Goblin Nest [v1.32] [BadColor]
A simple point and click game, with a Nest upgrading system.
Upgrade and buy items for your Nest, breed, and multiply your goblin population
Attack nearby villages and capture new victims
Thread Updated: 2026-05-05
Release Date: 2026-04-28
Censored: No
Version: 1.32v Steam
OS: Windows
Language: English
Other Games: Link
Store: Steam
Genre:
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2D Game, Vaginal Sex, Pregnancy, Monster, Monster Girl, Combat, 2dcg, Big Tits, Fantasy, Rape
Installation:
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1. Extract and run.
Changelog:
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v1.32v
– Infinite floor price now has a cap. (5 mil)
– Infinite floor now starts at a much lower price to scale slower.
– Infinite floor is now tied with tower level, every 5 level allows 1 new floor purchase.
– (Extra money spent on floors before, will be refunded.)
– Added cage quick sell when in trader.
Bug fixes
– Fixed giant cell removing clothing pieces eject monsters mid animation.
– Fixed Shaman’s hair on recover cell changing colors.
– Fixed trader quick sell, selling for wrong amount.
– Fixed formation leaving empty spaces when moving units around.
v1.30 – v1.31
- The shop will now have the infinite floor upgrade once you have reached endgame and bought all of the upgrades.
- The raid window now shows the casualty percentage (chance of each unit dying after raid), and a more detailed capture percentage.
- You can now see your Formation ap update as you edit troop numbers through the number select window.
- You can now load and save formations.
- F.shrine now allows you to switch off different class swapping. with this button off. F.shrine will no longer swap that unit if there are no unit of the same class in the prison.
- Added hold shift to speed up camera movement with using WASD/arrow hotkeys to move camera
- Changed special cell modify icon to be clearer.
- Green notification will appear on guide right after tutorial.
- Buffed trapper hobgoblin (instead of increasing 4% of your current capture chance with each stack, it now just adds a flat 3% to your current capture chance with each stack.)
- Increased endgame trader sell ration window to sell more rations now
- Reduced click sound and increased ejaculation sound
- Added 1 new endgame achievement for steam
- Added more detailed explanation in guide for capture, casualties and the other newly added changes.
Bug
- Fixed a bug where if unit levels up, it doesn’t update unit ap in formation
- Fixed newly spawned entrances following the same edit directions of the first entrance
v1.29
- fixed ap randomly increasing after combat raids
v1.28
- Fixed capture chance showing wrong values when raiding.
v1.27
Bug fixes
- Fixed a f shrine swapping incompatible units into tentacle breed cells, and causing an infinite loop.
- Fixed a bug that causes raid lost and all troops lost when mood changes suddenly
Slight changes
- Added info in the tutorial about shop and trader existence…
- Added more info in the guide about print locations and stage levels.
- Added more info in the guide about casualties explained in the guide,
- Added clearer description for some bosses quests in quest window.
v1.26
- Reverted shaman skill to 4% and no cap.
- Tower past level 25 will now have an extra effect that kills troops and negates skill effect. (same as morrigan’s destruction).
- When passed tower level 25, tower now have two stages, stage 1 being being capped at level 24, and the second stage being the normal climb starting at level 25.
v1.25
- Further adjusted shaman revive skill to now capped at 75% and give 3% per stack.
- Fixed plaque text display when in different between types.
v1.24
Changes
- a special cell is now compatible with with a specific monster that it isn’t before.
- shaman revive skill is now capped at 60% instead of 100% and only gives 2% per stack instead of 4%.
- tower cap reset to level 25.
- made tower scale faster.
- added a new plaque prop to display highest tower climb (including before the reset).
- allow drag and drop completed clone cell to another cell, without needing to go through prison first.
Fixes
- fixed f.shrine not working if the first slot is a specific special unit.
- fixed not getting achievements sometimes when collecting all prints.
- fixed clicking border cell prop being out of camera.
- fixed prone cell hobgoblin visual error with short body type.
- fixed dairy not calling goblin if door is closed.
- fixed a special boss spawning double mail.
- fixed rare units giving out more coin and mood than they should.
- fixed rare star giving more gold and mood than they should from cells.
v1.23
- you can now drop units into the prison by dropping them in the prison icon, without needing to open up the window
- fixed rare instance where you can swap units while being transferred
- fixed transfer cell transferring to wrong places again
- fixed dropping units into cage causes crash
v1.22
- fixed transfer cell transfering to wrong places.
v1.21
Changes
Changes
- Transfer routing system will now chose the path with the closest distance for the entire sequence
- Transfer now works with all special cells except for that one obvious one, transfer will also prioritize returning special units back to their special cells
- F.shrine now works with all cells
- F.shrine will now target the same class to swap first, before picking the first unit in your prison.
- Further buffed patrol units hitbox range to trigger speed boost
- Patrol now has a new effect, if a transfer unit finishes its task, is heading back to return the log, and gets the speed boost from patrol; They will now instantly do a new transfer task instead of exiting the entrance. They will also suffer no mood penalty in this way.
- Updated f.shrine and patrol in guide for more details.
Bug fixes
- Fixed a certain special units ability not working with tentacle cells
- You can now drop head icons on other head icons to swap positions
- Fixed a visual issue with foreplay cell
- Fixed goblin stuck in drink cell….. i think
- Fixed issue where captured rare units are swapped
v1.20
- fixed allowing goblin milk 1 task with closed goblin entrances without breaking the game
- fixed occasional smoke from transfer not disappearing
- fixed a rare loading issue that causes a crash
- fixed trader quick sell unable to sell certain rare units.
v1.19
- fixed monsters spawning before unlocking them
v1.18
- fixed closed entrances for goblins not allowing milk 1 task
- fixed new entrances not updating to current floor setup
- fixed goblin milk 1 teleporting
- fixed calling wandering monsters not working as intended
- fixed a rare transfer bug when demolishing targeted cells
- fixed nest number at the top displaying wrong values when entrances are closed
v1.17
- You can now edit entrances to allow what monsters can enter the nest. Editing one entrance will also affect all entrances at the same floor
- Added an extra zoom out, so you can zoom out to view your entire nest
- You can change the Ui placement of the 3 icons on the right, by clicking the UI placement button in the settings.
- A special cell now has an extra toggle to prevent monsters from initiating.
v1.16
- fixed cell mod hammer icon causing crash
- fix peasant in tent cell visual issue
- patrol buffed
v1.15
- Added a new farther zoom out you can now zoom out to view your entire nest.
- Giant cell now has the ability to switch off calling monsters.
- Hot key WASD or arrow keys can now be used for camera movements.
- Pillar width has been slightly reduced to allow more build space.
- Added a button in settings to allow swapping the top left 3 UI buttons placement.
Bug fixes
- Fixed second tent troop skill only increasing the level but not the pregnant count.
- Fixed purple star leg type issue.
v1.09 Steam
N/A
v0.43
for all those who were having memory leak issues and constant crashes
- fix memory leaks,
- fix prison not resetting when upgrading from shop,
- fix cage units disappearing when collecting from cage
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v0.41
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N/A
v0.27 test demo
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Fixed Drink cells crashing after a certain period of time.
Fixed being able to delete last entrance at different floors.
Further fixed drink cells crashing issue.
fixed goblins getting stuck when there are more than 1 floor
fixed swapping a character from drink cell to other cell causing crash with milk variable missing
fixed crash when deleting birth cell with infant on it.
game now auto saves at the end of the day,
does not allow transfer from v0.21(the last two build), that one’s GG. so sorry.
(However, if from old save and goblin is still stuck, try destroying cells directly perpendicular with him above or below, to reset him.) (If it crashes on start you’ll have to delete the save file.)
Developer Notes:
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I appreciate your patience and support, and I’m definitely going to keep working on the game to make it even better.
Join the discord server, for unanswered questions and information on any future upcoming projects.
If you like the game consider supporting the Developer on Steam!
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – PIXELDRAIN – VIKINGFILE – WDHO

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