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Lurid Conquest [v0.1.1] [DNA Games]

Lurid Conquest [v0.1.1] [DNA Games]

November 7, 2026F95

Lurid Conquest is an adult fantasy roguelike deckbuilder where your enemies can become your allies.
Play as Zabulon the Corrupter, freed from his seal by the demons Ember and Umbra to help conquer the Empire of Telluria. Choose your companion, assemble powerful card combinations, and turn the empire’s defenders against their own side.
Between expeditions, return to your ruined fortress to meet your captives, advance character stories, and unlock new cards and relics for future runs.

Thread Updated: 2026-11-04
Release Date: 2026-10-31
Developer: DNA Games – Patreon – Discord – Bluesky – Steam
Censored: No
Version: 0.1.1b
OS: Windows, Mac, Android
Language: English
Genre:
Spoiler
2DCG, Animated, Male Protagonist, Mobile Game, Big Ass, Big Tits, Corruption, Male Domination, Harem, Oral Sex, Mind Control, Point & Click, Strategy, Graphic Violence, Fantasy, Religion, Titfuck, Transformation

Future Tags:
Female Protagonist, Multiple Protagonist, Anal Sex, Ahegao, BDSM, Group Sex, Creampie, Interracial, Humiliation, Lesbian, Masturbation, Multiple Penetration, Rape, Pregnancy, Sex Toys, Spanking, Slave, Monster Girl, Vaginal Sex, Tentacles

Features:

  • Tactical card combat: build and upgrade your deck, combine status effects, and plan around enemy intentions.
  • Turn enemies into allies through charm and conversion.
  • Choose a companion to support your strategy, beginning with Ember or Umbra.
  • Explore a branching map with events, shops, roaming elites, and boss encounters.
  • Return to your fortress between runs to speak with companions and captured characters.
  • Advance character stories and unlock cards, starting relics, and additional companions.
  • Combine your deck with relics and equippable Bloodstone abilities.
Installation:
Spoiler
Windows
  1. Download the Windows .zip file.
  2. Extract all files into a folder.
  3. Run the game executable.

Android

  1. Download and open the APK.
  2. Deal with Google’s security BS: if prompted, tap Settings and enable Allow from this source.
  3. Return to the installer and tap Install.
  4. Open the game and play.

macOS

  1. Download the macOS .zip file.
  2. Double-click it to extract the files.
  3. Open the extracted game app.
  4. Deal with Apple’s security BS: if blocked, go to System Settings → Privacy & Security → Open Anyway and confirm.
  5. Play.

    Android and MacOS version may have more bugs and be less stable, the way rendering is currently optimized for PC there may be minor graphic differences, with the PC version looking slightly better. I hope to resolve these problems in future builds.

Changelog:
Spoiler
Spoiler
## 0.1.1b — Changes since 0.1.1

### Hub and world map

– The hub merchant now arrives after your second completed run and introduces the shop through a new story beat.
– Corruption spreads across the world map with a softer, dithered edge and creeping veins. Terrain, roads, and charred scenery share the same visual boundary, and untaken rooms retain their protection.
– Enabling Lucielle or Aegira through the hub debug panel now records their capture, assigns a cell, and queues the appropriate arrival story. This fixes captives disappearing after dialogue refreshes.

### Graphics and performance

– Reduced graphics memory use and rendering work in the main menu and character selector by cropping art layers to their painted areas. Performance mode also reduces menu lighting and glow.
– Reduced hub rendering work from torch shadows, off-screen flames, fog, and the story bar’s glass blur. Full detail keeps the original glass effect.
– Restored the in-game top bars on mobile and addressed several Vulkan shader failures on Adreno 750 devices, including a fireplace shader issue.

### Fixes from player reports and crash logs

– **Maldiction:** Cards kept by temporary Retain are playable again on the following turn. Previously, a card could stay in your hand but become unresponsive.
– **Lethargy:** Repeated plays now restore the full draw penalty after the affected turn. Ending combat also clears any outstanding penalty.
– **Liberate+:** The tooltip now shows both values and makes clear that you gain Block when you play the card and draw when you Exhaust a card.
– **Combat previews and ally actions:** Fixed errors when damage previews refreshed after an enemy died, when a hovered card returned to your hand, and when Dark Will triggered the Supplicant during an action already in progress.
– **Tooltips and controller focus:** Fixed errors that could occur when hovering a status as it expired or closing a panel after its previous focus target disappeared.
– **Battle saves:** Fixed a checkpoint error that could occur just after the player died.
– **Hub save and quit:** Fixed a timing issue where an unfinished area reveal or story journal update could continue after leaving the hub.
– **Scene transitions:** If the pixel transition cannot capture the screen, the game now completes the scene change with a direct cut.
– **Compatibility rendering:** Reduced hub shader uniform usage to address errors on GPUs with lower uniform limits.

v0.1.1
Initial Public Release

Developer Notes:
Spoiler
A Note from the Developer:
Hey everyone! Developer here. This game has very little NSFW content at the moment, and you can see all of it in the previews. We are still trying to figure out how best to deliver the story and CGs to you.

This may disappoint those of you looking for gooning goodness. If you think that may be the case for you, please wait for future updates, especially before leaving a review.
——————————————
Lurid Conquest combines strategic deckbuilding with an adult fantasy story about corruption and conquest. Capturing an enemy can open up new conversations, character progression, and rewards that carry into later runs.

The current build focuses on Zabulon the Corrupter and Act I. The game is still in development, and major portions of the artwork and content remain unfinished.

Feedback on combat, balance, progression, and unclear mechanics is welcome. If you encounter a bug, please include your game version, what happened, and any steps that reproduce it. Enabling the in-game bug reporting feature is one of the most powerful things you can do to improve the game.

We are also looking for input on the CGs and what kind of sexual content you guys would like to see. I will not include anything that will get me banned, but I am generally open to community input.

FAQ
1. How many characters will there be, and what will they focus on?

  • The Corrupter — Currently in the game
    Themes:
    Male dom, MC, corruption, some light transformation and bondage, as well as the usual sex acts.
    Gameplay: Charm enemies, power up relics, and cast spells.
  • Unrevealed Breeder Character — In development
    Themes:
    Pregnancy, inflation, transformation, multiple penetration, and tentacles.
    Gameplay: Summon minions and build a large army. You are not very offensively powerful on your own.
  • Unrevealed Dominator Character — In development
    Themes:
    BDSM, femdom, and girl-on-girl content.
    Gameplay: Focus on dealing damage to enemies.
  • Unrevealed Slaver Character — Not currently in development
    Themes:
    Service, humiliation, and enslavement.
    Gameplay: This character will likely focus on combining and improving minions to strengthen himself and other minions. The design is not yet finalized.

2. How many acts will there be? How many characters per act?

  • We are planning three main acts, with a fourth act to conclude the story.
  • Each act is expected to include four to six characters, with the possibility of bonus or hidden content.

3. What is the monetization model?

  • Patreon early releases, with a full release at the end of each month.
  • Patrons will also get to vote on which content is made first.
  • Once your lifetime contributions reach $10, you are entitled to a full release of the game without waiting, even if you unsubscribe.
  • Each month’s release will include all content and full access to the cheat menu, with no DRM or paywalls.
  • There will be two updates per month: one addressing NSFW content and another focused more on gameplay systems.

4. When will it be released?
I am not sure yet. I will post a roadmap on Patreon in December outlining our goals for the following year. Development will move faster with more patron support.

5. What platforms will you support?
Windows, Android, macOS, and Linux/Steam Deck, with roughly that same priority when triaging issues.

  • Android: The current version is playable but may have some control issues.
  • Linux and Steam Deck: Support is coming soon. Controller support is coming with the Steam Deck release.
  • macOS: It seems to work okay on an M1, and I do not foresee it being too difficult to support.

6. What languages will you support?
It depends on the audience. In addition to English, Russian, Chinese, Spanish, and Portuguese seem doable. If you know anyone who does localization work, have them DM me.

AI Disclosure:
Spoiler
Community support is what directly enables us to pay artists.
AI tools have been used in the creation of portions of the UI, environments, and some animations. This does not apply to character art or any CGs.
As a developer, I stand behind human artists. This game is largely self-funded, with over 99% of our budget going toward paying real people for the artistic work that makes this game a reality.
Our goal is to deliver the best possible product to players without compromising our development goals, including the timeline.
As time goes on, we will refine every asset and remove any AI-generated assets to improve the quality of the game.
DOWNLOAD
Win
: MEGA – GDRIVE – GOFILE – DATANODES – PIXELDRAIN
Mac: MEGA – GDRIVE – GOFILE – DATANODES – PIXELDRAIN
Android: MEGA – GDRIVE – GOFILE – DATANODES –
PIXELDRAIN

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    Lurid Conquest [v0.1.1] [DNA Games]