Chronicles of Corrupted Knights [v0.2.4.2] [Loquacious Rake]
Chronicles of Corrupted Knights (CoCK) is a transformation-focused roguelite rpg. Sort of like if Corruption of Champions had more graphics, or if you merged FTL with Dragon Quest and made it all really lewd.
Story
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Since time immemorial, the gods have protected us from Chaos, the formless entity forever gnawing at the foundations of our world.
That is, until Lilia, hoping that love might succeed where violence had failed, resolved to meet Chaos.
Their erotic affair bound them together, transforming them into something else entirely.
Now Lilia the Lustful, the Fallen Goddess, spreads her insatiable desire across the world, seducing and corrupting everything within her reach.
One hope remains: enter her Corrupted Realm, reach the center of her power, and somehow restore her to her former self…
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Future Planned:
2D Game, 2DCG, AI CG, Character Creation, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Text Based, Anal Sex, Big Ass, Big Tits, Corruption, Creampie, Dilf, Exhibitionism, Futa/Trans, Gay, Group sex, Groping, Handjob, Lactation, Lesbian, Masturbation, Milf, Multiple Penetration, Oral Sex, Prostitution, Sex Toys, Stripping, Teasing, Titfuck, Transformation, Trap, Vaginal sex, Adventure, Fantasy, Humor, PoV, Rpg, Sandbox, Turn based combat
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Windows: Run the exe (if you get an error saying Windows Protected your PC, click “More Info” and then “Run Anyway”.)
Mac: Open the dmg and run the app (if you get an error saying it’s from an unidentified developer, go into Settings -> Privacy & Security, scroll down to the Security section, and click the “Open Anyway” button.)
Linux: Run file
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- Transform and change as you travel, and watch events and scenes with text and pictures change to match!
- Wield magical equipment that grants you the combat skills and memories of its doomed previous owner, but watch out! The longer you wield it, the more it’ll change you to match!
- Explore a fallen world full of strange, sexy surprises! Randomized maps, events, and encounters guarantee you’ll never have the same adventure twice!
- Fall in love with the strange and sexy denizens of the Goddess’s realm! (Future releases will add companion/ally characters who will join you on your quest!)
- Defend yourself against corrupted interlopers, or tease them until they’re putty in your hands – and then celebrate your victory (or defeat) with hot, joyous sex!
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ANDROID RELEASE!
- Tablet-users rejoice! (It’s terrible on a tiny phone, but technically playable)
New Content!
- Two new bandit enemies:
- the Bandit Bruiser (3rd place from last month’s poll)
- the Bandit Hedge Mage (winner of this month’s poll)
- Six new post-combat sex scenes – at least one per bandit.
Combat
- Updated enemy behavior! They used to just have simple move-lists and maybe a special effect. Now, most of them have multiple states that you can manipulate – for instance:
- An horny imp warrior will begin to Show Off and drop the annoying counter stance in favor of jerking off and teasing.
- When a bandit temptress’s allies get horny, she’ll get Jealous and become a much a hindrance to them as she is to you.
- As part of the above, redesigned every enemy’s AI and moves!
- Added support for combat moves that guard or redirect incoming moves from one character to another (because I wanted the Bandit Bruiser to be able to do so)
- Added support for characters’ moves having multiple variations in text. Should make it all feel less samey and more dynamic, I think? The most obvious effect is some new masturbation/tease text for every enemy.
UI
- Arrow keys allow scrolling!
- Fixed a memory leak involving tooltips (by revamping how they work)
- Also made tooltips do a little fade instead of popping in/out.
- Added a little animation to newly added status effect icons. Should make it a bit more obvious/eye-catching when something changes
Items
- Edited several item moves, mostly minor rebalances – more to come next patch!
Map
- Updated map generation. Now, in addition to making more interesting/organic map shapes, it’ll put special events in dead ends and major crossroads.
- … unfortunately, ran out of time to actually make/implement events taking advantage of this system. They’ll be in the next patch! Promise.
Misc Bugfixes
- Fixed issue where eating thrustfruit could rarely cause a game crash
- Fixed weird sneaky bug that was messing up maybe 1/3 of event and item rng.
- Fixed setting option for disabling combat camera bob (previously, it just stopped the camera from bouncing, but it still followed your mouse. Now it stops both!)
- Fixed an annoying recurrent issue that would add extra orgasm text to some events.
- Fixed issue that caused characters’ speech bubbles in combat to sometimes be skipped or their animations overlapped
- Fixed issue where high enough defense could accidentally send damage into negative numbers, effectively healing you.
- Fixed issue with budberries not activating their transformation events
- A bunch of typo and punctuation fixes, thanks to one user on the discord (Thank you again!)
- Fixed hair colors not changing between blond and blonde depending on player sex
Free Build 0.2.3.3:
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- Added initial build of two new bandit enemies, with 2 sex scenes each (one for win, one for loss):
- The Bandit Ambusher, a hugely-endowed futa still getting used to her new anatomy
- The Bandit Temptress, an impulsive, egotistical, incredibly top-heavy woman.
- A few simple new ambush events (nothing fancy, just integrating the bandits into the map)
Engine
- Changed it so that tf events that modify bodyparts require those bodyparts to exist first. If you, for instance, increase dick sensitivity, and don’t have a dick, it’ll now swap out for a dedicated grow-a-dick event. Also added dedicated events for loss of bodyparts, following similar logic.
UI
- Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.
Bugfixes (new)
- Settings menu/pronouns: fixed typo
- A bunch of post-combat events had their button text and tooltips switched. Oops.
- Fixed animation flicker on enemy sprites (layering sprites is annoying; now I’m using a shader and it’s better)
- Fixed “With each orgasm, your corruption grows” getting added multiple times… I think
- Fixed soft-lock issue (clicking “close” on the inventory-full menu sometimes didn’t register properly)
- Fixed it so that you shouldn’t get events modifying a bodypart before the bodypart exists
- Added graphics to tf butthole scene, to account for characters with neither vag nor balls.
- Fixed relatively rare crash that would happen if combat went on for too many rounds
- Fixed recurrent issues with the combat text for various tease-type moves.
Bugfixes (since last major patch, in case you didn’t see the hotfixes)
- Fixed sprites sometimes showing their normal/aroused/orgasm versions simultaneously, leading to third arms/legs (but not the fun kind) – I fixed this before, but as of the last hotfix it’s now extra super fixed.
- Fixed equipment corruption notification layout issues
- Fixed several corruption issues, including one that made you sometimes start with 5.
- Numerous typos and text errors in events fixed
- Fixed several weapon/echo moves that were missing targetting data (and thus unusable)
- Fixed battles sometimes not ending even after you won/lost
- Changed wait/delay code from events, and the events in question, so they should be more consistent and make more sense.
- Fixed issue where eating thrustfruit could rarely cause a game crash
Free Build 0.2.2.3:
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- Big changes to the way most transformations are handled. Mostly not player-facing themselves, but some are!
Stats
- Orgasms now add +2 Corruption, up from +1. But, there are new ways to slow/reverse your corruption gain – see below
Items
- Decoupled transformation stories from equipment itself. Equipment no longer changes you by default. Instead, you can find Echoes, crystalized memories of previous adventures, and use them to enchant a piece of equipment. This will give the equipment stat bonuses, a new move, and a Corruption Capacity. As long as you wield it, when you’d gain corruption, it gains it instead – but taking on corruption always has a price, and the backlash will change you in other ways.
- NEW ITEM TYPE: Echoes: Crystalized memories of previous adventurers. You can use one to drain 1 corruption, or bind one to an item, giving it stat bonuses, new moves, and a Corruption Capacity. An echo-bound weapon will slow your corruption gain by absorbing some itself, but will transform you in the process.
- Every single piece of equipment had its moves replaced or altered.
- Food item tf changed from the previous system (eat → slow stat change → eventually your character notices) to a less-opaque, more understandable system (eat → for the next while get specific discrete tfs every so often).
- Altered text for transformation events depending on their source (echoes, food, etc)
Combat
- Added customized in-combat message when you orgasm
- 4 new post-combat scenes (including the two chosen by the Patreon poll)
- Map
- 8 new map events
- Fixed annoying bug involving events causing delays, and the way they interact with scheduled future events.
Other
- Added a little UI animation for when the event window is closed. Subtle, but I think it helps a lot with distinguishing between related sequences of pages.
- A bunch of miscellaneous typos and bugfixes.
Free Build 0.2.1.1:
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Changes since last free build:
- Two new sets of equipment (six pieces total, with >20 events totaling >10K words):
- The Patreon poll winner: a hard-edged female rogue who grows truly titanic tits.
- The Patreon poll runner-up: a bold male adventurer becomes a big-butted femboy (restyled to a grizzled mercenary as I wrote it, but the tf is what’s important, right?)
- Two new post-combat scenes! One for the imp seductress, and one for the Imp warrior.
- Two new chest-focused consumables: Budberries and Pecnuts. (I added these as a freebie to the last free version as well, but technically they’re supposed to be here.
- Changes to existing consumables that should make it easier to remove unwanted bodyparts (in general, things that ex. grow your cock will shrink any existing vaginas by about half as much – and vise versa).
- Various bugfixes
Free Build 0.2.0.5:
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- Major Changes:
- Save support! Autosaves only during a run, though, because it’s a roguelite. You can switch between three profiles, which will be more relevant once I start on the metagame layer with between-run upgrades, companions, etc. (As usual, I fixed all the bugs I could find but expect some will have slipped through. Send in reports and I’ll fix them as fast as I can).
- Also, the game saves your settings now between all profiles. No more resetting volume every time.
- Cheat menu (Patrons only):
- As a side effect of the changes I made for save support, this loads much faster now.
- Added “Actions” panel. Only has a couple options right now (add shards, advance storm), but expect more in the future
- Items:
- Slightly increased how long it takes a given piece of equipment to become fully corrupted
- Most food adds a bit more to the hunger meter than it used to. Purified rations are about twice as filling as other foods.
- Most food now heals more – about a third as much as a health potion, so useful in a pinch.
- Changed the loot tables so you should see resolve potions more often (at least, when a potion is drawn).
- Rebalanced the transformation effects on a number of foods (most are at least a little more potent than before, and many that grow one part will at least slightly shrink an opposite part)
- Combat:
- Now, when you surrender, you can choose a specific character and get a random scene with them (if available)
- “Usable” items are now instant, and don’t take up your turn. Should make things like potions a lot more useful.
- The default “Catch Breath” move no longer fully fills your bars. (That was left over from testing by accident). It fills them some, but the recovery moves from Accessories are generally better.
- When stunned, the game no longer makes you choose a move just to continue being stunned. Instead, combat continues until you’re not.
- Weather effects now apply to everyone, all at once, at the end of a round, instead of per person at the end of their turn (should make combat in the storm fell a bit faster)
- Added support for battles vs anywhere between 1 and 4 enemies (as opposed to just the 1v3 that existed before). Later releases will have some difficulty ramping, with more dangerous encounters the deeper you travel into the Goddess’s Realm… but for now, I just mixed some 1v2s in with the 1v3s.
- Removed most cooldowns from combat moves. I think I left a few on enemies to stop them from spamming especially annoying ones, like the Imp Rogue’s trip.
- Tightened up the combat camera code. It should feel smoother/faster now.
- Fixed some issues with speech bubbles, so they should no longer get stuck when the camera moves.
- Enemies should raise their own lust a little faster, when they decide to do so.
- Map:
- Map movement is now one space at a time, even if you visited the previous space. No more accidentally committing to a three day sojourn into the storm.
- Settings:
- Added setting to toggle the combat head-bob camera animation (sorry to anyone who was nauseous)
- Misc Bugfixes:
- During combat, effect tooltips should now display number of turns, not seconds
- Fixed in-combat resolve drain from hunger/starvation.
- Fixed issue where sometimes orgasming enemies kept their original sprite layer, making it look like they had three arms
- Fixed an issue with effect tooltips not correctly registering your character’s gender.
- Fixed the buttons in the settings menu’s fixed gender options. (Male and female were accidentally set to their opposites. Oops.)
- Fixed issue where the player’s stats were titled “Player” for the first second of the game
- Made it so it’s somewhat less likely that map icons generate overlapping each other. (I’ll try to fix it fully next time)
- Fixed an issue where sometimes, on a combat loss, the game would soft-lock with an invalid sex scene.
- Fixed some memory leaks in map code and in loot tables. Hoping this fixes some of the odder crashes I’ve heard about?
- Fixed issue where stat transferring/draining moves weren’t working right (turns out I’d left a very dumb placeholder in, so had to actually code a new system for it)
- Fixed issue where, rarely, an event about noticing your changing body would show a “null” in the middle of the text.
- Some bugs remain – ran out of time on this update, but I’ll try to get to them in the next.
Win: MEGA – PIXELDRAIN – GOFILE – DATANODES – BUZZHEAVIER
Linux: MEGA – PIXELDRAIN – GOFILE – DATANODES – BUZZHEAVIER
Mac: MEGA – PIXELDRAIN – GOFILE – DATANODES – BUZZHEAVIER
Android: MEGA – PIXELDRAIN – GOFILE – DATANODES – BUZZHEAVIER
