Dawnbringer [vA_0.02 Public] [Faustus]
Due to the great genetic war, that took place two centuries ago, many humans have genetic modifications. Most of them affect their strength, endurance or health.
You on the other hand, are one of the few with the Dawnbringer genome… It is your task to find the other survivors, protect them, put their special abilities to the best use possible, build a base, and manage your colony.
Thread Updated: 2019-08-13
Release Date: 2019-08-13
Censored: No
Version: A_0.02 Public
OS: Windows
Language: English
Newest version on Patreon:A_0.03 Colonist
Genre:
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3DCG, 3D game, Female protagonist, Character creation, Adventure, Breeding, Animated, Sci-Fi, Monster, Management, Strategy, Pregnancy, Creampie, Vaginal sex
Installation:
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1. Extract and run.
Changelog:
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A_0.03 Colonist
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- Added boob physics to all animations inside the base
- Improved the human X human animation (Less glitches with boobs&hands, no flickering hand etc.)
- Improved the xerash X human animation (Less glitches with boobs&hands)
- Improved the restroom animations (Less glitches with big boobs)
- Implemented the first version of the animation retargeting system (Going to be used to adjust animations on the fly for e.g. big hips)
- Changed the xerash in capsule animation (Tail no longer able to get out)
- Changed the light inside the base (Looks better&might improves fps)
A_0.02 Public
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Mainly influenced by feedback, new systems were developed others were abandoned and many were updated!
- Implemented a “permadeath” toggle. Now you are able to choose. If you aren’t able to heal a colonist, he’d normally die. With permadeath off, he just falls unconscious and will be healed/available again after you visited your base.
- Implemented Think-A-Hack. A small system to provide help with hacking into tech. Already available in the introduction during the oxygenhack. Will also be used to hack e.g. the replicator after you researched new tech. (No more typing long commands)
- Implemented a new shield system. Much easier to understand with a bit more action.
- Implemented a new consistent settings menu.
- Reimplemented a save system.
- Implemented a difficulty slider.
- Adjusted the dialogues to match the new systems.
- Made Eve more performant.
- Adjusted the “Fast” and “Good” quality setting to be performant but still visually pleasing
- Fixed some bugs including the gamebreaking settings bug and the portraitmaker light.
- Build a 32Bit version of the game
A_0.01 Public
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The new alpha introduces a variety of new systems, animations and content in general!
- Get in touch with the Xerash and Xerkan,
- craft your first transmitter,
- research new tech,
- explore the first map of Eve,
- and well, of course: Found a colony!
A0.002.2 Public
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- Skip-buttons wherever you’d want to have one
- UI-Settings (Resolution/Full -or Windowed should work fine now – choose your res at start)
- Squashed 2 gamebreaking bugs inside the battle-scene
- And eliminated one in the base
- Implemented some tooltips (more to come – tutorials are planned)
- Tweaked the animation camera to give you better control over the view
- And further weakened your enemies – Might need to do that again
A0.002.1 Public
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- Added PortraitMaker
- Added DeckBuilder
- Added Base
- Added Office
- Polished the Battle-UI
- Changed Battle rules
- Implemented Gameplay ( wow.. seriously? ) You are now able to rescue other colonist trough Battles, but each time the enemies get stronger!
- Implemented SaveSystem ( i liked that part! – f*ck you, Meph!)
- Implemented two new sliders for the female Protagonist inside the character creation
- Fixed many glitches&bugs – still lots of work to do
Developer Notes:
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Make sure to replicate some meds before you go outside, if you skip to the last part of the game!