Girl Halloween [v1.42] [SRM88]
Thread Updated: 2023-05-26
Release Date: 2023-05-26
Developer: SRM88 Patreon
Censored: No
Version: 1.42
OS: Windows
Language: English
Other Games: Jump In Time
Genre:
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Female protagonist, Horror, 3dcg
Installation:
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1. Extract and run.
Changelog:
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v1.42
N/A
v1.41
In this version, a bad ending has been added, which is played out if you do not get out of the room with a washing machine and an electric cabinet after the second capture by the freak in 3 minutes.
v1.35.1
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In this version, a bad scene has been added in the room on the right side of the mansion with toys. To activate, you need to meet 4 conditions: the form of clothing, correctly inserted cubes with letters, the time period and the location. I also started adding animations depending on the time period.
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In this version, performance has been optimized with the operation of mirrors, clothing has been added and the variety of hair has been slightly increased, and another scene has been added at the inquisitor outside the mansion.
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In this version, one scene has been added to the right side of the mansion after installing the clown box on the table in the right room in the hidden part. Reflection in mirrors has also been improved, but now the game requires more resources and the animation settings for interacting with objects have been tweaked – now the right hand is given a “greater” priority for aesthetics, because the camera is located on the right shoulder. The attack distances of aggressive characters have also been corrected.
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In this version, the changes affected the quest with a clown in part of the first room of 2 or 3 (I haven’t decided yet) and the consequences of a “bad” scenario in the first clown room. The level of the mental hospital is presented in the form of an alpha version. There is no way out of it, but you can watch 4 scenes of the game character’s interaction with the NPCs. So far, they are implemented in the form of a demonstration, with an unfinished text and no cut scenes. The level of the mental hospital itself is also not yet fully completed. There is also no animation with an aggressive orderly yet (if you catch him, you will have to start from the beginning).
I also corrected the animation of walking and running in the game character. Of the bugs of the previous version, I fixed only the ability to read notes in the main part of the mansion.
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This version adds the ability to call the sadist in a second way, which did not work in the previous version, as well as a script branch when called during the “hour of the wolf”action.
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In this version, the sadist quest has been changed (expanded), including its appearance depending on the current time period, cutscenes have been added, in the next version I plan to finish what I planned with this quest. The changes also affected the scene with the scarecrow.
v1.29
In this version, the continuation of the quest with Vigor is added. To see it, go to the opened door in the room with clothes after passing the first part of the quest with the capture of Vigor.
v1.28
In this version, the ability to view some items on the level with animation and commentary from the game character is added, a system for saving the position of objects, doors and switches is added. Added a cutscene for the character’s capture in the basement of the back of the mansion and added a cutscene after the inquisitor’s capture in the front of the mansion (more is planned in the future). It seems that i removed the failure with non-opening closed doors in the presence of keys.
v1.27
This version adds an animation of the Inquisitor’s capture in a room from the back of the house, adds one type of clothing for the game character, animated hair (there is something to finish) and clothing for some characters. Changed the system for detecting the player by opponents. Changed the physics of opening doors and cabinets (doors should not endlessly rotate around their axis). I closed the main door again, the key on the stone behind the house.
If you have problems opening it, please let us know. The front of the house is accessed from the back.
v1.25
1) In this version, the animations are performed as “Jump In Time”
2) Added a new character in the back of the house and animations with it, as well as a passageway for an alternative hit to the back of the house
3) Slightly improved the movement of the game character (reduced jams when colliding with walls and objects) and increased gravity
4) Added a gallery in the form of a techno demo version so far without the ability to save achievements
5) Well, initially the locked doors are open, since I have not yet found a solution to this problem and this bug did not occur during my trial passage.
v1.23
1)In this version, added zoom, some visual effects when changing the time stage, added sight, changed the position of the camera relative to the character
2)removed the glitch with the constant capture of the Queen of spades
3)and some other small things. No new content was added
v1.22
1) Corrected the display of inventory at different screen resolutions.
2) Items from the inventory do not disappear when moving between levels.
3) the Character is now less stuck in colliders.
Added:
1) Three endings that you can get if:
a) Stand (idle) 15 minutes at the gate at the beginning of the game.
b) be caught 5 times by ghosts (any).
c) Banish 3 ghosts in the mansion.
2) the Ability to banish 3 ghosts.
3) 2 more hairstyles.
Developer Notes:
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Keyboard:
W – move forward;
S – move back;
A –move left;
D – move right;
E – action;
I – inventory;
“F” – to pay respect.