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Changeling Tale [v1.0.2.5] [Little Napoleon]
Completed   /   Ren'Py   /   VN

Changeling Tale [v1.0.2.5] [Little Napoleon]

December 21, 2024F95


Plot:
Changeling Tale
is the world’s first human to anthro Transformation Themed Visual Novel: an interactive story with musical and graphic elements. It is also a bishoujo-style Eroge, so expect some explicit nudity and sexual content.

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Scotland, 1919. The MacLeod sisters have felt the toll of war and are struggling to make ends meet. When their neighbor and childhood friend returns home, his support might just be the blessing they need. But little do they know, he will reveal a secret that will change their lives – literally!

Play as Malcolm, the young Scottish veteran struggling to find peace on the ranch where he grew up. As the lives of Malcolm and those closest to him are turned upside down, your actionsdictate how the story will end!

Thread Updated: 2024-12-20
Release Date: 2024-12-20
Developer: Little Napoleon PatreonSteamWebsiteItch.io
Censored: No
Version: 1.0.2.5
OS: Windows, Mac, Linux, Android
Language: English
Genre:
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2DCG, Transformation, Furry, Male Protagonist
Installation:
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1. Extract to and run.
Changelog:
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v1.0.2.5
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  • A small hotfix that removes text referring to bonus content that will be releasing later in development!
v1.0.2.4
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  • Improved the art of over 50 scenes for consistency and aesthetics
  • Improved the art of many sprites and frames as well
  • Remastered and updated the songs “The Changeling Tale,””We’ll Always Find a Home,” “Last Train for Departure,” “Grotto,” “Now and Forever,” and “Times Like These”
  • Added what-if images for Grace in both cow and wolf forms
  • Added what-if image for Jessie as a barmaid
  • Added Grace leading Malcolm through the reef in Grace’s Chapter 4
  • Added Malcolm swimming through the fish in Grace’s Chapter 5
  • Added Malcolm brushing his chin across Grace’s chest in Grace’s Chapter 5
  • Added Toast chasing his tail in Jessie’s Chapter 3
  • Added Jessie about to unbutton Malcolm’s clothes in Jessie’s Chapter 3
  • Enhanced the clarity and sharpness of sprite features for all sprites
  • Sprites now tinted to match their backgrounds
  • Overlook and Campbell Barn Interior tinted to match dawn lighting
  • Improved panning synchronization on several scenes
  • Improved eye contact in several scenes
  • Added walking animations to several scenes
  • Animated several scenes where characters are pulled in
  • Made dissolve transitions more consistent across every chapter, particularly when ears and tails change position
  • Enhanced sprite movement to better telegraph actions in many scenes
  • Added sprite variety to earlier chapters by replacing some expressions with sprites we created after the fact
  • Reviewed and edited timing of many scenes
  • Created unique endcards for each of Marion’s Chapter 4 endings
  • Added a notification that there is more to the game if the player reaches a bachelor ending first
  • Several Grace scenes now use a shortened version of “Naught but the Moon and Stars” as her theme
  • Just You and Me music now used in all three paths
  • Animated Grace’s tail wag in Chapter 3
  • Animated the bunny’s taunt in Jessie’s Chapter 4
  • Rearranged the structure of several scenes to reduce filesize
  • Cast profile thumbnails now show transformed form on hover
  • Created a sprite alternate pose for Alana
  • Created several additional sprites that better fit certain scenes
  • Added more recent sprites to earlier scenes
  • Added Marion’s room’s window to the MacLeod house exterior background
  • Added vines and morning glories around the MacLeod house’s front door
  • Flipped Hazel’s sprites to better translate direction when recovering her in chapter 1
  • Added sound effect when Hazel is fed a carrot
  • Gave a purple tint to the dream sequence to match the color of the magic
  • Added several more flag triggers that activate when Malcolm speaks to Jessie, for consistency
  • Omitted Marion’s wagging tail from sitting positions where it would briefly appear visible
  • Revised Effie’s sprite to clarify where her ears come through her hat
  • Rearranged cows approaching the hillside to improve sense of scale
  • Added some slight variation to the color of the cows’ coats
  • Improved the cow clicking trigger for Rule Thirtytaur so clicking rapidly would not unintentionally progress the scene
  • Added open water soundloop to earlier scenes in Grace’s story
  • Added more variety to splash sound effects
  • Used splash sound effects earlier in the story
  • Improved the tinting of Grace’s shadowed sparkling and removed it from the clothing
  • Added some squeezing to enhance the Grace & Malcolm’s spinning effects
  • Removed one rock skip for pacing
  • Omitted Grace’s afterglow scene edit to better fit the lead in to the following scene
  • Added silhouettes to cafe setting
  • Created an alternate epilogue entry for when Grace and Malcolm visit Loch Ness
  • Created an animated epilogue bonus scene for Grace
  • Marion’s fumble scene is now less explicit and the transformed parts more detailed, to better fit the pacing and feel of her story
  • Improved rainbow asset in town
  • Revised the steps in the burnt roast to make it less easy to miss
  • Added eye opening/closing effects in Jessie’s Chapter 2
  • Shrunk several frames so the border doesn’t interfere with the text box
  • Jessie’s earrings no longer ride upward along the lengthening of Jessie’s ears
  • Added speaker channel panning effects in a few places where appropriate
  • Revised gun drop sound effect to add a grassy element
  • The tartan used to cover Jessie was changed color to less closely match Balgair’s tartan
  • Enhanced Jessie’s spin animation and included it in SFW mode
  • Made the SFW version of the tail sniff image the primary asset
  • Added a running Toast at the character’s feet
  • Changed the music at the end of Gran’s conversation with Jessie to match the changed tone
  • Tinted the dawn fog at the glen
  • Increased the trap frame’s contrast and added a glint for better visibility
  • Improved color matching between the foggy hill background and associated scene/frame assets
  • Animated Jessie’s bonus epilogue scene
  • Illustrated Grace’s tongue in Chapter 5 where the text warrants it
  • Improved placement of hint icons in Preferences screen to facilitate translations
  • The Cernunnos entry in Baird’s now uses a vertical image layout
  • Added white fills consistently to all concept art galleries
  • Tinted concept art nsfw art notification box to match other thumbnails
  • Corrected several text to speech pronunciations
  • Hid the text box window at most points
BUG FIXES
  • Fixed transparency issues with sprite details
  • Corrected overlapping cycles in several backgrounds
  • Fixed shadows on the flat cap on the milliner’s table
  • Removed Grace’s kerchief in her Chapter 1 scene for continuity
  • Corrected a floating sprite issue in Grace’s chapter 2
  • Screen no longer pans off screen when jumping after Grace into the water
  • Corrected edge clipping during rotation of Grace sex scene
  • Fixed Grace’s ears in relation to the captain’s hat for several sprites
  • Synced the panning in the pub when skipping
  • Added glasses to Gran’s scene perusing Baird’s for continuity
  • Cheesemaking scene now displays correctly in Marion’s credits
  • Clouds in parade scene now correctly loop
  • Fixed lightning typo in Jessie’s Chapter 1
  • Fixed an issue where a second sound cut off the first when encountering wolf Jessie a second time in Jessie’s Chapter 2
  • Jessie’s eyes in wolf form are now uniformly dark across scenes and sprites at night
  • Added a stop to the fireplace soundloop where it was meant to end in Jessie’s Chapter 3
  • Split Jessie’s hilltop transformation sequence so the background would not be reset with each step
  • Fixed an issue causing music to cut out early in Jessie’s Chapter 4, On the Scent
  • Corrected a layer order issue when the rock makes contact
  • Corrected a layer order issue when Jessie touches the car
  • Fixed an issue causing Alana’s walk animation to float above the screen’s edge
  • Corrected a layer issue causing the Campbell’s table to not be tinted at night when empty
  • Removed dust particles during rain
  • Removed a group of duplicates in the credits
WRITING
  • Reworded when Malcolm sees Jessie in his dream if he had not encountered her again after the first day
  • Made Douglas’ relationship to Murdoch consistent
  • Marion now only apologizes in Chapter 3 if Malcolm opens up to her in Chapter 1
  • Jessie no longer sleeps with Malcolm the first time she is escorted home
  • Tightened up lines of text across text blocks in Jessie’s Chapter 2
  • Malcolm now comments on his first impression seeing the train station in Jessie’s chapter as he does in Grace’s
  • Removed a line of dialogue that stated Douglas’ wife recently passed away
  • Standardized capitalization of Gran
  • Standardized capitalization of Highlands
  • Standardized capitalization of wulver in Baird’s
v1.0.2.2
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IMPROVEMENTS
  • Changeling Tale for Android and the Changeling Tale Demo have been brought up to 1.0.2 standards (see the changelog for those previous fixes).
  • Improved displays of Android menus
  • Improved legibility of correspondence on Android
  • Added Special Thanks headers to credits in Android
  • Replaced Marion’s flipped sprites in her Chapter 3’s final scene
BUG FIXES
  • Fixed an issue causing backgrounds in the Cast Profiles menu to misalign
  • Corrected background transparency in the Cast Profiles menu
  • Fixed Grace’s second sprite to correctly repeat in the final version of her sprite slideshow
  • Corrected a typo preventing one of Grace’s sprites from displaying in the sprite gallery
  • Corrected an issue where clicking the tooltip button in Preferences caused the game to start
v1.0.2
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IMPROVEMENTS
  • The remaining Grace assets have been fully rendered
  • In the reset interface, added quotation marks around “forget” to highlight the word
  • Improved Easter Egg back end calculations
  • Added some fidelity to The Mischievous Fish song
  • Fixed some later images in Jessie’s slideshow credits
  • Split Fae Nobility onto their own page in the credits
  • Hid the text box window at several appropriate points
BUG FIXES
  • “Slurp” Achievement can now be activated
  • 100% Story Completion is now reachable
  • The correct version of Marion’s ending now correctly plays on replay from the Story Branches (will need to speed through each variant again from scene 11 to unlock the ending replays – use “ctrl” or the skip button to go fast!)
  • Fixed Grace’s final embrace scene to correctly point to her chest file
  • Malcolm’s nightmare secret after completing all three stories now displays correctly
  • Baird’s table of contents now correctly shows “Pixie” when the entry is still locked
  • Bonus scene background is now the correct size
  • Corrected an issue in Marion’s Chapter 4 that might make scene 11 play out incorrectly
  • Marion’s second sprite slideshow now unlocks at the beginning of Chapter 3 instead of the end of Chapter 2
  • Jessie’s 1st form, 11th style now correctly displays as an underlay instead of an overlay
  • Marion’s 3rd form, 5th style no longer allows using the arrow to advance nonexistent expressions
  • Trimmed several lines overflowing the expression buttons
  • Missing image on Grace’s 4th form, 2nd and 4th styles removed
  • Malcolm’s facts page now correctly skips his werewolf form when cycling back from his other transformed form without having played Jessie’s Chapter 4
  • Grace’s chest now shows during the coils scene when active
  • Reduced the number of times Marion’s sprite was called in the barn to smooth the tail animation
WRITING
  • No longer refer to Alana’s fingers as gloved, or her dress as having lapels
  • Reworded some bucket language for consistency
  • Added more unique boat name responses
  • Corrected several typos and grammar mistakes in the narrative
v1.0.1
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-Compressed the Android build to avoid an unpacking error for APKs over 2gb
-History now begins at the most recently read text
-New Toasts Toggle in Preferences that controls whether notifications about unlocked bonus content pop up while reading
-Revised the Preferences Menu to be clearer and include new Accessibility Menu Button and Toasts Toggle
-Made horizontal sliders fill with color to indicate their levels
-New button in Story Branches allows players to delete their persistent data and perform a true reset
-Created a failsafe system that awards the full total of easter eggs if all have been unlocked but not all have been awarded
-Added “Farewell” to two missing branches in Jessie’s table of contents
-Fixed issues causing unusual Story Branches behavior, including Marion’s Chapter 4 branching buttons and hints not showing
-Revised the Help Menu to make clearer buttons and include the hotkey to the Accessibility Menu
-Corrected an error keeping the second “Beyond the Glen” background from unlocking in the Almanac
-Almanac thumbnail for the Night Glen background now shows correctly
-Almanac background behind the car now shows correctly
-Church pulpit, Marion’s Room’s cameo portraits, beach and cafe Almanac entries now unlock correctly
-Made the prerequisites easier for unlocking the rocky, foggy hillside in the Almanac
-Made the Rebound achievement trigger more lenient
-Standardized the naming of the Faerie Ring Baird’s entry, which makes the unread icon now function correctly
-Baird’s Kelpie entry no longer repeats twice
-Made Grace’s three Chapter 3 date variants and Marion’s three Chapter 3 lie variants count toward story completion
-Corrected an issue where the Bachelor Home ending, Marion’s Chapter 4 scenes 9 & 11, and Jessie’s Chapter 4 scenes 8, 9, & 10 were not counting toward 100% story completion
-Several other Marion and Jessie sprite viewer entries weren’t showing due to the same issue above and were fixed
-Corrected a typo preventing Jessie’s sprite viewer Cordial style from unlocking
-Corrected several sprite viewer issues involving missing assets, incorrect number of expression buttons, and line lengths
-Sprite viewer is now unlocked by reaching stories’ ends on touch input devices (because minigames are disabled on those)
-Corrected a typo preventing Grace’s flotation devices from correctly displaying in her Chapter 5 kiss scene
-Fixed an incorrect Jessie sprite while the Rebound achievement plays out
-Title characters now change based on in-game persistent data instead of achievement status
-Fixed a transparency issue with the volume sliders, and gave them better contrast
-Brightened corners of default game menu backgrounds for improved contrast
-Made the input window for naming the ship more clear
-Made the availability of a choice in Grace’s Chapter 2-7 dependent on a choice made in Grace’s Chapter 2-4
-Fixed a continuity error involving the positions of Grace’s and Malcolm’s hands
-Removed Grace’s hair boobs from their final embrace scene
-Beach Chapter save icons now correctly show Grace instead of Jessie
-Added a line in one of Marion’s epilogues to clarify the mail forwarding
-Ocean lapping now correctly ends before the beach epilogue
-Marion, Douglas, and Jessie no longer float in their respective scenes
-The orca and Alana’s bagpipes images are no longer cut off at the top
-Improved choreography of leadup to Other Fish ending
-Corrected several typos and grammar mistakes in the narrative
-Revised Bonus Room menu and removed a link
-Aligned the Music Room scrolling section to the bottom divider bar
-Naming the boats the original options via the custom window returns the proper response
v1.0.0
Steam Release
v0.8.6
Later
v0.8.1
– Added sketch art assets, music, and sprite choreography
– Fixed navigation unlocks
– Added BGMacLeodDoor to BG Gallery & Jessie Bath Scene
– Corrected door in MacLeodExt
– Added mention of bagpipes in Grace’s alternate date paths
– Changed sprite “glance” nomenclature to “l” or “r”
– General sprite library cleanup and expansion
v0.8.0
– Added the draft build of the first half of Marion’s Chapter 4
v0.7.8
N/A
v0.7.7
N/A
v0.6.5
– Fixed an issue where game would not start
– Fixed pixel overflow on the Muzzle3 frame
– Removed an underlying image from NightKiss frame
v0.6.4
– Finalized assets for Jessie’s chapter 3
– Refined Jessie’s chapter 3 choreography
– Added 1 new easter egg
– Clarified who is joining who on the lakeside walk in Grace’s Chapter 1
Statistics:
The game contains 10,670 dialogue blocks, containing 162,793 words and 865,123
characters, for an average of 15.3 words and 81 characters per block.
The game contains 72 menus, 1,995 images, and 54 screens.
v0.6.3
– Added refined sketches and finished assets
v0.6.2
– Added BG and Scenes to their respective galleries
– Made Change Log accessible in game (under About)
– Fixed a second letter capital typo
– Added missing code for j 0gsideglum
– Added missing feather on j1gexasperatedup
– Replaced remaining instances of sfxloop_shellfire.mp3 with sfxloop_shellfire.ogg
– Fixed title graphics to change on correct chapter completion
– Updated credits
v0.6.1
– Coded and added assets for beta release
– Renamed Changelog to omit version number
– Moved icons to above the game folder
– Extended mobile UI format to include tablets
– Edited Incoming, Shellfire & Shot SFX
– Fixed the Grace Ch2 letter not displaying correctly on mobile
– Fixed a missing Balgair sprite
– Changed Bairds page numbers for consistency
– Replaced a slash with a period
– Fixed a we were typo
– Fixed a let’s typo
– Fixed some text box overflows
– Fixed an instance of Alana referred to as a redhead
– Corrected 3j complete achievement trigger screen
– Changed Jessie Ch2 endcard to reflect new outfit colors
v0.6.0
– Added the draft build of Jessie’s Chapter 3
– Fixed “in sight” typo in Marion’s Chapter 3
– Added some lines to the end of Jessie’s arc in Chapter 1
v0.5.32
– Fixed an issue where a drop shadow was rendering dialogue illegible
– Brightened some character names for improved legibility
– Fixed a misalignment issue with the bagpipes
v0.5.31
– Improved Android legibility and compatibility
– Added a darker outline for all names
– Added a secret infinite mooing code
– Changed instances where Alana’s hair was called red to blonde
– Changed some wording in Chapter 1 where “usually” was used thrice in a row
– Made some small wording changes to Jessie’s Chapter 2 in preparation for her Chapter 3
v0.5.30
– Added an additional hoof TF scene
– Reworked the Effie scene in Marion’s Chapter 2
– Added character icons to the Chapter Navigation map
– Changed Alana’s hair color to blond to fit historical references
– Fixed an issue where the music room would not work while the cheat code was enabled
– Corrected the easter egg total in the drop down alert
– Improved Separate Ways endcard
– Added an eyes closed alternate to Moo-d Tonight scene
– Returned Marion’s name to yellow, changed Malcolm’s name to a purple-gray for easier distinction
– Made some general changes to name code nomenclature and colors to scale for all the game’s characters
– Animated chapter 1 Cradle scene
– Changed “Woman in Green” to “Lady in Green” for spacing
– Corrected “wanton” typo in Jessie’s Chapter 2
– Fixed Marion Chapter 3’s coast scene to display correctly in the gallery
– Added nsfw nomenclature to all nsfw sprites
– Marion mentions her invitation in Grace Ch. 2 if you haven’t yet visited her home.
v0.5.20
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– Finalized assets for Marion’s Chapter 3
– Made some minor choreographical changes in scenes to accommodate how the illustrations turned out
– Added two additional songs, “Times Like These” and “Calm and Serenity”
– Added a fifth easter egg
Statistics:
The game contains 8,256 dialogue blocks, containing 127,663 words and 678,320
characters, for an average of 15.5 words and 82 characters per block.
The game contains 63 menus, 1,427 images, and 52 screens.
v0.5.12
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– Edited Marion Rides scene for consistency and animated its lighting
– Removed an unused, old version Grace sly sprite
– Fixed a breath typo
– Added an instance of Jessie looking back in the SFW bicycle scene route
– Fixed a lighting issue with BG FieldNight and BG HillsideNight
– Added recommended code to GUI.rpy to ensure compatibility with Ren’Py 7.1.1
v0.5.11
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– Corrected a line that Marion was supposed to say after the choice to go into town
– Fixed Grace’s replay
– Tweaked some expressions and wording for visual legibility
– Added more sprite transition effects to accomodate Marion’s tail and ear placements
– Flipped some frames for consistent placement
– Added powdered face sprites
– Decreased Grace’s silhouette speed
– Added a shake and tilt effect to Marion’s first bull rush
– Added music note effects to the bagpiping sprite
– Added a zoom on the Marion coast scene
– Enhanced Balgair’s hug and bonked animations
– Fixed a “too timid” typo
– Added a line referencing drinking age
– Replaced wind sound in barn with interior wind and added marketambiance in town
– Fixed sfxloop_windwaves to refer to the ogg file and added fade in
– Added automated game testing and logging functionality
– Added a missing stop music line to the SFW mode scene skip
v0.5.10
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– Replaced placeholder assets and finalized beta
– Added a sound effect to the studio intro
– Improved dumbledor1 font kerning
– Fixed “Liar Liar” Achievement
– Fixed typos (double “with”, missing “I” regarding Gran’s ingenuity, “always” and “doing”)
– Fixed a pixel blank in Jessie Sings scene
v0.5.00
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– Added second half of Marion’s Chapter 3
– Reordered Marion’s sprite under the quilts
– Changed most instances of “barn” to “stable”
– Fixed an eroneous Marion tail wagging frame delay
– Split script file into separate .rpy files by definitions, chapters, and credits
– Indented some menu and if statements
v0.4.99
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– Added fist half of Marion’s Chapter 3
– Restructured bathroom background for use in both Marion’s and Grace’s chapters
– Animated suds when Grace moves in the tub
v0.4.22
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– Fixed a floating Hazel sprite after leaving Grace be
– Corrected an issue with the GrottoSqueeze5 showing in the Scene Gallery
– Added the new logo to the title menu
– Animated the effects in the first TF scene
– Made adjustments to the title menu sprites, jessie’s sprite, one night stand and bicycle scenes for anatomy and consistency
v0.4.21
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– Fixed a music room issue with the new track button
– Ended the rowing sound effect earlier in the grotto
– Changed bluebird to blue tit for regional biosphere accuracy, NOT because it’s Grace’s chapter and “blue tit” hurr hurr >_>;;;
– Shifted tail zoom to avoid the signature and text box
v0.4.2
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– Finalized Grace’s Chapter 2
– Added one new easter egg
– Added a new SeaDreamDetails scene
– Added “Falling with Grace” song
– Corrected g1lwangry sprite expression
– Corrected Grace sprite TF level after emerging from underwater
Statistics:
The game contains 6,727 dialogue blocks, containing 105,076 words and 556,780
characters, for an average of 15.6 words and 83 characters per block.
The game contains 58 menus, 1,080 images, and 49 screens.
v0.4.1
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– Added sparkling and silhouette effects to Grace’s sprite
– Fixed a typo in Jessie’s letter
– Fixed a typo when Gran wakes Malcolm up
– Reverted letter text font
– Fixed an accidental Grace say in the grotto
– Fixed an accidental Marion say when she comes to get Malcolm
– Relocated icon file to have it populate to ct.exe
– Animated Grace’s skinnydip scene
– Fixed a duplicate “about” typo
– Fixed the description of Grace’s frame
– Enhanced the transition that plays in place of an explicit scene in sfw mode
– Adjusted blush level and expression blending of several Grace sprites
– Added the new Grotto Theme
– Corrected WinkHalf sprite nomenclature
v0.4.0
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– Added Grace’s Chapter 2
– Added TF’ed forms to trigger on the title screen on each story line’s completion
– Recoded meadow ambiance to play separate from Solasta to save space
– Fixed a Marion colorcoding issue in the Navigation Map screen
– Fixed the cloud animation, thumbnail and color hole in Marion’s wardrobe malfunction scene
– Changed letter text font
v0.3.33
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– Added a visual cue for overnight transitions
– Fixed a fence clipping issue during Hazel’s bath
– Improved laundry sprite and added floating bubbles
– Minor color corrections to standardize the straddle scenes
– Fixed a typo with Alana
– Cleaned up Wardrobe Malfunction scene
– Omitted references to freckles for Grace
– Fixed an issue where minigame screen would loop from end of credits
– Fixed a Treasure Hunter achievement unlocked redirect error
– Changed Achievements code to be able to sync with Steam (note: achievements and easter eggs will need to be unlocked again!)
v0.3.32
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– Fixed a zoom error with the basket sprite
– Fixed a market silhouettes panning sync issue
– Added g 0sly sprite
v0.3.31
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– Fixed an outlying return button format
– Fixed a background overflow in the pub backroom
– Improved title screen sprites and brought Grace’s TF design up to date
– Improved chapter navigation screen to have color-coded buttons and dynamic map numbers
– Added a black cat to the intro town scene
– Added turned forward pose to the bicycle scene
– Adjusted Grace’s dressing sprite to actually feature clothes
– Improved Marion’s basket sprite
– Minor art corrections to milking, skinnydipping, fleeing, & straddle scenes for consistency
– Adjusted character name colors and made Marion’s name green
– Fixed market silhouettes cropping error
– Fixed a glitch causing Gran to float
– Fixed a glitch splitting the market floor
– Added a scared downward-looking Marion sprite
– Added Loch Coast back into the BG Gallery
v0.3.3
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– Animated all remaining static backgrounds
– Recoded background pans and zooms to accommodate animations
– Reorganized images and changed taxonomy for better scaling organization
– Added tail wagging animation for Marion
– Added winking animations for Grace, Marion & Balgair
– Added a Jessie scene in Chapter 1
– Added an exchange between Gran and Malcolm in Jessie’s Chapter 2
– Added a new sprite alternate for Gran
– Added “Changing Seasons” song
– Added a “master unlock” cheat code
– Updated “you are here” icon to a period-appropriate map symbol
– Cleaned up replays to more smoothly transition from the game menu
– Detailed the landscape outside Jessie’s room
– Added a walking gait to Fiona behind the laundry
– Added some movement to Gran as she walks past Malcolm
– Brightened Grace’s swimming sprite and added some bobbing
– Added some pause holds to the Marion TF frames
– Added an hpunch and fall sound to Malcolm climbing through Jessie’s window
– Fixed an issue where the gallery locked button wasn’t displaying
– Adjusted Credits screen label colors and made some back-end listing improvements
– When in the adult content screen after clicking start, hitting “escape” now returns you to the main menu
– Fixed “alway” typo
– Added a stop music clause after Marion’s sleep cute
– Changed “lunar” to “desolate”
– Removed “white” descriptor from a deer TF line
– Toned down pan inks in Campbell Interior BG
– Fixed a Balgair sprite chin overlap at church picnic
– Fixed a Marion sprite kerchief overlap
– Fixed an issue where Marion’s arms showed behind her groceries
– Fixed an export issue causing certain sprites to blur
– Fixed a Marion sprite that was missing her horns
– Darkened Marions TF2 stage fingers
– Fixed a blending issue with dinner plate shadows
– Fixed a Jessie whisky & nude sprite ghosting issues
v0.3.21
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– Fixed a Marion necklace sprite issue
– Fixed a “need even need” typo
– Fixed an issue with Grace’s shirt color
– Fixed a timer issue with the minigame easter egg
v0.3.2
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– Fixed one more incorrect Marion sprite
– Optimized code with Marion’s trinket to reduce sprite load by 55 (12mb)
– Added failsafes to easter egg minigame to prevent in-game events from triggering outside of the game
– Optimized winking code
– Added sloshing sound to Day 4 Marion date
– Corrected character assignments in Day 4 Grace date
– Swapped around certain music tracks by scene to reduce redundancy and accomodate newly composed songs (Setting Sun & Emptiness & Sorrow)
v0.3.11
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– Fixed two incorrect Marion sprites
– Fixed a duplicate Florrie
– Updated The Changeling Tale song to most current version
v0.3.1
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– Added an optional Butterfly Effect system to identify choices that impact the course of the story
– Added an easter egg minigame
– Added Nightmare 3 music to Effie’s scene
– Updated pub silhouettes with newest version
– Added sound stops after day transition sound
– Reduced music sound during ch1 milking scene
– Corrected a navigation typo
– Corrected a Fiona typo in the Gift-Giving scene
– Fixed incorrect Marion sprites during and after church
– Fixed a kerchief clipping issue with m1dthappy sprite
– Fixed navigation menu overlap issue
– Fixed an issue where additional music channels ignored mute
v0.3.0
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– Added Marion’s Chapter 2
– Fixed a typo- “saing”
– Fixed a caber tossing typo
– Made all spellings of “attaboy”/”attagirl” consistent
– Clarified Malcolm using Hazel as an excuse in his Day 4 Grace encounter
– Corrected who was speaking in the pub on Day 4
– Crisped up in-game title text
– Updated Next Chapter screen
– Text style optimizations
– Adjusted Marion’s calm expression sprite
– Credits now stop briefly on each card
Statistics:
The game contains 5,256 dialogue blocks, containing 81,105 words and 429,002 characters, for an average of 15.4 words and 82 characters per block.
The game contains 47 menus, 767 images, and 33 screens.
v0.2.12
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– Fixed an issue where Marion duplicated due to the 0.2.1 dissolve fix
v0.2.11
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– Removed an accidental link to the Milking Scene from the game start
v0.2.1
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– Replaced placeholder imagery with completed assets
– Added picnic blanket and fixed basket sprite during and after picnic
– Corrected a few typos
– Fixed an issue where Marion’s grocery sprite did not correctly dissolve
– Fixed an issue with Malcolm’s shoelaces
– Standardized narrative formats
– Made additional tweaks to the text and imagery in the first half of Chapter 1 and in Jessie’s Chapter 2 for consistency
– Added more content in the first half of Chapter 1 for flavor
Statistics:
The game contains 3,781 dialogue blocks, containing 58,869 words and 310,598
characters, for an average of 15.6 words and 82 characters per block.
The game contains 37 menus, 526 images, and 31 screens.
v0.2.0
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– Added the second half of Chapter 1
– Linked up with Jessie’s Chapter 2 (Demo content) in the current build
– Added Mature Content warning at beginning of game
– Made tweaks to the text, imagery and sound in the first half of Chapter 1 and in Jessie’s Chapter 2 for consistency
v0.1.1
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– Fixed a scene nomenclature issue causing some scenes to not show properly in the gallery
– Fixed an audio issue where pub sound effects carried over into the following scene
– Registered additional sound channels for more audio flexibility
– Added fireplace sfx
– Overlaid music in final scene to start at specific points
– Removed Jessie sprite while she is simultaneously in the frame in the final scene
– Fixed issue where the fireplace went out in the final scene
– Added fade transitions to loading and completing the game
– Added an easter egg; happy hunting!
DOWNLOAD
Win: GOFILEMEGAMIXDROPPIXELDRAINUPLOADHAVEN
Linux: GOFILEMEGAMIXDROPPIXELDRAINUPLOADHAVEN
Mac: GOFILEMIXDROPPIXELDRAINUPLOADHAVEN
Android: GOFILEMEGAMIXDROPPIXELDRAINUPLOADHAVEN
High Resolution Pack: MEGAMIXDROPPIXELDRAINWORKUPLOADNOPY

WookieCheeks for the link
* This unofficial port/version is not released by the developer, download at your own risk. thanks,

27091 tumblr oluxfjOm531vsxq6eo1 1280 | Free Adult Games 27092 tumblr oluxlf7yib1vsxq6eo1 1280 | Free Adult Games 27093 tumblr oluxi70t7i1vsxq6eo1 1280 | Free Adult Games 27094 tumblr oluxd0ImcF1vsxq6eo2 1280 | Free Adult Games

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    Changeling Tale [v1.0.2.5] [Little Napoleon]