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Overlord [v0.23] [Project63]
Abandoned   /   Unity

Overlord [v0.23] [Project63]

July 7, 2024F95


This game is set up in a fantasy world. The goal of this game is to immerse player in a world full of creatures and characters you can interact with. One way or another.

Thread Updated: 2021-07-19
Release Date: 2021-07-10
Developer: Project63Patreon
Censored: No
Version: 0.23
OS: Windows, Mac
Language: English
Genre:
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3D game, Male protagonist, Female protagonist, Character creation, Simulator, Rpg, Pregnancy, Vaginal sex, Voyeurism, Animated, Adventure, Monster girl, Combat, Sandbox, Slave
Installation:
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1. Extract and run.
Changelog:
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v0.23
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  • Due to complaining about difficulty weak mode added.
  • Portals added.
  • Max level increased from 10 to 13
  • New talent tree added.
  • Small camps scenery added, orcs camps (already present), bandits camps. Basically in wilderness animals spawn. In these camps humanoids do.
  • Reverse pillory scene on player by orcs returned to game. It triggers when defeated by an orc in their outpost.
  • Added new area(High level). Nothing to do here other then player getting banged (Avoid this area if your character is male and you’r not into FutaXmale/MaleXmale)
  • Player no longer toggles between melee and ranged with 1 and 2 key.
  • Instead hotkeys are added 1-4 for skills.
  • Switching from melee to combat is now only available with mouse tab select.
Bug Fix/Changes
  • Scorpion now properly attacks. For some reason its attack distance was halved
  • Fixed combat, player no longer double attacks on start.
  • You can no longer hit and run enemies, they will hit you even if you run away.
  • Can no longer sell directly from equiped character. First it needs to be moved inside inventory. Just like loot.
  • Mushroom girl is now always present and respawns each new day.
  • character can move more up hill for 50 degrees due to being stuck on world (at temple). Please do not climb mountains, nothing to see there.
v0.22
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Hello, new version is here.
If you load please use RESETAUNT and RESETRANA code. This wil update followers and set proper reputations.
if your quests are bugged in any way, you can always use RESETQ code insead of starting a new game to keep all your items.
(already released with fixed version 21a, but a bit upgraded on)
  • Weather system – nights have stars, should fix next day not daytime issue, some lighting changes.
—-
  • Drytown redesigned a bit, arena was way to big for such a small town.
  • New NPC added, blacksmith. Explains how repair system works and more.
  • You can now access your character chest in town. But can only upgrade it once stronghold is obtained.
(spoilers)
New quest:
  • After the stronhold is obtained, bandits can be interrogated for missing daughter quest which you can use to advance in something.
  • Aunt events/scenes added, if you go to sleep before night.
  • Gifts added:
  • Aunt love added:
There are 2 ways you can increase love. With her quest or with gifts. Up to 20 for this update. Please note you can only give qifts in this update when your stronghold is unlocked.

Gifts have a 5% world chance to drop, and 20% from chests. Even from animals. From lore perspective imagine an animal eats

a ring(gift) wielding bandit.
Changes:
  • Arrow recovery talent removed. Arrows now drop randomly from archers, chests, etc…
(Reset your talents to gain 1 point back. If obtained prior to 022 update.)
  • Can now toggle additional info of enemies (If player has talent)
  • Due to many bugs NPC no longer initiate scenes with other defeated NPC. Only with player.
  • Summoning circle scroll chest no longer spawns if already obtained.
  • Added random chests around the world. (respawns every third day, or day 0, 3, 6)
  • Chests now spawn all resources and other stuff.
  • Rock nodes detached from world rocks and made into separate node like trees. Easier to spot.
  • Lactation scroll can no longer be used on companions. (Clipping during aunt scene)
(Feedback reply: Could not use pick up system, which would make mining system obsolete, as will be needed for future development. Example: You can’t pickup copper)
  • Grain nodes are now bigger and easier to spot and also yellow flowers color changed to white to contrast the plant node.
Please report any bugs, so they can be adressed immediately. Thank you
v0.21
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New things and stuff and changes:
  • Traveling NPCs added, Slaver escorts, Traveling merchants
  • Enemies will now not see you when your are in stealth behind an object (rock, tree, building, etc…).
  • Tits redone. Female can now have a completely flat breast. Breast now animate properly.
  • Ear size has been removed, caused armor clipping.
  • Models improved. (see picture below)
  • Player can now perform fellatio on subjects.
  • UI updates
  • Enemy armor no longer randomizes. Rank 1 = no armor, Rank 2 = shoulders and torso, Rank 3 = Helm. It should easily be distinquished now.
  • Basic damage increases, and is now: min – max damage (from min – max/2) which should make combat a faster now, and armored
  • enemies no longer immortal with weak weapons.
  • Using training dummy no longer damages your weapon.
  • Camera view changed, focuses more on torso.
  • Cum is now shown on bodies. Face/mouth/chest/back/belly/penis&vagina/ass/anal/feet, only face/chest/belly/anal/P&G for now. The rest will be added with animations.
  • Cleaning bucket added. Use it to clean cum. Will be later added for blood also.
  • Player can also remove blood from defeated enemies using action point when initiating H scene.
  • Secondary attack 20% bonus damage removed, and is now only extra attack per round.
  • Pinning shot now has 30% chance to immobilize the enemy. (reduced from 100%), was not fun getting stunlocked.
  • Characters now use taunts and comments.
  • Arena animations moved to world encounters.
  • Weapons no longer break (except for dildosaber), instead the have a -4 max damage penalty on 0 durability. Will be later based on % instead of fixed numbers.
  • Walk animation changed. (Still needs work)
  • You no longer get taint sample from subjects, only yourself.
  • NPC shoould properly engange with eachother when defeated (animations up until cum), only handjob animations for now have finishers.
  • Clerics added, will later play significant roll with karma. basically if you’r evil you’ll be attacked by clerics and by cultists if good. (cultists not yet ingame)
Optimization:
  • Changed how enemies detect player. It was constant before, now check is made randomly every 2-2.5 seconds.
  • Archery now uses timer to hit based on enemy position instead of collision, which should improve performance and development time.
Demigods can see this in character editor, but for others, I’m already experiencing with different creatures bodyshapes. (See picture below)
Bug fixes:
  • Chat UI fixed. Selection was off using mouse.
  • You can only talk to defeated enemies last struck by Player
  • When you executed defeated enemy on a slope area, player rotation was the same as ground.
  • Arena bug should now be fixed.
  • Mushroom girl cooldown fixed, resets daily
  • Strapon for female should now be fixed. Female animations are not completed, so instead they use strapons.
Known Bugs:
  • Can move icons with right mouse drag. Should only work with left select
  • Sometimes animals do not attack. Free kill I quess.
  • Orcs missing tusks. Minor issues left out in this update.
  • Cleric cloth is not yet animated. will be later animated with the rest of the accesories.
  • Rana companion, nothing to do here, it’s just rough around the edges. AI overall will be improved gradually.
She behaves wierdly sometimes. You can reset her by going into towns and by using teleport near her portrait.
  • Sometimes H scenes are bugged when multiple characters are engaged. This is tuff to do.
  • Clerics engage everything that is defeated, will later be change to only evil karma characters.
Because of the new tit mechanics your male characters MIGHT have tits, you can fix this by typing code
RESETTITS
v0.20a
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  • Most of the durability bugs should be fixed, hopefully did not create the domino effect.
  • Game resetting removed, if you load prior to 0.2 version, please write RESETQ code. The game will reset quests and close. The player needs to start the game again manually.
  • Item repair now repairs 10% of item durability even if it’s broken.
(10% + durability left = New item durability)
  • Removed the spawning club bugged item. (Happened when the scroll was supposed to spawn.)
  • NPCs do not reset until they are dead(after 6 hours), or on-game restart.
  • NPC hitpoints reset on loss of sight.
  • Hour cycle increased to 6 mins. Also, the sun moves slower now. (Especially noticeable in the morning)
  • NPCs no longer walk like they own the world.
  • Durability no longer stacks beyond 100.
  • Companion gear now damages 50% less.
  • Devmode window work a bit better now, no longer closes crafting, etc… Can also close the window by selecting Edit. Has some new additions now. Used for testing purposes.
This was intended for 0.21 but is here now, due to critical bug fixes.
  • NPC patrol improved, can no longer wander off the map, have prefixed patrol points. They also return to their point of origin and resume whatever they were doing at the start, waiting, patroling, etc…
  • The game now also detects NPC positions even when the player is not around. For planned road travel encounters.
Known Bugs:
  • Sometimes interactions between encounters is bugged. Especially with many combat participants. Will be fixed gradually.
  • More note than a bug. Bandit letter drops only when bandit respawns.
  • When the enemy is defeated and the player is out of range, the enemy might stand up and wander into oblivion. Is fixed when respawned. Will be fixed gradually.
v0.20
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  • Player now gains demigod dildosaber when first speaking with master, for limited use and an easier start, around 25 weapon strikes with that weapon – DURING ALPHA
I would suggest players getting at least second melee skill if player wishes to use it for quest rushing.
  • Player now gets a free woodcutter axe from a hunter.
  • Game has returned to open world. There will be map upgrades with each update. So there is empty space, underdeveloped terrain, etc…
  • There are/will still be some instancing like towns, strongholds, temples, caves, etc…
  • Can now choose what to gather. Material or resource.
Gather resource indicators have been removed. (the star effect), resource nodes spawn each third day or so…
  • Gatherers are now hidden, as logically they exit the stronghold to gather resources.
  • Quests have been reset, some quests redone. For example: Guard has been removed from quest line for green orc. You now talk directly to her.
  • Orc camp. Has been removed for now. As Rana can now be your follower. Don’t want to continue with that linear story. There will still be orc mining town with story later.
  • Item durability with repair system added. Drag icons on the same type of weapons to repair.
  • You can now see stats from every character you have.
  • Enemy CAN now submit no matter the weapon you use. So you can use blunt or slashing weapons to capture enemies. However using slashing and piercing weapons have 25% chance for knocking down enemies, while blunt weapons have 75%. In other words, slashing/piercing weapons have 75% kill chance, and blunt 25%.
  • Player now doubleclicks on enemy, or use skill to initiate combat with selected enemy.
  • Rana can now die. You ressurect her with potions but she cannot turn into a zombie. You can no longer assign her to work or mission, she’s a follower.
  • You cannot equip her with tool.
  • Turn rate(attack rate) for one handed weapon is now 2.5 seconds and 3.5 seconds for two handed weapons.
  • Can now train skill up to 30 on training dummy in dry town. 10 skill per day.
  • Healing potions have been removed from chests.
  • Save removed. Can now only save in beds.
  • After a character defeats another character they’ll now engage in “activities”. Wait a bit, after you’r defeated by humanoid.
  • Animations are a bit rough on the edges, but will be updated, as each animaton will also have climax one.
  • Equipment has limitations now, for example your followers cant use anything other then clothing and weapons.
  • Companions have some limitations like Rana can’t use bows.
  • Arrows increased from 50 to 100 with talent. Can create 20 arrows per single hard wood.
  • Arena no longer has combat for sex, at least for now.
Bug Fixes:
  • Performance bug found, Wolf polygon count reduced from 10000 to 2300
  • Prisoner merchant fixed. Was a nasty bug that kept calculating your aunt as a follower character instead of special. So she calculated as a follower instead of ignoring her.
  • Inventory optimizations.
Known bugs: Not fixed due to time limitations and future upgrades.
  • Rana can be bugged. Sometimes she behaves wierdly. Companion systems will be gradually fixed/improved with updates.
  • Weather bugs, sometimes it rains, but when you exit area it stops, same with exterior/exterior. Will be fixed with weather improvements. Morning fog, storms and such.
  • Some sex animations may be off.
  • Dildo strapon does not show for female with harlot.
  • Camera does not collide with dry town walls.
  • Sometimes undead drop unnamed club, f knows why. Sell it.
v0.19b
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  • Please ignore the red lines under weapons, this does not effect the game yet, but player should try to replace them with green ones for next update.
  • Player now heals when traveling. 1HP/hour
  • Use ENABLERANA or ENABLEAUNT if any of them are hidden when player does all the quests.
  • Map UI fixes
  • Player can now gather resources when enemy is around.
  • Should remove missing characters number 4 and 5. If player started a new game.
  • Aunt should now display properly in dry town.
  • Slaver skill gained when selling selected merchant character fixed
v0.19
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What’s new…
  • You can now purchase slaves from slaver. Restocks daily. Or with purchase. For now only humans. (Please note economy in game is not yet balanced)
  • Each day you lose TAX money now (main quest), if you don’t have enough money, your aunt will lose love towards you.
  • Be wary if you’r load with high number of days, tax is calculated weekly, days passed/7 but capped at 20 for now. But don’t worry, her affinity will be reset when it’ll effect the game.
  • She’s also displayed in inventory window now.
Gameplay
  • Back to original design. Diched the action hybrid. This game was ment to be half management half rpg with mouse fully shown but everything else basically stay the same (Except for archery. RIP), instead of mouse control you use skills on menu when cooldown is ready (Classic RPG).
  • You now mouse select characters to interact with them when close enough. No more use of (E) key.
  • Can now also move with both mouse buttons pressed.
  • Camera now rotates only when holding right mouse button.
Strength and agility stats added.
  • In addition to talent point player also gains 10 Attributes points with each level. Each 20 skill adds a bonus of +1 up to maximum with +5 (Strength 100) which then gives bonus to other skills.
  • +1 strength bonus adds to max damage from 1-5(+1) and +2 Health
  • +1 agility bonus adds 2% to hit, reduces 4% to get hit and adds 2% crit chance.
Example: 19 strength no bonus, 20 strength +1, 38 strength +1, 43 strenth + 2… etc (Above 20)
  • Strength affects character look.
  • Armor no longer acts as constant damage reduction. As it made player character immortal to low level mobs. Instead if a character has 5 armor a roll between 1 – 5 negates damage recieved. Minimum damage is still 1.
  • Heavy armor now has a penalty of -20 agility, and light -10 agility. Can be reduced with warrior talent.
Using mixed pieces of light and heavy armor counts as heavy penalty.
  • Miss/dodge chance implemented. Default hit chance is 70% – (0 – 20 % ) based on character agility bonuses;
  • Crit chance implemented. Default crit is 5%.
  • Added 3 new beard types?
  • New talents added, changed 50% of them to follow the new combat rules.
Changes
  • You now gain +2 slaver exp for capturing prisoner and +1 when selling.
  • Since there are no longer manual headshots, arrows carry increased to 30/60 with talent.
  • Talent tree redone, UI skill redone.
  • Talents now have stat/earlier tier requirements. Player can no longer be jack of all trades.
  • Player can now use cum indefinitely at end of the scene until proceeding.
  • NPC archers no longer switch weapons as arrows follow target now.
  • Stamina serves no purpose anymore except for short sprint. It’s all turn based now, turn is 3 second by default.
Fixes
  • Rana fixed, no longer resets her weapon everytime player enters stronghold.
  • Mouth graphics have been fixed
Bugs
  • Looting resources in tutorial level does not work.
  • Tits do not animate, especially seen at harlot titjob.
  • Sometimes when selecting target you attack without weapon. Reselect to fix.
v0.18a
Fixes&Tweaks
  • Slaver experience now increased when capturing instead of selling prisoners.
  • Player can now also move by using arrow keys. For french  keyboards.
  • If using laptop without mouse scroll you can now zoom with leftAlt + up/down arrow keys
  • Players can no longer replay prologue. It only initiates once at the start of the new game.
  • Fixes game break when starting prologue instead of new game.
  • Updated some minor tooltip name bugs.
  • Fixed a bug where you could sacrifice captured character indefinitely.
  • Added a grain as a gathering node. Spawns in grassland area.
  • Fixed harlot encounter
  • Fix where you could not play as futa when entering patreon code. Remember to use code before starting a new game.
  • Action points for sex reduced from 5 to 3, so you can still have 2 attempts on nodes. UI updated.
  • Added encounter randomization for Demigods code, player can toggle it until desired encounter.
v0.18
Game Changes:
  • Can now name and edit your character at the beginning of the game. Window should popup on loaded games.
  • Harlot quest stage system changed. She now serves as an alternative payed sexual experience increase.
  • Added modified 3 shops. Witch(potions and scrolls), Mage(taint) and Merchant(General/tools). Removed basic resources from merchant.
  • Characters now gain work experience when assigned to work. Work experience will boost 20% bonus success chance.
  • Some UI changes
Scroll added:
  • Lactation
Scenes added:
You can now do things to defeated characters in order to increse sexual experience. Or… characters will be able to do things to you if you lose.
Use code: TABOO for this to be enabled. For player actions.
Combat changes:
  • Enemies are now divided into ranks: Scout, Warrior, Veteran
Scout will only have basic attacks, Warrior secondary and Veteran will be able to use all attacks.
  • You no longer get hit when running away from an attack.
  • Archers now switch to melee when at close range.
Managment changes
  • Characters no longer age, except for infants. Maturity potion returned if you don’t want to wait, can increase age by +5 to the age of 18.
  • Loot drops everytime npc is killed, no matter who kills him. But you cannot loot if in combat.
  • Prisoners who escaped now spawn in cages instead of “judged”. As player’ll be able to manage prisoners inside of cages anyway.
  • Player can now sacrifice prisoners also.
  • Work tab renamed to information tab, also work experience moved there.
  • There is now a chance if you do “family business” with taboo enabled your child has a 70% chance to be… special and 30% chance to be born normal. So yes… there be consequences!
  • Children now inherit randomization between yours and your partners looks. For example, fathers eyes and mothers nose… etc
Fixes/changes:
  • H animations are now SNYING properly…
  • Character models animation system improved
  • Should increase performance
  • Added more modifiers, changed fatness, ass size, tits size.
  • Should make characters more diverse. And also enables me to develop special characters like mention aboved with family business.
  • Characters no longer attempt an escape at 12 hour but in the morning.
  • Captured character from raid mission no longer saves in captured state. So if you quit the game that character is gone.
  • Can now sacrifice prisoners.
  • You no longer get a free sample from a mage, you have to purchase it from him.
  • Talents that affected movememnt speed removed, and replaces with Armorer and Athlete talents.
  • Armorer now affects both light and heavy armor by reducing stamina renegeration penalty by 10%.
  • Athlete increases your character movement speed by 20%.
  • Mushroom girl encounter now completely recovers HP/AP and increases sexual experience, you can also skip encounter now.
Fixed encounters:
  • Enemies now have agro. The one with the most damage will take agro from enemy. So you wont get instantly attacked when standing to close to enemy.
  • You cannot escape ambush encounter. However you can only be ambushed by 1 enemy until further updates (Companion system).
  • You can enter normal/combat encounter and leave if you do not engage enemies, however you’ll not be able to get resources until map is clear.
v017
Hello new update is here!
What’s new
  • Instancing returned, will help those using low end computers.
  • New map travel added (Or old if you are familiar with Ancient World). Random encounters, etc…
  • Orcs can also be captured now.
Combat
  • Skill gained was reduced from 10 to 5 hits.
  • Player is now affected by the type of enemy attack the same as enemy is by player.
(However enemies will now wait if they choose to perform powerattack, so player has time to react by observing enemy stamina)
  • Sneak: Sneak damage can be only done with 1 handed weapon and ranged.
Weapon damage system changed.
  • Difference between 1-6 and 2-5 weapon damage.
  • 2-5 dmg weapon:
  • First attack: Random between 2 – 2.5 damage
  • Second attack: Random between (2 – 2.5) * 30% damage
  • Power attack: 5 damage
  • 1-6 dmg weapon:
  • First attack: Random between 1 – 3 damage
  • Second attack: Random between (1 – 3) * 30% damage
  • Power attack: 6 damage
(So overall 2-5 benefits more ofter from normal attacks and 1-6 benefits more from power attacks.)
Gameplay
  • Hardwood/Stone items are now gathered by player from mines/trees found on world map(random on encounter). You can now only buy axe or pickaxe from merchant in town.
  • Characters now age weekly, infants age daily.
  • Maturity potion replaced with youth potion. Youth potion now reduces total age gained when you obtain a character.
(Example: If a character is obtained at age 30. You can only lower its gained age to 30)
  • Max level increased to 10
  • Resources are now gained hourly but default succes rate is reduced from 50% to 10%. And no longer affected by gear (Guard default success remains at 50% + armorclass)
  • Thief talent tree added
Misc fixes/changes:
  • Pillory has temporary been removed from game. Will add dungeon system with other contraptions later.
  • Carapace armor was temporary removed from game. You can still gain and sell carapace plates from scorpions.
  • Social talent renamed back to slaver and moved to subtree, as with Thief skills.
  • Arrow size increased from 10 to 15, and with talent from 15 to 30.
  • New game now warns about data loss
  • Slave gladiator weapon chanced to stick (preparation for ranks and to help starting players)
v0.16
Added quest reset, please let me know if any of you keep losing saves.
Added mining system, player should be able to collect resources instead of just picking them up.
Story continuation.
Added a new scene in orc camp. Player will be r**ed no matter the sex. Only 2 stages for now, will be more.
Player can now lose game. Load window added.
Known bugs:
Spawning spider from mines does not have skin and it’s magenta color (will later be replaced with rat)
Mines will be moved into… mines.
v0.15a
New/changes/fixes
  • Orc race implemented, still hidden, but player can see orc chief with his slave and demigods can change any char to orcs. Continuation of the story in orc town will be implemented next update.
  • Demoness sex scenes added, use sacrifice until she spawns 50% chance. (These are MC submissive scenes. You can resist her and still get the chest if not into this)
  • Tits in cloth are pushed up.
  • Grass is changed (performance increase)
  • hour is now 1 minute (from 30 seconds, felt to fast when exploring, you can skip if you want to in camps for no penalty yet)
  • Chat UI no longer animates (grows). (performance increase)
  • Mission can now also be accessed from inventory window. After you gain stronghold. (So MC doesn’t have to travel to camp if character escapes to assign missions)
Known Bugs
  • Rana is sometimes hidden if player quits the game when she is still in prison. Trigger is prisoner window anyways, so she’ll spawn when needed.
  • Her appearance is only setup when you obtain her. In prison she uses default model.
v0.15
v0.14
v0.13a
v0.13
v0.12
v0.11
v0.10a
v0.10
v0.09
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New
  • Player can now assign prisoners to work, however they can escape. You can assign guards. Escape works randomly based on characters stats towards the player and guard success.
  • Disciplinary measures added.
  • Working success as a resource gatherer no longer affected by any weapon. Instead tools are used. Tools can also be used as weapons.
  • Second tier of harlot H animations added.
  • Hair is now also animated
  • You can now also access NPC inventory through dialogue.
  • New animal added
Changes
  • Crafting/Building icons in workbench are now tabbed.
  • You can now assign more then 1 workers to same proffesion, up to maximum of 3.
  • Your gatherers can no longer get injured, instead they just fail to gather the resource.
  • Added new/quit game confirmation popup.
  • Player now gets “a report” at end of the day instead of chat information.
  • Leg armor removed.
  • Wooden shield is now rounded instead of squared.
  • Most of the crafting grain requirements removed. 50% of bird spawns replaces with new spawn.
Fixes
  • Camera no longer clips in H mode and is now centered.
  • Maximum arrows player can hold are 10 by default. (Until talents)
  • Names fixed, no longer shows number behind names.
  • Chest not saving fix
  • Harlot no longer interacts with female players (until animations are done)
  • Wilderness spawns should spawn in circle bounds now
Known/possible bugs:
  • Sometimes when capturing bandits with rope, positions them wrongly. Relaunching game should fix positioning :s
  • Some position variables have been changed this version. If some of your character do not show, sell them and capture new ones so changed can be applied.
v0.08a
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What’s new in 008
  • Camp building, management features. Rana will explain in game once you get the letter and travel back to city.
  • Every NPC should have name now. You’ll only be able to name you own special characters in later updates.
  • You can assign NPC to work.
  • Gatherers: Once assigned character will add resource to your chest on rest if succesfull.
  • New stats added.
  • Success stat is based on characters strength, age, equipment, loyalty, fear and beauty. Success rate wary based on stats and proffesion.
For example: Beauty has no effect on Gathering proffesion. Strength will have no benefits on more… sensual proffesions.
Changes/fixes
  • NPC are now only seen as prisoners and settlers. Captured prisoner from slaver is now the same category as imprisoned bandit, a prisoner, rescued slave becomes a settler.
  • Character turn speed has been reduced, hopefully this fixes movement issues for low end PCs, will later implement slider.
  • Social tab removed, will be using new system instead.
  • Birds now also drops skin (Could not implement wolves due to engine bug, but will be later replaced with wolves)
  • Harlot and mushroom girl are no longer connected. You can initiate favors with harlot without encountering mushroom girl.
  • Reduced the difficulty of 3 bandits needed to kill for rana quest.
Known bugs:
  • You can climb mountains by jumping.
  • Your settlers and prisoners display number in name, example: Julia314
  • If Rana gets defeated sometimes the game bugs. Make sure to keep her alive. (Fix 008a)
  • On death general bugs (Fix 008a)
  • Injured NPC do not recover (Fix 008a)
Future update plans:
  • Prisoner assignments
  • Events/items to increase stats for characters and player.
  • Taboo patch (code)
  • Pregnancy and offspring system.
v0.07
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What’s new…
  • Double click on items added. Makes inventory management/crafting faster and easier. Players can still drag and drop if the prefer so.
  • Combat animations redone/replaced, NPC should not be moving player back on every attack.
-At level 1 melee combat talent player can perform second attack that deals 1.5x dmg (spam click or time click after the first attack)
-At level 2 melee combat talent player can perform power attack by holding down attack button that deals 2.5x dmg.
-Power attacks cannot be blocked and cause stagger. But you need stamina to perform them.
  • Killed enemies now use ragdoll system.
  • Shields added.
  • Skin now gets bloody based on health loss.
  • Harlot size changed to player size.
  • Added two new creatures, one capturable (for now), one for new resource.
  • New items
(Most enemies are now just scattered in Wilderness area. But will later be positioned on specific part of the map.)
  • Codes will remain the same this update.
Fixes, minor changes
  • Added Disclaimer
  • Loot bag no longer appears on death if npc doesn’t have items (Confused some players thinking it was a bug)
  • Inventory minor fixes when implementing doubleclick
  • Sprinting out of stamina works as intended now, instead of twitching
  • Witch body fixed (she had a deformed torso)
  • Fixed a bug where rana did not spawn when exiting prison cell during dialogue with prison guard.
v0.06
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General
  • Female unlocked for all. Only futa locked for patreons. Therefore…
  • For patreons BANDITS have an active 20 % chance to spawn with skimpy alternate outfits you can use on your characters when captured.
  • Archery (re)implemented, you can again craft bow and arrows, arrows work differently as in prior versions. Before, arrows were checked if they are present in inventory, now stack is just applied to selected character when crafted.
(Please note, NPC do not yet use ranged attacks)
  • Demigod can now use money/resource cheat and special weapon. The things that are used during development for testing as a fun/parody, and are not considered part of the game, example: Dildosaber
  • Story continuation/companion
AI:
  • Applied factions. Animals/Humans/Bandits for now… Opposing enemy factions will fight on world map, or run away, depends of behaviour.
  • Humanoids itself will not yield any loot when killed, however if they kill an animal they’ll have that animal loot.
  • Characters now spawn randomly across the forest instead of fixed points, and interact with world.
  • Some random events initiating when you enter a map.
  • Encounters may wary as NPC have their own coded behavior
  • Slaver escorting slave with dialogue added
  • Birds chasing humans
  • You can now only sell captured outlaws to slave trader. The rest (can) will be used for different purposes in later updates.
Major save game and inventory redesign (Still the same on surface, different mechanics).
  • Game no longer autosaves, it’s back to manual saving. Quicksave F5 or Save game from menu.
Minor updates and fixes
  • Dark woods replaces with desert/forest hybrid Wilderness. Early updates focus will be primary on this barren world, do not want to extend world just yet.
  • Headshots are less effective when a character has helm on.
  • Player now starts bald (will later add haircut options, eather by scrolls you can find OR by stylist in town)
  • Killed enemies now drop lootbag, instead of direct corpse looting.
  • No longer cancles menu when crafting item, due to multiple arrow crafting, also reduced rope required for shoulders/legs from 4 to 2.
  • Hip weapon now scales with character thickness to avoid clipping.
  • Random idle animations, character looks left/right and takes a deep breath.
  • Aged character now visually age appropriately, hair looses pigment, body changes etc…
  • Male genitals now flop around when moving
  • Game now pauses when in menu
  • Player can now walk by holding down CAPSLOCK key, for RP purposes
  • Added red/ginger facial color.
  • Inventory tweaked, optimized, possibly fixed. Depends on the problem players had.
  • You no longer destroy item by dragging it to wrong spot or out of inventory. It created too much confusion. New delete icon (Trash can) is added.
  • Many minor fixes and UI updates/animations.
  • Stamina regeneration doubled until talents
  • Damage fixed, armor should now negate damage properly, strength of character affects its damage.
  • Quest interractable items now have special effect
Bugs and known issues
All will be be gradually fixed with more updates.
  • Sometimes AI behaves like well… AI. Does stupid things.
  • Humanoid enemy attacks pushes player back, will be later replaced with static animations for NPCs.
  • Companions only attacks bandits/animals. Ignores if you attack slavers or hunters.
v0.05
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Hello, what’s new/changes…
Patreon levels added (for now)
  • Patrons Tier 1
(Can play female and futa)
  • Patrons Tier 3 – Demi god
(Can also edit player/captured characters by using EDIT (star) icon in management window.
Later cheat menu will be added, for money, skill, levels, etc…)
  • Inventory system (management window).
  • You can now equip, unequip, trade between player and any stored characters.
  • Looting system, nothing much new for a player perspective, but completely redone 🙂
  • Captured characters now virtually store inside manager (previously inventory) window.
You no longer need to carry characters to slave trader, multiple characters can be stored.
(All 5 character slots are temporary unlocked in this version, storage space will later be based on player proffesion level, or housing).
You can sell captured characters via special trade window when you talk to slave trader.
  • Scene with mushroom girl added after Harlots training.
  • Crafting system redone, armor crafting system implemented
Wooden armor added
character equipment slots added
  • Cloth (existing)
  • Helm armor
  • Chest armor
  • Shoulder armor
  • Leg armor
Minor:
Economy: Feather trophy value reduced from 3 to 1.
Due to major changes and time issues, this version has temporary disabled:
  • Ranged combat. (didn’t work anyway due to disabled ragdoll system)
  • Bow/arrow crafting ^
  • Tutorial level.
  • Expect disabled things to be reimplemented in next versions.
v0.04
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Changes:
  • Trophy selling, if you don’t want your character to deal with slavery.
(Double click on feather item when accesing shop through hunter Carver)
  • Item/tooltip information when item is selected.
  • Dialogue and relations change. Jack is now characters real father and he’s searching for his sister.
  • Patreon tier/codes implemented. Fully unlocked only in this update.
In the next updates non patrons will only be able to play as male.
Demi-god Will later have possibility to edit any owned character, cheat menus etc…
  • World characters now randomize. Hakeem now calculates captured characters value based on appearance, age, etc…
  • AI: Characters now attack player if group is attacked.
Minor
  • You can no longer travel by going to edge of the map, use map key (Key M).
  • Player can now replay tutorial at any time.
  • Stamina regeneration increased by 30% until talents are added
v0.03
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Hi, was a very busy month, but still managed to add some things…
  • Game no longer auto saves.
You now save through menu (ESC) or by using (F5) key
  • You can now sell captured NPCs.
  • Sexual experience stat added for player.
  • Gold gain.
  • Added a new character you can interact with intimately, find her in the city.
Animations and dialogue for female not yet implemented, however player can still use female character with male animation, use your imagination for now I quess 🙂
  • Minor fixes and tweaks.
v0.02
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What’s new:
  • Added a new map. Map focus is to explore a mid sized area. The map is intentionally big (takes time to walk from one spot to another) because plan is to implement mounts for player to travel around with. Might seem barren now but will be upgrading each update.
Crafting improved/redone
  • added items, some items require additional resource
  • items now return on previous inventory slot when canceling item creation
  • First scenes added, you find “creature” somewhere.
  • Capture and sell example implemented.
Combat:
  • Experience points and leveling, max lvl 3.
  • Stamina now affects combat.
  • Holding drawn bow drains stamina.
  • Melee swings now drains stamina. Two handed weapons drains more stamina than one handed.
  • Holding block prevents stamina regeneration. You get hit how by holding block, however at lowe still receive damage. Amount received will later be affected by defense talent.
  • You can now only sneak attack with 1 handed weapon and bow. Two handers will have it’s own unique abilities.
Fixed Bugs/Tweaks/Performance:
  • Player no longer automatically holster weapons. Sometimes caused visual mess. You can do it manually by pressing R, or by talking to NPCs and opening inventory.
  • You can now rotate camera when talking, by holding down right mouse button. Same as in Sex scenes.
  • Arrows in inventory are now properly placed in arrow slot when equipped one are used up.
  • Saving arrow bug fixed
  • You can no longer consume items from loot window. Items have to be looted first.
  • You can no longer store items in loot window. It prompts deletion.
  • Going to border and selecting the “invisible”barrier now opens map menu
  • Random encounter has been removed, and temporary replaced with permanent exploration area. (there will be special random encounters later on/ambushes, etc…)
Updated tutorial:
  • Information about looting and experience added, when you kill animal in hunting tutorial.
Thanks to FEEDBACK:
  • Hides cursor when not needed.
  • Added quality levels/resolution, for people experiencing fps issues (tested on weaker machines, use windowed mode and change resolution to increase FPS, to increase fps even more change shadow/texture resolutions).
  • Removed X for quits. Use alt + f4 or (ESC) main menu to quit.
  • Some NPC now call you slave instead of friend/boy… Etc and should generaly not be so friendly.
Known Bugs:
  • Sometimes animation is out of sync (Sex scenes)
v0.01
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Initial release
Developer Notes:
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What’s next:
  • Patron tiers
  • Sexual; ways to raise the experience the creature is talking about, human action.
  • Money income from slave trade, skins…
  • etc…
Some asked what this game is about:
  • Well It’s about this kid, adventure, surviving and home building/upgrading.
  • You’ll be able to build/rebuild your own village or outpost. Just like in previous game.
DOWNLOAD
Win/Mac: GOFILEMEGANOPYZIPPYSHARE

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    Overlord [v0.23] [Project63]