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HSS -HighSchool Shenanigans- [v0.1.1 (bugfix)] [Studio Errilhl]
Abandoned   /   Ren'Py

HSS -HighSchool Shenanigans- [v0.1.1 (bugfix)] [Studio Errilhl]

August 31, 2024F95


You’re playing as “Marten” (pick you own name, of course) a end of high-school student who’s about to have some new adventures during his last months of high school, the following summer, and maybe more. You’re gonna decide who to hook up with, whether or not having a hot mom and a hot sister is gonna be a problem or an asset, how to get your motorcycle done before the summer, so you’ll be able to go on that road-trip you’ve been planning for a couple years, and generally just trying to work out what you want to do with your life.
Thread Updated: 2019-09-27
Release Date: 2019-09-27
Censorship: None
Version: 0.1 – new versioning number due to the rebuild/remake of all the graphics (would be 0.026 in the old system)
OS: Win / OSX / Linux / Android
Language: English
Genre: Date Sim / VN / RPG
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Incest, Mom, Sister, Fetish, Domination, Submission, Male Protagonist, BDSM, Love, Teacher, Teen
Installation:
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PC / Mac
1. Download
2. Extract to desired location.
3. Click on “HSS.exe/HSS.app” to start playing.
Android
1. Download
2. Install
* Note * There are plenty of bugs in the Android version, it’s a very early work, and I haven’t tested it properly, so use this with no promises from me 🙂
Changelog:
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Changelog 0.1 (previously 0.026, current version)
  • 281 renders
  • 8 animations
  • Added / updated the intro logo (same as on Patreon / web)
  • Added a alarm-clock icon to the notification area of the phone
  • Added a camera shutter sound-effect
  • Added a cheat-mode for money (click on the money under the calendar to add $100)
  • Added a cheat-mode for the weather
  • Added a couch for Marten’s room
  • Added a credits-page
  • Added a custom-styles file
  • Added a dynamic image-fetcher for the stats-animations
  • Added a evil/good choice for choice-menus (with graphics)
  • Added a few more options to the “Other” settings page in preferences
  • Added a few preferences options to the Preferences screen on the main menu
  • Added a finished bike-ride button (currently no action associated)
  • Added a hint for the event at the Cafe
  • Added a kitchen scene with… some new information and such
  • Added a new scene during intro / after skippable, when you’ve talked to Jules
  • Added a pan-image for the intro-talk
  • Added a PlayStore button to the phone (for future actions)
  • Added a search through all app-lists for the real-time search
  • Added a selected-setting for the stat-screen (colors the faces in when selected)
  • Added a semi-transparent background when using the phone (to minimize distractions)
  • Added a separate alignment stat for Marten
  • Added a separate custom confirm screen for the main menu, to be used for some choices (like fullscreen)
  • Added a starting point for dream-sequences
  • Added a way to buy the couch and the wallart (WIP)
  • Added a way to swap between already bought wallart as well as buy new
  • Added an ease-in for tooltips, to prevent them being too jarring
  • Added an exit from the garage location
  • Added an outline to the money-indicator below the calendar
  • Added Anne stat figure-rotation
  • Added badges / thumbnails for some choice-menus
  • Added Catherina stat figure-rotation
  • Added doors to the outside location
  • Added Juliette stat figure-rotation
  • Added Karen stat figure-rotation
  • Added Lilim and Aruru action figures to Marten’s room (which will be expanded on at a later date)
  • Added map-icon to the UI
  • Added Marten stat figure-rotation
  • Added Miss Novak’s latest iteration
  • Added missing night-time images for home-location
  • Added new graphics for Catherina
  • Added new graphics for Jules, Karen and Anne
  • Added new graphics for Marten
  • Added new graphics for Ron
  • Added real-life apps (games) to the store
  • Added red / green lock-icons on the achievement screen to make them easier to distinguish
  • Added side-images for Jules
  • Added some images for Karen and Martens scenes
  • Added the ability to “install” apps from the ingame playstore (needed for story progression)
  • Added the first bits of the updated “fix your bike” minigame
  • Added the first dream-event for Jules
  • Added tooltips to the achievement screen
  • Added wallart (different ones) for Marten’s room
  • Changed the bathroom events to only happen if the weather is nice (basically to ease off a bit on the need for renders)
  • Changed the images in the upstairs frames to self-made art (might be some changes still)
  • Changed the tooltips to be dynamically displayed on mouse-movement
  • Cleaned up a bit of code in functions.rpy
  • Cleaned up some files, moved some screens to a separate file (all the phone-stuff)
  • Cleaned up the code for the in-game menu and position for items on it
  • Closed #5 – todo – add/change character level/system – deemed unnecessary
  • Closed #22 – todo – adding sorting options to achievements screen
  • Closed #28 – todo – add wallpapers for phone (closed with wontfix)
  • Closed #34 – todo – fix reflection of Jules during intro / upstairs – due to new GFX, no longer needed
  • Closed #95 – todo – rooms too dark – due to new environments, perhaps not such a big issue anymore
  • Closed #107 – todo – fix up the inventory (looks and functionality)
  • Closed #108 – todo – add search-bars for phone (contacts) and inventory – set as “wontfix” as seen as not needed
  • Closed #138 – Set up phone images for Catherina
  • Closed #175 – create rainstorm outside kitchen
  • Closed #176 – todo – look into placeholder functionality – currently on hold, and marked as “wontfix”
  • Closed #185 – todo – create a notification when receiving text-messages
  • Closed #192 – todo – finish the app-install screen
  • Closed #201 – Update help-file with instructions on using “b”-button to hide exit-arrows – no longer needed due to fixing the “h” (hide screens) functionality
  • Closed #202 – locking the bathroom door causing issues (currently removed the option alltogether)
  • Closed #204 – problem going outside when raining
  • Continued on the Catherina storyline
  • Continued working on Martens room and the new upstairs hallway
  • Disabled the panties in Jules’ bedroom for this update
  • Enabled tooltips for choice-buttons
  • Finished the drone-flying minigame button layout (WIP)
  • Finished the look of the app-store, with content and randomized lists of content
  • Finished updating the images for Marten’s bedroom
  • Fixed #177 – bug – sometimes opening the phone shows a black background, no icons
  • Fixed #182 – bug – “Marten” shows up during dinner events even when another name is picked
  • Fixed #183 – bug – working on bike in the evening transports you to shower
  • Fixed #184 – bug – “new message” icon-color doesn’t trigger when receiving a new message
  • Fixed #186 – bug – phonescreens not closing properly when using the menu-button to close the phone
  • Fixed #187 – bug – time-skip didn’t work on transition between day/night in Marten’s room
  • Fixed #188 – bug – ability to click buttons in the bathroom while choice-menu was visible
  • Fixed #189 – bug – positioning / size bug for the phone-overlay at night-time
  • Fixed #190 – bug – room not loading during daytime
  • Fixed #191 – bug – timing when interacting with Jules in bathroom
  • Fixed #193 – bug with the notifications after stats change
  • Fixed #194 – bug – clicking sink while at toilet errors out
  • Fixed #195 – bug – no exit-arrows after kitchen spill-event
  • Fixed #197 – bug – “rain inside livingroom”
  • Fixed #198 – switching from night to daytime in bathroom crashes the game
  • Fixed #199 – wrong images for bathroom during nighttime
  • Fixed #200 – bug – Martens bedroom doesn’t change when clicking from daytime to nighttime
  • Fixed #203 – sound settings in the preferences menu not working correctly
  • Fixed #206 – outside, doors overlaying rainstorm
  • Fixed #212 – leaving the toilet to go to the bathroom landed you in the livingroom
  • Fixed / Added a new gallery-image (01) (to match the updated intro-sequence)
  • Fixed a bug in the achievements screen where show/hide locked/unlocked achievements would show the wrong category
  • Fixed a bug in the bathroom where the lock function didn’t work if you left the door unlocked
  • Fixed a bug in the bathroom where you could go (inside the bathroom) from the toilet to the whole bathroom, and get the “bathroom is occupied” message
  • Fixed a bug in the character’s name/role-setup (missing “shortname” attribute)
  • Fixed a bug making the outside looking very dark when raining
  • Fixed a bug not letting you enter Jules’ bedroom from the top of the stairs
  • Fixed a bug on the Alarm-screen (on the phone) where turning off the alarm didn’t reset the time set on the clock
  • Fixed a bug where Catherina didn’t take the money if you had more than 2000 when talking to her
  • Fixed a bug where finishing the bike didn’t trigger the achievement
  • Fixed a bug where multiple hits for the same app would show more than once in the realtime search
  • Fixed a bug where the game was still looking for the “rainstorm”-variable
  • Fixed a bug where the prompt to pick up phone didn’t disappear
  • Fixed a bug where the talk with Jules happened in odd locations (after intro)
  • Fixed a bug with going outside from different rooms
  • Fixed a bug with Marten’s bedroom at night and going to sleep
  • Fixed a bug with the custom quit screen on the phone (wrong z-order)
  • Fixed a bug with the kitchen scene with Anne where it didn’t update (so it repeated)
  • Fixed a bug with the location-map where you could go to Jules’ room without the needed requirements met
  • Fixed a bug with the new bike-fix scenes (where switching from day to night or vice versa didn’t work)
  • Fixed a bug with the phone-backgrounds causing alignment issues
  • Fixed a display bug on the custom main preferences screen (text alignment was off)
  • Fixed a minor bug during intro where the logo would show up repeatedly
  • Fixed a missing scene in the kitchen event with Anne
  • Fixed a position issue with the carkeys in the livingroom
  • Fixed a position issue with the overlay for the phone in the menu
  • Fixed a problem with the stats infoscreen
  • Fixed a random jump bug after clicking on the change-weather in the calendar
  • Fixed a size-issue with the achievement-screen, where descriptions spanning 4 lines overlapped the achievements
  • Fixed a small bug with the “I forgot my phone” menu, if it happened outside, it would not go anywhere
  • Fixed a small position bug in the choice-menus
  • Fixed a variable-name bug when starting the driving outside the home
  • Fixed an issue with bad weather in the garage
  • Fixed an issue with images going into Marten’s bedroom at night
  • Fixed an issue with the buy wallart options which prevented you from swapping out the art if you’d bought all of the items
  • Fixed an issue with the livingroom daytime door to the garage (wrong light used when showing text or menus)
  • Fixed an issue with the new bathroom location (it didn’t show up as it should – wrong assignment to a couple variables)
  • Fixed fridge / winecooler door-buttons in the kitchen
  • Fixed some issues going from daytime to nighttime in the livingroom
  • Fixed some issues with advancing time in the garage and outside
  • Fixed some issues with the choice-menu alignments
  • Fixed some issues with the in-game menus in Marten’s room
  • Fixed some issues with the intro (missing in-game menu, among other things)
  • Fixed some issues with the wallart in Marten’s room
  • Fixed some minor graphical bugs due to missing transparancies after changing to .webp for the graphics
  • Fixed some minor issues with the stats-page
  • Fixed some phone-screen bugs
  • Fixed the battery on the phone not losing power over the day
  • Fixed the call-screen
  • Fixed the nighttime bad weather functionality in the livingroom
  • Fixed the upper floor bathroom with outside rain if the weather is bad
  • Implemented Miss Novak’s stats-animation
  • Implemented Ron’s stats-animation
  • Introduced a new hint for the bathroom peeking
  • Introduced Lilim and Aruru (the demon and angel making up Marten’s conscience)
  • Modified / rewrote the ingame (on phone) gallery code
  • Modified / simplified / added a notification for unlocked images
  • Modified internal folder-names
  • Modified Ron’s and Catherina’s story a bit
  • Modified starting relation values a little bit
  • Modified the choices-code a little bit to better cater for multiple bad/good choices
  • Modified the door in the kitchen (towards the pool) to work properly (open/close)
  • Modified the first info-screen a little bit, to have the close-button only available as you actually scroll to the bottom
  • Modified the function for saving, so the screenshot is now devoid of the phone (nothing shows but the screen itself)
  • Modified the intro-animation (shorter, smoother)
  • Modified the phone in the menu so it will hide the phone if it’s showing
  • Modified the preferences screen (main menu) a little bit
  • Modified the say-screen to move the different nameboxes into the character definitions instead
  • Modified the stat-screen
  • Moved the money under the calender
  • Realigned the menu-text on the game-menu (before game-start)
  • Redid the livingroom graphics
  • Redid the Preferences screen on the phone
  • Redid the top menu icons for stats, cleanliness and map
  • Redid the upper floor door-buttons
  • Renamed a bunch of variables and location names
  • Reworked the choice-screen to function better with multiple choices and different styles
  • Rewrote a bit of the convo from the Internet Cafe, to better match the characters
  • Rewrote the intro a bit
  • Rewrote the text for the infoscreen
  • Started (added text) for a new intro-scene for Anne
  • Started converting all sprite-images to layeredimage
  • Started on new minigame – Drone flying (for spying on… you know)
  • Started work on a quick-move map (this is currently working fine, but for now just for Marten’s house)
  • Started working on a new home for Marten and his family (Fully 3D)
  • Started working on Jules’ tablet, to be able to use it for teaser-images and other content pertaining to Jules
  • Updated and fixed plenty of problems with Marten’s house in-game
  • Updated Anne phone and other thumbnail images
  • Updated Bathroom
  • Updated events with relation-modifiers
  • Updated image-handling for screens, to be more dynamic
  • Updated Jules’ room
  • Updated Karen’s character / images
  • Updated Kitchen
  • Updated Livingroom
  • Updated Marten’s room
  • Updated Marten’s room (finished in current state)
  • Updated some stats and descriptions
  • Updated the Catherina event chain
  • Updated the code for the inventory-display, and fixed a few minor bugs regarding new panties picked up
  • Updated the gallery-screen and bathroom event with Jules with new graphics
  • Updated the stats-screen for the NPCs to be similar to the inventory-screen (WIP)
  • Updated Upstairs Hallway
  • Updated Upstairs landing (finished in current state)
Changelog 0.025
  • Added event-variables so only one event can happen per person per day
  • Added logic and variables for alarmclock (so it can be used, there just isn’t a method for changing it)
  • Added max-stats for main NPCs (just the stats, the logic is not implemented yet)
  • Added that if you’re dirty when going to bed, you add 10 to filth_val (regardless if you skip to next day, or sleep in normal way)
  • Added that you get dirty walking to school in bad weather and/or rainstorms
  • Changed all the graphics from .png to .webp – should definitely affect the overall game-size
  • Closed #39 – todo – expand on cleanliness in-game
  • Closed #136 – bug – rollback not working correctly – not able to reproduce
  • Closed #160 – bug – settime adding an hour in the morning – not a bug, intentional, only happening on weekends
  • Closed #172 – todo – create rain/bad weather outside livingroom
  • Closed #173 – todo – create alarm clock icon for the phone
  • Fixed #105 – todo – create an alarm-screen
  • Fixed #133 – todo – redo the wall on the upper hallway, and change image on wall
  • Fixed #134 – bug – Karen-events doesn’t always trigger after deciding to meet up in the evening
  • Fixed #139 – todo – create phone-images for characters
  • Fixed #155 – todo – lightswitch in bathroom had small GFX-issue
  • Fixed #156 – todo – recreate phone-menu visuals
  • Fixed #159 – bug – icafe event chain
  • Fixed #161 – bug – rain stops during dialogue / choices outside
  • Fixed #164 – bug – multiple events on the same day
  • Fixed #165 – todo – Marten’s bedroom in the morning was lacking the wallet (if not picked up)
  • Fixed #174 – bug – occupied bathroom at night not showing correctly
  • Fixed #178 – bug – no dissolve on Changelog in menu
  • Fixed a minor glitch with the “end of day” event, where the background wouldn’t update to night-time
  • Fixed a minor issue where Ron’s same-day visit didn’t happen
  • Fixed an issue where you couldn’t pick up the toolbox after completing that day’s repair-events
  • Fixed an issue with time when arriving late to
  • Modified the preferences screen to use a hover-state on buttons to distinguish them better
  • Modified the preferences screen to use persistent variables
  • Moved the unfinished items from the 0.025 project to the 0.026 project on Github
  • Redefined persistent. to p.
  • Redid the game-menu (Load, preferences and so on)
  • Redid the Help-page
  • Redid the preferences menu in the main menu
  • Removed some superfluous bathroom lightswitch images
  • Set up pygame to check screen-resolution before allowing different windowed modes
  • Setup a choice before ending days
  • Sorted the contact-list on the phone
  • Updated the About-page
  • Updated the in-game help screen on the phone
  • Updated the preferences page
Changelog 0.024
  • Added pagekeys to all scrollable displayables
  • Added the ability to skip days (click on the calendar date-display)
  • Added another option for regular showers
  • Added criteria that you need to have the carkeys to be able to do TripIt events (duh!)
  • Added a hint to the phone that you need carkeys to drive
  • Added wallet to inventory
  • Added icafe location/scene/background
  • Added a new Narrator-style
  • Added money as a Marten-stat
  • Added characters for “unknown female” and “unknown male”
  • Added a job-option for Marten during the evenings
  • Changed the starting name-input to be mid-screen
  • Cleaned up options.rpy and the archive-methods for the game-files
  • Closed #8 – todo – livingroom entrance button too complicated
  • Closed #78 – todo – fix the outside scenes (too dark, not bad weather and so on)
  • Closed #81 – todo – fullscreen image from image-gallery
  • Closed #87 – todo – fix a requirement for showers after morning garage-work
  • Closed #109 – todo – move stats to contacts on phone (as wontfix, due to not being needed)
  • Closed #116 – todo – create menu-colors / glow-colors for the phone in the menu
  • Closed #121 – todd – fix .exe-icons
  • Closed #122 – todo – create a way to get a contact into the contact list
  • Closed #135 – todo – implement cheat-option in the preferences screen
  • Closed #141 – todo – namebox for Catherina
  • Closed #142 – todo – nameboxes for unknown male and unknown female
  • Closed #143 – todo – add the icafe location
  • Closed #144 – todo – add wallet to the inventory, with money info
  • Closed #148 – todo – fix the black car image to fit with the cartoon filter
  • Closed #149 – todo – fix up the TripIt event
  • Closed #150 – todo – modify the weather-system / conditions
  • Closed #153 – todo – modify TripIt-event to happen when clicking car
  • Closed #157 – todo – modify messages and calls to update the menu-glow-state for the phone
  • Continued #3, #39, #56, #57, #99, #107, #125 in 0.025
  • Created new versions of the beach (both morning and night)
  • Expanded on the Catherina-events
  • Fixed #137 – bug – bottles in kitchen possible to click during dialogue / choices
  • Fixed #146 – bug – panties respawns in bathroom after picking them up
  • Fixed #147 – bug – arriving home from school, showing wrong dialogue
  • Fixed #151 – repeat-bug when going outside to do a TripIt-run
  • Fixed #152 – car not showing after menu-choice during TripIt event
  • Fixed #154 – bug – select-buttons on bottom of Achievement-screen isn’t there
  • Fixed #164 – bug – tooltips under char image on phone-call
  • Fixed #167 – bug – problems going to beach after fixing bike
  • Fixed #168 – bug – gfx-issues entrance during nighttime
  • Fixed #169 – bug – tablet_no_content_warning.png not found
  • Fixed #170 – bug – bike-stat doesn’t stop at 150
  • Fixed #171 – bug – panties disappearing (no choice menu) in bathroom
  • Fixed a minor bug in change_loc()
  • Fixed an issue with the wet shower not “sticking”
  • Fixed a wrongly named bedroom-background for Martens bedroom
  • Fixed a minor issue with the toolbox still showing when the bike is finished
  • Fixed a few small issues with the required shower event
  • Fixed a minor GFX-issue with the wine-bottles in the kitchen
  • Fixed a minor issues with the Karen-events in the morning
  • Fixed a few bugs / errors in a couple event-chains preventing the events to unfold as they should
  • Fixed an issue where you could visit Obuko (the internet cafe) before having discovered it in-game
  • Fixed issues with rain and TripIt car/events
  • Fixed a minor issue with the car disappearing during nighttime
  • Fixed a minor bug in the inventory (images showing hovered state instead of idle)
  • Fixed a few minor config-issues (disabling the console and such for releases)
  • Fixed a minor bug with the custom quit-screen
  • Fixed an issue with earnings for TripIt-driving events
  • Fixed so the car is actually behind the rain-graphics if bad weather
  • Modified the options.rpy to not use .rpa-archives for the beta-builds
  • Modified the exit code for the upper hallway bathroom
  • Modified the close-button for the inventory to trigger hoverstate for both text and image regardless of what you hover
  • Modified the code for the clock-interface in the calendar widget
  • Modified the nameboxes a little bit (size/placement/cropping)
  • Redid all the outside-images (outside house)
  • Redid the car-images
  • Remade the carkeys in inventory to match the TripIt car
  • Renamed outside location
  • Rewrote Marten’s bedroom scenes (background code)
  • Started work on #78 – todo – fix outside scenes (nighttime / rainstorm)
  • Updated TV-events (removed the “placeholder” text, created a few small choices, no graphics yet)
  • Updated .gitignore to cater for AON-plugin
  • Update repository to no longer contain image-files
  • Updated night-time backgrounds for upper hallway, school (outside), Principal Hudson’s office, beach, entrance, garage, livingroom
  • Updated the call-screen (it should now be possible to use it for any person in the list, although only precreated events will actually play out)
Changelog 0.023
  • Added Anne’s image to the stats-screen
  • Added an image-gallery to the phone (WIP)
  • Added an icon for the .exe (and hopefully for the .app as well)
  • Added a total-weight (per item) for the inventory
  • Added the first side-image of Marten
  • Added side-image of Ron (and stats-image)
  • Added a description for each item in the inventory
  • Added a list-color for every other list-item (so the list is alternating background colors per item)
  • Added a small event to the bathroom
  • Added a way to close the phone with the home-button if on main screen
  • Added more background-images of Marten’s bedroom, to cater for backpack and phone being present simultaneously, or separate
  • Added some more functionality for the full-size image view in gallery
  • Added a preference in the custom preference menu on the phone to restore deleted hints
  • Added new icons to the phone
  • Added a call-button to the phone
  • Added a contact-list to the phone, which pops up when you click the call-button
  • Added more hints to the game, which will be shown on the phone
  • Added ESC-key closing for screens
  • Added nr_events.rpy (Ron’s events goes here)
  • Added a few conditionals to help with development
  • Changed the phone-icon on the main phone-screen
  • Closed #2 – todo – expand on Juliette’s issues with school
  • Closed #4 – todo – in-game menu (performed by the Preference menu on the phone)
  • Closed #7 – todo – Marten’s side-image on right
  • Closed #61 – todo – clean up image folder
  • Closed #65 – todo – modify story-logic / interactions in game
  • Closed #67 – todo – get Natalie a namebox
  • Closed #70 – todo – set hover-state for achievements selectors
  • Closed #72 – todo – adding Anne’s sprites to game
  • Closed #82 – todo – fix the arriving late to school
  • Closed #92 – todo – add outlines of the phone and backpack when they’re not picked up
  • Closed #102 – todo – new charge-phone icon in inventory
  • Closed #103 – todo – bathroom-events
  • Closed #106 – todo – change color and position of skip-message
  • Closed #110 – todo – set up text-messaging on the phone
  • Closed #111 – todo – finish the first shower-scene
  • Closed #112 – todo – finish the first talk with Ron
  • Closed #113 – todo – add second image to gallery
  • Closed #114 – todo – size of Ron’s blushing side-image
  • Closed #115 – todo – check all events / dialogues so no buttons are available to be clicked during
  • Closed #117 – todo – polish the message / text screen
  • Closed #118 – todo – menu for short / long shower
  • Closed #130 – bug – hint from Ron triggering prematurely (not able to recreate)
  • Continued #2, #4, #56, #57, #72 in project 0.023
  • Continued #3, #6, #39, #56, #57, #70, #72 in 0.024
  • Continued work on the inventory screen
  • Decided to rebuild a bit of logic (moving stuff together into fewer labels / using fewer files)
  • Did more work on the image-gallery in-game
[INDENT]
  •   Added function to show the image full-screen
  •   Added a “back to gallery”-button
[/INDENT]
  • Fixed a minor bug in the descriptions for inventory items where the names weren’t being parsed
  • Fixed that Catherina is in your contact list before having gotten her number / info
  • Fixed a few minor GFX-bugs in different locations
  • Fixed overlays on the tshirt and phone in the menu during night-time
  • Fixed a bug in the first play intro where images where in the wrong place
  • Fixed a bug where shower-scene never happens
  • Fixed a bug with the first info-screen, where text overlapped
  • Fixed an issue where hints from the text-message screen kept coming without stop
  • Fixed a bug with the ingame phone gallery
  • Fixed some issues with buttons behind say-screens getting triggered
  • Fixed a minor issue with the skip-background (it was still the old style)
  • Fixed the gallery on the phone, so only the correct image is available to click/view
  • Fixed an issue with calling scenes via addtime() (they didn’t update unless there was a specific index present)
  • Fixed a minor bug with the Karen-dialogue in the morning (nk showed instead of Karen)
  • Fixed a name-bug in the fs-events file, naming Anne instead of Juliette while talking to Natalie
  • Fixed a minor issue with the fixed breakfast-lists
  • Fixed an issue with skipping time when Juliette is still mad at you
  • Fixed an issue with Juliette’s talk, and her still being mad at you afterwards
  • Fixed a bug where the clock and battery-percentage didn’t show on the phone notification bar
  • Fixed #40 – todo – ending up outside garage after finishing working on bike
  • Fixed #69 – todo – add proper images for backpack in Martens bedroom
  • Fixed #74 – todo – help screen on phone
  • Fixed #75 – bug – the confirm-box text nearly unreadable
  • Fixed #76 – bug – after_fs_mad_morning no longer working in game
  • Fixed #77 – todo – new icons for save and load on phone
  • Fixed #79 – todo – new close-button for full-screen image view on the phone
  • Fixed #83 – bug – side-images not showing
  • Fixed #84 – todo – change stat-screen so clicked characters stays selected
  • Fixed #86 – bug – travel to and from school events
  • Fixed #88 – bug – panties not showing up in inventory
  • Fixed #89 – todo – create backpack images for backgrounds when Anne is talking in Marten’s bedroom
  • Fixed #90 – bug – picking up one bottle in the kitchen crashed the game
  • Fixed #91 – bug – school_on_time called
  • Fixed #93 – todo – night version of Marten’s backpack
  • Fixed #94 – todo – make the phone always possible to pick up
  • Fixed #100 – bug – call to non-existing labels
  • Fixed #101 – todo – make it possible to put phone on charge from inventory
  • Fixed #104 – bug – advancing time with scene-changes triggered an error (missing replacement for _background in filename)
  • Fixed #119 – bug – inventory duplicating items in list
  • Fixed #120 – bug – custom confirm doesn’t show up correctly when using Alt+F4 or X on UI to close game
  • Fixed #123 – bug – info-screen having overlapping text
  • Fixed #124 – bug – staying home from school and working on the bike triggers the “shower and get ready for school” choice
  • Fixed #127 – bug – advancing time removes buttons / doors / movement on upper level
  • Fixed #128 – bug – clicking lightswitch in bathroom potentially triggered the “bathroom occupied”
  • Fixed #129 – bug – wrong color for the lights on bathroom during nighttime
  • Fixed #131 – bug – wrong size for second image in phone gallery
  • Fixed #132 – bug – all-caps names (switch) is not working
  • Lowered the limit for when you can enter Juliettes bedroom
  • Modified the user_screens.rpy to utilize more use-statements for repeated screens
  • Modified the quit-screen to load the custom phone-quit screen instead of the default
  • Modified the phone-screens to use a tag-system for hiding (makes it a lot easier to hide screens when opening new ones)
  • Modified the statschangenotify-function to provide a separate notification if no change in stats occurred
  • Moved quite a bit of images around, mostly from images/ to gui/
  • Moved #3, #5, #6, #7, #8, #22, #28, #34, #39, #40, #61, #63, #67, #73 to the project for 0.023
  • Removed char_images.rpy (replaced by defined_images.rpy)
  • Rewrote the breakfast-event, so you can now chose to be mean or nice
  • Started #3 – todo – expand on driving with Karen to school (WIP)
  • Started #57 – todo – fix / finish the inventory (weight limits etc)
  • Started work on #103 – todo – create bathroom events
  • Started on a hints-screen (on the phone)
  • Updated the help-text on the phone
Changelog 0.021.5 (Bugfix):
  • Added a warning about no content on the tablet
  • Closed #50 – bug – problem with honda-scene – not able to reproduce, closed for now
  • Fixed a minor issue in the morning / wake up, when already late
  • Fixed a missing call to go to school in the morning (for specific events in the morning)
  • Fixed #46 – bug – advancing time via minutes doesn’t update hours correctly
  • Fixed #47 – bug – advancing time via minutes doesn’t scene correctly
  • Fixed #48 – bug – flashing between scenes
  • Fixed #49 – bug – panties-action triggers when entering room
  • Fixed #51 – bug – psd-files in images folder
  • Fixed #52 – bug – issues when picking up too many items (weight-limit exceeded)
  • Fixed #53 – bug – panties flashing in bathroom if left (this can be extended to other instances if the same flashing occurs)
  • Fixed #54 – bug – going to school-event doesn’t always happen when going outside
  • Fixed #55 – bug – temporarily fixed looping talk with sister by removing it from the game – will be reinstated in next release
  • Increased weight-limit temporarily, to circumvent the problem with weigh-limit being reached, preventing picking up more items (this will be updated next release)
Changelog 0.021:
  • Added hover-functionality (together with click for the stat-screen)
  • Added a tablet in fs’ room, and a phone for the MC for different purposes (none implemented as of yet)
  • Added save/load functionality to the phone-UI
  • Added ability to collect panties from the bathroom as well as the bedroom (different chance of finding them, the chance is not the same for both places)
  • Added multiple, random responses for item discovery in specific locations (will not pick certain responses if that item is already found/picked up)
  • Added versions of the MC bedroom with phone present for all hours of the day
  • Added tooltips to the phone-interface (currently a bit WIP)
  • Added a way to go directly to the garage from inside (entrance <-> garage)
  • Added the ability to go between kitchen/livingroom
  • Added a cleanliness / dirty modifier / status (basically, you get dirty, then you need to wash)
  • Added a notification bar to the phone, with working time and battery indicator (the battery will be used for events in the game, depending on amount of charge left at any particular time)
  • Closed #1 – bug – missing content on Sunday (this has been closed, this is not a bug, although there should be more content coming in future updates)
  • Changed the entrance and the upper hallway
  • Fixed a minor bug with achievements (wrong name used for an update-statement in locations.rpy)
  • Fixed a minor bug with looping on the bike-repair
  • Fixed a bug in the remove_item-function for the inventory (the notification didn’t pop up, due to an error in the assigned variables used)
  • Fixed some issues with the upper hallway background
  • Fixed an issue with the scenes changing from night/day, where buttons wouldn’t repopulate
  • Fixed some issues with scenes starting before scene-changes happened
  • Fixed an issue with garage-choices showing after going to the kitchen after an early start in the garage
  • Fixed issues with naming of tablet-images
  • Fixed a random placement outside after talking to fs
  • Fixed some misplaced variable declarations in dialogue
  • Fixed some issues during morning events where there wouldn’t be a “you’re late” situation based on time
  • Fixed a minor bug where the variable “end_game” wasn’t defined, crashing the game
  • Fixed some wrong name-assignments in the dialogue
  • Fixed the upstairs/downstairs hover-events in the entrance-location (hoverstate was slightly overlapping)
  • Fixed a couple glitches occurring during location-transitions
  • Fixed #9 – bug – issue with wrong menu-statement if going to garage after school
  • Fixed #10 – bug – issue with detention dialogue repeating after coming home after school
  • Fixed #11 – bug – jumping to wrong location issue
  • Fixed #12 – bug – triggering repair event after kitchen dialogue (weekend) doesn’t go to garage
  • Fixed #13 – bug – going to sis’ bedroom at night crashes the game
  • Fixed #14 – bug – bug in not defined breakfast items
  • Fixed #15 – bug – watching intro quits to menu
  • Fixed #17 – bug – help mom triggering outside (or any other location than kitchen / living room)
  • Fixed #18 – bug – UI problem with phone
  • Fixed #19 – bug – trophy case achievement triggering multiple times
  • Fixed #20 – bug – all hidden achievement is showing when selecting one
  • Fixed #21 – bug – repeated morning events / breakfast events
  • Fixed #23 – bug – shower-event triggering after talking to the Principal at school
  • Fixed #24 – bug – school day triggers on weekends – closed, not able to reproduce
  • Fixed #25 – todo – fixed issues with the game_menu save/load looks (also fixed some minor issues with the in-game phone save/load screen)
  • Fixed #26 – todo – created custom preferences screen
  • Fixed #27 – todo – create custom confirm screens for quit and main menu
  • Fixed #29 – bug – jumping to outside house after studying for the algebra test
  • Fixed #30 – bug – background not updating on manual time-skipping
  • Fixed #31 – bug – load savegame on the custom load-screen on the phone saved instead of loaded
  • Fixed #32 – bug – panties left in the bathroom didn’t show on the floor (disappeared)
  • Fixed #33 – bug – random selection of panties responses was out of bound
  • Fixed #35 – bug/todo – fixed the overlapping tooltips
  • Fixed #36 – bug – game crashes in the skip-breakfast chain
  • Fixed #37 – bug – issue with settime
  • Fixed #38 – bug – day restarting after going to kitchen after garage/intro
  • Fixed #41 – bug – arriving late to school doesn’t trigger “you’re late” event
  • Fixed #43 – bug – looping on day-events
  • Fixed #44 – bug – clicking the repair-icon in the garage crashed the game
  • Fixed #45 – bug – clicking back into house returned you to garage
  • Modified tooltips to utilize the new version in Renpy 6.99.14
  • Modified the splash-screen a little bit (tweaked timings for disclaimer)
  • Modified the amount of clean a shower gives
  • Modified the placement of specific items in the in-game menu (moved phone to the right, and cleanliness-icon to the left besides the stat-icon)
  • Modified how the bike-repair functions – it now gets easier over time, as you gain more knowledge about he bike / more experience
  • Modified the addtime() function to allow it to be used by other means than just calling it
  • Removed a bit of superflous commented code
  • Removed the old lower hallway (everything is now reachable from entrance)
  • Rewrote the whole game-logic (still a WIP)
  • Started work on an Achievement system (WIP) (accessible via the phone)
  • Updated the look of the phone-interface / phone itself
  • Updated most of the image-files for use in the in-game gadgets (smaller filesizes, among other things)
Changelog 0.020:
  • Added / modified the inventory-system
  • Added on-screen navigation for the main bedroom (WIP) (both morning / night)
  • Added a cheat-system for characters (currenly you enable it via the console: cheat = True)
  • Added a kitchen for the morning breakfast and other scenes
  • Added an extra version of the bedroom, so that you can actually spot that items have been moved / picked up
  • Added nighttime versions of all rooms
  • Added a hallway, both upstairs and downstairs (meant to become navigation-hubs for the rest of the rooms)
  • Added a bathroom
  • Added more expressions for Juliette
  • Added a first view of Anne (character sprite and side image) (WIP – the final character will be somewhat changed)
  • Added a selection of inventory items
  • Added a new calendar / clock (which fades out / gets darker during nighttime)
  • Added nighttime scenes for school and outside the house, also added a rainstorm scene (although the last one isn’t used in the game right now)
  • Added some weather (randomly) and a weather-indicator on the calendar view
  • Added character sprites and side-image sprites for Karen
  • Changed all character sprites and side-image sprites for Juliette
  • Fixed a minor bug in the menu (sub-menus didn’t show up when opened directly from the main menu)
  • Fixed a bug in the morning where Marten would arrive in time for school, but still get punished
  • Fixed an issue with the inventory where items exceeding the width of the frame went outside, instead on down on a new line
  • Fixed another issue with the inventory system, where instead of increasing the amount of any given item, it would add another of the same item, messing up mostly everything
  • Fixed the inventory system so that it doesn’t crash the game, and actually work with adding and removing items
  • Fixed the kitchen hover (it showed slightly different colors / light during day/night, compared to how it looked if you chose “hide all” to take a screenshot and such)
  • Fixed the door the player’s bedroom showing to dark (again, visible if you chose “hide all” to take a screenshot or similar)
  • Fixed the player’s bedroom light show up too bright (was normal when “hide all” was active)
  • Fixed a minor issue with the addtime-function
  • Fixed the issue with tooltips disappearing behind other objects on screen (the tooltips now stay on top)
  • Fixed an issue with the bathroom door in the upper hallway not showing the correct image when hovered / hidden
  • Fixed an issue where you, after talking with your sister, got an automatic +1 on bike repair
  • Fixed an issue where the name of the character were hard to read against the namebox background – all colored backgrounds should now have easy to read names
  • Fixed an issue with addtime() which lead to it adding 0 to new minutes, instead of the actual minutes on the clock
  • Modified the intro / splashscreen
  • Modified the scene-picker to account for time of day and display the correct background
  • Modified the room-calling code, decreasing the overall code with a significant amount – making updates easier, and avoiding having to call code several times over
  • Redid quite a few of the rooms, especially the night-time modes, to make them better / more realistic
  • Redid the scenes.rpy – removed quite a bit of redundant scene-declarations, due to changes in other events / screens
  • Redid the entire screen calls and event handling, to better prepare for extending the game further
  • Removed a couple of .rpy-files from the game (they were experimental, and I decided I no longer needed them for how I wanted to make the game)
  • Removed the old top menu (replaced with icon and calendar/clock frame)
  • Removed the sprites of Anne for now – new ones will be coming, probably for the next release
  • Started modifying the backgrounds with PS-filters – this is a very much WIP, so this might change during the coming releases
  • Started modifying the event/location-code to better cater for multiple events in the same locations
Android-build
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Actually, there might be an Android make of this, eventually. Renpy has added support for the focus_mask property (which it didn’t have before), which makes the game possible to play also on Android – however, last time I tried making an Android build, it flat out refuses to do so. I haven’t pinpointed the cause yet, as it hasn’t been a priority, but it seems Gradle (the build-environment for Android) have severe problems with my game, or asset in the game (if I remove X amount of images from the build, it builds just fine). And yes, I’ve tried most of the basic “set this to this amount” changes, rerun the setup for the Android environment, etc, without much luck. Currently, it’s not high on the priority list at all.

Download:
WIN: MEGAUPLOADHAVENWORKUPLOAD
MAC: MEGAUPLOADHAVENWORKUPLOAD

Incest Patch: Lewdpatcher

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    HSS -HighSchool Shenanigans- [v0.1.1 (bugfix)] [Studio Errilhl]