Sellsword Tales [v0.4.2] [Paleoman Studio]
A young warrior leaves her home and embarks on a journey full of battles and new meetings. Along the way, every choice you make will shape not only the fate of the fight but also the delicate bonds that form between you and your companions. Will your connections remain loyal friendships… or will they ignite into something far more intimate and irresistible? The path taken is yours to decide…
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Ensure the game path does not contain Cyrillic characters or empty folder names (i.e., consisting only of spaces or special characters)
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Reworked the inventory and trade windows: item tooltips are replaced with a comparison panel that shows the selected item’s stats, how it differs from your gear and how it changes Tabitha’s parameters, plus a new click-to-add trade cart with an amount counter and built-in help hints.
Fixed softlock with cultists.
Fixed an issue with receiving rewards on some mobile devices.
Reworked Laura’s model and added 2 more skins: Naked and Witch.
– Expanded time skip. You can now choose the exact time of day you want to skip to.
– Fixed a bug with counting answers in dialogues. Some answers could disappear if there were more than 20 of them. This only affected Laura.
– Fixed a bug with counting items when turning in quests. Quests now check the total amount of an item in your inventory instead of a single slot.
– Added a limit on haggling with merchants. After you haggle over a price once, you can haggle again only at a different time of day.
– Fixed Mara’s overly active breasts.
– Fixed a small visual bug with the carpet in the castle save slot.
Combat Balance
– Monsters reworked: all have more health and deal less damage, so fights last longer and depend less on lucky hits.
– New strength order: orux are the easiest, then wolves, bears and undead, with ghosts the most dangerous.
– Higher-level monsters on hunts are much tougher: each level adds +50% health and damage.
– The number of enemies per encounter now depends on the location: up to 2 at the Crossroads and in the Forest, 1 on the Meadow, up to 3 in remote locations.
– Elite enemies appear 4 times less often.
– Cultists now appear in the Abandoned Village, both in random encounters and on hunts (from Intellect 5).
Rewards and Loot
– Experience and gold from monsters now scale with their level. Experience values were revised to match the new monster strength, and cultists now give experience.
– Loot rarity now uses weights: common items drop more often, rare ones less often.
– The chance to drop equipment grows with monster level.
– Lower drop chance for the Elite Ghost’s earrings and shawl and for the Elite Cultist’s rings. Cultist loot chances were evened out.
Orux Defeat Route
– Experience reduced 4 times.
– Arena rewards are now up to Rare items, and the sword is always Epic.
Items
– Healing potions restore three times more health, their price is roughly doubled.
– Herb bags heal three times more, their price is unchanged.
– Tank starter pack: Family Greatsword P.Attack 20 → 30.
Attribute Tree
– Strength: every damage node now gives +5 and the fifth node gives +15 (+50 total instead of +21), and the last node gives +40% crit power instead of +50%.
– Dexterity: evasion nodes give +3 instead of +1, and the evasion and accuracy node gives +5 instead of +3.
– Without the evade stance, half of the evasion chance applies instead of a third.
– Persuasion is now added to Charisma checks in dialogues.
– Tree changes apply to points spent after the update.
Task Board mechanic
– Gold from repeatable hunting and gathering tasks doubled.
– Task experience now scales with task level the same way gold does.
– “Bears at the woodcutters’ camp” now requires Adventurer rank 1.
Dialogue Checks
– Mid-game checks are harder: the fountain, the green bands, the patrols, the village tunnels and the Spirits Awakening event. Early quests are almost unchanged.
– Fixed: the “Jump over and keep running” check after the skeleton fight could not be passed.
Major update v0.4
Highlights
– 2 new H-scenes with Merl and a new lewd event
– 2 new quests with Merl: the Patrol series and Green Gangs
– Task Board with 30+ new quests, unique and repeatable
– City State: your work on the board changes prices, merchants’ stock and future quests
– Hunting and Gathering, food buffs, 67 new items and 12 item sets
– New location: Small Fountain Square
New Content
– 2 new H-scenes with Merl and 1 new lewd event.
– 2 new quests, the Patrol series and Green Gangs, that develop your relationship with Merl.
– 30+ new Task Board quests (unique and repeatable).
– New location: Small Fountain Square.
– 4 new merchants. The shopkeeper by the tavern now trades too.
– New job: Tavern Bouncer.
– Expanded the waitress job. It now requires a check.
– 67 new items, mostly food.
– 12 item sets.
– Added sound effects to dialogues in the new quests.
New Systems
Task Board
– Take on quests from the Task Board in the city.
– Completing quests raises your Adventurer rank and Glory.
– The main story now continues through the Task Board. To move it forward, raise your Adventurer rank by completing quests. It takes roughly 5-7 quests.
– Most interactive objects in locations are no longer text-only placeholders. They are now used in Task Board quests.
City State
– Completed Task Board quests affect the city’s Prosperity and City level, which change what merchants sell, their prices and the types of quests on the board.
Hunting and Gathering
– Hunt monsters and gather ingredients and food.
– Random monster encounters in dangerous locations are now much less likely.
Meals
– Eating food now gives buffs, usually for 1-3 days.
Combat & Stats
Luck now matters a lot more:
– Evasion: +1 per 3 Luck
– Critical chance: +0.5% per point
– Bargaining: +2% persuasion chance per point
– Loot quality: every 3 Luck increases the chance of rarer items
– Item stats: +1 to main and secondary stat values per 3 Luck (except Luck itself)
Evasion rework
– Evasion now gives a passive chance to dodge even when you don’t use the Evade ability. The passive chance is 3 times lower than when you actively evade. This also applies to monsters.
– Your character no longer stops evading after being hit.
Defense and damage reduction
– Defense now lowers incoming physical damage by an additional percentage when you defend.
– Reduce Damage now reduces physical damage by a percentage instead of a flat amount.
Other
– Temporary Health now works correctly and is shown in the stats. You can also gain it by resting if you have the right talent.
– Some items and sets can now grant Action Points and Additional Action Points.
– Using an item in combat now costs 1 Additional Action Point.
– Two perks now work: Prepared and Lucker.
– Smarter auto-battle: the autobattle can now use abilities (Double Strike) and heal with potions and poultices from your inventory, if you allow it to spend them.
Items & Trading
– Items are now themed and give specific stats instead of random ones (some items are still random).
– Restructured item stats and how they are displayed.
– Removed duplicate stats among secondary stats.
– Reworked item generation.
– Expanded monster drop lists.
– Finch, a new merchant, now sells mysterious wooden crates. Open one for a chance at rare armor, materials or weapons… or a rock.
– Poultices now heal gradually, both in and out of combat.
– Improved and rebalanced trading. Prices and stock now depend on the city’s prosperity.
– Added city types and regional prices. Vinbran is an agricultural region.
UI & Quality of Life
– Redesigned the dialogue UI to be more compact.
– Reworked answer icons to show more clearly where a choice leads.
– When a character has several quest topics, they are now grouped under a Quests button.
– Added hotkeys for most game modes. Some of them can be rebound in the settings.
– Added quick save (F5) and quick load (F8) outside of dialogues.
– Time skip, rest and search now unlock after the prologue.
– Drag wearable items onto the character to equip them.
– Equipment slots are now highlighted.
– New item sounds.
– New fonts, including signature fonts for characters, shown in their names and notes.
– Hovering over a monster in combat now shows an outline instead of an animation.
– Tabitha’s hair color now carries over into combat.
– Rebalanced the volume of 1300+ sounds. H-scene voices are no longer too quiet.
– Improved hair highlights. They no longer darken along with the whole hairstyle.
– Proofread and improved the English text.
Performance & Stability
– Loading a game on the main scene now fully reloads it. This unloads unused data, reduces the load on your PC and makes the game more stable. Loading takes a bit longer than before.
– Optimized animations and art for mobile and PC.
Bug Fixes
– Fixed a bug where starting a new game after finishing one could keep old static flags and cause random bugs (for example, a quest stage counted as completed in a fresh playthrough).
– Fixed textures failing to load when the game was installed in a folder with a very long path.
– Fixed Gallery images not showing on some Android devices.
– Fixed animation sizing in the Gallery. Animations now fit the device screen.
– Fixed restarting an H-scene in the Gallery.
– Fixed food not healing when eaten.
– Fixed the Health and Luck stats never appearing on generated items.
– Fixed Tabitha’s hairstyle in dialogues where she changes into a preset outfit. It now keeps the style chosen by the player.
– Fixed the orux not disappearing after Tabitha dealt with him in the Spirits Awakening quest.
– Fixed the tree texture in the Crossroads location.
– Fixed the Auto button in dialogues.
– Fixed the Skip button in dialogues. It now works as originally intended.
Known Issues & Notes
– Lust is capped at level 1 (100) in this version.
– Balance: we plan a thorough balance pass later. For now, some items, food or stats may be stronger than others.
– Optimization: mobile and PC optimization still needs more testing. If you notice performance problems, please let us know via the in-game bug report or on our Discord.
Thank you!
v0.3.1.5hotfix android&iOS important!
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- Fixed long location loading times by reworking scene loading logic.
- Fixed issues with resetting colors to default during main character customization at the start of the game.
- Fixed a bug with a missing route leading to the Arena mini-game in the Orux Grove.
- Fixed an incorrect address for submitting bug reports.
- Fixed a bug with incorrect loading and saving of character hairstyles (short ponytail changing to long hair).
- Removed the loading placeholder for gallery scenes and reduced gallery scene loading times.
- Fixed a visual defect on locked scene cards.
v0.3.1.4+android and iOS versions
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• android+iOS versions
• Added the Arena minigame (part of the Orux defeat scenario)
• Added 2 artworks with 4-6 variations(10 images in total)
• Added loading screen and reworked scene loading logic
Bugfixes:
• Fixed Addressables sorting. Previously, loading any location or gallery scene triggered all animations (backgrounds/gallery animations) simultaneously. Now, only the selected animation loads. This also resolved the dialogue audio loading bug.
• Fixed a save system bug. The new version caused conflicts with the legacy save system.
• Fixed a combat softlock bug. Entering combat with a large number of inventory items no longer causes softlocks.
• Fixed a fast scene-switching bug. Rapidly switching scenes and toggling gallery animations caused crashes on mobile devices due to incomplete texture memory unloading.
• Fixed a negative gold bug. Certain dialogue choices incorrectly referenced old variables during gold checks, leading to miscalculations.
• Fixed a visual bug. Fixed incorrect stat displays for starting items.
• Fixed a combat data transfer bug. Entering a random encounter immediately after transitioning from the Tract to the Crossroads location works correctly now. Enemy scaling/selection now pulls from the active location as intended.
• Fixed a gallery crash bug. Saved unlocked scenes from legacy versions no longer cause occasional gallery crashes.
• Fixed a new game loading bug. Removed duplicated initialisation code from the legacy new game startup sequence.
• Fixed a Lust stat softlock. Reaching maximum Lust and triggering any dialogue that modified this stat no longer causes a softlock.
• Fixed the demo ending display in the main quest.Reworked mobile item usage. Items can now be properly used from combat and inventory screens on mobile devices.
• Fixed audio settings. Music and sound volume sliders now adjust correctly.
• Fixed a visual bug upon losing to Oruxes in the camp. Players are now correctly sent to Orux Grove instead of the Crossroads after the defeat.
• Slightly improved quest stage descriptions in the journal.
• Improved descriptions and instructions for unlocking gallery scenes.
v0.3.1.3 bugfix+new pallete
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FIxed softlock encounter cant find creatures for battle
Fixed softlock in orux route fail to convince Mara go with Tabitha
Fixed grandMa dialogue in Vinbran main street location
Fixed girl dialogue in Vinbran village location
Fixed bug with audio caused by fast phrase change in dialogue
Fixed nullref when you click on creatures in battle(android version)
v0.3.0.1
❗Old saves are not compatible with version 0.3
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• Go to Vinbran, Complete quest Password for Barracks
• Lose a random fight to the orux and let them capture you
Note: Some options in the grove require a high Lust level.
Features
• Significantly expanded the Orux defeat route(new event)
• Added the ability to minimize the main dialogue window
• Introduced the foundation of the Lust mechanic. You can now gain Lust through certain actions and choices.
• Expanded the trading system. You can now haggle in the trading window, and trade calculations have been improved.
• Added the ability to find Epic and Legendary quality items through the new Orux route.
• Rebalanced item prices (increased overall). Epic and Legendary items are now significantly stronger.
• Added a large number of new items (rings, earrings, amulets, and more)
• Stat check results are now displayed in the dialogue log
• Added customization system for Tabitha’s dialogue model
• Reworked and expanded the random item generation system
• Added starting equipment presets
Other
• Reworked the game settings menu
• Slightly increased the difficulty of orux enemies
• Added rewards to all quests
• Added new tags to the Gallery: Titjob, Pregnancy, Bondage, Bukkake and more.
Technical
• Added an in-game Bug Report system. You can now send bug reports directly from the game.
• Switched to Addressable Assets
• Moved H-scene and background textures to Addressables, reducing RAM usage from 4 GB to 2 GB
• Upgraded to Spine 4.3. We can now use Physics in animations.
• Converted all dialogues and choices to JSON format
• Added dedicated editors for dialogues, the card game, and other systems (foundation for future modding support)
• Added mobile UI adaptation
• Added an Android port (We will add it to download later. Still need to do some tests)
Visuals
• Added 3 new artworks with 2–6 variations each (9 images in total)
• Added the new Orux Grove location
• Temporarily unlocked the H-scene “Orux Blowjob”
• Revamped Tabitha’s dialogue model
• Added new animations for Tabitha’s dialogue model (including covered in cum and other lewd states)
• Added 14 new hairstyles for Tabitha’s dialogue model
• Added hair color customization
• Added makeup color customization
• Added 2 new skins for Tabitha (now 4 skins total)
• Added icons for dialogue choices (Combat, Quest, Stat Checks) for better navigation
Bug Fixes
• Fixed a softlock that occurred when Tabitha allows Mara to be hit.
• Fixed a bug where Tabitha would appear without clothes after defeating the Orux Chieftain.
• Removed most potions from loot drops, as they weren’t particularly useful at this stage of the game.
• Fixed experience gain from Intellect. Additional EXP is now also granted from completing quests.
• Fixed an issue where character physics was too active during dialogues
• Improved QTE timing in the dummy minigame (now easier to hit successfully)
• Fixed music restarting when playing art scenes in the Gallery
• Fixed softlocks after Orux and/or Ghost defeats
• Fixed a visual bug where the selected item for sale was displayed incorrectly in trading
• Fixed the Auto button in dialogues (previously required two clicks and often stopped working after continuing the dialogue)
Known Issues
• Location and H-scene textures may display incorrectly on some devices
v0.1.10.9
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The gallery has been transferred to new scene, redesigned and optimized.
Tabitha’s maximum level increased to 20.
Fixed a bug where there was a short period of time before dialogue to click on interactive elements.
Fixed a bug related to disabling interactive elements after battles and dialogues.
Fixed a bug with saves.
v.0.1.9.8(START NEW GAME FOR BETTER EXPERIENCE!!)
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Get to know Laura and Eyira better and have some fun!
How to unlock:
Meet Eyira
Work three shifts as a waitress
Visit Laura in the morning for the fourth time.
Changes and improvements:
Added experience for stages of the quests “Spirits Awakening” and “Merl Training”. In the next patches, we’ll add experience for the remaining tasks.
To earn experience for these quests, you need to start a new game!
Added a script to control the frame rate.
Added a method that unloads unused assets when RAM usage is low.
Expanded the reputation accrual method.
Added reputation gains for Ozan, Laura, and Eyira.
Expanded the dialogue system’s capabilities. For example, awarding characteristic points, checks for fulfilling multiple conditions, and more.
Hiding a dialogue will now stop it.
The battle start animation now overlays the interface.
Added a system for handling the Esc key press.
Added a save deletion system.
Removed the exp bar from battle results.
Notifications now display only at the top, with added quick filling and a notification queue.
Visuals:
Added 8 splash arts for the quest “Spirits Awakening”. Three of them have 2 variations each.
Balance tweaks:
Weakened monster characteristics.
Evasion will now be more effective (needs testing).
Fixed the experience accrual formula (it was awarding more than intended).
Increased the bonus from leveling Intellect from 3 to 9 points.
Temporarily increased the merchant’s level (Intendant). Rarer goods will now appear in his assortment.
Fixed:
Softlock preventing climbing the stairs from the tunnels.
Softlock when transitioning to the Vinbran main street location after the Dummy mini-game.
Softlock in dialogue that prevented making a choice if a Codex link was open.
Softlock in dialogue. Hiding the dialogue could disable the settings panel along with the button, blocking progress.
Softlock in dialogue when spamming LMB.
Softlock during dialogue with the cultist when trying to return armor in the tunnels.
Bug causing identical items to disappear from inventory after returning to the main scene.
Bug where potions sometimes didn’t disappear from inventory after use.
Bug causing Ozan to appear at the gates at night.
Bug where used items could merge into one slot after battle, even if they had different parameters.
Sound bug. Night sounds will no longer play at other times of day.
Bug with displaying notifications for unlocking H-scenes. They will no longer repeat if the H-scene is already unlocked.
Bug causing part of a key interactive element to disappear after defeating the cultists and loading a save before entering the abandoned village.
Fixed cursor changes.
v.0.1.8.7
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“Search for clues” – You can play it after taking the ‘Search Abandoned Village’ quest from Eyira.
New H-scene:
“Orux juice extraction”
Other:
Small text improvements
Bugfixes:
Fixed a minor bug that allowed interacting with the interface during game loading.
Fixed a bug that allowed entering the city without talking to the guard (the bug could break the main quest).
Fixed a bug in the item drop databases (some items had the wrong type), which could cause a softlock after battle.
Fixed a minor bug that couse soft lock when you buy food or drink at tavern(restore health)
v0.1.7.6
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Added new quest minigame “Cube”
Mercenary Talents:
Added mercenary talents
New enemy:
Added Cultists
New locations:
Added group of locations Abandoned village (4 locations)
New mechanics:
Added camp mechanic. Now you can rest outside of the city and recover some health. In next patches we will expand this feature.
Added temp health mechanic.
Added old save load mechanic(still need tests. Probably will break journal notes and maybe some quests)
Other:
Added sound to dialogues
Added a mechanic for discovering new entries in the codex.
Small changes to trading:
Player items will now sell for lower prices. At the same time, the “Lower prices” and “Higher sales” parameters will now have an effect.
A slight change to experience gain:
Now, defeats in battle grant only one-third of the experience.
Visual:
2 new arts(insets)
new logo
Bug fixes:
Fixed a bug where the “Double Strike” ability could cause a softlock.
Fixed a bug where the player did not receive experience for winning random battles.
Fixed a bug where it was impossible to skip a dialogue line with a left mouse click.
Fixed a bug that allowed dragging items during combat.
Fixed a bug that partially interfered with clicking the “Use” and “Delete” item buttons.
Fixed a bug related to the use of consumable items and trading.
Fixed a bug causing a softlock in combat due to a failed ambush in the orux camp.
Fixed a visual bug with the “Double Strike” ability. Now, if the target dies from the first hit, the sequence ends.
Optimized location loading.
Increased the cost of some ingredients.
Minor fixes.
v0.1.6.5 New game start recommended
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Added journal quest notes. Now you can track quest state in the journal.
Usable Items:
Added healing potions and med kits. RCM on item –> Use.
Added Remove item from inventory (Delete item).
Other:
Added trader mechanic to Laura. Now you can buy potions and med kits from Tavern mistress.
Imroved item display in the inventory.
Bugfixes:
Fixed issue when some of the items sold by the Intendant could not be equipped.
Fixed a bug where items dropped in battle could sometimes lack attributes.
Fixed an issue related to auto-battle. Due to this bug, the game could fail to load when exiting a battle.
Fixed a soft lock when Tabitha dies from conditions.
Fixed battle soft lock when you fight with oruxes. The bug only appeared when Spearman Orux used the Rage ability.
Fixed evasion mechanic.
Fixed double strike visual issue.
v0.1.5.4 New game start recommended
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Added minigame “Training Dummy”.
Added “Double strike” skill. You can get it if you complete the minigame well (score 40+ summary).
Expanded Merl route. Now Merl can train Tabitha.
Improvement of Codex:
Added links in dialogue texts. Now you can learn more about the world from dialogues hints.
Improved translate and links in codex.
Improved codex mechanic.
Art:
New gallery scene.
Improved Tabitha dialogue animations.
Other:
Fixed soft lock in battle. There was a mismatch in the names of the monsters.
Small visual and mechanic bug fixes.
v0.1.4.3 New game start recommended
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Improved battle mechanics and logic.
Now Tabitha can get one of three attack types (hybrid, physical, magical). Each type of attack has its own characteristics.
Improved monster tactics and enhanced their parameters.
Improved item drop system. Also in next patches we will add set system.
Improved condition system.
Added a monster boost system. For now it will improve them a little, but in later patches they will be much stronger.
Added enemy conditions. Now you can check enemy status by clicking on them.
Added hints in battle. Now it will be easier to understand how everything works.
Added hotkeys for skills. Small visual and balance adjustments.
Art:
Improved art and animations.
Added new icons for statuses.
Added an animated logo to the main menu.
Added Merl skins Added a Merl “Excursion” splash art.
Other:
Improved RAM optimization.
Added notification system.
Added dialogue hints.
A lot of small improvements and bug fixes.
v0.1.3.2 New game start recommended
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Added mini dialogue system (for short dialogues and descriptions).
Added defeat quest routes. Now game will not end if you lose the battle.
Added time tracking system.
Added new gallery animation.
Improved trading system.
Improved translation.
Fixed quest mechanics. Now they will be less buggy.
Fixed a lot of minor bugs and softlocks.
v0.1.2.1 New game start recommended
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Added Critical strike pop up.
Added settings in the battle scene.
Added 2 additional battle backgrounds and a small script that changes them between each other.
Added battle log.
Added hints in battle.
Fixed issue when condition window turns off interaction with creatures.
Fixed text adding to conditions info box.
Fixed text size of conditions hint.
Fixed hybrid damage formula(white damage). Now it will not heal instead of damaging.
Fixed enemies count. For now it will be only 3 max enemies.
Fixed soft lock in battle. Now, if you lose stats somehow, it will not lock the game in battle.
Fixed damage recieve. Any hit now will deal at least 1 damage.
Locations:
Fixed option to interact with Eyira and Laura in the tavern at night.
Fixed active interface during the dialogue between Kir and Tabitha.
Fixed Forest location visual bug.
Gallery:
Added new scene.
Fixed visual issue with gallery boxes borders.
Other:
Added confirmation window for save.
Added animations for empty save slots and saving games.
Added early trading system. Now you can sell items. Be careful! The items that you sell will disappear from the merchant’s inventory after the battle scenes or when you exit the game.
Fixed autosave issue which led to losing gear and stats when trying to load the first autosave in game.
Fixed load screen when starting a new game.
Fixed pop up box in inventory.
Fixed issue that prevents the unlock scene “Laura the witch”.
Fixed incorrect stats calc when changing equipment.
Fixed some minor visual and technical bugs.
v0.0.1
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We plan to update the game regularly, adding new stories, characters, and mechanics based on feedback and resource availability.
As the project develops, we plan to expand the list of genres to include:
Multiple Endings, Big Ass, Big Tits, Female dominance, Footjob, Interracial, Male Domination, Milf, Sex Toys, Monster Girl.
This is an early version of the game and it probably has bugs. If you encounter any, please let us know by writing to us on Discord and we will try our best to solve the issue!
This is our first project and we thank you in advance for your attention to it! Your feedback will help us steer the story in the right direction.
Win: GOFILE – MEGA – PIXELDRAIN – DATANODES – WORKUPLOAD
Linux: GOFILE – MEGA – PIXELDRAIN – DATANODES – WORKUPLOAD
Android: GOFILE– MEGA – PIXELDRAIN – DATANODES – WORKUPLOAD
iOS: GOFILE– MEGA – PIXELDRAIN – DATANODES – WORKUPLOAD
