Iragon 18+ [v0.95.58 Beta] [Repulse]
About the Game
I think the best way for us to explain this game is to tell you how we came up with this idea.
Everybody who works at repulse loves fantasy anime, we are huge fans of shows like Attack
on Titan and Full Metal Alchemist. And we also like to play visual novels especially the ones with erotic and lesbian content.
When we finished our last virtual reality game, we asked ourselves: What if we could combine
the elements we love most about anime and visual novels in a full interactive VR experience.
And that is exactly what Iragon is about.
You play the game as Darick, a poor kid from a small village. Everything for him changes when
he meets Erika, a bisexual girl who gets ambushed by soldiers of the Empire.
To help her, you must learn to use your magic, but on your quest to bring her home
safe you will have to journey into a dangerous frozen world. Along the way, you will
battle enemy soldiers, undead skeletons, and perhaps cross paths with seductive creatures
of the frozen land while you unlock new erotic adventures with the beautiful Erika.
So this is ultimately a game about living out a high fantasy adventure, with a strong emphasis
on putting the player in control. The game is meant to be experienced in VR, but we dedicated
an equal amount of care in delivering a standard version that will work for players who do not
have a VR headset.
Beta v0.95.40 from 09.15.23
Beta v0.95.35 from 08.11.23
Beta v0.95.34 from 08.04.23
Beta v0.95.33 from 07.28.23
Beta v0.95.32 from 07.21.23
Beta v0.95.31 from 07.14.23
Emergency Update
Fixes – After the upload last Friday (Beta 05.21.21 v0.27) we found some problems that could potentially ruin the experience for players, so we made this
General – In this week’s changelog, we don’t have а lot of new changes to add and we mostly did general fixes to everything in the game. However, here are the few new things in this week’s build.
General – This week we decided to focus on a more general polish of Iragon’s current version. Starting off with face animations – we’re making sure that every character you encounter has proper facial expressions, for now those are the girls in the victory scene, the girls in the lesbian scene and we also added blinking and eye rotating into the idle animations. What is more, we added a new female hair model which you will be able to see in the Experimental Hall’s WIP area.
General – This week’s changelog is also going to be a bit shorter. We’re adding more language options to Iragon, this time we have French, Portuguese, Italian and Korean.
General – In this week’s build of Iragon there has been mostly smaller changes. Starting off with the main one – we added a few new language options – Russian, Spanish and German so that those players can enjoy Iragon better. Next, we textured the new axe that you find on your journey, so that it looks proper now. And we also added voice lines to the merchant woman in camp when you do different interactions with her.
Cutscenes – This week we’ve been working on some juicy cutscenes. In the new harem/brothel level you are going to be able to see some girl-on-girl action in one of the rooms. That’s right, a lesbian cutscene, please keep in mind that it is still a work in progress. What is more, after you leave the brothel you will see another cutscene of soldiers ordering the hit on Darick’s new acquaintance – Brenda. And as you continue your journey in Avoch, you will get into another cutscene/conversation with one of Brenda’s girls. Last but not least, in the Experimental Hall you will be able to enter a new work in progress cutscene preview of one of the future bosses in the game.
Level Design – Each week we are polishing our new brothel level more and more. This time we added proper lighting and post process that will make for a more romantic and sexy atmosphere. Another level we’ve been doing work on is the camp area. You know that there is a merchant woman there now. We completely reworked her area, added new art and assets for her such as a wagon, potions, cozy lights, and more.
Cutscenes – If you tested the Experimental hall you will probably remember the victory cutscene in one of the rooms. We now implemented that scene in the actual game after the combat arena after the camp. What is more, in the new Harem level that we made you can now get some action going with one of the girls there – there is an intimate scene that you are gonna have to save up for if you want to afford it. And last but not least, we made a cutscene for Darick’s second interview in Avoch where he actually gets his first job.
Gameplay – Hopefully you remember the model for the merchant girl from previous versions – she’s now the new shopkeeper in the Camp area where Darick purchases his upgrades from. What is more, you can now hire her as your follower for a period of time. There are also other planned services you will be able to get from her in the future but those are still WiP.
VR Changes – This week we have a few new additions for VR specifically. We worked out a physics asset for the females’ boobs. Yes. It looks and feels a lot more natural when you’re playing in VR and try to touch a girl’s boobs. What is more we added 2 sequences – one on the bridge towards avoch and one in the combat arena after the camp cutscene.
Cutscene Polish – Apart from creating new scenes, we’ve also been polishing our old ones. The scene in Avoch got a touch-up on face animations for the characters, we also adjusted and changed some shots and removed some elements like the vomiting soldiers. In VR, we did some polishing to the raid cutscene in Grasspoint. We added a slash effect for when Darick defeats his enemies.
Level Design – We made some changes in the tavern that you enter right after Darick is rejected on his first interview. We added some waitress NPCs and added access to an additional little area up the stairs through the western style doors. What’s there we’ll leave for you to find out. Also, after the village raid cutscene you will wake up during the night in a ravaged and destroyed Grasspoint on fire. Last but not least, we kept improving the post process and colors of the levels, so that we nail down the perfect atmosphere for each level.
Post Process and Sky – This week we decided to do some recoloring in a few different levels, so that they have a better atmosphere and feel. We changed some post processing settings in the Village level before and after you’ve entered the Tavern. We also changed some skies, added a custom post process to some of the rooms in the Experimental hall and a few other places.
Beta Announcement – From this week on we’ll be uploading the Beta version of Iragon that we’ve been working on for a while. That means that we are finished with the Demo and are no longer gonna work on it. The beta follows the full story of the game logically, but keep in mind that not everything works as smoothly, lots of bugs can occur and a lot of things are still unfinished and work in progress.
Experimental Hall Rearrangement – Since we are showing a lot of work in progress stuff, we decided to rearrange the Experimental Hall, so that we can have more room. You will find one of the side halls has a sign that says “WIP Content” and in there you’ll see the different rooms. Since we’re working on the full game now, we’ll have a lot of new stuff to show in the upcoming weeks, so stay tuned!
Moving Clouds – I don’t know if you ever looked up at the skies in Iragon, but if you did, you would notice that the clouds are actually moving. We wanted to adjust and improve them a little, so we made materials for them and sped them up, so that the movement is more noticeable.
More Physics – Like we mentioned in previous logs, we are working on nailing down the physics throughout the whole demo and this week we made hair and boob physics for the secretary in the very first cutscene and hair and cape physics for the mage girl that follows you in the last level.
Physics and Animations – Continuing with the animations and physics update – this week we worked on adding face animations to our main character – Darick. You can see his now a lot more expressive face in most of the cutscenes in the game, and yes, including the intimate cutscenes. And soon we will start working on adding face animations to him everywhere else.
Physics and Animations – As usual, we worked on adding better hair and boob animations, that you can see in all of the intimate scenes in the game. We’ve also been working on polishing/cleaning the animations, so that they look natural and beautiful. We’ll let you be the judge of that, but more work is needed.
Intimate Scene Rework – similar to last week, we wanted to improve the main intimate interaction in the demo – the camp scene. That’s why we decided to rework it fully. We changed, added and removed camera shots and angles and we’re excited to show you the changes and hear your thoughts.
Intimate Scene Rework – We weren’t quite happy with the Rogue girl scene in the Experimental Hall, so we decided to add a few new shots to make it longer and hopefully more delightful. As well as a few technical fixes.
New Character Changes – If you remember the dark elf that we put in the Experimental Hall a couple of weeks ago, he now has textures on his skin, hair and eyes.
Intimate Scene Changes – We keep working on the sex scenes for every girl in the game. We made some shots longer, changed some camera angles.
Experimental Hall – We gave different outfits, hair and eye colors to the slave girls, so there is now a bigger variety to choose from. Also in the “Work in Progress” section we added a Dark elf model, who is going to be a part of the full game story, here you can only check out what he looks like.
New additions in Experimental Hall – We added some new features and changes in the experimental hall. The inn bedroom that’s in the first corridor to the left now has a pretty, intimate scene with the Rogue Girl. The slave girls in the dungeon got different outfit types. And in the crossbow room in VR, we added a trail to the crossbow bolt, so that you can see it better.
Changes in Experimental Hall – The experimental hall got a few improvements made to it, such as better lighting and better art for the ceilings. We added a skylight in the main room that separates the corridors to brighten things up. The corridor ceilings got new chandeliers and a prettier design.
Switcheroo – The perky pink haired Erika has been in the spotlight as the romantic interest for a while now and we think it’s time to give someone else a chance. Enter Jenna. The dark haired bombshell will be taking center stage to see if the players like spending their time with her, more than they do with Erika.
Experimental Hall – We’ve replaced the old experimental room with a whole new level that we call the Experimental Hall. Unlike the old experimental level, it has full art and each room has a different style. The rooms with combat look like a training room, the rooms where you can have sex look like bedrooms and the ones with slave girls look like slave rooms.
Demon Girl Sex – We’ve added a new experimental sex scene minigame where you fuck the demon girl. In this one you also have the option to toggle her clothes on and off.
New Girl in Experimental – There is yet another new girl being introduced to the experimental level. She looks like a rogue, which makes her quite different from the other two who looks like a warrior and a demon.
VR Cutscene Changes – Both the first and last cutscenes of the game have been changed in VR. In the first, you get less cuts and more things to watch throughout. The last cutscene is in the process of being almost completely reworked. So keep your eyes peeled for that.
Combat changes – Fighting lots of enemies at once now works a bit differently. If you are against a big group, they will come to fight you two at a time, the rest will stay at a bit of a distance. The ones who are waiting will have their guard up and you will do very little damage to them until you kill the ones that are fighting you at that moment. We made it work this way so that you can’t just kill the ones that are waiting while they are not trying to fight you.
Sex Improvements – The sex scene is becoming more and more interactive and turning into something like a minigame. You will see a progress bar that fills up as you pleasure the girl. As it fills up you will unlock new positions that make her go faster and faster, until she can’t take any more.
Parry System – The parry system from the experimental level is graduating to being a fully implemented feature in VR. You will be able to stop an attack from an enemy by using your sword to block and then making a counter attack. Soldiers with shields will be especially tough because they will take minimal damage while they have their shields up. So a well timed parry will be the best way to get a melee attack in.
IntermediateB improvements – The second combat level finally has art for the cave at the end and proper lighting. The art for the cave also carries over to the next level. It’s finally reaching its finished state.
Village Art – The first playable level of the game finally got some art. We settled on an autumn look complete with lots of fallen leaves, mushrooms and everything you have come to expect from autumn levels. It still has some graybox elements, but this is, no doubt, a big step in what we think is the right direction.
Flythrough Improvements –
With every build we try to make the intro of Iragon more and more pleasing and cinematic. We make camera adjustments until we get the result we want. For that we also wanted to improve the overall feel of the village by adding a new skybox that is still work in progress.Saving Paige – The lovely page is now in a more threatening situation when Darick finds her. She is surrounded by soldiers who seem to have some naughty ideas about what to do with the poor girl. Thankfully, you are there to save the day.
Removed Grappling – Starting off the year with a bang. Grappling will no longer be a mechanic in Iragon. We know that this is a big change, but we’ve decided that It often separates the gameplay into swinging sections and everything else and we want it to all feel like one big experience. This change will also free up a lot of time to work on the rest of Iragon and allow us to deliver a better, tighter game.
General:
– Main Menu – We gave the main menu of the game a new background – a pretty landscape of the village. As well as a bit more cinematic fly-through intro to the beginning of the game.
– Level Improvements – The interview room where Darick begins his journey has gone through some layout and rescaling changes.
– The tavern’s layout
in the village level has been improved to fit the world better and it still stays in graybox. After cutscene there finishes, you are free to explore the village some more as it has been extended. You don’t have to worry about getting lost because we added road signs to guide you. And if you feel like practicing your new fighting skills, there are some scarecrows around that you can hit.– Character Improvements – We added new shadows to our characters that look better and are more realistic.
Build 22.11.19
General:
– Level rework
– Tutorials, all text cues and prompts now pop up from a simple but elegant menu on your VR hands. This fixes the annoying floating text in the air that moves every time you look in its direction.
Build 08.11.19
General:
New level – The demo needed one more level that will be dedicated to the combat tutorial and we made one. It’s between the swinging tutorial level and the level where you fight the mages.
Demo – The past few and the next few weeks are dedicated to making a demo for Iragon. It will be used to showcase what the game has to offer and how it will play. All the other things in this changelog are not for a playable builds that we share with you, but instead for the demo.
Loading screens – There used to be these gaps in gameplay where you just got a black screen while the next level loads, but there was no indication that you were waiting for a new level. To stop the confusion, we have added a loading screen that has the logo and tells you that it’s loading.
Rita – A new lady enters the world of Iragon. Rita can be found at the end of the demo. She is in the company of the other girls. I’d say that’s good company.
Upgrades NPC – With all the new spells and weapons and everything, things were beginning to turn into chaos. Hopefully, with our new friend, who we lovingly named, the upgrade NPC, things will be a bit more structured from now on. Oh, I’m just kidding. That’s not his name. It’s the spell dude, or Dan the upgrade man. Okay, we’ll get back to you with the final name. The point is that you can now go to this particular NPC for all your upgrade needs.
Code Name Wildlander – Wildlander is the name we have given to the new costume for Darick. It looks quite different from the last costume he had. Hopefully it makes him look more like the aspiring hero he is.
NPC – After you have obtained a good amount of mana orbs you will then be able to exchange those orbs with an NPC. You have two options: you can either upgrade your mana or your health. More mana equals more spells you can use to destroy your enemies. More health is just more health.
Spells and enchantments – We know that you might have gotten bored of just using fire to slay your enemies. Well guess what. We have a big change for you this week. All four of our current spells are available for testing now. You now have fire, lightning and ice. Unique spells, unique weapon enchantments, unique effects, unique sounds, unique everything. This ought to be a fun one.
Baby’s first grapple – We noticed that a lot of players were having trouble the first time they encountered swinging and they were dying a bunch. And it makes sense. Players need to learn a new mechanic in an environment that does not give them much leeway for experimentation. That’s why we made the gap that they have to swing over quite a bit smaller. Hopefully this translates to an easier and more pleasant learning experience.
Combat – We decided to spice up the fighting in Iragon by making it a bit more dynamic. Now you can choose between wielding a sword or a magic spell in each hand. If you feel like going full melee, just equip two swords. And if spells are more your thing use both hands to cast.
Features:
- Whether you play in VR or not, you can expect of us to deliver:
- A beautiful love interest
- Interactive sexual experiences
- Different outfits for the love interest
- Voice acting
- Motion captured animations
- A dynamic combat system that features both magic and melee
- Destructible environments
- A dialogue choice system that influences the response you get