Lewd Monster Survival [v0.0.3] [MeiMeei]
Thread Updated: 2024-12-22
Release Date: 2024-11-16
Censored: No
Version: 0.0.4
OS: Windows, Linux, Mac
Language: English
Genre:
See More
Text Based, Sandbox, Rape
Installation:
See More
1.Its a HTML game, play on browser.
Changelog:
See More
v0.0.4
- Implemented a simple farming system.
- Added a few new spells. Now you gain 1 spell point when leveling up (as it was supposed to happen, but it wasn’t working). In old savefiles all spells will reset, but you can easily learn them again.
- Introduced two named NPCs you can randomly encounter in the forest, starting from day 10 and 12.
- Added player Lust as a sexual attribute you need to manage.
- Monsters and combat
- Magic monsters have some Shield, which protects them from Pain and is more effective against non-physical damage.
- Monsters now telegraph their strikes to allow you to “Guard” and reduce damage taken.
- Other changes
- The cave was moved to the South path.
v0.0.3
* Added more player customization (gender options).
* Added Bad Ends. Getting a Bad End forces you to return to your last save. Currently there’s only four distinct Bad Ends and a generic one.
** If your Relax level reaches zero while in combat, you get a Bad End.
** You can no longer save the game in an “unsafe” place (outside your cabin). The game autosaves when you leave home.
* Added more events to the cave and the forest.
* Added a workbench and crafting.
* Added Dexterity as an attribute.
* Added a quest that allows you to learn magic (for now there’s six spells to learn).
* Monsters and combat
** Some special monsters can now use magic against you. The kind of magic they use depends on their species.
** Punches now have a chance to miss depending on your Dexterity and the enemy dodge chance.
v.0.0.2
* When leaving home, you can now choose to go East or West. You’ll find different events on each path.
* Added a river to the east path, with unique events and enemies.
* You can find abandoned houses on the west path.
* During your journey your level of Attention can raise, increasing the likelihood of enemies finding you.
* Now you’ll only recover Relax and Mental while at home.
* Added consumables
** Most consumables inflict Toxicity, which reduces their effectiveness, but decays over time.
* Clothing Improvements
** The wardrobe can now be filtered by clothing type.
** Using scissors, you can now destroy or repair clothing.
** The new Tailor skill increases the durability added when repairing clothing. In the future, it will also allow you to make your own clothing from scratch.
* Monsters and combat
** Now the Bestiary shows monster’s traits.
** Added 3 new monster types.
** Added more positions enemies can try to put you in.
** Enemies at 100% Pity no longer will leave you alone. Instead monsters suffer extra Pain equal to their Pity.
** The chance for Control Actions to succeed is now shown.
** Other small combat changes and tweaks.
* Small Stuff
** Added 1 new type of food.