My Private Tutor DATING SIM [CH1.016] [KintaroDev]
In your role as a respected private tutor, you have built an admirable reputation thanks to your outstanding results. However, you have come across a peculiar challenge. Your new student is dazzling and super charismatic, but her academic skills leave much to be desired. And to top it off, since your first encounter, you’ve been infatuated with her. Will you be able to motivate this absent-minded girl and help her pass the course? And who knows? Perhaps if things flow smoothly, something more than a simple student-teacher relationship may arise. Are you ready for whatever may happen?
Thread Updated: 2023-08-17
Release Date: 2023-08-16
Censored: No
Version: Chapter 1.016
Language: English, Español
Genre:
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Handjob, Interracial, Oral Sex, Vaginal Sex, 3D Game, Male Protagonist, Character Creation, Dating sim, Ahegao
Installation:
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1. Extract and run.
Changelog:
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23/08/16: CH1.016
- Onomatopoeias were added to the dialogue scenes.
- Camera movements were removed from the dialogue scenes.
- The ‘Better dialogues’ option has been temporarily disabled.
07/07/29: CH1.015
- Fixe bug when loading saved data from game mode.
- Implementing fully resizable window mode (experimental).
- Improved UI of the pause/phone screen for a more understandable navigation.
- Enhanced interaction icons with the environment for a more comprehensible gaming experience.
- Sound transitions in dialogue scenes now have a new icon to indicate that a sound is being played.
- Slightly improved loading times.
- Enhanced UI of the character customization screen. Added instructions for each element.
- Modified settings menu to reflect the changes made.
02/07/29: CH1.01
- Changed the data folders structure under My Documents. In this regard PLEASE KEEP THE NEW KINTARODEV FOLDER AND DELETE ANY OTHER FOLDER UNDER MY DOCUMENTS IIF YOU HAVE PLAYED THIS GAME BEFORE.
- Save data from version 1.00 cannot be carried over. Check the manual for more info.
- Screen Size Customization: Players can now choose their preferred screen size, enabling a more personalized gaming experience.
- Improved Settings Interface: I’ve refined the user interface within the settings to simplify navigation and usage.
- Visible Scroll Bars: To improve usability, I’ve made all scroll bars fully visible across different interfaces.
- Navigation Keys in Scenes: In my efforts to enhance the user experience, I’ve introduced navigation keys in various scenes to aid menu navigation. Players can disable this feature in the settings if they wish.
- Chapter Completion Notifications: I’ve implemented a feature where players will receive a distinct message upon the completion of each chapter, providing a clear sense of progress through the game.
- UI Revamp: I’ve modified the entire user interface to improve its aesthetics and usability.
- Bug Fix in Omake Editor: I’ve addressed an issue within the Omake Editor and now the cursor is visible as intended.
- Polished dialogues.
23/06/29: CH1. First Release!
Developer Notes:
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At last, we have a new update, though it’s not the long-awaited Chapter 2. Let’s break it down.
The standout addition is the incorporation of onomatopoeias in the dialogue scenes. Their implementation proved to be more challenging than expected. Not only because they’re handcrafted and some are animated, but also due to technical and programming hurdles related to the final rendering. Additionally, I chose to skip subtle camera movements in these scenes. From an artistic standpoint, I believe such movements should be purposeful, not just for the sake of it. To be honest, I’m not completely satisfied with the outcome yet.
On a different note, I spent several weeks experimenting with Unity’s default Rigging system. Based on this, I attempted to craft my own animation tool, aimed at easing animations for intimate interactions. Despite my best efforts, it didn’t pan out. While I did gain a solid understanding in this area, it felt like too much time was invested. However, I recently stumbled upon a third-party software that has revitalized my animation process. I still need more practice with it, but I’m excited about its potential.
On the other hand, I’ve been using bone-based facial structures for my characters, but I’ve recently ventured into facial and expression modeling in Blender. Upon reflection, it seems I’m pouring immense effort into multiple domains simultaneously, like programming, 2D art, 3D modeling, animation, and more, especially for a non-commercial project…
Lastly, given personal, familial, and work commitments, I might not be able to release updates as frequently as I’d like, at least in the near future. While I can’t commit to specific dates, I don’t intend to restrict myself to biannual releases or even think of dropping the project. I just wish there were more hours in the day…
Until next time.