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The World After Silence [v0.4] [Silent Shelter Games]

The World After Silence [v0.4] [Silent Shelter Games]

September 5, 2026F95


An unknown virus has destroyed the world as we know it. Civilization has collapsed, cities have been abandoned, and survival has become a daily struggle. But some people have managed to adapt and continue living in this new reality.

Thread Updated: 2026-09-05
Release Date: 2026-09-01
Developer: Silent Shelter Games Patreon SubscribeStar
Censored: No
Version: 0.4
OS: Windows, Linux, Mac
Language: English, Ukrainian
Genre:
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AI CG, Adventure, Anal sex, Animated, Creampie, Dystopian setting, Female protagonist, Gay, Groping, Handjob, Lesbian, Male protagonist, Masturbation, Oral sex, Real porn, Rpg, Sandbox, Survival, Text based, Vaginal sex,
Installation:
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Unzip archive and open index.html
Changelog:
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v0.4 – Companions, Combat Visuals, Mobile Support & More
Companions and Survivors
  • Added the ability to recruit a survivor as your active companion.
  • Companions can be recruited or dismissed through the resident interaction menu.
  • Your companion assists you during combat and appears beside the player.
  • Added a companion portrait button for quick access to companion interactions.
  • Survivors can receive weapons and ammunition through drag and drop.
  • Equipped weapons and available ammunition affect survivor combat damage.
  • Armed settlement guards now contribute more to settlement defense.
  • Improved survivor relationship mechanics: player actions now have clearer consequences for trust, relationships, morale, and future interactions.
  • Survivors can now appear partially dressed or wear damaged and torn clothing.
  • Survivor appearances are randomly assembled from the available character assets.
  • NPCs now have full-body visualization and location backgrounds that change with the location and time of day.
Character Attributes and Balance
Character attributes are no longer just descriptive text. They now directly affect gameplay calculations.
  • Strength: melee damage, carrying capacity, and physical resistance.
  • Endurance: energy consumption, fatigue, and damage resistance.
  • Perception: loot discovery, danger detection, and critical-hit chance.
  • Medicine: healing effectiveness and survivor treatment time.
  • Mechanics: crafting costs, construction costs, and work efficiency.
  • Scavenging: loot chance, item quantities, and search duration.
  • Diplomacy: trust gains, conversations, and survivor recruitment.
  • Combat: accuracy, blocking, critical hits, and weapon effectiveness.
Additional balance changes:
  • Clothing now has protection statistics and contributes to character defense.
  • Backpack and inventory capacity have been increased by approximately .
  • Residential buildings now provide 3× more survivor slots.
  • Item transfers no longer have to be performed one item at a time—a quantity input has been added.
Inventory and Equipment
  • Improved pagination and navigation for item lists.
  • Clothing selection displays up to seven items per page.
  • Added drag-and-drop equipment management for survivors.
  • Reworked clothing, equipment, resource, and loot icons.
  • Improved clothing information so defensive properties are clearly visible.
  • Removed unused accessories from the game.
  • Temporarily removed beards and moustaches from character generation.
  • Improved layered character rendering, clothing alignment, backpacks, underwear, hairstyles, and body-part transitions.
Combat Overhaul
  • Completely redesigned the combat presentation.
  • The player now appears on the left side of the combat location.
  • Enemies appear on the right side.
  • An active companion is displayed beside the player.
  • Combat backgrounds now depend on the current location and time of day.
  • Added full-body artwork for all existing enemies, including the Mad Scientist.
  • Adjusted enemy scale to better match the player character.
  • Replaced text-heavy combat controls with action icons.
  • Replaced the unclear attack icon with a fist.
  • Added a new post-combat option after defeating a hostile survivor: spare them and leave.
  • Cleaned transparent edges and background remnants from zombie sprites.
World and Character Visualization
  • Added full player-character visualization.
  • Added randomized full-body survivor visualization.
  • Added backgrounds to the main character panel for every location.
  • Character-panel backgrounds change depending on the time of day.
  • Added visualization for the Basement location.
  • Added location- and time-appropriate backgrounds to NPC interaction screens.
  • Improved character creation preview and general character readability.
  • Character appearance can now only be edited during character creation.
Mobile and Interface Improvements
  • Added extensive mobile adaptation across the game.
  • Fixed location screens that could not be scrolled on mobile devices.
  • Improved modal sizing, scrolling, text size, and readability on smaller screens.
  • The left and right interface panels remain available across all locations.
  • Improved the Character Creation layout to make it less stretched and easier to read.
  • Removed unused appearance options from Character Creation.
  • Added the ability to expand the event log directly from the log panel.
  • Removed empty areas left behind by deleted menu options.
  • Improved combat status panels and companion visibility.
  • Fixed spacing and layout issues in video and post-combat windows.
Mad Scientist Quest
  • The Mad Scientist quest now begins on Day 20.
  • Added the ability to restart the quest on older saves.
  • After restarting, the quest triggers 20 in-game days from the restart date.
  • Added a full-body visualization for the Mad Scientist encounter.
Video System
  • All in-game videos now play without audio.
  • Intimacy options now use dedicated folders instead of individual hardcoded filenames.
  • Any number of videos can be placed inside an option’s folder.
  • The game randomly selects one of the available videos.
  • Removed internal counters and technical placeholder messages that players were not supposed to see.
Localization
  • Performed another English localization audit.
  • Fixed Ukrainian text appearing while English was selected.
  • Added English translations for newly introduced interface elements and gameplay systems.
  • Removed technical development notes and placeholder descriptions from the player-facing interface.
Additional Fixes and Polish
  • Fixed companion labels appearing when no companion was active.
  • Improved combat log presentation.
  • Fixed several mobile overlay and scrolling issues.
  • Fixed clothing layers being incorrectly clipped when a backpack was equipped.
  • Improved full-body enemy presentation.
  • Removed obsolete and unused game assets.
  • Added cache updates so new visuals and interface fixes load correctly.
v0.3 – Settlement

Build and Develop Your Settlement
You can now create your own survivor settlement and invite other survivors to join you.
Build houses, construct useful facilities, assign professions to residents, organize your defenses, and upgrade your buildings as you work together to rebuild civilization.

The settlement system currently includes:

  • Houses for your survivors
  • Resource production buildings
  • Storage and utility structures
  • Defensive constructions
  • Building upgrades
  • Different professions for settlement residents
  • The ability to recruit survivors into your community
New Infected Encounters

Two new female infected enemies have been added, along with new battle outcomes and interactions.
After winning a battle, you can now choose not to finish an infected enemy off and unlock a different type of interaction instead.
Losing a fight also no longer guarantees death. Your character may survive the encounter, although survival can come at a very unpleasant price.

New Location Map

Locations have been completely removed from the left-side menu and moved to a dedicated map page.
The new location map provides a clearer and more immersive way to explore the world, select destinations, and see available areas.

More Than 40 New Scenes
This update includes over 40 new scenes, covering:
  • Settlement development
  • New infected encounters
  • Victory and defeat outcomes
  • Character interactions
  • Exploration events
  • Additional story and gameplay moments
v.0.2 –  Mad Scientist
New Content
  • Added the Mad Scientist questline.
  • Added the new Ruined Research Complex location.
  • Added multiple quest outcomes, rewards, trading, and new interactions.
  • Added a third choice to the first quest: “Hand Over the Supplies and Leave.”
Gameplay
  • Sleeping now restores more health.
  • Rebalanced the weight of all items using 1 weight unit = 1 kg.
  • Reduced ammunition weight.
  • Improved loot generation and inventory capacity checks.
  • Fixed item transfers between the player inventory and shelter storage.
Get Closer
  • Renamed Closeness to Get Closer.
  • Added consistent pink buttons across all interaction menus.
  • Improved video size, layout, scrolling, and readability.
  • Removed standard browser video controls.
Interface
  • Redesigned and reorganized many menus.
  • Fixed windows opening behind the Residents and Basement workspaces.
  • Added four new color themes, bringing the total number of available themes to five.
  • Added several layout, scaling, and readability fixes.
Other Improvements
  • Improved combat, weapons, quest scenes, saves, and translations.
  • Added save export and import.
Fixed many reported bugs and untranslated messages.
v0.1 – Initial Release
Create Your Own Survivor
  • Create your character by choosing their:  gender;  previous profession;  body type;  appearance and physical features.
  • Your previous profession affects your starting attributes, bonuses, skills, and equipment.
  • You can develop abilities such as strength, endurance, perception, medicine, mechanics, scavenging, diplomacy, and combat.
Survive in a Harsh and Realistic World
  • You’ll need to manage your character’s:  health;  hunger;  thirst;  energy;  time spent awake.
  • Exhaustion and a lack of supplies will limit what your character can do. Ignoring their basic needs can result in serious injuries or death.
  • Explore different locations, search abandoned buildings, scout dangerous areas, and collect:  food and water;  medicine;  crafting materials;  weapons and ammunition;  clothing and survival equipment.
Build and Upgrade Your Shelter
  • Your shelter is your main base and one of the most important parts of the game.  Inside the shelter, you can:  sleep and recover;  store resources;  improve your defenses;  expand storage;  build living spaces;  construct a basement;  build and upgrade a workbench.
  • Once the workbench is available, you can begin crafting useful items and backpacks.
Train and Improve Your Character
  • You can train different skills while staying at your shelter:  strength;  cardio and endurance;  observation;  first aid;  mechanics;  scavenging preparation;  negotiation;  combat.
  • Training takes time and energy. It also increases hunger and thirst, so you’ll need to plan your activities and recovery carefully.  Some training activities require materials or help from another shelter resident.
Meet Other Survivors
  • Every survivor you encounter is different.  They have their own:  name;  appearance;  clothing and equipment;  health condition;  skills;  trust level.
  • You can talk to them, share supplies, invite them to your shelter, offer them a permanent place to live, develop a closer relationship, attack them, or simply walk away.
  • Your actions determine how other people see you and what kind of community you create.
Manage Your Shelter Residents
  • Survivors living in your shelter need care and resources.  You can:  give them food and water;  treat their injuries;  change their clothing and equipment;  send them out to search for supplies;  train with them;  invite them to stay permanently;  remove them from the shelter;  fuck them;  kill them.
  • Medical treatment uses bandages, medicine, and first-aid kits from your inventory or shelter storage. Its effectiveness depends on your character’s medical skill.
Clothing, Equipment, and Inventory
  • Items can be moved between your character, other shelter residents, your personal inventory, and shelter storage.
  • Characters have separate clothing and equipment slots.
  • Equipment also has durability and can wear out over time.
  • Backpacks increase carrying capacity, while unwanted items can be discarded.
Combat
  • During combat, you can:  attack;  block incoming hits;  use different weapons;  spend ammunition;  use medical supplies;  attempt to escape.
  • After defeating an opponent, you can take their belongings, leave them alive, fuck them, kill them, or imprison them in your basement.
Prisoners and the Basement
  • After constructing a basement, you can hold defeated survivors as prisoners.
  • Prisoners can be:  given food and water;  interrogated;  released;  killed;  offered a place in your shelter;  fucked.
  • How you treat them is entirely up to you.
Saves, Languages, and Offline Play
  • The game includes autosaving and five manual save slots, allowing you to continue your playthrough after closing and reopening it.
  • The game currently supports:  Ukrainian;  English.
Developer Notes:
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The game will always be completely free, but your support helps me dedicate more time to development.
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    The World After Silence [v0.4] [Silent Shelter Games]