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Dragon’s Herald [v14.11.2023] [Alexandraus]

Dragon’s Herald [v14.11.2023] [Alexandraus]

January 17, 2024F95


Year 2115. Humanity has made a great leap forward. Robotics, prosthesis in medicine, alternative energy. Artificial intelligence has replaced most administration on the Earth. Neuro-reality is a common routine in modern society.
Yet life was not safe and perfect. Supported by the unstable situation in Egypt, the militants discovered a tomb that had been sealed since the time of the Great Cleopatra and defended by her last followers. Unable to resist the armed people, the defenders open the tomb to save the most important life on Earth – the Herald….
The game is a real-time 3D application developed in Unreal Engine 4. It features an adult-centered story that may reveal some of your weirdest desires.
Don’t expect to see low quality “porn”. Rest assured, we will put our heart and soul into every corner of the project and make The Art.

Thread Updated: 2023-12-08
Release Date: 2023-11-14
Developer: Alexandraus PatreonTwitter
Censored: No
Version: 14.11.2023
OS: Windows
Language: English
Genre:
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3d game, Female protagonist, Anal sex, Vaginal sex, Creampie, Bestiality, Monster, Simulator, Adventure, Fantasy, Sci-fi
Installation:
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1. Extract and run.
Changelog:
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v14.11.2023
“Now you can take control of the camera during Animation Scenes. Here’s how:
Start a paired animation between Lizardman and Jasmine.
Hit “X”.
Use “WASD” to move the camera and the “Right Mouse Button” to look around.”
Other Release Notes:
1) Project ported to UE 5.3.1. Expect lots of bugs in this version!
2) In UE 5.3.1, we are now using the Deformer Graph to support Dual Quaternions skinning. It’s a bit slower but does not require changes in the engine. Over time, the performance will surely improve.
3) Implemented a Fly Camera when the paired Animation Scene is active. You can activate this by pressing the “X” button and use WASD and the Right Mouse Button to fly around the characters. Don’t forget, you may also activate the Scene editor by pressing “R” and use it along with the fly camera.
4) Far-distance trees and grass will not be animated for performance reasons. The Oasis level got more trees, grass, and rocks in the background to test performance.
5) The boat got handmade collision boxes.
6) Some people said that stamina depletion was way too fast, so now the Lizardman and Jasmine received many more stamina points to slow down its depletion. Keep in mind that the Gameplay Attributes are not final and are subject to change.
7) The Lizardman got footsteps sounds for dirt, wood, loose wood, metal, gravel, and grass.
8) In many places, the Desert and Sewerage levels got physical materials updated to support new footstep sounds.
9) [Fix] The Lizardman should not turnaround when stopping his movement.
10) [Fix] The camera should not jitter anymore when the possessed character is on a moving platform. It was a design flaw. The camera logic will be changed later.
11) [Fix] The characters’ IK logic should not cause misalignment of two characters when playing paired animations.
12) [Fix] Jasmine should not have Lizardman’s tutorial buttons visible once she wakes up from a Stunned state.
v04.10.2023-2
– Dialogue Scripts got a boost, now keeping an eye on the state of every participant. This upgrade lets game designers specify conditions for when an Actor will allow the initiation of a script (like moving, swimming, stunned, etc.) and when it won’t.
– Most Actor State settings now live in a separate Asset, acting like profiles. This allows any part of the code to switch dynamically at any time (e.g., swim, walk, stun, custom animation, etc.). However, the current implementation is hitting scalability challenges, and we’re actively looking into better approaches.
– A quick script has been introduced between Lizardman and Jasmine for when Jasmine is stunned, and Lizardman is not.
– Lizardman got a preliminary and incomplete version of the Physics Asset. It’s a work in progress but essential for testing Ragdoll-related code.
– Unified Ragdoll modes for both Jasmine and Lizardman have been established. The plan is to smoothly extend this logic to other characters in upcoming developments.
– [Fix] Characters should now rotate appropriately when standing on rotating objects. This was missing in the previous functionality.
2021-10-31
Notes:
– New animation “Meditation”, when the Lizardman bites the girl
– New animation “Meditation” using the JackO pose
– [Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
– [Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
– [Bug] Locomotion system has lot’s of issues
2021-09-30
– New animation loop of the lizardman and the tied up girl
– Two new “Meditation” animations for the lizardman and the girl. Look for it in dialogues
– Bondage mesh objects have been added to the game. Please note that this cannot be activated yet. This feature will come later along with the wardrobe system
– UI sounds
– [Fix] UE received a workaround to fix incorrect character deformations. Later the code will be refactored and will work the same way as skinning in Blender
– [Fix] Fixed an issue where Joint Controlled Morphs were incorrectly applied to the girl’s thighs. Now it won’t look too bulging
– [Fix] Sound will no longer drop out in Cinematic Mode
– [Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
– [Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
– [Bug] Locomotion system has lot’s of issues
KEY CONTROLS
– Movement: WASD
– Run: LEFT SHIFT
– Switch Camera Mode: X
– Skip Dialogue: SPACEBAR
– Switch Character: C
– Nude Mode: N
– Toggle HUD: H
– Load Game: F9
– Save Game: F11
2021-08-30
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– New animation for the Lizardman and the girl. Look for it in dialogues
– Save/Load system. Based on modified EMS plugin
– [Improvement] The level loading plugin has been completely replaced with custom solution. With this change, we are now ready to port the project to UE5
– [Improvement] The animation system will now keep the camera mode saved in case the player switches between characters that are not participating in the animation. This functionality is still WIP
– [Improvement] The wardrobe system got an alternative driver through the “CopyPoseFromMesh” node. This will allow clothing with extra limbs like wings, tail or tentacles
– [Bug] Dual-Quaternion skinning results in abnormal deformation of the skeletal mesh
– [Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
– [Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
– [Bug] Some NSFW scenes have a badly positioned cameras
– [Bug] Locomotion system has lot’s of issues
2021-07-10
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-Updated dialogues between Lizardman and Sandy. Press “C” to possess Lizardman and see his dialogues and Debug animations
-The Dialogue Skip button is now attached to the input action. You can change its value in the Control Options
-[Tools] Now running animations can easily be mixed with dialogue lines. Run Debug animations to see this in action
-[Bug] Dialog scripts do not share user interface well and can often cause problems. That is, show subtitles in another dialog
-[Bug] Restarting Game scene during Dialogue may leave previous Dialogue Options turned ON
-[Bug] Some NSFW scenes have a badly positioned cameras
-[Bug] Locomotion system has lot’s of issues
2020-12-26
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Release notes: v29102020
  • [Private Scene] Sewerage
  • [Improvement] (Carno) the Lizard character, got lots of visual changes. The model is freely available for download on the Patreon page
  • [Improvement] Bioroid received a preliminary retexture. Finally, it looks like a man-made creation. The model update is also available for download.
  • [Improvement] LookAt (Head Tracking) got a major revamp
  • [Improvement] You may now move the camera by the Right Mouse Button
  • [Fix] Animation Controls should not be visible if no Paired Animation is active
  • [Fix] Application will not crash if playing a reverse animation
  • [Fix] Made a small fix to prevent the camera from flipping
  • [Bug] Switching video setting may crash the application.
  • [Bug] Tessellation does not work correctly in UE 4.25. We made a temporary fix for this issue until the entire project was ported to UE 4.26.
  • [Prototype] You can try DirectX 11, DirectX 12 and Vulkan by running the .bat file. This can be helpful if you are using Windows 7, Windows 8, and Windows 8.1.
Camera controls:
  • “WASD” or “Right Mouse Button” to move camera origin
  • “Left Mouse Button” to rotate around camera origin
  • “Q” to move camera UP
  • “E” to move camera DOWN
  • “SHIFT” to move camera faster
  • “Mouse Scroll” to move camera closer/farther
Other controls:
  • “H” to toggle HUD (is showing by default)
  • “X” spectate camera (enabled by default)
  • “C” possess any character (useless in most cases, unless you would like to run some Test Levels, see Debug tab in the Main Menu)
2020-09-19
Public Prototype
Initial Release
Upcoming Features:
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– A rich history of underworld in a sci-fi world, divided into three chapters
– Voiced characters
– Coop mode for two players
– Villains vs. protagonist mode for up to 20 players
– Stealth elements for a female protagonist
– Wardrobe
– Facecap
– RPG elements
– Survival elements
– Skill Tree, Character Stats and Inventory
– Monsters, fury, tentacles, droids
Developer Notes:
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Camera controls: MOUSE CLICK + MOUSE MOVE to rotate camera around camera
origin W-A-S-D to move camera
origin Q-E to move camera
origin UP and DOWN MOUSE SCROLL to move camera closer/farther
THE TEAM
Hi. My name is Alexander. I am a Herald project lead developer. The content I create is a result of more than twenty years of experience working as a software developer, game developer, animator and a screenwriter.
The game we are working on is a part of the “Three Sisters Universe” stories I started privately work about ten years ago. It covers several eras of history, from establishing pharaohs First Dynasty (around 3150 BCE) in the ancient Egypt, to year 2270 in the far future.
The game is a real-time 3D game developed in Unreal Engine 4. It features an adult-centered story that may reveal some of your weirdest desires.
Don’t expect to see low quality “porn”. Rest assured, we will put our heart and soul into every corner of the project and make The Art.
Vanilla players will also find it interesting to play.
DOWNLOAD:
Win (Full Build, the map with tunnels): GOFILEMEGAMIXDROPPIXELDRAINTRANSFER
Win (Test build with oasis map): MEGAMIXDROPPIXELDRAINTRANSFER

Prior version (2021-10-31)
Win:

ANONFILEMEGAMIXDROPWORKUPLOAD

dilphin thanks for the link

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    Dragon’s Herald [v14.11.2023] [Alexandraus]