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Summer Scent [v0.6.8 P1b Steam] [The Naughty Captain]
Ren'Py   /   VN

Summer Scent [v0.6.8 P1b Steam] [The Naughty Captain]

November 14, 2026F95

It’s the beginning of summer. Jack is 18 years old and has just finished high school by graduating. He has a tense relationship with Eve, his “childhood friend” who seems to have disliked him cordially for a few years. Jack’s parents had left town for a week, Eve invites her best friend, Cassie, to join them. They have the house and the pool for them alone.
How Jack will handle the situation depends on you.

Thread Updated: 2026-11-14
Release Date: 2026-11-14
Censored: No
Version: 0.6.8 – Part 1b – Steam
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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3DCG, Male protagonist, Male Domination, Femdom, Romance, Rape, Handjob, Footjob, Anal sex, Oral sex, Vaginal sex, Group sex, Incest, Twins
Installation:
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Extract and run SummerScent.exe.
Changelog:
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v0.6.8 Part 1b

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Multiple typo and grammar issues were fixed.
Several values were added to the imperial/metric switch. We probably have missed some more.
You cannot access the lighthouse options in the preference screen from outside the game anymore. This is by design. These options have become local to the game and cannot be changed from outside a game anymore.
A continuity error has been corrected. Some light rewriting had to be done.

v0.6.8 Part 1a

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Multiple Typo and grammar issues were fixed. More to come.
A bug in the Lighthouse / guided mode, induced by the recent changes to the variable scope, was fixed.
Some imperial / Metric values were added to the imperial metric switch.
Jack’s name wasn’t defined as a variable in v0.6.8. It is now fixed.

v0.6.8 Part 1

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A reworked introduction. Some of the players seemed unable to find the content they were looking for, and to activate the lighthouse mode to guide them to said content, resulting in negative feedback of the “there is no content” sort. The new introduction presents the paths available and details the content, offering the player the possibility to immediately activate the guided mode and choose his path. Let’s hope it will help.
New content: three new scenes! On the following paths : Sweet Surrender (Eve Sub Love), Absolute Abandon (Eve Hard Sub), and Of Love and Lust (Dual Sub)
21,400 words, 640 images.
Four new achievements.
New music. This update comes with 5 new tracks.
The introduction of the game has been improved. The player is now presented with the various paths available and given the option to activate the guided mode.
The lighthouse/walkthrough/guided mode has been edited. Its values are now local to the game rather than persistent. This allows the player to actually save his configuration. You may have to reactivate the various options of this mode in the preference screen to reinitialize it.
The end screens are now proper screens, with some added community-oriented options.
Several typos and grammar corrections.

v0.6.7Ra

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A bug in the naming of auto saves was corrected.
The game will now correctly keep up to 12 auto saves.
The game will now correctly keep up to 12 quick saves.
Some typo have been corrected.

v0.6.7R

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Day 2 Scenes 4 and 5 have been reworked.
These scenes now contain about 7000 words and 245 renders of content.
4 new tracks for the two reworked scenes.
In hope to make the game more resilient to the rampant censorship, Eve is now Jack’s cousin. Eve now comes with a different backstory.
The names of the path are changing. The existing titles were rather cold and clinical and I wanted something more poetic and sibylline. The old names are still displayed for now. They will be removed with v0.6.8.
The achievement screen now shows the name of the path on the locked achievements.
An Imperial / Metric switch has been added to the preference screen. For now it focuses on measuring lengths and distances in inches, feet and miles.
Plenty of typo have been corrected.

v0.6.7

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New content : three new scenes, two on the Moronic Hero path, one on Kelly’s Love path.
17 000 words, 530 images, 1 animation clip.
Three new achievements, one per scene.
New music on these three scenes, the title song and the credit screen.
Some editions to the achievement screen to fit in new achievements. I’ll have to refactor the whole screen with the next update.
I retconned some elements from the Moronic hero path. In the original version, Eve flirted with and let Luke kiss her at Kelly’s party. In the new version, Eve flirted with Luke, but Cassie intervened before Luke could escalate it.
Several typo and grammar correction.
Patch Notes v0.6.7a :
More typos, more grammar correction.
Some sound effect issues have been fixed.
A small continuity error has been corrected.

v0.6.6a

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  • A few more typos were corrected.
  • The achievement “You s****** c**** w*****.”, from Day 5, was inaccessible. It has been removed for now.
  • The achievement “This is not funny.”, from Day 4, was inaccessible. It has been removed, for now.
  • The Steam achievements have been brought up to speed with the in-game system.

v0.6.6

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  • This update allows you to progress on three paths : Eve Love, Dual Love, and Weird Triangle. These three paths are now ready for Day 7.
  • This update also includes a reworked scene : Day 2 Scene 3, aka, the bathroom scene. Better script, better visuals, you might want to replay that one.
  • New content. This update brings new content for three paths: EVE LOVE, DUAL LOVE, and WEIRD TRIANGLE. Day 2 Scene 3 has also been fully reworked.
  • 21 500 words, 635 renders, 5 animations, 6500 lines of code.
  • 5 new achievements have been added.
  • A few SFX elements have been added to the game. A sound volume slider has been added to the preferences screen. By default, SFX volume should be set at 50%.
  • Some typos have been corrected.
  • The conditions required to activate the Weird Triangle path have been tweaked. The Lighthouse mode and the Life Line have been updated to reflect that. It shouldn’t impact your already existing saves, but it can bring in some continuity weirdness. You may want to replay that path to avoid this.
  • A bug on the Dual Dom lifeline was corrected.

v0.6.5b

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N/A

v0.6.5a

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  • Some more typos have been corrected. There is no end to these.
  • Some more serious edits have been made to Day 1.
  • A bug prevented the Evil Asshole path to complete. It has been corrected.
  • Some tweaks have been made on the Lifeline, to make some details of the dual love path more obvious. It is still a work in progress.

v0.6.5

  • A bunch of typos have been corrected.
  • The game has been made Steam-compliant.
  • New content: Day 6 Scene 28 and 29 – 16.5k words, 500 images.
  • Reworked content: Day 2 Scene 2 – 2.7k words, 80 images.

v0.6.4a

  • Some images have been reworked and rerendered, on both Day 5 and Day 6.
  • Several typos have been corrected. There will be more, of course.
  • A few bugs have been dealt with.
  • A Discord link has been added to the main menu.
  • A few elements of the script have been changed. It’s for the better.

v0.6.4

  • Day 2 Scenes 1 and 10 have been reworked.
  • New content: Day 6 Scenes 26 and 27. These scenes are the endings of the Evil Asshole and Psychotic Knight paths. These paths are now complete.
  • In total, the update is about 22k words long, with 700 renders and 7k lines of code.
  • Music. For the whole of Day 1, Day 2 Scenes 1 and 10 and Day 6 Scenes 26 and 27. The default volume has been set to 50%.
  • Some achievements have disappeared, and some others have appeared.
  • The Preferences screen has been reworked to include a volume slider and a taboo switch.
  • Minor edits to the ending screens.
  • Dozens of typos have been corrected.
  • The Renpy engine has been updated. Summer Scent now runs on Renpy 8.2.1

v0.6.3a

  • The credit screen has been updated.
  • Some Achievements have been corrected.
  • Several misassigned variables have been corrected. This doesn’t impact any choice as of Day 6 Part 3 but may induce some issues in the future.
  • Several typo and punctuation errors have been corrected.

v0.6.3

  • New content. 7 scenes (Scenes 19 to 25), 29 417 words, 10 000 lines of code, 959 images for 1015 total renders.
  • Added a text message interface to display text interactions. Only for Day 6 part 3 content for now.
  • The inkling module has been removed. It is replaced by the lifeline, which will allow for a more precise display of the whole trigger chain.
  • Stealing the panties during day 2 will now lock you into either the Moronic Hero, Psychotic Knight or Evil Asshole paths.
  • Jack cannot be friendly with Luke anymore during the coffee shop event on day 3.
  • Being a cad during the night pool event on day 3, is now only available on the Moronic Hero, Psychotic Knight and Evil Asshole paths.
  • The option to lie to Cassie again, about Jack’s experience, has been removed.
  • As a consequence, Dom Cassie is very pleased and won’t crush Jack’s balls anymore during her night event on day 3.
  • The final option to reject Eve on her love path on day 3 has been removed.
  • The option to fail your love story with Cassie on day 5 night has been removed.
  • The option allowing you to exit the Dual Dom path on Day 6 has been removed.
  • A few continuity errors have been rectified.
  • Several typo and punctuation errors have been corrected.

0.6.2R
The Renpy engine has been updated.
Corrections to Day 4 script. Some conditions have been corrected.
Corrections to Day 6 part 1 script. Some conditions have been corrected. A few lines of content have been added.
Corrections to Day 2 script. Typos and punctuation.
Corrections to Day 3 script. Some typos have been corrected. A continuity error has been rectified.
The Lighthouse Mode has been added to the game. Activating it will show you the triggers for a selected path.
The Achievements system has been modified to be more Steam compliant.
The warnings at the start of the game have been reworked into a proper introduction sequence.
A lot of changes in the background code, for better maintenance and clearer organisation. It’s still a work in progress. The game is now more modular, which should allow for easier distribution in the future.
The whole Day 1 has been reworked. 2445 lines of script, 8250 words, 213 new renders. Trust me, it’s way better than the previous version.

v0.6.2
Day 6 Part 2 contains 8 scenes (Scenes 11 to 18).
28 725 words, 9158 lines of code. 893 shots are posed, rendered, post-processed and exported.

V0.6.1 Changelog:

  • Day 6 part 1 content. 50 351 words, 11 249 lines of code, 1060 renders.
  • The logic of the Moronic Hero and Kelly Path has been corrected. Your saves on this path won’t work properly.
  • The text has been tweaked to display a more prominent outline. It should now be easier to read.
  • Hidden choices are now exposed.
  • Various bugs and typos have been corrected.
  • You can no longer rename Eve and Cassie.
  • A few lines of the introduction of Eve, on day one, have been rewritten, to better explain her situation. This will probably need further tweaking.
  • Added a presplash screen, as the initial loading time can be noticeable.
  • Added a new title screen.
  • Several other things I forgot about.

v0.5.5
Reworked the UI.
Added an achievement system.
Corrected some typo.
Corrected some render mistake.

v0.5

  • Day 5 content is 1074 renders and about 87 850 words long. It’s twice the size of V0.4 which was already twice the size of the previous version.
  • I have completely scrapped the gallery. It was buggy and inefficient.
  • I also got rid of the credits page.  More about that in the “What about the future?” part of this post.
  • I’ve reworked the save and load page but couldn’t go as deep as I wanted. It’s still a work in progress. As a consequence, the Save / Load interface will be a mess when it’ll come to display your old save files.

v0.4.1

  • Some typos have been corrected.
  • Some stat checks were missing and some conditions were misplaced.
  • You can now name your saves.

v0.4.0 Early Access
Summer Scent V0.4 Early Access (dont’t :cry::cry: about bugs this is a early release)

v0.3.5

  • New GUI. I tried to make something clean and sober while still aiming for a bit of personality.
  • The gallery. I couldn’t make renpy default gallery system to work properly. So I coded my own. You will have to replay the game to unlock images.
  • Bug corrections. Some undefined variables are now defined, some badly indented blocks are now in their correct place.
  • I’ve found and corrected the bug that was preventing me from generating translation files. So I can now seriously think about internationalization. Maybe a french version in a future update?

v0.3
Day 3 content is here. Day 3 consists of 338 new renders and 4450 lines of code and dialogue.
Added an interface to track the girls’ stats points. It’s ugly.
Added several new triggers on Day 1 and Day 2. That means that your previous saved game won’t be compatible with V0.3.
Added some buttons on the main menu.
A “Credits” page now replaces the “About”.

v0.2
It covers the story up to the end of Day 2.
The plot thickens as Jack has to make his first decisive choices which leads to different developments with both Eve and Cassie.
Day 2 contains 234 renders and 3000 + lines of code and dialogue.

v0.1.1
The demo version of the game has been updated from v0.1 to v0.1.1 with some dialogue being rewritten and images being compressed.

DOWNLOAD
Win/Linux/Mac: BUZZHEAVIER – DATANODES – PIXELDRAIN – MEGA – MIXDROP
Android
(0.6.5a): GOFILE – MEGA – MIXDROP – WDHO

Extras: Fan Sig 1 –

Fan Sig 2 – Italian Translation* – Restoration Patch* – Achievement Unlock* – Incest Patch* – Gallery/Walkthrough Mod*
SonsOfLiberty thanks for the link
* This unofficial port/version is not released by developer, download at your own risk.

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    Summer Scent [v0.6.8 P1b Steam] [The Naughty Captain]