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Serenity Circle [v0.18 Public] [Agent Nova]
Onhold   /   RPGM

Serenity Circle [v0.18 Public] [Agent Nova]

July 3, 2024F95


The story continues a few years after the ending of Celestial Memoir with a new main character. There will be several familiar faces and many new ones to meet. You will be able to study and learn new magic at your new school, Serenity Circle. Many adventures will be had both on and off campus. You can build or break relationships, partake in various sports or club activities, take on missions, and much more. Once you have grown your magic power a bit, paths to new worlds and all that awaits on them will become available.

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I am focusing more on character customization this time around. You can input a custom name, change your appearance, raise or lower your inhibition stat based on your actions (you know what for), and hopefully much more.
Some of the things mentioned might not be in the game just yet. At least you will have an idea of what I’m working towards with future updates. Oh, and there will be more fetishes as well. Some of you might like seeing your character run around with a little bundle of life in her bulging belly. That one in particular will require quite a bit of work, but all in due time.
Last thing I’ll note is that you won’t need to have played Celestial Memoir to understand the story of this game. It’s more of two different stories that exist on the same timeline with a little overlap. Who’s really playing for the story anyways? 🙂

Thread Updated: 2022-10-02
Release Date: 2022-01-27
Developer: Agent Nova PatreonNewgrounds
Censored: No
Version: 0.18 Public
OS: Windows, Mac
Language: English
Genre:
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3DCG, Big Tits, Character Creation, Corruption, Female Protagonist, Fantasy, Futa/Trans, Magic, Masturbation, Nudity, Voyeurism
Installation:
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1. Extract and run.
Changelog:
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v0.18
N/A
v0.16 Public
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TLDR:
– Removed the menu resize plugin due to it not working properly for the web version.
– Updated the options menu.
– Added the option to turn the menu cursor sound on/off to options menu.
– Volume can now be adjusted in increments of 1 instead of 20.
– Updated the following scenes images that had spots around the hair: Shapeshift Spider SP, Bathroom Vaginal, Spa Water Scenes, Vivi BJ, Mrs. Winter BJ and Vaginal.
– Added after scenes. Updated Vivi and Winter Vaginal scenes to include the new after scenes.
– Fixed the dragon using the old name in the dorm room.
– Added the next part of the main quest. As per usual, it ends just before completing the new quest.
– Added a new location on planet Akraulia.
– Scrapped the option to skip the puzzles by battling the monks on the new main quest.
– Added several silly references in the new location.
– Added a new dialog option when talking to Holly if you have met a certain condition. (Leads to a rather lengthy scene.)
Full Change-log:
– Removed the menu resize plugin due to it not working properly for the web version. The issue of not being able to scroll the skills menu when using a touch screen is still there. I’ll continue looking for a solution or plugin that works with the web version.
– Updated the options menu.
– Added the option to turn the menu cursor sound on/off to options menu. Notice the info text at the top of the menu. You need to fully exit the menu and reopen it for this to take effect. I wasn’t able to get this option working any other way.
– Volume can now be adjusted in increments of 1 instead of 20. Updated this as per request.
– Updated the following scenes images that had spots around the hair: Shapeshift Spider SP, Bathroom Vaginal, Spa Water Scenes, Vivi BJ, Mrs. Winter BJ and Vaginal. Discovered a few more images during the process that looked incorrect after compressing them. The normal (not preg) Vivi BJ scenes have some issues that will be fixed. Let me know if you notice any other images with issues.
– Added after scenes. Updated Vivi and Winter Vaginal scenes to include the new after scenes. Both of these scenes ended up using the cum on front images. There’s also on boobs and on ass variants. The on face images used in BJ scenes are another variant. The others will be used in future scenes where they fit best.
– Fixed the dragon using the old name in the dorm room. It should now properly display the dragon’s new name.
– Added the next part of the main quest. As per usual, it ends just before completing the new quest. Hmm.. Wonder what Viessa is really up to while we’re busy with this seemingly pointless task of hers.
– Added a new location on planet Akraulia. Advance the main quest to unlock it. You can repeat most of the events there after completing the associated quest.
– Scrapped the option to skip the puzzles by battling the monks on the new main quest. You can always message me if you need help with the puzzles. I want to do some changes to the battle system. I’m currently messing around with turns being based on the agility stat. None of that was ready for this release and I don’t want to go back and balance these battles again. I might add the option to skip puzzles by battling once I update the combat system.
– Added several silly references in the new location. 🙂
– Added a new dialog option when talking to Holly if you have met a certain condition. (Leads to a rather lengthy scene.) Spoiler! Spoiler! Spoiler! Spoiler! Spoiler! The story of Holly and Chels will end here for SC. I have many more plans for Chels in a future game that will take place a few years after SC. (Hint, hint, if you payed attention to the scene.)
v0.15 Public
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TLDR:
– Added 2 new summons available at Summoning level 2.
– Level 3 Summoning is also available. It allows your summons to learn 3 new skills each.
– Added 2 new vanity clothes for summons.
– Added the level 1 affection quest for both new summons.
– Added 2 new scenes, 1 for each new summon.
– Hat Trick now lasts until taking damage or at battle end, making it the same as one of the new summon’s abilities.
– Haste now lasts for 1 turn.
– Fixed Shapeshifting not adding and removing skills properly.
– Added a 1 day cooldown to the Boarman scenes once the quest is complete.
– Updated existing summons’ elemental weaknesses/resists.
– Fixed the spots around the long hair in the boarman scenes.
– Adjusted the menu size under the skills tab.
Full Change-log:
– Added 2 new summons available at Summoning level 2. Minty the Slimegirl is the healer type summon. Her skills do physical damage and she can equip bows for more damage. Alternatively, equipping her with magic gear will boost her healing at the cost of lower damage. Yuka the Kitsune is a mage. Her main focus is magic damage. She equips magic gear and learns similar spells to the ones the MC can learn in class. Lastly, Minty’s face might look a little weird, but it’s just her hair showing through her somewhat transparent head. It will look less weird when she’s shown at other angles.
– Level 3 Summoning is also available. It allows your summons to learn 3 new skills each. These skills are all learned automatically, unlike the normal level-up skills. Your summons will still learn their level-up skills regardless of whether or not they have these new skills.
– Added 2 new vanity clothes for summons. They can be obtained from the clothing shop in the bazaar, same as the others. Both of the new summons now have 1 vanity option each. More to be added later for all summons.
– Added the level 1 affection quest for both new summons. Tried to make them a little different from the existing ones. Hopefully Yuka’s isn’t too frustrating. The unique item reward and affection boost is still the same. (Different items of course.)
– Added 2 new scenes, 1 for each new summon. Future scenes with these two are going to be rather interesting. A hyperactive kitesune and a slimegirl that can shape herself into anything. Just use your imagination. Or look at the sex menu when talking to them to get an idea.
– Hat Trick now lasts until taking damage or at battle end, making it the same as one of the new summon’s abilities.
– Haste now lasts for 1 turn. It was a bit OP before. If you used it a certain way before, it would basically last forever on multiple party members. A new party member can learn Haste now as well, allowing those on the FM path to have access to the skill. Would be even more OP if you consider 2 users.
– Fixed Shapeshifting not adding and removing skills properly. The learned skills are at levels 5, 15, 25. They are listed under Ability. They are lost when changing back to normal and relearned when shapeshifting again. If your skills don’t update automatically, shift back to normal then use the shapeshift skill again to update the skills.
– Added a 1 day cooldown to the Boarman scenes once the quest is complete. It’s not really that big of a deal, but it was never intentional for this to be used as an easy way to advance Forbidden Magic.
– Updated existing summons’ elemental weaknesses/resists. Since they have already existed in game for a while, I only gave them slight resistances. The new summons will have both weaknesses and resistances that should be quite noticeable.
– Fixed the spots around the long hair in the boarman scenes. …And as it turns out, every single long hair image for the past few updates has this same issue. It’s apparently a bug with Daz. I made a list of every image affected, and will fix them ASAP. Shouldn’t really take too long. Just need to re-render not remake.
– Adjusted the menu size under the skills tab. This is mainly for Newgrounds. It still seems a little buggy, especially on existing saves. Will continue to adjust this menu if problems persist.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.10.1 Public
– Fixed a bug preventing the zombie from being dismissed.
– Added the ability to give yourself Proofs of Victory to the cheat menu.
– Compressed most game images with little to no quality loss.
v0.10
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– Advanced the Main Quest for the Forbidden Magic path.
– 3 New scenes.
– 1 New “summon” and 2 new spells as part of main quest.
– Added a new plugin for HP costs for spells. There may be bugs.
– Several bone piles around the game worlds can now be used for the new Forbidden Magic spell.
– Fixed an issue with BJ scenes recording the wrong stats.
– Lowered the dummy’s HP for the first two tests for Elemental and Spellbind.
– Added a new item: Proof of Victory.
– Added a new NPC that will increase your stats in exchange for Proofs of Victory. (Max 20 per stat.)
– Added a pregnancy test item.
– Moved the Fertility Potion and Pregnancy Test items to a more appropriate NPC and the online shop.
– Added online shopping to the laptop.
– Adjusted the portal rooms. You can now go to any floor that you have access to via both the main door and the ground portal.
– Known issue: the zombies are using the wrong sprites.
Full Change-log:
– Advanced the Main Quest for the Forbidden Magic path. The other path is still in development. Advancing on this path locks the other one. Make a backup save if you want to play both paths. The FM path will stop after learning all 3 new level 1 spells. The other spells and levels will be added later with the rest of the FM path questline.
– 3 New scenes. 1 vaginal scene with Vivi. 2 scenes during the main quest. 1 is futa, 1 is male. You can choose one or the other, but both are unlocked in the recollection room.
– 1 New “summon” and 2 new spells as part of main quest. The new character’s special trait is that healing will barely effect him. This character will remain simple unlike the normal summons. There most likely won’t be any scenes or quests with him.
– Added a new plugin for HP costs for spells. There may be bugs. The new spell that uses HP might be a little too powerful. I’ll adjust it later if need be.
– Several bone piles around the game worlds can now be used for the new Forbidden Magic spell. The option only shows up if you have the relevant spell. I added a few to the ruins maps as well in case your companion leaves mid dungeon run.
– Fixed an issue with BJ scenes recording the wrong stats. (In mouth then spit counts as “on” not “in” right? I can change it if it makes more sense the other way.)
– Lowered the dummy’s HP for the first two tests for Elemental and Spellbind. It was a little too difficult to win the battle in 10 turns with little or no gear. Lowering the HP should help. The third dummys remain unchanged, likely still needing (current) max gear to win the battle. Light test remains unchanged.
– Added a new item: Proof of Victory. This item drops from enemies in the boss room in the Ruins of Caprice. Normal enemies have a 10% drop change. Boss enemies have a 100% drop chance. They can currently be used to raise your base stats and cast Necromancy spells. They can also be sold for a small amount.
– Added a new NPC that will increase your stats in exchange for Proofs of Victory. (Max 20 per stat.) The NPC will be unlocked after advancing the main quest far enough. The location will vary based on the path you choose.
– Added a pregnancy test item. Can be used anywhere to check if you are pregnant without having to go all the way to the Nursery or etc. Magic items must be convenient.
– Moved the Fertility Potion and Pregnancy Test items to a more appropriate NPC and the online shop. The NPC can be found after advancing the main quest far enough. She will even give you a free sample.
– Added online shopping to the laptop. Currently one store is available. More will be added in future updates.
– Adjusted the portal rooms. You can now go to any floor that you have access to via both the main door and the ground portal. Mainly just wanted to tidy it up a bit. The personal floor option will be hidden until you unlock it. The other floors will show normally.
– Known issue: the zombies are using the wrong sprites. I didn’t have time to make their walk animation. I didn’t think it would look right for them to use the normal walking animation, so I’ll update them in the next version.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.9
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TLDR:
– The following scenes have been updated with pregnant variants: laptop porn, sleeping clothed+naked, bathing in room, Vivi masterbate+HJ, Balthazar FJ, Terry hotdogging, after sex scene.
– Adjusted the following scenes for when the MC is pregnant: Choosing punishment from skipping class, Spa massage.
– New scene in men’s restroom. (Evening or later.)
– Added a lore book to the library that has information on the various races in the game.
– Removed the bug-fix NPCs at the main campus since they have been there for several versions now.
– Added the list of features to the cheat menu button if it hasn’t been unlocked.
– The two NPCs for the next part of the main quest have a little bit of dialog. (WIP, won’t advance quest in this version)
Full Change-log:
– The following scenes have been updated with pregnant variants: laptop porn, sleeping clothed+naked, bathing in room, Vivi masterbate+HJ, Balthazar FJ, Terry hotdogging, after sex scene. The remaining scenes will be added slowly in the next few versions. I’ll be remaking the MC masterbate scene to include her head/hair as well.
– Adjusted the following scenes for when the MC is pregnant: Choosing punishment from skipping class, Spa massage. The spanking option is disabled while pregnant. (Must be visibly pregnant or know from doctor.) The spa masseuse isn’t trained to massage pregnant women. The real reason is that I know I won’t have enough time to fully remake this scene with a pregnant variant for this release. I might revisit it later.
– New scene in men’s restroom. (Evening or later.) Similar to the gloryhole, this is with an unnamed random/stranger NPC. This scene forces a creampie. I might adjust that later when I can render the rest of the after scenes. You can get pregnant from this scene with the child having an “unknown” father. I didn’t have time to render all of the pregnant variants, so most of those are missing. The pregnant visuals are not really noticeable due to the camera angle anyways.
– Added a lore book to the library that has information on the various races in the game. It only includes the “main” races, the ones you see most often on campus. There will be several other minor races added in time.
– Removed the bug-fix NPCs at the main campus since they have been there for several versions now. It’s probably better to just start a new game anyways if you were planning on using a very old save. I’ll reuse this NPC in the same location in the future if needed.
– Added the list of features to the cheat menu button if it hasn’t been unlocked. You can now see a list of the cheat menu options before unlocking it. Probably should have added that sooner, sorry.
– The two NPCs for the next part of the main quest have a little bit of dialog. (WIP, won’t advance quest in this version) I had some time to write up the dialogs while waiting for renders. Wasn’t going to include it, but figured I could have the dialog as a little preview. The path following the cultist line will be the main focus of the next update.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.8
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TLDR:
– New planet Xiea available via portal in Portal Room. (GM level 3+) Currently 1 point of interest there.
– The Nursery location added. Can adjust pregnancy settings there.
– Added mini-scene to The Nursery.
– Added pregnancy.
– New outfit: Maternity Dress.
– Added pregnant stage 2 and 3 variants to the following outfits: Casual Outfit, School Uniform, Towel(Spa only), Nude.
– One scene updated with pregnant variants. (More in next update.)
– Fixed bug with wardrobe when selecting options More>More>Exit. Now properly restores SP state.
– Fixed a few keys not being rebindable.
– New scene and sprite for Aydin in Rhea Village.
– Added a Fertility Potion that boosts pregnancy chance by 50%. Currently purchasable from the NPC in the dorm lobby next to the vending machines or the general store in the bazaar.
Full Change-log:
– New planet Xiea available via portal in Portal Room. (GM level 3+) I plan to add 2 or 3 work places to this world later. For now the only accessible location is The Nursery.
– The Nursery location added. The doctor in the back is where you can turn pregnancy on or off. It is off by default. (Thanks, Raven!) Any kids you give birth to will go here. There’s a simple scene when interacting with the back door if you have any children. I don’t plan on extending the content here further unless requested.
– Added mini-scene to The Nursery. You will be seeing the character you meet here more in the future. There will be no scenes with this character in this game.
– Added pregnancy. There are a few options, including turning it on (off by default), when talking to the doctor NPC at The Nursery. The pregnancy system is “simple” compared to real life. There is simply a percent chance of getting pregnant. There are no cycles, periods, or anything complex such as that. You will need to be species compatible with the NPC, otherwise the chance is 0%. Human, Elf, Yin’Vir(futa) are the main ones. Some NPCs will have a 0% chance of pregnancy even if compatible. Pregnancy will advance over time with updated visuals. Any children you have will be sent to The Nursery. No kids allowed on campus. There’s a lot going on behind the scenes to make everything flow well, but I won’t list everything here.
– New outfit: Maternity Dress. You will get it for free the first time you turn pregnancy on. You don’t need to be pregnant to wear it. It functions like any other Garb of Illusion outfit. You will default to the Maternity Dress visuals if your current outfit doesn’t have a pregnant variant.
– Added pregnant stage 2 and 3 variants to the following outfits: Casual Outfit, School Uniform, Towel(Spa only), Nude. Any other outfit will use the Maternity Dress visuals for pregnancy stage 2 and 3. I may update the others in the future.
– One scene updated with pregnant variants. The masterbate to porn scene was fairly quick to render so I decided to include it. The majority of next months update will be doing the same with the remaining scenes.
– Fixed bug with wardrobe when selecting options More>More>Exit. Now properly restores SP state.
– Fixed a few keys not being rebindable. (Image toggles for character/time and the cheat menu.)
– New scene and sprite for Aydin in Rhea Village. The scene is only available at night. Talking to him during other times will hint at this. The dialog for this scene has several variations. (Spoilers:) There’s also a special dialog if you talk to him during the day while pregnant with his kid. Future scenes will have more options regarding the “after” scene. This scene will always force the same “after” scene.
– Added a Fertility Potion that boosts pregnancy chance by 50%. Currently purchasable from the NPC in the dorm lobby next to the vending machines or the general store in the bazaar. I’ll move it to a more appropriate shop in the future. Be sure to read the item description for the full details.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.7
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TLDR:
– Replaced “Parameters” in status menu with “Elemental Weakness”. Renamed “General” to “Combat”.
– 4 new BJ scenes added. 1 “after” BJ scene added.
– Known bug: The glory hole BJ scene always uses default hair. More info below. (Will be fixed.)
– All magic types except summoning can now be raised to level 4 via their respective classrooms.
– New classrooms with new teachers: Light, Dark, Arcane, Spellbind.
– Updated the intro to include the new teacher sprites.
– New enemy: Training Dummy. Can be encountered by taking the tests in select classes.
Full Change-log:
– With all of the new spells and classrooms, expect to see a bug or two that slipped through. I tested everything, but that hasn’t stopped bugs from slipping through in the past. I would recommend having a back-up save just in case.
– Replaced “Parameters” in status menu with “Elemental Weakness”. Parameters were visible in the General/Combat tab and thus redundant. The new Elemental Weakness tab shows the percentage of damage received per element. Lower numbers are better. (85% fire means you take 15% less damage from fire than at the base 100%) Physical and arcane are displayed as well despite being non-elemental. Offensive elemental boosts, such as the one from the Nature Staff weapon, will not be displayed here.
– Renamed “General” in the status menu to “Combat” to avoid possible confusion with General Magic.
– 4 new BJ scenes added. 1 each for Golem, Minotaur, Vivi with the usual requirements. The 4th is at the glory hole in the school bathroom. The glory hole will be updated in future to include more races and positions. For now only the human/dawn elf (light skin) BJ is available.
– There’s a sort of mini scene for the bit after a BJ scene. This scene will be used for every BJ. I’ll be doing the same with other positions in the future. The after BJ scene only has 2 places for the cum to go. Future scenes in other positions will have more (boobs, ass, inside, etc.). Doing things this way really eases up on the amount of renders. I can just use the “after” scene to show the final few images for every scene without needing to render another batch or two of images per new scene.
– Known bug: The glory hole BJ scene always uses default hair. The other renders weren’t all done in time. I’ll upload a version with this fixed as soon as the renders are done.
– All magic types except summoning can now be raised to level 4 via their respective classrooms. I’ll list them in further detail below. Level 5 will be the final level for all school magic. I want to make level 5 unique and thus decided to wait for a future update to add them so I have more time to work on them.
– General magic level 4: Adds 2 new passives.
– Elemental magic levels 2-4: Level 2 adds AoEs. Level 3 adds a passive. Level 4 adds utility spells. The tests are combat oriented. I have intentionally left them difficult but completable. Once new gear is added, I plan to buff the HP of the test enemies.
– Light magic levels 1-4: Level 1 adds a heal and a light element damage spell. Level 2 adds some utility spells. Level 3 adds a passive. Level 4 adds the almighty group heal and cleanse spells. The tests here are similar to the elemental but adjusted for light magic.
– Dark magic levels 1-4: Level 1 adds a damage spell and a DoT. Level 2 adds an AoE and a mana syphon. Level 3 adds a passive. Level 4 adds a lifesteal spell and a magic attack buff. I have some scenes planned for this teacher in a future release(futa). Not every teacher will have scenes, but this one will for sure.
– Arcane magic levels 1-4: Level 1 gives an offensive and a defensive spell. Level 2 gives some very useful utility spells. Level 3 adds a passive. (Noticing a pattern?) Level 4 is kind of just better versions of level 1 spells without making them completely useless. Arcane is the non-elemental magic. It’s meant to be a little more powerful than the elements but with the drawback of never exploiting elemental weakness.
– Illusion magic levels 2-4: Level 2 adds a buff and a cc. Level 3 adds a passive. Level 4 adds a unique damage spell and a very powerful buff. The tests are different from the other classes. I wanted Viessa’s class to be a little more special than the others. Why? You’ll find out later.
– Spellbind levels 1-4: Every level but 3 adds an element or two. Level 2 has a unique spellbind as well. Level 3 is, of course, the passive. I wanted to give an option for those that didn’t want to hassle with all of the different spells. Spellbind puts the element on your weapon for 5 turns. Anything that functions as a normal attack will become the spellbind’s element. Tip: Illusion magic’s Card Trick functions as a normal attack. I think the physical based summons might learn spellbind in the future.
– Updated the intro to include the new teacher sprites. This is the automatic bit in the auditorium at the start of the game. I noticed that some of the NPCs here were using the old sprites. Updated those as well.
– New enemy: Training Dummy and his rainbow friends. Can be encountered by taking the tests in select classes. Pay attention to their color. It will help you figure out which element they don’t like.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.6.1
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TLDR:
– 4 new main quest stages now available.
– Added a quest that helps players find the portal room.
– 2 new scenes: Vivi and bath.
– Upped the amount of exp you get from General Magic class if your GM level is 1.
– Added GM exp to other classes if GM level 1.
– Added generic NPCs to school hallways and bathrooms.
– Men’s bathroom now has an inhibition requirement (50). No scenes there yet.
– Summons no longer follow you into the bathroom.
– One set of bathrooms now instead of one set per floor.
– Earth added to portal room.
– Added General Magic level 3 and Illusion Magic level 1. These add 4 new spells.
– Adjusted damage formula.
– 1 new vanity item for each summon.
Full Change-log:
– There are 4 new main quest stages. The quests slightly vary based on your summon. This is the majority of this update despite being just a single line in the change-log. The quests stop when you reach the “split” path. There’s still much more story to add, more coming soon.
– Added a quest to help you find the portal room. You get the quest after your first GM class automatically. There’s an NPC by the big door on the main campus area that will give the quest to existing saves. You don’t really need the quest for any reason. The NPC is just there for the sake of completion.
– Added two new scenes. One is with Vivi in her room. The other is a simple, one image bathing scene. Remember, you can right click to hide the text box.
– You now get 15 exp from General Magic classes after the first (which still gives 10). This only applies to GM level 1. Beyond that will be the normal 10.
– You now get 5 General Magic exp from any other class as a bonus if your GM level is 1. This and the above point were added to help ease the grind to GM level 2. (After playtesting it a few times, I felt it was too slow, so here we are.)
– Made the school a little more lively with some generic NPCs wandering around inside the school hallways and bathrooms.
– Entering the men’s bathroom at school now requires 50 or lower inhibition. There will be a few scenes here and in the women’s bathroom in the future. The placeholders are there, but do nothing for now.
– Summons no longer follow you into the bathroom.
– The bathrooms are now “linked”. Entering from any floor will always take you to the same bathroom. Exiting the bathroom will take you back to the floor you came from. Convenient.
– Added a new location to the portal room: Earth. South of the portal is incomplete. North of the portal becomes available after advancing the main quest.
– General Magic can now be raised to level 3. This will give you the portable wardrobe spell and a passive that doubles all exp gained from classes.
– Added the Illusion class and two new spells for level 1. These spells are combat only spells. The classroom can be found on the third floor.
– I changed the damage formula to make stats have a much higher impact. Right now you won’t see huge changes in damage numbers due to everything having low stats and your own stats can’t be raised very much. Later in the game you should see how valuable an extra 20 defense can be. You might also notice that everything does more damage than before. Let me know if I should adjust the early game. (Too easy, too hard?)
– Added the first vanity items for summons. There’s currently one for each summon. You can buy them at the recently added clothing shop. Summon vanity items will replace the default image when the summon has any dialog, with some exceptions. Scenes and sprites are unaffected by summon vanity items.
Windows save files are located in “Serenity Circlewwwsave”.
Mac save files can be found by right clicking the “Game.app” then “Show Package Contents”. Navigate to “Contents/Resources/app.nw/save” to find your save files.
Just copy/paste your saves to the newest version’s save folder. (Make one if there isn’t one.)
v0.4
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TLDR:
– Five week days, 1-4 are school days, 5 is free day, loops.
– Class is mandatory during morning/noon on days 1-4.
– Detention or punishment from skipping class too much.
– Game over if skipped detention 3 times.
– Ruins bugfix.
– Minotaur functions and side-quest in dorm room while summoned.
– Three new scenes: Avia spanks MC, hotdog with Minotaur, masterbate to porn on laptop.
Full Change-log:
– New day of the week system. One week consists of five days. The first four days are school days. The fifth day is not a school day.
– Added a day of the week check to various locations around campus. Interacting with the “sparkling” calendars will remind you what day of the week it is.
– New saves now start on the fifth day of the week. Existing saves will be on the fifth day of the week, regardless of how many days have passed. You do not need to start a new game. Days of the week will advance on old saves the same as they do on new saves.
– You are now expected to attend class on days of the week 1-4 during morning and noon periods. You can choose to skip class with any interaction that would advance time. You will be prompted with a confirmation so that it shouldn’t ever happen by accident.
– Skipping class now increases a hidden counter based on your current General Magic level. The higher your level, the less punishing. At the max GM level of 5 (currently not available), you will no longer be punished for skipping class. You’re basically a master wizard at that point anyways, right?
– New map for principal’s office.
– Detention map reusing GM classroom. There are currently 4 possible events for detention, 1 with a mini-scene if your inhibition is low enough. The events cycle instead of being random so you can see them all without complication.
– You will now be taken to the principal’s office at the start of a school day if your class skip counter goes over a threshold(15). If it is the fifth day of the week or you manage to end the day in a location other than your dorm room, this event will be delayed until the next school day.
– A new spanking scene is available during the event of reaching too many skipped classes. This comes with an immediate -5 to your counter as well.
– Detention is now an option during the event of reaching too many skipped classes. Your class skip counter will reset to 0 and you will be expected to attend detention during evening of the same day.
– Added a game over (expelled) for skipping detention 3 times.
– The placeholder level options for the Ruins of Caprice should now show properly for level 26+. There are no actual new levels. There isn’t any reason to level grind to 26+. I added the class skipping mechanics to the ruins and quickly fixed the placeholder options from not showing while I was at it.
– Minotaur functions are now available. Some have requirements. Needs to be summoned and in dorm room before you can talk to him.
– New side-quest from Minotaur’s Event button.
– New “hotdogging” scene with Minotaur.
– New masterbate to porn option via laptop. It’s basically the same as the watch porn scene but with an extra image and text. (The main purpose here was to fix the 90 to 80 inhibition issue that I addressed in the last update.) Buy the laptop at the bazaar, install it in your dorm room, then interact with the laptop to access the scene.
– New bit of dialog with Vivi about the Minotaur scene. After viewing the scene, use the “confess cheating” option with Vivi. This feature will continue to grow as new scenes are added. It will be used for the other datable NPCs in future also. They will have different reactions, of course.
– Added a save update NPC by the “!” sign next to the main door to the school. This is for anyone using a save from one of the early versions. If you see no images on the new spanking scene, talk to this NPC. It will also update your save for some future content.
Regarding spa scenes not advancing time: I intended for the spa to be a quick heal spot to be used in between ruins runs. With no time advance, it lets you do more runs before having to sleep. Plus, you’re paying for it, it should be the “better” type of heal.
v0.3
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– Added the last three major race silhouette sprites.
– Updated several NPC sprites to include the new ones.
– Removed the NPC that could edit inhibition that was temporarily added in v0.2.
– Added the inhibition edit function to the cheat menu.
– The sensual massage at Great Haven now counts as cheating if you are dating someone. Currently only effects Vivi. The others will get the same treatment once added.
– A new option, Confess Cheating, is now available under the relationship option when talking to your partner. This has no negative effect with Vivi in particular. Future datable characters might not like you cheating on them, though. They might even break up with you if you do it too much.
– Updated the time of day check on hang out and sex options. Hang out is now limited to morning, noon, evening. Sex is now limited to morning, noon, evening, night. Exceptions are possible, for example, Vivi is asleep in morning. No more looping from late night to morning with these options.
– Summoned companion interactions are now available for Balthazar(Golem) in your dorm room. Minotaur functions will be added next update.
– Summoned companions now have an affection stat. It functions the same as the relationship stat for characters like Vivi, just named differently to avoid confusion. Events and the Hang Out option can raise this.
– A new sidequest is available under the Event section when talking to your summons. (Only golem in this update.) These reward a large amount of affection and a bit of lore/background.
– Added 1 new sex scene with Balthazar(Golem). You will need to raise affection with your summon to unlock the scene. This is the first real scene that respects character customization. (And took a bit longer because of this.) You can expect more like this in the future.
– Added cheating dialog for the new golem scene. (Just Vivi for now.)
– Added 1 new mini-scene. Sleeping now shows a visual. You can change your choice of sleepwear at the dresser next to your bed. (More customization will be here in future like underwear choice.) The nude sleeping option is locked based on inhibition, as you would expect. Once nude is selected, using the sleep option on the bed will have a small inhibition drop, to a limit. Napping doesn’t have this same effect as it would make farming inhibition drops too easy. (Yeah, I know it can still be farmed right now. Next update will address this.)
– Capped relationship and affection at 100. If you have a save with > 100, it will reset to 100 after any stat update.
Known issue: If you are dating Vivi, her scene is able to drop your inhibition from 100 to 90. If you are not dating, her scene is able to drop your inhibition from 90 to 80. This is intentional. One would normally be more comfortable partaking in sexual activities with someone they are dating rather than someone they are not. The issue is the fact that no other scenes in the game currently can drop inhibition from 90 to 80. I discovered this oversight while testing just before release. I’m not going to add a temporary fix like the last update. Another 90 to 80 scene will be added in the next version instead. Sorry for the issue.
A little explanation on cheating mechanics: If you are dating someone and have a sexual encounter with someone else, you will get a simple message after the scene. I figured this would be better than an annoying check “Do you want to cheat?” before every scene. I purposely didn’t include cheating with one of the spa scenes as it is technically a solo scene. Some might consider nudity in front of others to be the same as cheating. Let me know what you think. I’m willing to adjust things if enough people request it.
v0.2
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– Introduced combat. It will likely need adjusting as more things are added.
– Respawning and applying weakened state now activate after losing a battle. Weakened state lowers all stats by 25%. It is displayed as a purple skull in the menu screen. It can be removed by sleeping/napping/eating in your room, using certain items/spells, or simply walking around until it wears off.
– New infirmary in the west wing of school. Currently only functions as a respawn location if defeated somewhere in the school. That shouldn’t be possible right now, but can happen later in future updates.
– Ruins of Caprice now available. This is a combat focused area with its own unique respawn location. The maps use a randomization system that will scale in difficulty in future releases. There’s still a lot of work to be done with the ruins, but the groundwork is pretty much done.
– Adjusted some of the equip types for the summoned companions.
– Fixed optimize and clear sometimes deleting items.
– Updated Raven’s portrait image. She was a bit too tall in the old image.
– Great Haven Spa has been updated. You can buy tickets or an infinite use pass to use the new services.
– Eating at the spa will heal the party with no scene.
– Relaxing in the water has a with towel and a without towel scene. The VIP only varies in dialog. All scenes heal the party.
– Getting a massage has a scene with the towel and another without. The scene without towel leads to a “special” massage. All scenes heal the party.
– A new “outfit” is available at the spa. Check the back room to borrow a towel.
– Added NPC versions of summons to your dorm room depending on which is active (if any). They don’t do much at the moment. More will be added next version. (Leave the room and enter again if they are still following you.)
Known Bugs:
– There’s a couple of NPCs with incorrect names in the infirmary. I planned on making the new sprites for them, but didn’t get to it. They will be updated in the next version.
– Some of the spa scenes can’t be accessed without editing your inhibition. I have a list that has all of the inhibition checks for the sake of keeping everything consistent. These scenes end up on the lower half of the list. Since there’s nothing in the game currently that can lower inhibition to this point, the scenes end up inaccessible. However, as new scenes get added, the gaps will be filled in. I added a temporary NPC to Great Haven that can edit your inhibition. You can use this for now so you can see the new scenes. The NPC will be removed once the gaps are filled. (And added to the cheat menu if you want?) I’ll make sure this doesn’t happen in the future. Sorry for the inconvenience.
v0.1
First Release
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Win: GOFILEMEGAMIXDROPWORKUPLOAD
Mac(v0.16): ANONFILEMEGANOPYUPLOADHAVEN
Others: COMPRESSED* –
ANDROID*

*This unofficial port/version is not released by developer, download at your own risk.

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