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Shuffle Me [v0.3.4] [SifaGames]
Others   /   Unity

Shuffle Me [v0.3.4] [SifaGames]

May 30, 2026F95


Card game with a very deep Avatar Customization and engaging Card Battle mechanics. The game is fully original. Everything is made by hand. Sometimes we add references to Anime Shows and other TV Series that we like the most. Ah, and yeah… EVERY SINGLE ACTION IS ANIMATED
It’s a Rogue Like, Deckbuilder game. So don’t expect pages filled with text. It’s about Card Battles Gameplay and Transformation 😀

Linux version can be downloaded on patreon. And you can find the game on itch.io and play in browser.

Thread Updated: 2026-05-29
Release Date: 2026-05-29
Developer: SifaGamesPatreon
Censored: No
Version: 0.3.4 Public
OS: Windows, Mac
Language: English
Other Games: Link
Genre:
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2DCG,  Animated, Male Protagonist,  Female Protagonist,  Futa/Trans Protagonist,  Anal Sex, Ahegao,  Big Ass, Big Tits, Corruption,  Futa/Trans, Group sex, Handjob, Masturbation, Oral Sex, Spanking, Stripping, Teasing, Transformation, Trap, Turn based combat, Deckbuilder, Roguelike, Transformation, Character Creation, Sissification,
Future Tags:
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Humiliation, Female domination, Male Domination,  Prostitution, 
Installation:
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1. Extract and run .exe file
Changelog:
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Shuffle Me v0.3.4
  • Added help tooltips for card stats and effects– hopefully you won’t need the “effects info” help menu anymore.
  • Opponents in the Floors campaign are fixed and had their progression improved.
  • Added lots of new unique items:
    • new Tops
    • new Goth items
    • new Camo items
    • and some other stuff here and there
  • Removed many “simple” recolors of existing items
  • Reworked internal item IDs again– saves should load, but may reset the clothing & cosmetics you had equipped (and possibly some enemies too)
  • Rebalanced clothing stats… again…
  • Added a “preview TF” button to the character creator (slow automatic transformation)
  • Stress and arousal are now reset to 0 if you lose combat from full TF.
  • Stress & arousal “loss cards” no longer do TF damage, the consequences after are enough 🙂
  • other small tweaks and adjustments
Shuffle Me v0.3.3 Patch
  • Fixed ‘heal’ option in gender upgrade trees adding XP rather than subtracting (d’oh!)
  • Fixed genders of all legwear items; added new effects for ‘unique’ legwear items
  • Renamed “The Gauntlet” campaign to just “Floors”
  • The final fight of Floors is now the final fight, win or lose.
  • Added “non-fem” card drop event to the new “Floors” campaign, so you can replace unwanted Female cards. Triggers if you win the first opponent after advancing.
  • Increased the price of gender upgrades to 30 XP each (and healing to 60)
  • “Supply” card effects now correctly take place after other “end turn” (opponent) card effects
  • Opponent “loss” cards only show if all of their normal cards are not playable (rather than any normal card being not playable)(so it’s a bit easier to win)
  • Improved performance of character creator (probably?)
  • Fixed ‘camo’ enemy being named ‘NPC’
  • Removed “total” loss TF endings from other (old) campaigns
Shuffle Me v0.3.2 hotfix
  • Improved look of gender upgrade trees, added lines between “required first” upgrades
  • Removed broken arrow emojis
  • Possibly fixed issues with robots’ campaign choice events (those are still work-in-progress with campaign reworks)
Shuffle Me v0.3.1 hotfix
  • Fixed the game builds so it works now 😀 Shame one me XD
Shuffle Me v0.3.0
  • Added Gender upgrades system
    • All cards grant a specific kind of gender XP, which can be spent on upgrades in special events
    • Reduced most body parts’ maximum TF, but can be regained with upgrades
    • Reduced stress and arousal caps, but they can also be upgraded
  • Added new systems for campaign construction, and reworked all campaigns to use it
    • Added a small optimization to background load future events earlier
  • Added “The Gauntlet” campaign
    • with 4 new enemies, each with a different set of cards and look
    • Added 7 new enemy cards with some visual effects
    • Becoming fully transformed does not end this campaign
  • Avatar improvements
    • Reworked Legs (though you won’t notice the changes xD)
    • Added legwear as a new clothing category, with 4 distinct items + recolors. Including Transparent items 😀
    • Added 12 unique “goth” clothing/cosmetic items
    • Added a bunch of other unique recolors
    • Fixed internal issues with clothing item IDs
      • Save data has less redundant info about clothing items now
  • Improved character creator:
    • Body tab has text boxes for precise number input
    • Added ability to save/load character presets
    • Added ‘starting upgrades’ tab (kind of a cheat, though). Can be used to start the game with any body proportions
  • Camera
    • Fixed camera movement between “menu” events (no more random camera jerking)
    • Camera now “Remembers” the setting and returns back to it after events
    • Improved look of opponent’s “fade out”
  • Added sound effects for some basic UI actions (e.g. clicking buttons, playing cards…)
Shuffle Me v0.2.8
  • Added “upgraded” versions of all 53 player cards
    • Card upgrades are unlocked instead of “whole theme” upgrades, using the same experience system as before. Using more cards of a theme will give you upgrades for that theme more often.
    • Added a few variations of existing card effects
    • Rebalanced cards with upgrades in mind
    • Adjusted starting deck
    • Gender XP won’t trigger any upgrades, for now
  • New set of effects around boosting the first card in hand (“plan” theme)
  • New cards’ drop rates are now completely random (they were tied to TF points before)
  • Removed the ability to “continue” from main menu after completing or losing a campaign. You finished that run; start a new game!
  • Fixed animation system causing a crash from trying to interact with an enemy that doesn’t exist any more (i.e. ended combat, but had a lot of queued animations from using cards).
    • These crashes happened after combat, often in the “pick a card/item” selections, depending on how quickly you picked stuff there.
  • And as always, miscellaneous fixes & balance adjustments.
Shuffle Me v0.2.7
  • Added theme (& gender) upgrades system
    • If you play enough cards with the same theme/gender, you get an option to upgrade cards of that theme for the rest of the campaign!
    • All 10 themes and 3 genders are now can have up to 3 upgrades.
  • New unique recolors: added 7 new bottoms & 1 new top
  • Rebalanced clothing cards:
    • The (default) starting clothes and cosmetics are no longer usable in combat (the only exception is Hair)
    • Most clothing card effects have been changed to “supply” effects (applied each turn). Should be better motivation to stay dressed 😉
    • Better description for clothing cards explaining “reshuffle” of enemy cards. Later this effect won’t be presented on clothes only, and not on all the clothes probably.
  • Made post-combat events in Rise of the Machines campaign more consistent with those in Arena.
    • “Get a new clothing item” choice events have been removed since you can get a new item after every combat now. Other events are more frequent now.
  • Arena Opponent rebalanced
    • Cards have a bit more powera
    • Cards don’t reduce player’s stress/arousal as much.
    • Losing due to high stress is not as bad.
  • Butt jiggles less when it’s flat, and jiggles more when it’s curvy now
  • Masturbation cards are accessible in Arena campaign again.
  • Rebalanced some cards that were converting Shield into something else. Now they are not as strong, but still useful.
  • And as always, miscellaneous fixes & balance adjustments
Shuffle Me v0.2.6
  • 5 new cards with the unique artworks
    • Motivating Slap
    • Present
    • Hold Hands
    • Get Support
    • Awkward Silence
  • 3 new synchronized animations
  • 1 new solo animation
  • new effect that adds stress/arousal until the end of combat
  • “Supply: +X Power to next card” effect on some unique items is replaced with something that works 😀
  • other minor adjustments here and there
Shuffle Me v0.2.5.1 Fixes:
  • Fix issues related to Arena opponent trying to update visuals used in earlier fights
  • Fix issues when winning vs. Arena opponent using a card that plays a looping animation (e.g. the naughtier ones). Shouldn’t crash anymore
  • Removed “restart” button in pause menu
  • Fix naughty bits having the same color as worn bottom clothes
  • Fix animation for “Handle It” card
Shuffle Me v0.2.5
Theme System for Cards (diamonds in upper right)
  • 10 themed suits, with 5-6 cards in each theme
  • Old suits are gone. Mechanics stay, just no more seemingly-random +1s to combat stats, what you see in the description area should be what you get, now.
  • Added 4 Player cards that can trigger Synchronized animations (these cards are not in Robots campaign for now)
    • Get a Kiss
    • Handle It
    • Close Assistance
    • Don’t Look Back
  • New card effects that boost other card’s power based on theme
  • New card effects that temporarily adjust stress & arousal costs of other cards (often target specific themes)
  • Rebalanced all player cards
  • Power Boost from Flow (blue arrow) effect is temporary now (lasts till the end of turn)
  • “Natural” cosmetics are no longer usable in combat
  • Player’s deck size is now 12, up from 8.
  • Internally reworked how enemy save data works to better support different kinds of enemies.
    • This breaks past saves; sorry about that.
  • Internally rework how body TF works and is saved for use w/ future opponents and difficulty controls.
    • Probably also breaks past saves but a little less
    • Player’s base HP is reduced by about half.
    • Arena Opponent’s HP is increased by about half
    • Fixed a bug where Opponent are not being transformed visually during combat
  • Updated “Effect Info” window (help text)
  • several other small fixes and adjustments
Shuffle Me v0.2.4
  • Nose Transformation
  • Eyes Transformation
  • Player Avatar in Character Creation is now bigger
  • Updated menus/template plugin:
    • Nicer/more consistent looking menus & popups
    • All options are available from the pause menu
Shuffle Me v0.2.3 Skirts
  • Added 2 types of skirts (with full animation support)
    • regular skirt with simple recolors and related cards
    • mini skirt with simple recolors and related cards
  • Opponent progression in the Arena is now pretty and feminized (including skirts)
  • Fixed a bug where losing combat via stress/arousal would allow you to continue a run even when fully transformed
  • Updated roadmap
  • Several other small fixes, UI adjustments, etc.
Shuffle Me v0.2.2
  • Added camera zoom slider (mostly for combat)
  • Added Hide UI (screenshot mode) button in combat (a bit rough atm)
  • Item cards are moved into a separate Phase of combat
  • Opponents get more “lewd” cards
  • “The stick between legs” now works properly when using certain lewd cards
  • Fixed a bug with “next card bonus,” now the effect is applied once
  • Updated to the latest Godot engine
  • …and other small adjustments
Shuffle Me v0.2.1
  • 7 difficulty settings (just a plain bonus to cards’ power)
  • 4 new unique tops
  • Direct TF effect (bypassing Shield, used on some new items, if you’re lucky to get them)
Shuffle Me v0.2.0
  • Added The Arena campaign
    • Two men enter, at least one woman leaves…
    • New enemy that can be TF’d like the player, with a full suite of enemy cards and animations.
    • Progress screen between Battle Phases
  • Avatar X Avatar system
    • Undressing mechanics for the Opponent and for both at the same time
    • New interactions (solo and together), aka Cards
    • Body transformation for the Opponent
    • Almost linear progression for the Opponent
      • Progression when you win
      • Progression when you lose due to high Stress
      • Progression when you lose due to high Arousal
      • Loss when you lose due to max TF
  • Added a few unique clothing items.
  • Added “Examine Self” button — get a closer look at your character, optionally undress them.
  • Reduced the amount of walking between events/encounters/etc, and removed camera jerk when loading a new one.
  • Made the pause menu buttons bigger.
  • Removed need for separate .dll/.so– game is just one .exe file now!
  • A bunch of other technical improvements
v0.1.0 on Godot Engine
  • Avatar with 9 body parts that can be transformed non-linearly. Dozens of different clothes and styling options.
  • All the equipment takes part in the Battle Phase. You can use your makeup, hairstyle, pants. Or just flirt, talk, etc. It’s up to you.
  • Every single action is animated. That means that every card, every choice, has its own animation. Sure some animations are reused for different cards, but still there are a lot of stuff.
  • Everything is responsive to Player’s state. So if you have boobs – you have them in all the animations. If you have a ponytail – you have it everywhere. If you’re wearing a crop top – you wearing it in all the scenes (unless you undressed it, though it’s still your choice)
  • Exposure system. Now you can undress or be undressed during the Battle Phase or in some events.
  • NPC progression. They become stronger, but not like before. No more hundreds of HP. They stay almost on the same power level, but still can make you cry sometimes.
  • You can lose now. And you will. Probably a lot. Again, partly because of poor balance. Still, the game was designed to make you lose. Because losing a battle isn’t the end, it’s just the beginning. So stress/arousal are now very important.
v0.0.9 – Small Update
  • added a new card
  • fixed legwear
  • some other stuff
  • MOVED TO GODOT, so releasing Sigma version for free. And also to fix the confusion with the versions change the version of JS Shuffle Me to 0.0.9.  So version 0.1.0 is made on Godot
v1.2.2 – Small Update
  • Technical Avatar Rework
    • 1st and 2nd boob stages now also grow in size, so it takes more time to get boobs
    • the whole structure for the avatar is reworked for better long-term use
    • simple-to-use system for single-color items (and probably more recolors for clothes)
    • fixed some visual bugs, like tank top were rendered above pants, or avatar were becoming small on last groin stage
  • Fixed a rare bug with errors after the battle
v1.2.1 Bug Fix:
  • switch cards now actually switch xD
v1.2.0
Added Masturbation mechanics
  • penis reflects arousal (hard/soft)
  • 3 states for penis – normal, caged, ruined
  • 3 variants of stimulating Penis for each penis State (so 9 artworks in total)
  • 3 different end-turn cards to match Penis State
  • each penis state has a different Arousal Threshold, after which player can cum
  • all new penis mechanics also added to Avatar
  • Added Switch effect. A card with such effect changes if the requirement is met.
  • Added a new special Event, where player can get new masturbation cards. It appears only after player’s came several times.
  • Added a mini-quest after player’s got caged.
  • Direct TF enemies now have one card for Arousal, and another one for Stress.
  • Rebalanced most of the cards.
  • Fixed a bug with Healing when resting (this time it seems actually fixed).
  • Fixed some wrong names, and some other small bugs and adjustments.
  • Updated “planned content” and “content warnings”.
v1.1.3
  • Added 3 more fitness cards
  • Added 1 more Ordinary Enemy card (about something white and creamy)
v1.1.2
  • Added 1 more fitness card – Energized
  • New event – Status Card Roll
    • it’s a simple draft, in next update it will be related to player’s playstyle
    • Status cards are excluded from “After Battle” rolls, so can be found only in Status event
  • Bug fixed – rerolling salon were leading to shop event
  • Balance adjustments
  • A bit more variety of artworks for non-battle events
v1.1.1
  • Added 1 more fitness card – Sweaty
  • Focus can be used to reroll items and cosmetics
  • Salon and Shop were added to Rest event
  • Start the loop with 2 focus
v1.1.0
  • Random Transformation takes effect during the battle (was taking effect in bulk after the battle)
  • Added new Regular enemy “Cheerleader”
  • Fixed issue where only Feminine cards can be collected during the game.
  • Added Tank Top (bra slot) with recolors
  • Added Sports and Slim panties with recolors
  • Added 2 more burst cards (7 more were added before)
  • Burst now decays by half if you use a card of another type (was resetting completely before), also decays by half at the end of turn.
  • Rebalanced most of the cards and enemies, changed effects of some cards
  • Card Drop Rates are now dynamic and get higher the further you advance in the loop
  • Rest now heals 20TF +20% of missing TF
  • Fixed bug where Brows, Lips and Eyes were not affected by Direct TF
  • Changed starting Deck
  • Temporary removed half of Hairstyle recolors so hairstyles are not that frequent in “Salon” event
v1.0.2
  • Added 7 new cards in Fitness theme, focusing on Burst mechanics
  • added new undies type for avatar
  • small balance changes
  • Character Creation is now in the lobby (until I add meta-progression)
v1.0.1 Bug Fix
  • Fixed Tutorial. Now it should work fine
  • Fixed a bug with Shin’s card “Creamy Inside”
  • Added “Avatar Randomization” with some cool options in Cheat Room
v1.0.0 Release
N/A
DOWNLOAD
Win
: PIXELDRAINGOFILEMEGADATANODESVIKINGFILE
All (v0.0.9 Sigma html): BUZZHEAVIERDATANODESMEGAPIXELDRAINVIKINGFILE

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    Shuffle Me [v0.3.4] [SifaGames]