Forbidden Island [v0.06 Demo] [XLion Art]
Welcome to Forbidden Island: Escape, uncover the secrets, and encounter the beautiful monster girls.
Greetings, adventurers and monster girl lovers! We invite you to embark on an unforgettable journey with Forbidden Island, a thrilling new game that combines heart-pounding action, deep immersive storytelling, and a world teeming with enchanting monster girls and mystical creatures.
Your Mission: You will step into the shoes of these brave heroes, navigating through perilous environments, solving intricate puzzles, and battling enigmatic foes. Your ultimate goal? To escape from captivity, uncover the truth behind the eerie occurrences, and find the missing general.
Discover the Beautiful Monster Girls: As you traverse the island, you’ll encounter its extraordinary residents: beautiful monster girls and awe-inspiring monster-like creatures. Each of these inhabitants has a story to tell, secrets to unveil, and may even become allies or adversaries in your quest.
The island’s lush landscapes and mysterious ruins are alive with the presence of these fascinating beings, adding a unique and magical layer to your adventure.
- Entire map redone, characters resized!
- Ambient Music replaced.
- Player movement adjusted for QoL.
- In-Game Pause Menu redone, Resume button added.
- Game settings menu window redone.
- Game settings can now be adjusted during gameplay.
- Added unstuck button in Pause Menu for whenever players might still get stuck.
- Added emergency/call nurse button to starting area
- Created persistent spawn system to keep track of enemies and items per area
- Emergency/Call Nurse scene comes with “Mute moans” toggle
- Added some variations for sounds
- Top right corner UI removed, this is currently just clutter, will re-introduce once its going to be actively used.
- New NPCs added! Elf Doctor and Mummy Nurse. (No scenes yet)
- Golem has been removed (for now)
- Known corner collisions which causes player to get stuck fixed.
- Lust gauge during combat fixed.
- Small moment of lagging at start of the game has been fixed.
- Sewer lag upon spawning fixed.
- Some animations had visual bugs from being dynamic, this is fixed.
- Change Golem Boss Name and Presentation Text
- Reshape Player Hitbox for Smoother Movement
- Revise Player movement
- Revise Enemy detection and movement for more difficult chases
- Remake Intro with new monstergirl cutscene(Francis)
- Intro struggle
- Add Player attack animation during Combat
- Enemy Grab during Combat
- Player Escape option now working in Combat
- Enemy Decision Making between attack and grab during Combat
- Combat block visual indicator
- Combat slight screenshake on player taking damage from attack
- Enemy Gallery Unlock on Combat Success
- Basic Gallery Save and Load Save file (Unlocked gallery saves will persist after restarting game)
- Game Version overlay in corner
- TeakOxls crashbug resolved
- Game will start in windowed mode, since auto-fullscreen causes the crashbug and memory leak mentioned by TeakOxls. (F7 toggles Fullscreen mode.)
- QTE Grab Keyboard Key UI improvement
- Signify which gallery item is still WIP
- Include New Intro monster girl into Gallery(Francis)
- Include WIP monster girl into game – gallery(New Slime)
- Include WIP monster girl into game – level interaction (New Slime)
- Include WIP monster girl into game – game over (New Slime)
- Reduced damage feedback while player is blocking
- redesign First area (medical bay)
- Fix level transition connections with redesign
- Sewer area remodeling
- Battle System improvements, adding visuals to enemy action
- Added arrow indicators to show where players can go to transition areas.
- Added enemy “attack” animations for some enemy types (not grabs)
- Slimes are strictly grab and escape (no battle)
- Yes, stats are involved. They are really “under-the-hood” for now. Players will eventually be able to customize build.
- For now, only attack, wait and block work.
- “Special” action not implemented yet.
- “Wait” simply does nothing (as intended).
- “Block” gives you defensive buff for the round.
- “Escape” has not been implemented yet.
- Combat music added.
- Add sounds to hits during combat
- Combat ends when all enemies are defeated
- Characters unlock in gallery if they defeat player causing game over

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