Multiic [v0.7.22] [Stvoler]
Multiic is a picturesque city, spread out between the shore of an endless sea and the foot of mighty mountains that have witnessed greatness and downfall. here, the steel gazes of skyscrapers often look down — onto tired streets with their secrets and the romance of decadence, and every conversation can end nothing like you planned.
by day, it looks like a postcard: beaches, high-rises, sunlight, the lazy hum of the streets. by night, conversations grow more intimate, jokes get sharper, and chance encounters begin to feel like part of something bigger
hope you enjoy it. have a nice game •ᴗ•
- added an option to walk around the city before entering the house and before going to sleep;
- completely rewritten the first day after getting caught in the loop;
- dinner event with Fiona, Laura, and Kasper;
- poker event;
- a 3rd character on screen;
- improved prompts for interactions between multiple characters;
- everyone in the dialogue tries to speak only for themselves;
- new “stay silent” button — active when there are more than 2 characters on screen;
- reworked character entrances/exits;
- in comfyui settings, select port 8188 and put “*” in the “enable cors header..” field
- the game sends prompts to comfyui, so in your workflow it’s important to rename the fields to pos_prompt and neg_prompt (the game looks for fields starting with pos and neg)
- save json via file → export (api) and select it in the game settings
tokens without a subscription give access to regular styles; xl styles require a subscription to their not-so-cheap service, but if you cancel, in the best adobe traditions they’ll offer a huge discount for a month.
on android, requests have to go through a proxy due to cors and preflight checks; it should work the same as on desktop, maybe just a tiny bit slower.
if u can recommend another api-based image generation service without censorship, pls let me know — i’ll try to add it
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2.5d: lots of room for improvement; i still haven’t managed to get rid of the staircase artifacts, and i’m sure the parallax for far background layers can be made more pronounced
2.5d and 3d don’t work with two characters yet
on android, 2.5d intentionally reduces quality by 0.2 from the chosen value so it won’t lag
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→
tamagotchi (windows)→
story mode now supports image generation – prompts are now built to match the current location and characters on screentemperature doesn’t work for new models – it’s stuck at 1, and top_p (which was 0.9 in-game) no longer has any effect. censorship hits hard on the “thinking” models (gpt-5, gpt-5-mini, gpt-5-nano), but can be partially bypassed by continuing sexualized plots with them after starting on gemini / claude-3.7 / gpt-4.1.
gpt-5-chat is better – censorship is about the same as gpt-4.1, maybe slightly more vanilla
sd: for better accuracy, raise cfg-scale to 8-9 and use extra LoRAs sparingly – only ones that affect overall style. LoRAs with baked-in poses/characters reduce relevance
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→
windows: local tts→ on first launch on windows, that annoying firewall will ask for permission. model warm-up 20-50 sec, then way faster, esp. on gpu
→ drop .wav voice ref in resources/speech/, won’t work from other folders
→ model restarts when changing voice
→ since the model was trained on short clips, long text gets split, so you might hear pauses, but on gpu they’re barely noticeable
→ didn’t add binaries to the lite windows build without local models, since they’re huge (building them was pain, probably pulls extra libs, couldn’t slim it down yet)
→ imo, better quality if you use your own wav, especially for non-english, language is picked from “ai language” settings
→ mac & linux planned
flux models didn’t really run for me, maybe you’ll manage. 8gb vram is not enough. not included in the main build, but if you want some pain – try it. the archive has quantized ones (might be the issue), but u can swap your own clip_l and t5xxl, game looks for them in resourcesstablediffflux, the model for flux goes in resourcesstablediffmodels, the game filters by name so it has to start with flux
if you’re waiting for the main story: yeah, I kinda got carried away with tech, will get back to the story stuff in one or two updates, aiming for mid-september for new content. have a chill week •ᴗ•
→ stable diffusion:
→
local stable diffusion and LoRA models→
all remaining openrouter models added→
log: editing and deleting entries, button for quick scroll to bottom, when opening the log the latest entries are always visibleopenrouter currently without streaming output, as not all their models support it and the syntax is a bit different; I’ll add streaming later
internal lv proxy (ru lang): unfortunately it didn’t help for gemini since it’s also blocked in Latvia, but works fine for chatgpt and claude. thus for gemini the internal proxy works only through server 2 (sf). if that is blocked for you, the only option currently is your own vpn
local speech recognition: uses model ggml-large-v3-turbo-q5_0. it works a bit differently than the browser one: it can’t stream (but this is solvable; I’ll improve it), it waits until recording ends, so without a gpu it may be slow with high delay. to speed it up, you can try replacing the local model file in resources/whisper with a simpler model (e.g. ggml-tiny-q8_0.bin), just rename it to ggml-large-v3-turbo-q5_0.bin so the game picks it up
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→ story branch expansion for spending the night with Ava at Fiona’s
→ starship location
→ added api models: grok‑3 and gpt‑4.1
→ new images in the gallery
→ added image generation by grok (option in settings)
→ continuation of the story
for everyone who hasn’t watched the series (severance) – I highly recommend it
fps locked at 45 frames
speech synthesis from elevenlabs in my brief view is top: a large selection of voices, trial, slightly cheaper than openai, and no worse in terms of level
the continuation of the story is still in development. unfortunately, plans have shifted somewhat (there were many important bug fixes). the new deadline for continuing the plot is the end of february to the beginning of march
there was a bug with auto-save – a hardcoded value of 20, which when a higher value was set in settings (now also affects trimming), was simply ignored and saving did not work
the phone mechanic is new and may be buggy on some models
mac: for now, without support for the local model—I’ll try to integrate it next week
on my friend’s macbook, everything launched without additional permissions, but it might not be the same for u.
the prblem: apple requires the app to be signed, and it costs an additional $100 per year for that (greedy). without a signature, u might need to grant extra permissions in the settings to run the application
windows: koboldcpp with models is located in the folder resources/koboldcpp, all gguf models from this folder the game will load on the start screen and tab in settings
windows/linux: a model from any folder can be loaded from the settings tab by clicking on “select model”
the local model where I stopped – Gemma-2-Ataraxy-v4d-9B.i1-Q4_K_M – by feeling ~ level of chatgpt-3.5, a bit weak, but much better than cosmosrp handles triggers-emojis, I think it should work fine for most users
among the models I tested, the one that might be best suited for the game—but is more demanding—is ChatWaifu_v1.4-Q4_K_M-GGUF. (If there are no models in the resources/koboldcpp folder, it will display system requirements and a link on the main screen and in the settings)
displaying images on loading/save screens – the problem is that if there are many slots, it can significantly affect performance on weak machines because game images are used instead of thumbnails, especially if they are animated backgrounds. i’ll handle creating thumbnails later, for now, it’s like this
grok – interesting, has a free $25 trial, seems not to censor at all; be cautious with temperature, above 1 it starts hallucinating; gets buggy, repeats phrases in prolonged conversations
with cosmosrp and some local models, it may work poorly or not at all. the issue: the bot that determines who will speak should only return the name, and most models handle this successfully 100% of the time, but cosmosrp-pro for reasons unknown to me returns a long sentence completely unrelated to the request instead of the name. I complicated the logic to extract the name from the response if at least a name is present, but the name appears in less than half the cases, overall it’s unmanageable, unfortunately :`(
to somewhat mitigate the shortcomings of such models – when there are two characters on screen – the speaking turn is given to one of them randomly 50/50
with gemini it’s still a bit more complicated, due to its session features each character does not see the message history of the other, i.e., for him/her only what the user said is available, but not what the second character said. I don’t know what to do about this yet, theoretically you could inject part of the dialogue into the system context, but it’s not certain and I’m not sure it would work well
also added to sandbox with a very small probability of occurrence <1% (more precisely, every 16th message has an 18% probability)
**false triggers also fixed. important note: when using the free version of cosmosrp – due to model limitations, triggers for when the user expresses the desire to leave or the character wants to end the dialogue themselves may not work correctly. in such cases, the button will definitely skip the dialogue
Win (Local Models): MEGA – BUZZHEAVIER – DATANODES – VIKINGFILE
Win (Requires Internet): MEGA – BUZZHEAVIER – DATANODES – GOFILE
Linux (Requires Internet): MEGA – BUZZHEAVIER – DATANODES – GOFILE
Mac (Requires Internet): MEGA – BUZZHEAVIER – DATANODES – GOFILE
Android (Requires Internet): MEGA – BUZZHEAVIER – DATANODES – GOFILE

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