Latex Island [v1.1.6 Demo] [Sepia Oulomenohn]
Latex Island
Lathe is an apprentice imperial summoner, and not a very good one at that. But when a botched ritual sends her to a mysterious island, host to both the ruins of a lost civilization and an amnesiac imperial colony, she finds herself wrapped up in conspiracy, conquest, and the all-encompassing embrace of latex.
Features a novel sensory system, involving sight, sound, scent, and the restriction thereof, as well as the promise of erotic puzzles and scenes focused around a nervous but eager main character.
Thread Updated: 2026-01-09
Release Date: 2025-12-11
Developer: Sepia Oulomenohn itch.io
Censored: No
Version: 1.1.6 demo
OS: Windows
Language: English
Store: itch.io
Genre:
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2D, Adult, Erotic, Fantasy, Female Protagonist, Puzzle, RPG Maker, RPG Maker MV, latex
Installation:
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1. Extract and run.
Changelog:
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From v1.0.11 to v1.1.6
WARNING: You will need to start a new save from the beginning. Changes to the tutorial region and introduction will break the game otherwise. Skip for Tutorial is pending.
Added:
- Jump tutorial
- Ability to jump off of ledges
- NPC movement produces light when ‘listen’ skill is activated
- Fully finished Lathe portrait by Onidis
- New sprites
- Latex Corruption (purple) region maps
- Introduction dialogue and eventing for Latex Corruption region; 1 scene
- Main Quest Step 1: 2 puzzles, 2 scenes
- New Lathe transformation portrait + sprite
- Infrastructure for sidequests (incomplete)
- Removed shrunken text from latex storm viewing
- Walkthrough markdown and text documents
Changed:
- Creature journal functionality largely removed (pending gallery map as replacement next update)
- Meditate mechanic now accounts for player sprite image
- Vision cone tracks applicable events better, slightly larger radius and length
Fixed:
- Can no longer trap Lathe inside walls when attempting to return to previous map in tutorial
- Slime can no longer gloop Lathe from below the platform in the Scent tutorial map
- Slime actually gloops Lathe, instead of only at the top of the stairs
- Can no longer step inside the pillars in the Call tutorial room
- Plant pot’s last dialogue is now the plant pot dialogue instead of the slime pot in tutorial temple
- Pillars on beach now treat the player as having finished the tutorial in dialogue
- Many passability issues fixed across maps
- Temple puzzles no longer break when leaving and re-entering
- Skills are no longer accessible from menu
- Restarting the game after finishing the Tutorial Temple no longer automatically completes the tutorial temple
- Listen-skill lights properly despawn after event is erased, instead of creating 10,000+ events per map after long enough
- Various other bugs and issues
Known issues:
- Invisible events and events that have ‘left the scene’ still produce sounds and scent particles
- Can stand awkwardly on the tip of a fern on the tutorial cave overlook. Will keep this bug unfixed
- Can get stuck inside walls when jumping in weird ways in the jump tutorial
- Visual clipping through certain decorative pillars
- Visual clipping through certain stair tiles
- Black lines can be seen around certain events that appear/disappear
- Ending sigil cleanse option can make Lathe stop in place. Until fixed, press 5 twice after dialogue.
- Unknown issue where tinting the images in the intro sometimes causes severe lag
v1.0.11
Added:
– New Character Sprites
– New Meditation Sprites
– Title image, developer image
– Intro scene with art from Onidis
– Outro scene
Changed:
– Adjustments to crystal puzzle for slightly more clarity
– Last cave section adjusted to accommodate outro map
– Shifted stairs in purple chamber one square over for visual clarity
– First map intro adjusted to better match introduction scene
– New HUD and icons
Fixed:
– Various squares able to be traversed that shouldn’t have now been properly blocked or given different passage values
– Strange interactions with falling off of a certain ledge fixed
– Various other bugs and issues
Developer Notes:
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Thank you so much to Lily Riza for helping me write the setting, and Onidis for both the Introduction artwork and the character design for Lathe. Check Onidis out here!:
Onidis Pixiv: https://www.pixiv.net/users/16137179
Onidis Twitter: https://x.com/aka_hito13106
Thank you to ZXC for permission to use Latex Dungeon art and Sprites while developing this game. Check out ZXC here!:
ZXC Pixiv: https://www.pixiv.net/en/users/97103034
ZXC Twitter: https://x.com/latexdungeon
Disclaimer:
This game was created using the art and sprites of Latex Dungeon with permission from ZXC. Many of the familiar images are placeholders, but some may be recolored instead of replaced. This game contains themes of corruption, latex fetish, tentacles, slime, transformation, and other similar expressions of sexual content.
This game is currently only in English. Feel free to distribute translations so long as you link back to this page. This distribution clause may change as the game is further developed.
This game also includes bright flashes of light. Play at your own risk.
The Rest:
Downloads contain two files: Gameplay Demo: A .7z containing the tutorial area for the actual game and 4 short scenes.
Mechanics Demo: A .7zcontaining the testing zone for the base mechanics and experimental creature behaviors. Also contains 7 short scenes. Does not contain actual gameplay.
Please feel free to comment on any bugs or gameplay issues!
There is no Patreon or other such site yet, but updates can be found on ZXC’s Discord in the Latex Island channel.
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Patch: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Patch: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE

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