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Sizeplay [v03.2026] [SizeMage]

Sizeplay [v03.2026] [SizeMage]

May 17, 2026F95


You were looking forward to a fun day of shopping with your girlfriend, Sapphire; Fate had other plans. While you had to wait for her to finish getting ready, an epic battle raged in the demonic realms. The Demon Lord was challenged by one of his Succubi underlings, her power fueled by the lust of mortals. And he lost. Her victory reshaped reality. Men were reduced to the size of insects; Women were given a “gift” from the new Succubus Queen, their memory of reality permanently altered and a deliciously sadistic obsession to use and abuse tiny men. You experience this new reality first hand when you shrink in your Girlfriend’s apartment… and get crushed under her oblivious footsteps. But death is just the beginning. Several years later, defeated but not dead, the Demon Lord seeks a new vessel, and he chose you. Your soul is infused with his power and revives you with strange abilities. Now reborn into a world of towering women with amplified desires, you must adapt to it and learn to control your newfound powers. For they are instrumental for your survival and restoration of the old world.

Thread Updated: 2026-05-16
Release Date: 2025-03-30
Developer: SizeMage PatreonTwitter
Censored: No
Version: 03.2026
OS: Windows
Language: English
Genre:
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3DCG, 2D game, female domination, sandbox, humiliation, animated, male protagonist, Futa/trans (toggle warning), female protagonist, corruption, netorare, ahegao, handjob, oral sex, lactation, lesbian, internal view, monster girl, multiple protagonist, pov, vore, vaginal sex, spanking, sex toys, mind control, big ass, big tits, transformation
Installation:
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Extract and play.
Changelog:
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SAPPHIRE:
  • School outfit is now useable in all events.
  • Foot crush event has been reworked ( pretty much made from scratch because previous one was just one image) and is now better. Previous one was a template that I kept in the game for few updates.
  • Sapphire can now go to the mansion. She can do so by using the bus, however before she can go into the mansion, you need to complete second objective of the main quest after reaching Tess with her.
    After you have a cutscene with Nox, you will get a new objective to visit the club. After vising the club, Sapphire will see a familiar person offering her a new job. Aside from Job, Sapphire will have possibility to explore something deeper with this person (was planned a bit more this update, but I didn’t have the time to finish everything).
    • After watching the cutscene, Sapphire can interact with the box and choose a number of males to deposit. Each male she deposits earns her 60 LP.
CLARA:
  • Clara gained 2 new continuation events, finishing her daily route.
    • Currently when you escape from her 4th and 5th minigame, you are dropped outside of dorms, but in future when dorms are added, you will be dropped inside of her room.
CLUB:
  • About 80% of club sprites have been converted into new sprites. (Look at those dance moves!)
Bugfixes:
  • If you failed the minigame while being INSIDE of Sabrina’s stomach, your main quest line would be soft locked. This has been fixed.
  • If you completed Amaya’s quest, she would never appear again. FIXED!
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SAPPHIRE:
  • One new event has been added (Inshoe crush/trap). In order to do this, Sapphire needs to wear shoes (duh).
  • X-ray for inshoe trap has been added in status -> body. You will be able to visually see up to three trapped males. After walking for a while, they will become… softer. You will notice this by a slight red flash and sound effect.
    After this happens you can clear your shoes by using “Clean” from skills OR by starting inshoe event again.
  • Sapphire gained four new clothing items. After joining the school/university by paying 2000 LP or taking a loan, clothing items will be delivered into her apartment. You will find the box close to the entrance. THIS IS STILL WIP! Her sprite is complete but events are not and she will look naked if you have the outfit equipped while starting any of her events.
    • Clothing items include: Uniform (top), Skirt (bottom), Socks (feet) and loafers (shoes).
      Sapphire can wear both pantyhose and socks in which case socks go over pantyhose.
  • Sapphire can now enter ‘Male shop’. Inside, she will be able to buy a cage. After buying it, that cage will appear in her home. Interact with the cage and if you have a male in your bag, you will be able to name him and make him your official pet. There are no interactions yet after doing so as this is WIP.
CLARA:
  • Clara (UB student from school area) gained two new events (continuation). It is her daily route events, but it’s still WIP and only has events up to third time of day.
MISC:
  • Rumi and Nox got new sprites for certain activities. (Sitting, sleeping).
  • Improved ‘Status’ window controls. You can now use “cancel” button to close the menu.
CODE CHANGES:
  • As mentioned previously, I have reworked the code for rewards and XP allowing them to have multipliers. Tier 2 and Tier 3 supporters will have access to this new supporter tool.
    Tier 1 supporters (this post) will have access to previous benefit of Tier 2 supporters. You will be able to find a safe in your main hideout.
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SAPPHIRE:
  • Sapphire “status” option has been updated.
    • New “BODY” option has been added inside of “STATUS” menu. Opening this option will lead to another menu where you will see Sapphire’s body. You can click on different body parts and they will open the X-ray view (currently only one implemented is stomach X-ray).
      • Stomach X-ray can hold up to THREE males inside and it has different phases.
        It has three different phases and after you EAT a male, the phase countdown will start and each phase will change after 5 IRL minutes (might lower the time). Eating another male will NOT reset the timer, so if you eat a male before phase 2 begins, it will simply continue into phase 2.
        After it reaches phase 3 and 5 minutes pass, males will be digested and her stomach will be empty (also this will lead into new mechanic in the future).
    • Sapphire’s image in status will now reflect player’s clothing.
    • Opening page of “STATUS” option will show statistic (at the moment, might change in the future).
  • Created VN-like busts for Sapphire.
    • After some thought and seeing certain scenes, I thought that without any image on screen, dialogue felt a bit flat. All previous dialogues were created using actual full renders, but in Sapphire’s case that would require me to make multiple copies of the render and then edit it all the time, causing insane time requirement for end goal of one scene.
      With busts, I can achieve 80% of the feeling that full rendered scenes offer, but with much less time requirement. You can see the example when talking to the principal as Sapphire.
  • New cutscene
    • After you travel into Tess with a bus, a new cutscene will play. If you are already in Tess, the cutscene might start immediately or you might need to travel into downtown and back to see it.
UNIVERSITY/SCHOOL AREA:
  • Principal’s office has been added. Sapphire can go inside the office and talk with principal in order to join the school. (No afterscenes yet).
  • One new minigame event was added for male character and one event for Sapphire.
    • Sapphire: Random event where you will notice a girl chasing a male around. You will have multiple options on how to deal with this situation, one of which will be doing a “good deed” and earning positive karma.
    • Male MC: A girl standing in front of classroom during morning. This minigame features a new type of QTE where you have to press “SPACE” (OK button) when the “OK” button (image) overlaps with the stationary “OK” button. You have leeway so it doesn’t need to be a perfect overlap. (minigame is supposed to have a continuation but I have no time to add it. )
  • Male resting area has been added as well (toilet vent).
MISC:
  • Massively improved performance in the mansion.
    • From average 25 FPS all the way up to 100 FPS on my PC.
Also a bug feature has made it into this update:
  • Sapphire’s karma bar might be misaligned slightly. I’ll fix this in the next update!
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SAPPHIRE:
  • Sapphire gained a new event (AV) . Conditions to start it are exactly the same as with UB (near bench or home near sofa).
  • Sapphire can now work, though this is WIP, you can gain LP from it. Simply approach PC in Sapphire’s apartment and you will be able to work as a streamer. There are no images or minigames yet. It’s only one QTE and you gain LP. This has cooldown of 2 minutes though. (You will need LP for next update, Sapphire will be able to enroll in school, but you need to pay for scholarship). This should have been available in this update, but I didn’t manage to finish it in time so I postponed it.
NEW AREA:
  • School/University has been added. In total there are 13 new sub areas and second floor is still WIP.
  • Entrance in school as Sapphire is simple, but entrance as a male is a bit different. It’s a prestigious institution after all and it’s maintained as such so there are no cracks in the walls.
    However, when a student enters through the doors, you can follow them inside before the door closes.
  • School gates CLOSE completely during evening and are closed until morning, meaning the entire area is not accessible if you are not inside of it already. (For both characters, but male character will be able to slip through in the next update).

    School also has three new events.

    • Unaware crush event (By the walking student in courtyard).
    • Stomp minigame (By the student in the hallway).
    • UB minigame (By the student near the lockers).
OTHER:
  • Nox’s sprites are updated. She has sprites for both her outfits.
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CHARACTERS:
SAPPHIRE:
  • Sapphire gained 2 new events with specific activation conditions. (Don’t worry, they are not hard.)
    Two events in question are UB and Butt crush. In order to activate those events, you need to be in proximity of a bench or a sofa. After you are, those events will be available to select.
UB EVENT:
  • AI for UB event has been redesigned and is smarter than previous one (If you played Sapphire’s UB in test version). At the moment, there is only one level, but in the future AI will have multiple levels (higher level = better decision making).
    AI plays by very similar rules as the male character, so you know what to expect.
  • Depending on your clothing, minigame can change by using a specific interaction that will appear if all conditions are met. I’ll let you conclude what it is, but it very obvious.
  • “Taunt” effects in this minigame change based on Sapphire’s alignment, however, you can use all three taunt charges in order to do a special action if you have a certain piece of clothing on or rather eligible one.
SAPPHIRE IN TESS
  • Sapphire can now take the bus to Tess and back. At the moment, there isn’t any event for her in Tess, however she can enter Amelia’s shop and buy an empty jar (for future events).
    Please report bugs if you find them (for example if you are playing as Sapphire and event starts for male character).
HARUKA
  • Haruka gained a new event in her room (mansion) while she is on her break. (2nd time of day).
CLUB
  • New event in the club toilet during 4th time of day. (50% chance of appearing).
AMELIA:
  • Amelia’s sprite has been changed to a new format.
QOL Changes:
  • Minami’s UB minigame “flashing” points have been highlighted more, so now you can even see them without flashlight.
  • Minami’s AV minigame “flashing” points have been changed so they don’t blend into the background.
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GENERAL CHANGES:
  • Upon starting a new game, you can no longer use the option “SWITCH TO SAPPHIRE”. However, don’t worry, it will appear again once you reach chapter 2. Same for Sapphire (will appear after you finish introductory quest).
You won’t be able to complete Sapphire’s quest with male character though and at the moment male character cannot enter Downtown area nor can Sapphire enter Tess area. (This will change very soon).
CHARACTERS:
Sapphire:
  • Sapphire gained 4 new scenes and 2 minigames.
  • One minigame is reworked and updated with better art (Stomping minigame).

    NEW AREAS:

  • There are three new areas in the game. Two of them belong to Downtown and one is a supermarket. Downtown will have many more areas, but I’ve learned my lesson from Mansion and made them separate.
    At the moment, in these areas there are male spawns all around. Depending on which area, there is different number of them possible on map. (For example area when you leave your apartment can have up to 5 males roaming around). They are sometimes scattered around and sometimes spawn close to each other.
NEW SYSTEMS AND MECHANICS:
Karma system:
  • Karma system has been implemented in the game.
    Depending on your choices, Sapphire can gain good or bad karma. Doing evil deeds will inevitably turn Sapphire evil, which will actually change her character.
    If Sapphire turns evil, she will enjoy some things more than if she was neutral. This will also change the dialogue of those events as well as images. (this is partially implemented for current scenes).
    You can view your current alignment by opening “stats” menu (same one as with the male).
    As for stats menu, there are also massive plans for it and they are somewhat written in the game.
Males on map:
  • Upon spotting Sapphire, males will flee. If Sapphire catches them, she will have options to choose from, either (capturing them, eliminating them or letting them go at the moment).
    If Sapphire wants to capture a male, there is a chance that he will stay frozen in fear and Sapphire will be able to capture him without any issues. There is also a chance that male will try to run away, allowing you to chase him in a minigame. (Likewise when trying to Eliminate them).
This will evolve overtime as there are big plans for it.
Captured males:
  • In previous test version you could use captured male from your inventory and options would pop up. It works exactly the same way, however there will be changes as I add more events. For example, you won’t be able to do UB events in middle of the street, you will have designated locations where you will be able to do so.
POLL CLOTHING RESULTS: Clothing system:
  • Due to the results of previous poll, players have complete freedom in regards to what they wear (if they wear anything) no matter the location.
  • The other thing that I wanted to say in regards to this is that I don’t know how new events will behave on slower devices as I cannot test this (what might occur is clothes loading slowly onto the character, so keep that in mind).
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Changelog:

New System:

  • Clothing system has been added into the game, but it only works for Sapphire. You can test how this system will work by changing to Sapphire in hideout.
    At the moment there is only her base clothing set. In the future there will be more sets both exclusive and free ones.
New Intro
  • New intro has been added to the game. It is recommended to watch it so you can understand what is going on.
Improved tutorial
  • After winning the tutorial you will be given more information about game mechanics and currencies.
QTE changes
  • Input QTE has been changed. You can now miss an input without failing the minigame and you can still win it if you have time to do so.
Chase behavior
  • Chase code has been changed and their behavior has been altered. They will now chase you until they lose interest and returning back into their field of view will reset that interest. Though, chase AI is a bit dumb at the moment, but I’m working on it.
QoL changes
  • Lust points are now visible in the menu without needing to open the “skill” menu.
  • You can now skip the intro (it is recommended to watch it at least once).
Misc:
  • Text for items gained has been standardized. It should be more uniformed now. If you see something that’s different, please tell me so I can fix it.
  • A lot of code has been cleaned up. Players won’t notice this visually or if they have stronger devices, but it should in theory improve performance for weaker devices.
  • Plugins that were causing issues on mobile phones have been removed. This will also in theory help users that were using Joiplay a bit easier to start the game. (Can’t test this one, so someone please inform me of the result).
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This update brings 177 new images, 2 new events, 1 event expansion, 1 new area, more stability additions and end of chapter 1.
This marks the end of chapter 1 and the beginning of chapter 2. As I’ve said few versions back, you will need to start a new game when I start making chapter 2.
Chapter 2 will focus on Sapphire, but that doesn’t mean I will stop making events for male character, I will sneak them in 🙂
As for Sapphire, it’s going to be a lot of work, so I’ll have to see next month how much I can fit into it and if I can’t do enough work I might have to alter my release schedule.
CHARACTERS:

CHARLOTTE:

  • Charlotte is last and final sister on the second floor of the mansion. She has two events and one of her events can be completed in two ways, however one is harder and depending if you do a certain thing, it can be even harder. So in the end it has three stages of difficulty.
NYX:
  • Nyx gained new renders and slightly expanded ending of her second training event. (Toe ring one).
ALYSSIA:
  • After getting all five crystals, you can go to Alyssia and turn them in. You will see a new cutscene and that marks the end of chapter 1.
    It is very important to SAVE before you turn them in because at the moment once that cutscene plays out you can’t go anywhere.
NEW AREA:

MALE SHOP:

  • Male shop has been added and has a certain connection to Charlotte’s quest.
    However, before the quest, shop is empty and has nothing inside of it yet, but in future it will have it’s uses.
    As a male, you can enter through the vent on the back of the building.
STABILITY ADDITIONS:
  • Game will no longer be unplayable if images are missing. If the images are missing, instead of crashing, the game will show pink and black boxes. If you notice them, please report them to me so I can fix those issues.
BUGFIXES:
  • Several bugs were fixed who’s reports I’ve accumulated over the past month.
    Thank you all so much for reporting them!
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NEW CHARACTER:

Sabrina:

  • You can meet Sabrina while playing the main story questline.
    Notice: If you fail her minigames, you can just come back and try it again. It won’t go anywhere since it’s a main quest.
NEW EVENTS AND ALTERNATIVES:

Mila:

  • Mila gained a new event that is also related to a quest. You cannot start this event without starting the quest first. In order to start this quest, you need to save a male from Amaya. After that you can find him in the hideout on floor two of the mansion and talk to him.
    This event is different than any other event so please tell me what you think of it.
Rumi:
  • Rumi gained two additions to her older events. These are commissions I’m fulfilling since last month (I still have two more to do)
    First one is in Rumi’s house. You have a new way of starting the event.
    Second one is failing the event during her last route minigame. There is a 50% chance to get new or old ending.
LIGHTING CHANGES:
  • Lighting has been reworked completely. If you notice that lighting is bad or incorrect in some maps, please give me a notice and I’ll take a look at it. (Example change – You can see club lighting during party hours from the outside now as well, hideouts are dimmer and have warmer colors because the main source of lighting are torches)
    There will still be tuning for this, but you can notice that some maps became darker. This is intentional because of another new addition.
  • “LIGHT CREATION” skill has been added to the game. This is a flashlight. Later on it will be earnable by a quest, but at the moment it is always open. In order to activate this on your old savefile, go back into your main hideout and you will be able to activate it by pressing “F” (we going half life with this!!!).
    You can upgrade it to level 2 on the voidborn research bench.
NEW QUESTS :
  • Two new quests have been added to the game. One is a main quest while other is a side quest.
  • In order to access the side quest, you need to have saved Daniel from Amaya. You can find him inside of the hideout on floor two of the mansion.
QTE CHANGES:
  • Rythm QTE (the one that you have to press buttons) has been changed. It will now only feature directional inputs. Because of this, current QTE configuration has been altered slightly to balance it a bit more (but it should still be much easier than before).
SPRITE CHANGES:
  • Sprites in Tess Town have been changed to new format (except for Luna’s tutorial sprite… forgot about her until last moment).
  • Sprites that were changed include (Nyx, Rumi and Minami).
    Keep in mind that Nyx’s sprite in her house is the one from TESS town. She will get a new sprite that will be more consistent with her house clothing (no shoes).
GENERAL FIXES:
  • Oversight has been fixed. Now if your filters are turned off, you won’t see certain stuff when you’re deep inside. Please tell me if you notice more oversights!
SIZE OPTIMIZATION:
  • Optimized images as much as I could to reduce their size without reducing their quality. I managed to reduced the size of the for about 15-20%. I’ll try to do more if possible.
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This update brings 126 new images and 6 new events.
CHARACTERS:

Annabelle:

  • Annabelle gained 2 new events.
  • First event can be started by talking to her while she is standing near her boots. You will notice a new option.
  • Second event can be started by talking to her while she is sitting. You will notice a new option here as well. By selecting the option, you will start the event.
Nox:
  • Nox gained a new event. You can start it in her room during dusk (3nd time of day). It is variation 2 so there is 50% for her to appear. She will appear close to the doorway.
Nyx:
  • You can find Nyx’s shoes inside of her room. You can enter inside of them if you want to explore them. Her shoes are dangerous and you cannot leave except by finding a hole to get through (near the toe area of the shoe).
Rumi:
  • Rumi gained 2 new events.
  • First event is shoe exploration which you can find inside of her house when she is resting on the sofa.
  • Second event can be found in the town once you approach her. You will see a new option.
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CHARACTERS:

Alyssia:

  • Alyssia returns to the mansion after you complete Kiriko’s story. New cutscene will start once you walk in the lobby of the second floor. She will give you a new quest. This quest is simple and you will be informed which characters are applicable for it.
  • As for Alyssia’s hallways walk, it won’t show up anymore AFTER you get shrunk the first time while entering Janine’s room.
Amaya:
  • Amaya is a new character on second floor. Her story is not complete in this update though, but you can work towards completion of Alyssia’s quest. Keep in mind that you only have one chance to do a certain thing during her FIRST minigame, so make sure to save often.
Lucia:
  • Lucia gained a new UB minigame. You can start it from her room during second time of day. (Only after completing Kiriko’s quest though).
Kiriko:
  • Kiriko’s BV minigame has been altered slightly to fit with the quest.
QUESTS:
  • As mentioned previously under Alyssia’s category, new main quest has been added to the game. Don’t want to spoil it obviously, but the quest is not finished yet. (Will be finished once 5 characters are on the second floor).
MECHANICS:
  • EASY MODE has been added to the game.
    What easy mode does is lowers level of all giantesses, lowers the damage of all minigames that deal damage, slows down QTE’s (still scale off agility level but start lower) but with a negative of earning 50% of rewards. (In the future there will be unique item lock).
You can change difficulty at any time inside of your hideout.
P.S This is not final version of “EASY MODE”. I am doing it step-by-step so I don’t overdo it. I’m waiting for your feedback on it eagerly. With easy mode it should be quite easy, but if it doesn’t become so, I’ll start adjusting more things.
MISCELLANEOUS:
  • Reputation needed to freely enter second floor of the mansion has been raised to thirty (30). HOWEVER, it’s much easier to reach that threshold now as ALL of the maids will contribute towards this reputation. (For example, previously Maria only contributed towards her own reputation, now she will contribute to both).
  • Tutorial minigame has been made easier by at least 3x times. Level has been lowered to 1 and formula has been changed to give players much higher chance of getting a positive roll.
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NEW CHARACTER AND STORY:

KIRIKO:

  • Kiriko is another new character that is introduced with a story event. This event appears after you finish Lucia’s story event. Kiriko’s room is the rightmost room in the right wing of the second floor. This story event has multiple outcomes and how you solve it is up to you. You can go an extra mile or you can just complete it instantly, but do keep in mind that rewards and/or punishments differ based on the outcome and they will matter more in the future updates.
  • Aside from the story event, Kiriko gained another event that can be played during during midday (2nd time of day).
NEW EVENTS:
  • Lucia gained new event that can be played during third time of day.
  • Emily can now be seen patrolling the mansion during third time of day, she also gained a new event while she is patrolling.
  • Mila can be found outside of Alyssia’s room. She gained a small conversational event, but keep in mind that she will remember if you choose a certain answer.
NEW MECHANICS (QoL):
  • You can now view the message log (text history). There are multiple ways you can access it.
    First and easiest way is outside of events by opening it through the main menu.
    Second way is during minigames (when you cannot open the menu). You can open the text history by pressing “PAGE UP” button.
    Keep in mind that text history doesn’t go indefinitely, it will only track previous 100 text messages.
NEW ITEM:
  • New item has been added “THREAD”. Future plan is to give players ability to combine fibres to make a thread.
  • Aside from combining it, you can get “upgraded” tiers of your materials by gathering them from households. In this update, you can gather “THREAD” from Kiriko’s sock found in her room. This will spread to other “households” as well.
    Keep in mind that it’s different than plucking grass or picking up wood etc…
    You can only do this activity once in a while. Every day that passes rolls the chance for the loose thread to appear on her socks and this will be the case for other items as well in the future.
UI CHANGES (more QoL):
  • “Gold” counter has been removed from the main menu and replace with “Crumbs”. However, this might pose an issue to people with older save files. If it keeps saying you have “0” crumbs while you have more, go into your main base and it will fix it.
    ALSO, if sometimes you get crumbs and it doesn’t update it immediately in the menu, it will do so in a few seconds.
  • “BOOK OF SKILLS” has been removed from items given to the player and placed among the main menu options under the name “STATS”. Their use is the same. If you already have the book in your items, nothing will happen.
QUEST CHANGES:
  • “THIRD OPERATIVE” quest has been moved from side quest to main quest.
  • One new main quest has been added as well.
SPRITES:
  • Seeing how majority of the votes on the poll for new 2.5D-ish sprites were positive, I’ve decided to continue making new 2.5D sprites. Hopefully, I’ll change the mind of people that had negative thoughts about them as time goes by and I improve my technique of making them.
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This update adds 150 new images, 4?? new events, new location (F2 mansion), QoL changes, new item, new mechanic and a new quest.
In this update, I’ve started slowly making a story for the game. What you’re about to play on floor two of the mansion is a part of the main story. Story events on F2 of the mansion will happen before you start playing as Sapphire. So F2 of mansion is Chapter 1 of main story, meanwhile Sapphire will be Chapter 2.
Chapter 1 won’t have too many choices regarding the story though, you’ll have multiple ways to accomplish your tasks. (For example, in order to gain access to the floor 2 of the mansion, you can either “fight” a mini-boss battle against door guards or you can have high enough reputation and you’ll be let through).
BY THE WAY:
Some of you that load older save files might have issues with loading due to new content.
Not everyone will have it depending on the location of the save file.
If you do, PM me by sending me your save file with global.rmmzsave and I’ll fix it.
People that start a new game won’t have this issue nor will people who have save file in their own hideout.
CHARACTERS:
Harin & Julia:
  • They are door guards… guarding the door. As I wrote above, you can either “fight” them or you can have high enough reputation to go through. Also, even if you have high enough reputation, you can “fight” them either way.
Mila:
  • Alyssia’s personal maid. She’s found on F2 of the mansion, helping Lucia on Alyssia’s orders.
Lucia:
  • Second daughter of the queen. Found in the sleeping/fun quarters of F2 mansion.
Haruka:
  • Haruka can now be seen patroling the mansion instead of the unnamed maid during third time of day. (Unnamed maids will eventually be replaced by all named maids).
NEW AREA:
  • Floor two of the mansion has been added. You can get into it by either having high enough reputation with the maids or by “fighting” your way through.
  • Floor two features a new hideout and two subzones.
NEW QUEST:
  • New quest has been added to F2 of the mansion. Don’t want to spoil it.
NEW MECHANIC:
  • New mechanic has been added to F2 of the mansion after you complete the quest. You can find this new mechanic in the F2 hideout. (It takes 8 IRL minutes for it to complete, you can do whatever you want in the meantime and after 8 minutes, you can go back in the hideout).
NEW ITEM:
  • New item has been added to the game. This item is used in the quest for this patch and it will have purpose (written in the game) in future update and you will be able to upgrade this item as well, making it have wider use.
NEW SPRITES:
  • On floor two, you see that those new characters have a different look than others. These are the new sprites that we had the poll for. You will be able to see it very closely including the animation. PLEASE, tell me how those new sprites feel for you.
Are they too HD? Are they trash quality? More pixels? Less Pixels? Walking animation?
Any criticism is welcome, good and bad.
MISCELLANEOUS:
  • Save slots increased to 100. (Bugged in this version, was fixed in 04 version).
  • Load button has been added to pause menu.
  • Title screen changes.
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This update brings (two?) new characters, 158 new images and 7 new events.
Characters:

Ellie:

Do you remember that maid with Aria? Yup, that’s her.
  • Ellie gained daily route (5 events). You can only enter her route through Aria. You will be able to find her inside the mansion, but she won’t engage with you.
  • Ellie also gained one more event that is inside of her room. (Sector B, Afternoon)
Alysia:
  • Rare event in the mansion entrance zone during midnight. (5% chance)
    She is a character that will be important on second floor of the mansion, this event is something like a teaser for her 😉
Rumi:
  • You can now save during Rumi’s daily route. (I forgot to add this before)
General changes:
  • You can now change your name in the hideout.
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v01.2025
This update brings 123 new images, 3 new characters and 5 new events, one of which is a tutorial for “Struggle” type minigame, explaining some “hidden” mechanics of the minigame.
Don’t worry, you can skip it if you don’t want to play it.
Also some of these events have new minigame types which might appear again in the future, so feel free to share your reactions about them!
New characters and events:
Three new characters have been added. Two of them are found in the Gym, meanwhile one new character appears after you leave your hideout “alley”. You don’t need to start a new game to play the tutorial, just walk over there and it will trigger.
Luna:
  • Tutorial girl. She appears after you leave the alley leading to the street from your own hideout. There will be a brief tutorial informing you about mechanics of the minigame.
Jenna:
  • Found in the Gym (locker room) during midday, she has 2 events. One of which is shared with Casey.
  • Shared event is found in the locker room during afternoon.
Casey:
  • Found in the Gym (near a bench) during midday, she has 2 events. One of which is shared with Jenna.
  • Shared event is found in the locker room during afternoon.
Hisako:
  • Gained a new event in the Gym during evening. You can find her near a treadmill.
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v12.2024
New characters:
  • There are 3 new characters in total, all of them found in the mansion. But to get to them at the moment, you have to go through new mansion “work” event.
Annabelle:
  • Annabelle now gives you work to do in the mansion. By approaching Annabelle and selecting “Work”, she will tell you which girl needs your services. However, there is a chance that nobody deserves it and Annabelle will keep you for herself. After you complete the job, return to Annabelle to claim your $$$.
  • Annabelle gained one new event that starts from “Work” event.
Emily:
  • A new character that has one new event and it starts from “Work” event.
Henna:
  • A new character that has one new event and it starts from “Work” event.
Haruka:
  • A new character that has one new event and it starts from “Work” event.
All three of new characters have their own “punishment” events if you refuse their orders.
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v11.2024
New events —-
Rumi:
  • Rumi gained 5 new daily route events. You can start her daily route event by approaching her when she is sitting on the bench. Most of her new events have slight deviations at random. For example, sometimes she will be resting on a bench with her shoe taken off, but sometimes it will be on. There are several variations inside of her daily route.
New locations —-
  • Gym has been added. (At the moment there is no events inside, but you can explore it fully. Also you do not enter through the doors)
  • Rumi’s apartment has been added (Accessed through her daily route. During certain event, there is a chance that Rumi does something wrong and you have an opportunity to escape. Doing so will put you into her apartment. Her apartment is in downtown, however, since downtown isn’t yet in the game, approaching the door will teleport you to Tess).
Hud improvements —-
  • HUD for struggle minigame types has been reworked completely. Now it looks way better.
New debuff —-
  • “Damaged lungs 1” – This debuff decreases your ENDURANCE by 1 for 10 minutes. Currently it is only applied by Rumi. Keep in mind that you can cleanse all debuffs INSTANTLY in your hideout by building a pool and taking a bath in it.
Misc:
  • You can now see Rumi’s character sheet in the hideout after playing through enough of her minigames. (Previously it was not possible since she had no events)
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  • Janine’s new minigame is now slightly easier and rolls are more favorable towards the player
  • New person has been added in Tall girls dorms. He sells a certain item needed for hideout.
  • Fixed various bugs (Janine QTE that softlocks the game, Minami’s re-capturing, Nox’s training loafer should now work correctly upon replaying the minigame, Ryoko won’t be confused anymore when she hits the wall with her head in the unaware minigame
GIRLS:
Janine –
  • Due to Janine being hard to find for a lot of people, I have changed her first event to be until third time of day, so she will stay there longer until she is found.
  • Janine gained 2 new additional entry points to her previous body exploration event.
Both of those events have multiple ways you can play through it, multiple endings depending on your choice or failing mechanics. If your filters are turned on, you will be warned 🙂
Ryoko –
  • if your Futa filter is turned on, you will be warned before playing with Ryoko.
Nyx –
  • Completeing Nyx’s story, won’t force you into the Jar event anymore, she will ask you instead. Jar event has been added to regular events for Nyx
QUESTS:
  • You can now turn in Nyx’s quest that was added in last update.
MECHANICS:
  • Character sheets have been implemented completely. (except for Rumi since there are some plans for her).
Since a lot of characters didn’t have relationship, you will need to play with most of them again. Each character requires different amount of minigames before opening up next information on the sheet.
This was done depending on the characters minigame amount. So less minigames = lower requirements.
And just in case you forgot where this is, it’s located in second part of your hideout, when you build the pool.
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Janine:
  • Janine gained one new event with several minigames. It’s a big event similar to Amelia’s pantyhose route with branching outcomes. Currently, there are about five-ish outcomes with more to come.
  • Janine now will give you an item during certain time of day after you fulfill relationship requirement with her. Once you do, a new option will appear during which she will give you the item. This item is used specifically for the mansion and is tied to her “FAVOR” mechanic. While you’re wearing her amulet and you have enough favor, Janine will come and save you from maids that you fail to escape from.
Ryoko:
  • Ryoko gained a new “Game over” ending if you try to steal her treasure for the third time.
  • In Ryoko’s cave, new statue appears that allows you to reset her treasure events. This is temporary effect of that statue.
Hideout/General:
  • in hideout, after you build the pool you can now choose the option to “Think about residents”. This will allow you to see new character sheets that are updated dynamically depending on the amount of encounters you’ve had with a character. Currently, all characters have their base sheets made, but dynamically updating information is only added for Amelia. This feature should be finished by next update.
Quests:
  • 2 new quests have been added to David, however, second new one is not redeemable yet due to me having a memory of a goldfish and forgetting to finish it. I will complete it soon and maybe add new ones in the meantime as well.
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v08.2024

Ryoko –

Ryoko gained 3 new events.
Two of those events are related to treasure. However, do keep in mind that this is event with consequences and Ryoko doesn’t like when you touch her treasure.
Maria –
Maria gained a new stomping event. You can find it in her room during third time of day.
Minami –
Minami gained a new event found in her room.
Hisako –
Hisako gained a new event found in her kitchen.
Annabelle –
Updated Annabelle’s foot model. It should look more up to date now.
Janine –
Janine gained new type of resource called “Favor”. It is earnable by making choices that benefit Janine in her events. Favor has no use in this update, but will have a bigger use in next one.
New buildable stuff:
You can now build “Voidborn research” table. It is a table where you will be able to research and upgrade new powers from the void.
This table has a hefty cost and requirements in order to summon, but the benefits it will give are big.
New researchable mechanic:
On Voidborn research table you can now research new powers. One of such powers has been added in the game.
“Death phase” –
Death Phase can only be used in stomping minigames and it has a base cost of 50 LP and a cooldown of 8 seconds. Upon researching it, you will get a brief introduction on how it works, but basically, pressing “SPACE” during stomp minigame, will phase you forward, allowing you to avoid foot much more easily, though timing is still important.
v07.2024
This update brings around 140 new images and 7 new events!
Janine:
  • Janine gained 4 UB route events that start from previous UB event. These events will be expanded in the future in “branching” style.
Ryoko:
  • Ryoko’s first body exploration minigame is now replayable when you’re micro size.
  • Ryoko’s first body exploration minigame has a new area to explore (and clean).
  • Ryoko gained 2 new minigames when you are micro size.
  • Upon completing the first one, you will have certain choices which can lead to the second one.
v06.2024
Nox –
Nox gained 1 new event and 2 new endings.
The bad end and the good end. If you get the bad end, just like Nyx she will forget about you and you will be able to replay their whole training and mistress content. However, this time, you will be able to press the “SUBMIT” button upon playing 5 minigames with each of them and skip the training content directly to “Choose your mistress”.
Nyx –
Same thing has been changed for bad end.
Ryoko –
Gained 3 new micro form events.
  • Ryoko didn’t have G spot in previous minigames, now she has them.
  • Ryoko events now give relationship
  • New and older micro form events now depend on time of day, except the last one, which can only be accessed by playing previous one.
Janine –
Janine gained several joint events with other characters. (Annabelle and Aria).
  • You can now access the spanking scene by going directly to Annabelle’s room during second time of day. It is a branching event and you can choose whether to watch it or to intervene. If you watch the first part, you will be able to interact with the next character.
  • Intervening first time, starts the minigame with Annabelle.
  • Intervening after watching Janine getting spanked, starts a longer chain of events with Aria.
Aria –
  • Gained 4 joint events with Janine.
  • You can access Aria’s daily route from Janine’s minigame if you do something during their joint event.
Annabelle –
  • Gained a new event that can be accessed by intervening during Janine’s spanking.
NEW MECHANICS:

BUFFS:

  • Buffs are now in the game. They last X amount of REAL WORLD time. At the moment, there is only one buff that increases your stamina by a % for 10 minutes.
    There are plans for more buffs and debuffs.
BASE BUILDING:
  • You can now build things in your base. Buildable stuff is found in second part of your hideout. Some things are only buildable after you build the pre-requisite. For example, if you want to build the chair, you first need to build the table.
v05.2024
This update brings 269 new images along with a few new things that will be utilized more in future updates.
Characters:
New character – Janine has been added. You can find her inside the mansion.
She will chain into multiple characters and you will experience one of the mechanics that will be utilized more in the future.
Nox – Gained a new mistress event and a horrible ending (Game over ending).
I hope you were not disobedient!
Ryoko – Gained 3 new events.
Just like with Janine, you will be able to experience this mechanic. At the moment, Ryoko’s new minigames will NOT give you relationship points to prevent bugs in future versions.
General additions:
5 new items / Resources.
  • Fibre
  • Wood
  • Stone
  • Metal
  • Gems
v04.2024
Ryoko – 6 new events
Ryoko has gained one new UB route.
Ryoko has gained a new event in the club that can be played randomly after her introduction event. (Basically, you need to play her introduction for a chance to play this event).
Nox – 1 new event (Mistress route)
Initially, I planned to finish one of the Nox’s ending, but due to a busy month IRL I had no time to implement it, so I settle for one event.
I could have made it two, but the issue would arise in next update depending on player choices, potentially bricking the save.
This event is continuation of her Mistress event.
Amelia – 1 new event (Post good ending)
Amelia gained a new event in her good route. Find her in the morning cleaning the house. There is 50% chance that she will be there.
Fixes –
Amelia’s corrupted route “Hide and Seek” minigame –
Fixed multiple oversights. For example, you could just…. leave the room!!!!!! This is no longer possible.
Aria –
Fixed an image that wasn’t showing properly.
v03.2024
This update brings a whooping 302 new images and 9 new events.
General changes:
  • New addition has been added to the game to bring more “life” to it. At the moment only club has it. – NPC’s will now speak to each other when walking inside the club.
  • New type of QTE has been added. (First minigame of Nox’s mistress route will allow you to practice the sweetspot without any penalty).
Area changes:
  • Club – Activated NPC’s in the toilet that were previously disabled due to me forgetting to activate them. They will have speech “bubbles” as well.
Amelia and Yuki –
  • Amelia gained new event that’s played from her corrupted route. It’s a duo event with Yuki.
Depending on who finds you, event will end in such way. It will have additional scene in future update.
Nox –
  • Three new mistress events have been added.
  • Alternative outfit will work for these events.
Ryoko –
  • Gained a new daily CV route. You start this event inside of her… home, during different times of day. You can also now choose where to enter inside of her during the night.
Annabelle and Aria –
  • Slightly changed code so they don’t implode anymore (Annabelle) and to try and prevent black screens (Aria).
v02.2024
Nyx –
– Nyx gained a new event that is accessible after you complete her story and get a… good… ending.
– Nyx gained 2 new endings. “Good” and “Bad” ending. This is NOT their final form as but for the moment these endings will do since I want to progress with Nox as well so I can intertwine possible ending.
You get good ending if you were doing what you were told during her mistress events.
Amelia –
Two new choices have been added during her bath event.
I had a bit more planned, but sadly I didn’t have enough time.
Ryoko –
Two new events have been added.
You can find first one in her office. It has 50% chance of happening while approaching her.
Second one you can find after you escape in her house (when she is sleeping). It’s a decently long event so get ready for that.
Misc changes:
– Reduced sound from “sweetspot” QTE by 50%.
v01.2024
– New area have been added. “The club”.
– New character has been added: Ryoko.
– Amelia gained new event post good ending. It is found in the morning in her room. Go towards the bathroom and if it’s morning, you will see it.  I will add more stuff to it in later updates.
– Nyx gained new mistress events. New events can play out differently depending on the outcome. I recommend you save before them if you want to see both outcomes.
– Amelia’s mouth minigame now has a saliva buildup bar. It is more interactive than previous version.
– (Post Amelia’s bad route ending) Struggle vore in Yuki’s room. Failing the minigame, you are now pushed into Yuki’s stomach and it requires you to jump over acid in her stomach in order to get to the exit.
v12.2023
– 252 new images.
– Amelia story is complete.
– Amelia gained 2 new events for corrupted ending.
– Added a person behind Amelia’s shop that can guide you to Yuki’s temple for a fee. (He’s only there AFTER you complete the story)
– Nyx gained 3 new events.
– Nyx gained “WORST” ending.  (AKA, Game over ending)
– Several bugfixes from older versions. (Yuki’s and Amelia’s event not draining HP or Stamina, black screens etc..)
v11.2023
– Amelia’s story has finished “Corruption” route and “BAD END” for failing good route.
– Nyx training scenes are finished.
– Almost whole previous dialogue in the game was replaced. (A LOT OF WORDS!, thank you so much  Darkness2399!)
v10.2023.1
– Amelia gained new segment in the branching story.
– Nyx gained new events in her training story. (Activates when you talk to Nox after you’re done with her training events).
– Intelligence has a use now! It is used in a speech check. You can level up intelligence by finding books all over town of Tess.
– Added skills which you can learn from books. “First aid” skill is the one you can learn at the moment, if you can find books that give that skill
– Added a stamina potion in Amelia’s shop.
– JP is currently being renamed to LP.  LP = Lust points. If you see that sometimes it’s called JP and sometimes LP, this is why.
– Rebalanced leveling XP, XP gain, LP gain, crumbs gain and bonuses that items give.
– Thanks to Darkness2399, plethora bugs were fixed!
v09.2023.1
– Nox has gained new events and end to chapter 1 of her story. At the moment, you don’t have a choice when you come to the last minigame, but that will change soon.
– Amelia also gained new story event and a new minigame(s) event (after you complete current content of the story event).
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You need to have 15 relationship with Amelia in order to have a chance to start it upon entering her room. (50% chance). If you accept, a long event will occur (which is not currently finished, but I’ve pointed that out in the game and added save spots in order to prevent softlocks).
– Yuki makes another appearance. At the moment she only has one minigame and that minigame is found inside of Amelia’s story event. She will become a “normal” character very soon!
-All characters that have “struggle” type minigame, should have save option during the night. You can now save while they are sleeping.
v08.2023.1
– Amelia’s pantyhose event is expanded
– Amelia gained new events in her room
– Nox gained new events (triggered by a
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5 minigames with Nox and 5 minigames with Nyx
– New item added
v07.2023.1
– Amelia’s new scene has been added. (In her room, when she is sleeping) (Around 256 new images!)
– You can now reset relationship points with certain characters.
v06.2023.2
– Amelia job UB minigames added.
– Amelia alternative outfit added to her job minigames (except first one).
– Amelias sandals minigame added (found in her room)
– Amelias room added.
– New item added to Amelias shop.
v04.2023.0
– Amelia has been added in the shop
– Shop store is now open, however nothing to sell at the moment.
– Nyx has been added.
– Nyx’s room has been added
– 10 new events and 296 new pictures
– LOADS and LOADS of bugs fixed thanks to Yomon7’s amazing bug hunt!
v03.2023.3
– Expanded Nox events. (CV minigame added)
– Added alternative costume to Nox for giantess tier supporters.
– Moved “Tall girls dorms” into the first part of town, behind Rumi.
– Fixed several bugs (Thanks to everyone who reported them!)
– Small balance changes.
– A LOT of bugs fixed making the game much more stable. Massive thanks to Yomon7!
v02.2023.4
– Maria now has daily events. (About 150 new pictures).
– New room has been added to the mansion
– You can now leave mansion. (For real this time)
– Rebalanced JP gained from minigames.
– Rebalanced XP gain from some minigames.
– Added futanari warning (If you turn it on, you will be warned before a Ft/m event)
–  Hundreds of bugfixes :I
Unlike most others, in Marias 5th event, you cannot leave if you wake her up.
You can avoid waking her up by keeping her below 50% pleasure.
Each turn her pleasure decreases by a certain amount.
She is also easier to beat while she is asleep. As soon as she wakes up, she gains +1 Level.
v01.2023.0
-Overhauled gameplay system
-Hisako gained daily events (4 new events, about 150-ish pictures. few animations)
-Hisako house reworked (you can now enter and leave as you please)
-Selling guy in Hisako house actually sells something now.
-Fixed A LOT of bugs.
v12.22.0
Nox is a custom character that I created for my patreon supporter. You can find Nox in the upper part of the town. She will be in the last building down the road.
She is a sadistic futa who enjoys torturing males and also has a hidden side.
– New area added
– Part 1 Nox added. (~60 pictures, 4 movies)
– Several new minigames.
– Added a bit of “cheat” hub because Nox is hard to beat without grinding. It’s that floating ” ? ” next to her room.
v11.22.3 (Small changes)
– Minami will now recognize you after she lets you out
v11.22.2 (bugfix 2)
– Fixed a random bug during A*** exploration.
– Fixed unbirth minigame being won randomly under certain conditions.
– Fixed visual bug where the game didn’t darken during body exploration.
v11.22.1 (bugfix)
– Fixed spawning in a lamp after winning stomp minigame.
– Fixed black image after losing unbirth minigame.
– Fixed image block during A*** minigame.
v11.22.0
– Minami daily route finished. (Minami appears in town during Morning, however my sandbox idea is starting to form slowly. So she will not always be there. I added a book near a bench so you can “summon”, but it will only be there until next update).
– 3 new minigames
– Added a “job” in male hideout.
– Added a new overpowered skill? (Expensive and only functional in one minigame now).
– Added a control perk. (Only works for Minami currently).
– Fixed a few bugs from older builds. (You can now travel from “Mansion” to “Tess”).
v10.2022.1
– Fixed missing images
– Fixed missing audios
– Restored accidentally disabled content
v10.2022.0
– Aria daily route completed. About 220 new pictures.
– Added new quest in neighbor base.
– Added stomp minigame in Hisako house so you can earn JP (Timezone 2).
– Fixed a few minor bugs.
– Though please keep in mind that most scenes will either end with black screen or you will be stuck in an infinite loop since they are not finished yet. At this moment I am working on completing daily routes for all current characters before adding new ones.
v09.22.04
– Changed the engine from RPGMaker MV to RPGMaker MZ. (Fixed the movie freeze bug)
– Added several new events into the town of Tess. (All of them are either in morning or day time, however one is in certain hour). You should find them easily.
– Balanced perk tree so you can’t buy everything in 5 minutes.
– Added few new introduction quests.
– Combined all of the previous content.
(Keep in mind that most of the content will end with either black screen or freeze since it is not finished. I am currently focusing on finishing daily routes for current characters before adding new ones).
v0.0.4
– Sapphire appartment
– Playable giantess character “Sapphire”
– Test version content.
v0.0.3
– Queens mansion
v0.01 Test
First Release
Developer Notes:
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The way I share game is, for example when I released V2, 2 weeks after that I share older version. So my game is free after some time.
About bugs in public version, please read:
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I am working on two different versions of the game, free one and patreon one. Differences are in version of the game, however I lose track of what bugs are fixed in public versions and what bugs are not and some things that I cannot fix as they overlap with new versions. If there are bugs in public version, PLEASE tell me so I can try and fix it.
The way I lose track of bugfixes is something like this.
1. Releases (for example 07.23) patreon version and starts working on 08.23 version.
2. Releases 06.23 public version.
3. Bug in 06 public version gets reported.
4. Bug gets fixed for 06 public version and that same bug is fixed for 08 patreon version.
5. 07 version in the middle without that bugfix applied.
6. Time to release 07 version, but we have a situation. Bug that got fixed previously is present here because bugfix was not applied.
Q: Why not apply bugfix in that version as well?
A: Because in some cases, content from that newer version would be deleted since that’s how RPGMaker works.
Q: Why not extract game every month?
A: I cannot extract the game every month because a lot of the content overlaps.
Q: Why not write down what bugs are fixed?
A: I do and I still lose track because I’m an idiot.
So once again, if you see any bugs that are present now and were fixed previously or were just discovered, please report them so I can release a fix as soon as possible.

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    Sizeplay [v03.2026] [SizeMage]