The Long Journey Home [Alpha v0.45] [Moonflow]
‘The Long Journey Home’ is an adventure RPG with rogue-lite elements. A woman gets stuck in a fantasy world and has to find her way home.
In the game, you travel from point to point on a map and experience events in which you have to make choices. These choices can depend on or influence your stats and vice versa. It’s much like a very old-school text rpg, but with more visuals. It includes a very simple combat system, and a meta progression system, which helps you improve for the next run.
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This first version includes all the basic mechanics, around 150 events, and the first map which is separated into 2 biomes (forest and meadow, in that order with increasing difficulty). So far, English only.
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I’ve also put a lot of work into making every choice and every decision valid and have a right to exist. I didn’t just want to have choices for the sake of having them, but to actually mean something. The game also features ‘Traits’ that you can unlock if you do something often enough. There aren’t that many events in which traits actually make a difference, but that is definitely my goal and my approach to get there.
I love detailed games and rpgs and I mean to deliver one like that as well.
