Champion of I: Luxuria [v0.0.4] [Idyllune]
“You are your actions, and your actions are you. Keep your wits about you, lest you lose your life.”
Champion of I: Luxuria is an intense Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences.
Thrown into a conflict you never chose, you become entangled in a tug-of-war between your own soul, the Darkness, and the Goddess of Lust. The path you take – whether one of suffering or prosperity – will leave an indelible mark on the world.
Whatever happens, Guardian, the choice is yours…
Companion Expansion
- New Special Training scenes for: Alisa, Aster, Bellona, Lavanya, Samantha
- Both Dominant and Submissive scenes available for training
- First Live2D animated scene added to the game — this will be the standard going forward
- New follow-up conversations for companions after events
- Around 120 new daily companion conversations added (casual/flirtatious interactions, increase Love or Lust, available once per day) — currently focused on the Prologue, with Chapter 1 conversations planned for future updates
- Numerous new exploration events
- Multiple new lewd events
- New sub-areas and rare exploration routes
- New important story events
- Additional gathering locations and a fishing spot
- Recruit nodes
- Chaos Encounters
- Additional lore books and new Lexicon entries
New Features
- Kingdom Upgrades menu, with an improved UI
- Recruitable Guardians from dungeon nodes
- Auto-Assign duties
- New camp locations
- Water gathering slider
- Militia stats now contribute to Daily Food, Water, and Defense
- Order generation reworked to be more consistent throughout the game
- Rupture mechanic for enemies
- Chaos Encounters
- Improved Morale system
- Chaos Shard progression
- Companion weapon specializations
- Resolve / Tempo / Overcharge rename
- Weapon dice rebalancing and weight system improvements
- Accuracy penalties based on equipment weight
- Skill XP improvements
- Cooldown adjustments
- Added Goblin abilities, Treant abilities, Boars, new forest enemies, and Chaos enemies
- Enemy AI, morale, resistances, and damage all improved
- Special Weapons and multiple new unique weapons
- New rings
- Elemental Edge enchantments
- New crafting materials
- Terramancy lore book
- Additional unique weapon passives
- Rebalanced reforging
- Two new Eromancy talents
- Champion of Lust stat adjustments
- Improved elemental enchantments and passive abilities
- Better scaling for physical damage
- Healing changes
- Numerous balance changes across skills
- Conversation Menu
- CG Gallery overhaul with completion tracking
- Buff descriptions and enemy debuff icons
- Enemy information panel
- Updated exploration UI
- Toggleable weapon display
- Improved militia UI
- Updated Main Character artwork
- Updated Bellona sprite
- 36 new generic Guardian sprites across multiple races and classes
- Better Live2D previews
- Skip Prologue improvements
- Difficulty now saved per save file
- Caelion can heal the party at camp
- Better loading stability and improved save compatibility
- Special Training energy requirement adjustments
- Better gathering interface
- New Combat Style selection during New Game
- Save/loading improvements
- Combat stability and call stack optimization
- Relationship progression fixes
- Gallery and event progression fixes
- Live2D fixes
- Support ability and skill fixes
- UI fixes and general polish throughout the game
- Complete second Special Training routes for every companion
- ~120 new companion mini-conversations
- The first Live2D animations
- Major Chapter 1 expansion
- A substantial combat overhaul
- Expanded kingdom management
- New exploration systems, including Chaos Encounters
- Large UI and visual improvements
- Dozens of balance adjustments and bug fixes
- Added Vezniel, a new area that introduces the foundation for the game’s exploration system.
- Added around 20,000 new words of content.
- Added 6 new CGs, including one with an optional futa variant.
- Added a new femboy scene.
- The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Aside from the plethora of changes; due to an internal name change, it’s advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Weapon styles can now use all skills of that style regardless of weapon capability.
- Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
- This change makes more loot usable.
- Added a new “Story” difficulty, which significantly lowers the overall challenge of the game.
- Added a CG Gallery, available after completing the Prologue.
- Added an Encyclopedia, also unlocked after the Prologue.
- Added a Smithy.
- Added a Keywords tab to the Skill menu.
- Added Futanization as a talent within the Eromancy tree.
- Added the option to disable Femboy and Futanari content in the Adult Content settings.
- The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
- Added the option to skip the Prologue after completing it once.
- Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
- Chapter 1 must still be entered from a completed save first.
- Added numerous new tooltips and information displays throughout the game.
- Updated the speed of the mental dialogue effect.
- Updated multiple character sprites.
- Removed Axes, Daggers, and Polearms.
- Updated core stat gains from skill usage:
- Damaging skills grant 3 stat XP
- Non-damaging skills grant 6 stat XP
- Stat gains are determined by the skill’s core stat tag
- Updated DEX-tagged damaging skills to use the higher of STR or DEX.
- Updated Energy reduction tiers for skills to 3 / 6 / 9.
- Updated Oiled:
- Energy reduction increased to 5 / 10 / 15
- Duration: 2 turns
- Updated Wet:
- Energy reduction: 2 / 4 / 6
- Duration: 5 turns
- Updated Water Wave:
- Now targets the entire enemy team
- Water Enhance value set to 5
- Updated Icy Grasp and Water Bolt.
- Updated Bloody Cross (Level 3).
- Improved skill performance, including fixing frame drops caused by Water Wave.
- Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
- Fancy Footwork now generates 5 Threat and costs 0 AP.
- Skilled Hands costs 0 AP.
- All elemental “call” skills cost 0 AP.
- Lightning Surge costs 0 AP
- Conduction Conversion costs 0 AP
- Refreshing Current costs 0 AP
- Aqua Shield costs 0 AP
- Reckless Frenzy costs 0 AP
- Stay Vigilant costs 0 AP
- Hidden Reserves costs 0 AP
- Glorious Destruction costs 0 AP
- Desperate Measure costs 0 AP
- Bloodhound costs 0 AP
- Riposte doesn’t stay between encounters.
- Sunder Armor deals additional damage based on your total weight if you aren’t wielding a shield.
- Only activates when your party’s power is significantly higher than the enemy team.
- This is very easy to achieve on Story difficulty
- 7 new lewd scenes
- 5 For the main cast
- 2 CG’s per scene
- 2 For side characters
- A few of these scenes have light animations
- 5 For the main cast
- Over 20k words
- 50+ updated combat skills
- Extensive combat changes
- A slew of minor improvements and fixes
New Feature: Auto Resolve Combat – This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
- Fixed A preventative bug that occurred on Day 4
- All weapons can now use Magic.
- Added the option to skip combat
- Fixed Lust Gain for Alisa
- Love and Lust now display on the Relationship Screen
- An exclamation mark will appear next to the dialogue options when a new conversation is available
- Removed Aster losing 2x love during a situation with Bruxa
- Fixed certain dialogue not triggering during the Bruxa event
- Fixed a blood trigger during the Bruxa Event
- Fixed a dialogue trigger for Aster after the Bruxa Event
- Fixed talking to Aster carrying over previous dialogue
- Fixed the 5th conversation day trigger for Samantha
- Fixed Lavanya’s final conversation looping
- Fixed the “Lustful Watch” motas appearing on characters
- Skills that cost motas will now cost energy.
- A deconstructed Paralytic Puffer can now be used as bait
- Plenty of grammatical/dialogue and minor bug fixes
- Turn-Based Combat
- Party Companions
- Narrative Choice and Consequences
- Dungeon Delving : NOT IMPLEMENTED YET
- City Building/Management : NOT IMPLEMENTED YET
- Tags & Fetishes:
- Vaginal, Anal, Tonguejob, Urethral Sounding, Harem, Corruption, BDSM, Girls with dicks, Domination, Femdom, Monster Girls, Muscles, Girl on Girl, Futa on Male(MC), Cum Inflation
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE

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