Loading
Project K [dunno] [Verotox]

Project K [dunno] [Verotox]

November 10, 2026F95

Project K is a single-player constructed card game where you build your own decks and put them to the test against AI opponents. Pick one of five starter decks, earn packs through victories, and experiment with new cards and combinations as your collection grows.
Discover two card sets with their own strategies to explore: Major Malfunction, a robot-themed set, and The Forces of Tempast, a fantasy set of angels and demons. Find a style you enjoy, then make the deck your own.
The endgame Gauntlets put your deckbuilding and tactical skills to the test. Build one deck and pilot it through a lineup of AI opponents, each with a different deck and a special fight rule. Can your strategy hold up against them all?

Thread Updated: 2026-11-10
Release Date: 2026-11-10
Developer: Verotox – Discord
Censored: None
Version: dunno
OS: Windows and mac
Language: English
Genre:
See More
Strategy, 2D Game, AI CG, Male protagonist, Female domination, Footjob, Handjob, Harem, Male Domination, Masturbation, Oral Sex, Titfuck, Teasing , Vaginal sex, Sci-fi
Installation:
See More
1. Extract and run.
Changelog:
See More
dunno
See More
First set’s art is complete, second set has been released.

v0.2.0 test 3
Many balance changes, some new art for black, reworked the card unlock system to a TCG style pack opening system, added the gauntlet as a new way to test a single deck against multiple fights.

v0.2.0 Test 2
Created a new battle hud, made all 15 fights have a unique deck, animated large portions of the game, finished all of greens art.

v0.2.0 Test
### Gameplay Changes
– Reset one-use character abilities when their card leaves the battlefield, allowing the ability to be used again if the card returns.
– Changed Dione’s Attack and Defence reduction to expire at the end of the next clash phase instead of being permanent.
– Made Channeling not count as an action, so players and opponents may Channel before playing a card or passing without handing priority over.
– Gave the White Tutorial opponent opening priority so its Training Drone is already deployed when the player is taught to oppose it with Asset Charlie.
– Kept player Health meters blue and opponent Health meters red, including at low Health.
– Randomly assigned opening priority before each non-tutorial fight and alternated which side acts first in every following action round, with the opening order shown during the mulligan.
– Rebuilt the White Tutorial around a required three-card mulligan into a curated training hand, an opponent that visibly Channels and deploys from a blank board, and a guided Taunt into Fall hard combo alongside clearer lessons for priority, Clashes, wounds, battlefield states, and battle information.
– Reduced the White Tutorial opponent’s starting Health to 5 and consistently used Health throughout its lessons.
– Fixed cards in the Discard pile being treated as Exiled by combat effects.
– Reworked turns into shared action rounds: the side with priority acts first, both sides alternate playing a card or passing, may Channel without giving up priority, and begin the Clash after two passes in a row.
– Added a brief pause before each opponent action and a clear banner whenever the opponent passes.
– Kept the current player, opponent, pass, or Clash banner visible until the phase changes.
– Taught opponents to consider accepting a player’s pass when the player still represents a response with cards and Mana, especially when the opponent is already winning the upcoming Clash.
### New Content
– Added three fights for each robot colour after the tutorial, with new fights and cards unlocked through victories. The White route has no extra card reward.
– Added a unique fight rule to every non-tutorial Major Malfunction encounter, with each rule explained in the battle HUD.
– Added a Card Rewards browser so each route’s unlockable cards can be previewed before a fight.
– Added an opening mulligan where the player and simulated opponents may put up to three cards on the bottom of their deck and draw the same number of replacements.
– Overhauled the Major Malfunction campaign and battles with a damaged orbital-command theme, a clearer route map, a new combat HUD, and improved card and clash presentation.
– Rebuilt the Deck Builder as the Rift Workbench, with clearer deck progress, more compact cards, and artwork that can be clicked for a closer look.
– Redesigned the Set Selector as a campaign dossier with new Major Malfunction artwork and clearer route progress.
– Refreshed the main menu with new Project K artwork, illustrated navigation buttons, an improved character profile, and access to the changelog.
– Added new default silhouette artwork and improved name fitting for cards without bespoke art.
– Added complete card artwork for Asset Tango across every card state.
– Added complete healthy, stripped, discard, and exile artwork for Babe, Cutie Pie, Dearest, Sweet Pea, and Garnet, plus full card-state artwork for Grow, Garnet’s Technique, and Fortify.
– Added looping music throughout the main menu and campaign screens.
– Added a new Project K application icon.

v0.1.0
Initial release.

Developer Notes:
See More
Project K is in its’ very early stages, their isn’t a story and art is missing. There are currently 70 unique cards, 15 of those cards have art and each card has between 3 and 15 unique displays depending on where the card resides. All art can be viewed from the deck builder. I encourage anyone interested in the project to join the discord server to give feedback, suggestions and ideas are welcome.
Loading
svg Search svg Hot Games svg To Top

Quick Navigation

  • 1 svg

    Project K [dunno] [Verotox]