Our Home [v2.19.2] [Old Hiccup]
Welcome to Our Home, an enthralling adult visual novel that takes place in the charming town of Pinepool. Nestled in the heart of the countryside, Pinepool thrives on tourism and two large transport companies.
Our Home follows the journey of a young man who has spent his entire life in an orphanage, with no knowledge of his past. As far as he knows, his mother died during childbirth, but he was simply told this information and has no way of confirming it. His father left before he was born, and he has no other information about his family or his past. As he ventures into adulthood and leaves the orphanage, he faces numerous challenges as he searches for answers to the many questions surrounding his story.
- Renders: ~2,370
- Dialogues: ~2,370
- Animations: 6
- Average reading time: ~3h
- GUI: The user interface has been extensively revised to provide a more pleasant and intuitive visual experience.
- Transitions: We reduced the transition time by 50% in 90% of the scenes, speeding up the experience without compromising gameplay, especially during time and location changes.
- Audio: We adjusted 90% of the sound effect volumes to make them more uniform and pleasant. The audio was adjusted directly in the game, and the original audio files remain unchanged.
- Character Screen: Restructured to make information more accessible, highlighting each character’s depth and making it easier to remember past events.
- Hints and Missions: Improved the presentation of hints, offering a clearer view of pending missions and enriching navigation in free-roam mode with daily events for deeper interaction with characters.
- Initial Settings: It is now possible to disable any internet interaction, with the caveat that this will also disable some game features. We also included the option to disable Discord Rich Presence during the game.
- Main Menu: Redesigned with a more minimalist approach and more intuitive icons.
- Save and Load Screen: Increased the number of slots per page and implemented pagination in the sidebar, maintaining visual consistency with the main menu.
- Gallery: Follows the same logic as the other menus, with a new feature: secret images are now included with scene replays, allowing more time to produce secret renderings in each version.
- Preferences Menu: Aligned with the dynamics of the other menus, and the name of the menu that translates relationships has been adjusted to be more semantic.
- Secret Photos: Now appear on the map as lost photographs and can be found anywhere on the map.
- New Feature: Save Recovery: We have added a new function to help recover progress from old saves. If you encounter an issue with your save, you can use a button displayed on the screen to attempt to recover your progress. This feature is experimental and should only be used if your save is truly broken.
Important Instructions: Do not mix files from the latest public version with the files from this version. The game has undergone several changes, and mixing these files can compromise its execution. Only copy the save files or open the game directly.
- Some users have encountered difficulties with the ‘news’ feature. This feature has been temporarily removed from the game as it requires enhancements to cater to players who do not have internet access or use Android devices.
- The game previously had an issue where character information couldn’t be accessed at a certain point. This issue has been identified and resolved.
- Following the heist, some players experienced an error screen, which has also been addressed.
- Dialogues: Approximately, 2100 (Dialogues refer exclusively to conversations between characters or thoughts).
- Renders: Around, 2200 (Not considering renders for animation).
- Animations: Around 18.
- Additional Features: Cloud Save, Limited Experience (VN Mode), Higram, Achievements, User Notes.
- Many Others content: Secret renders, Original songs, Sound Effects and more.
- Bug, which made the player miss a part of the event with norah.
- Bug in changing relationships
- Character event calendar.
- A smoother navigation between environments.
- Interactive dialogues where you can get to know the character better, with event triggers for the free roam.
- A re-work of some old scenes
- A re-work of the Aquila Express company where the MC will work in the future, this company has been completely redone in Blender, to bring more originality to the game, but without losing the characteristic. (some renders here will still be redone)
- We also recreated the settings menu to be easier to navigate
- We included and modified some functions such as making mini-games optional, the save name is also optional, and we redid the transparent dialogue box, which now no longer allows you to change color, but allows you to change the opacity of the text box without losing the game’s character.
- Not only that, but we also changed the interface of the transparent boxes a bit to make them more visible.
- Our Home now has a much smaller APK providing better support for those who play on their mobile, so you can download the game without having to download the quality of the renderings.
- We have improved the GUI while playing, now it is possible to hide the action buttons on the right and the time information on the left.
- We are working on improvements to the replay and render gallery. We are not satisfied with this screen yet, but we believe we can make things better.
- Improvements to the Save and Load screen.
- Improvements to the rich presence for Discord.
- Workday at Norah’s house on Friday.
- We’ve developed a mechanism so that while you play, you can find out if there are any updates available.
- A new secret render that will only be found within the event.
- Improvements to the main menu.
- Fixes for some issues
- We will start using Google Analytics to collect some metrics anonymously and completely optionally
- New Language translate: Polish
- Among other various changes behind the codes.
Thank you, darkslayervergil, for helping to review the game, hope to be able to reward you for the effort to help us.
- Common questions
- Does your game have NTR?
- NO.
- How tall is the MC?!
- The height of the MC is 1.85 m.
- Is the MC a beta?
- N.O. He’s just a guy who just got out of the orphanage and grows up and learns things throughout the game.
- The sandbox
- See a lot of comments about the game being sandbox, so decided to write some clarification.
- The sandbox/point click is not a GRIND, it gives you access to exclusive free-roam events to explore the game further, see story details that are not available in the linear version, and can be disabled at any time from version 2.6.0 from the game onwards.
- See a lot of comments about the game being sandbox, so decided to write some clarification.
- How will your game be released?
- The game is being released using semantic versioning, and what does that mean?!
- Whenever there is a bug fix or minor patches the version will be released as ex. (v1.0.1, v1.0.2)
- Whenever there is an addition of new content that does not impact your save, the version will be released as ex. (v1.1.0, v1.2.0)
- Whenever there is a big change that your old save maybe won’t work the released version will be like ex. (v2.0.0, v3.0.0)
- The game is being released using semantic versioning, and what does that mean?!
- Does your game have NTR?
This game does not and will never have NTR or sharing
DOWNLOAD
Win/Linux: MEGA – MEDIAFIRE – GOOGLE – GOFILE – MIXDROP – PIXELDRAIN
Mac: MEGA – MEDIAFIRE – GOOGLE – GOFILE – MIXDROP – PIXELDRAIN
COMPRESSED
Win/Linux: MEGA – MEDIAFIRE – GOOGLE – GOFILE – MIXDROP – PIXELDRAIN
Mac: MEGA – MEDIAFIRE – GOOGLE – GOFILE – MIXDROP – PIXELDRAIN
Android: MEGA – MEDIAFIRE – GOOGLE – GOFILE – MIXDROP – PIXELDRAIN
Extras: FAN SIGNATURES – UPDATE RELEASE DYNAMICS – KANBAN BOARD