Harvesting Corruption [v0.05] [JuicyGenieGames]
Harvesting Corruption is a darkly seductive adult immersive sim-like wrapped in mechanics of a late-90s point-and-click adventure. Step into the wickedly sharp mind of Annika Johansson, a fiery Swedish beauty shipped off for the summer to a dusty, isolated farm. Where every face hides a secret, and every choice brings new outcomes.
Armed with a killer body, razor wit, and zero patience for authority, she quickly discovers that the farm and its strange cast of residents are ripe for manipulation, seduction, or maybe even something a little deeper. Whether you choose to play her as a chaos-driven slut, a compassionate confidant, or a little of both, every decision carves a different path through a world full of secrets, heartbreak, and depravity.
How far will you fall when corruption feels this good?
Deeper Synopsis
Branching paths with real consequences: Will you help someone heal… or push them over the edge?
Multiple endings shaped by morality, corruption, and emotional bonds—including a full climax with three possible outcomes.
New Game Plus mode unlocks hidden dialogue, twists, and even a chance to rewrite fate.
An immersive world where every location has multiple interactions that can be clicked, commented on, or used in puzzle-solving or perversion.
Fully dynamic wardrobe system: Dress for manipulation, romance, or scandal—every outfit affects scenes and interactions.
Whether you’re a completionist, a chaos slut, or someone just craving something that’s sexy and smart, Harvesting Corruption delivers a filthy, funny, and strangely heartfelt experience that stays with you long after the climax.
Technical / Engine Work
- Updated all nav labels to support new skip-safe navigation system
- Reinstated skip after nav labels due to hard pause dependencies
- Added variable checks to first 3 shots of window peep scenes
- Created new map system and replaced old map code
- Hooked up new map with hover functionality
- Created new map functions
- Added image definitions and sorted images into folders
- Removed Annika cabin choice system
- Created outfit dictionary for peep system
- Created door knock dictionary and night knock logic
- Added support for randomized variables across multiple scenes:
- Masturbation
- Bathing
- Changing
- Peeing
- Created variable check for bathtub interaction (dirty first, clothes second)
- Added horny check variable to masturbation scene
- Created new CO (camera overlay) screens
- Created new quick menu GUI
- Added shake effect logic and vpunch for emphasis scenes
- Implemented sound FX for CC argument
- Created support for taking photos (Lilly wallpaper unlock)
- Added phone photo SFX
- Caught and corrected 2 missing Raven head shots in window peep sequence
- Re-ran “Back to Cabin” render
- Created Lilly shower scene
- Created window peep scenes and RL peep scene
- Created door knock peep sequences with outfit-based variations
- Added second page to wallpaper menu
- Added trail right and porch trail paths to new map
- Created new horse pen backplates and new horse pen BGs
- Created door knock scenes including specific outfit variations (underwear, nude, swimsuit)
- Created bath, peeing, and changing scenes
- Created slam door “scared” render
- Added “Annika Removed Boots” corrected image
- Updated FutureUpdate render
- Added “Smartass, Rude, or Dirty” cabin dialogue choices for Annika with corruption point gains
- Swapped curtains and retook specific render shots
- Added new Raven head to image 19
- Re-rendered slam door scare
- Created Annika bathroom mirror outfits
- Added camera angle tweak (eye shift and mouth open convo)
- Added dinner music
- Added CC music
- Added sneak music for night-time peep scenes
- Added Annika face to world map
- Added map hover system with support for “Clear Nav”
- Blocked map use until CC argument is complete
- Added return to last scene logic via rollback
- Created story mode and sandbox mode toggle
- Added support for Annika picking up map from dresser
- Wrote narrative explaining affinity/corruption before first choice
- Added New Quick Menu GUI
- Made point gains more obvious
- Side with Carter now grants affinity
- Implemented test affinity command
- Added skip functionality improvements
- Change “Already Dressed Casual” text to “Dressed Casual”
Navigation & Skip
- Fixed skip function bug at navigation
- Fixed bug: Skip not reinstated after nav label
- Map hover clear nav now works
- Fixed navigation bugs when map returns to CO
- Wardrobe bug is back — now fixed
- Fixed door knock outfit check bug
- Fixed door knock wardrobe condition check
- Prevented peeing/changing/bathing unless mirror + wardrobe allow it
- Fixed bug: Clicking stable interior opened masturbation scene
- Fixed door knock jump label bug
- Fixed door knock dialogue bug
- Fixed map screen staying up after exiting upstairs map
- Fixed mirror, peeing, and bathing scenes unlocking at incorrect times
- Bug: “Annika Removed Boots” image wrong — corrected
- Bug: Maggie kitchen hover not clearing — fixed
- Fixed dinner Day 01 bug
- Fixed map not loading Annika’s head icon
- Fixed game state bugs across scene transitions
- Fixed load-to-day-time issues
- Fixed window peep soft lock bug
- Bug: Wallpaper Page 2 error — fixed
- Bug: Character text mismatch — fixed
- Bug: Paragraph overflow in Maggie cabin dialogue — adjusted
- Bug: Upstairs bed hover images not clearing — fixed
- Swapped end-of-content disclaimer placement for better scene flow
- Time System & Calendar:
- Fully implemented time of day, day of the week, day of the month, and month tracking.
- The Calendar Sub Menu is now functional, displaying the correct date.
- Map & Navigation Overhaul:
- New temporary maps for exterior and interior navigation.
- Players can now move between locations using the map or interactable background images.
- Player Stats & Character Affinity System:
- New Stats Menu tracks every character’s:
- Affinity level
- Dominant/Submissive values
- Added new player stats, including:
- Dirty level
- Horniness
- Need to pee
- New Stats Menu tracks every character’s:
- Wardrobe & Outfit System:
- Added a function that checks what outfit you’re wearing and what you’re changing into, creating the correct image sequence for smooth transitions.
- Implemented day-of-the-week outfit changes, ensuring Annika wears the proper casual outfit based on the day.
- Added 47 new outfit change images for Annika.
- Resting/Sleeping Outfit Tracking: The game now remembers what you’re wearing when resting or sleeping and displays the appropriate image.
- Gallery & Menu System:
- Added a Gallery Menu for viewing unlocked images.
- Added a Polaroid Menu (Polaroid system not yet implemented, only the menu is functional).
- Added the ability to change your menu wallpaper.
- Player Interaction Options:
- Bed and wardrobe now include a “Do Nothing” option for player flexibility.
- Added a disclaimer notifying players when they reach the end of available content.
- Added a Sleeping & Wait Scene for when the player sleeps in bed or rests to pass time.
- Lighting & Environmental Upgrades:
- Created individual lighting setups for each location at different times of day.
- Added godrays and fog effects for specific times of day.
- Re-rendered all interior and exterior shots to improve sharpness and lighting variation.
- UI Refinements:
- Removed the ugly textbox, replacing it with the default black, see-through version.
- Fixed all text to fit the new textbox format.
- Removed intrusive character portraits for a cleaner look.
- Created new character portraits specifically for the stats menu.
- Added a scroll bar to the stats menu for better usability.
- Completed the In-Game Menu, including fully working buttons.
- Merged audio settings into the main settings menu for better accessibility.
- Added new wallpapers to the in-game phone, allowing players to change their phone background.
- Character Model Updates:
- Updated genital models for improved realism:
- More realistic dicks
- More realistic vaginas
- Added wrinkles to Maggie to make her look 10 years older.
- Updated genital models for improved realism:
- New Ambient Sound System:
- Created unique ambient sound loops for every location.
- Each location has different audio depending on the time of day for better immersion.
- Core Mechanics Overhaul:
- Rewrote the mechanics script to improve functionality and prevent future issues.
- Hooked up the in-game menu and cellphone menu properly.
- Fixed numerous bugs across various systems.
- Set up Time of Day variables to ensure correct backplates are shown for each scene.
- Removed the narrator voice for a better storytelling experience.
- Fixed various images to improve consistency and quality.
- Added 3 new scenes, including one adult scene.
- Added around 200 new images for the new scenes.
- Created an Annika sleeping scene.
- Created an Annika resting scene.
- Added a masturbation animation.
- Made various dialogue changes and improvements.
- Photoshopped hundreds of images for use in this update.
- Created a Discord Server for player discussions, feedback, and updates.
- Upstairs Rooms Added to Gameplay: New upstairs rooms are now integrated to expand available environments.
- Remaking Day 1 Images: Many original images are being updated to enhance visual quality and consistency.
- Adjustments to Maggie’s Appearance: Minor modifications have been made to Maggie’s facial features for a refined presentation.
- Revised Dialogue and Narration: Dialogue and narration are being rewritten to improve clarity and storytelling.
- New Areas Introduced: The East Trail, Stable Pen, and Stables Interior are added to broaden exploration opportunities.
- Easter Egg Objects: Hidden objects are distributed throughout the game to encourage discovery.
- Additional Content: Expect many new scenes over the next few weeks along with an inventory system featuring point-and-click puzzle solving and key mechanics.
- SubscribeStar Launch: A SubscribeStar account will be available for exclusive updates and content.
- Release Schedule: This month, all releases will occur on the same day for everyone. Once the core code is complete, Patreon supporters will receive releases two weeks before the public build.
- Pose, lighting, scene, character, and clothing are all set up and fine-tuned before rendering.
- Fix any weird black lines Daz sometimes adds to character faces.
- Correct clothing issues and clipping problems.
- Adjust any other minor imperfections that pop up in the render.
- I set the denoise to 0.08, so the AI barely affects the image.
- Flux essentially tries to “recreate” my image, but with minimal interference.
- I overlay the Flux output onto the original and delete everything except for areas that improve the face and hair.
- Hair is a major weak point in Daz, so I usually let Flux completely regenerate it for a more natural look.
- I don’t let AI do the work for me. Everything—posing, lighting, rendering, and cleanup—is done manually.
- I use AI as a tool, just like Photoshop filters or post-processing effects. It enhances details, not creates them.
Win/Linux: GOFILE – MEGA – MIXDROP – UPLOADNOW – WORKUPLOAD
Mac: GOFILE – MEGA – MIXDROP – UPLOADNOW – WORKUPLOAD