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Siren of the Dead [v0.7.2] [Silkynomaly]

Siren of the Dead [v0.7.2] [Silkynomaly]

September 16, 2024F95


Siren Of The Dead is a lewd themed survival shooter game in which you defend your base from waves of zombies.

Play as a rookie police woman, stationed in Yellowseed town. Just 1 month after your first day of work, the outbreak happened. You are left alone defending the whole town from the zombies.

Thread Updated: 2024-08-30
Release Date: 2024-08-30
Developer: Silkynomaly itch.ioPatreonSubscribestarDiscord
Censored: No
Version: 0.7.2
OS: Window, Linux, Mac, Android
Language: English
Genre:
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3DCG, Animated, Big Ass, Big Tits, Bukkake, Combat, Cosplay, Creampie, Dystopian Setting, Female Protagonist, Fantasy, Graphic Violence, Groping, Group Sex, Horror, Monster, Multiple Endings, Multiple Penetration, Necrophilia, Oral Sex, Parody, Rape, Rpg, Sexual Harassment, Shooter, Vaginal Sex
Installation:
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1. Extract and run.
Changelog:
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v0.6.9
-Day 14 and 15- It was a distraction! There is no gender-reversed role RE2 Redfield incest scenario. It was a mere misdirection to protect the real story. Thanks to this tactical move, 0 person expected the real thing. 19 new CGs, lots of new portraits, and over 400 new entries. Plus, lots of things added to accommodate day 14. |New Animation| A new GB anim, with a total duration of 29 seconds! Yes, just 1 second longer than the previous anim, but this one is 1 MC vs. 3 Zombies. And now with substantially more non-harmonious kinetic energy involved! First of its kind! She fought back, at least a bit. |Reloading and Trapping Rework| Now with its own UI and skill progression! The balancing has been adjusted so that it will yield less at zero skill. But if you reach a higher skill level, it will give you more bang for your time than the old mechanic! MC will be incentivized to be a hermit, as putting more time at once is more beneficial. To emulate focus, instead of multitasking. |Shooter Gameplay Rebalancing| Now the spawning gets rebalanced. As the days progress, you will encounter more zombies and more special zombies. Basically, the difficulty is slightly amplified. Please let me know if it gets too easy or too hard.
|Minor Improvements|
Add POV camera to most of the animations.
Improve MC’s lactation.
If criers are killed by anyone other than MC’s bullet, MC won’t get a sad debuff.
Shotgun now staggers more, but at the expense of lower AP. Handgun AP has been increased.
Fix: Tapping the weapon icon repeatedly in battle will cause MC to switch weapons indefinitely.
New cheat: Take Me To Floor |Day Number|
That’s for v0.6.9. Sorry for taking this long to release. There were lots of unforeseeable hiccups on the way.
v0.6.8
New Day 12 & Day 13 content! With 5 new CGs, 6 new portraits, and over 250 new entries.
[Optimization]
Faster game load! No more crashes! Hopefully. A brand new robust system, now the game only loads animation on demand.
From now on, no matter how many new animations or how long they are, it won’t affect the performance. This allows me to animate more context-rich and fictional-not-so-con animations with impunity 0w0
[Minor Improvements]
– MC’s lactation effect improvement
– Android users got some slight buffs
v0.6.7
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[Day 5 Revamp and Day 6-11 Conversion]
New day 5 content! With 6 new CGs (which can be viewed in the CG Gallery), and an additional 4 portraits, plus ~250 new dialogue entries for day 5. Also, a bit of rework on day 6-11: conversion and story edit, basically aligning them with the revamp works and the new format.
[New Animations]
Added 2 Alivent, 1 SA, and 1 SA+ animations. Derived from the previous struggle anims. The one where MC milked is for muscly zombies only, as the alivent anim itself has both the normal and muscly zombie types. Looking at the overall release note, it will be too short for public release. So I have to release the oldest alivent to the public ._.
That’s it for v0.6.7. Wow, this is the shortest release note so far. Writing is actually time-consuming ( ;´ – `;) and animation physics also took a chunk of the development time. But a potential solution is on the horizon right now. I’ll tell you about it in the next post.
v0.6.6
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[CG Gallery]
The CG gallery feature has been integrated into the game. Similar to animations, these CGs will only be available after the player encounters them in gameplay or uses the gallery cheat.
[Animation Context]
Sometimes, adding an explanation may ruin the fantasy, but a few words for some vague animations won’t hurt. They are there just to make sure at least we are on the same page. Context has also been added to some of the obvious ones. These are for spicing things up.
[New Animations]
The winner of the vote: new 2 struggle animations! Alivent and SA variants? Hmm, yeah, I can see how. One of them is even inspired by its upcoming SA animation.
Also for this release, 1 of the oldest premium struggle anim will be released to the public version.
[Day 1,2,3,4 Revamp]
Finally! Again with better storytelling, improved grammar, consistent formatting, and point of view. The tedious part has been cut. It was planned from the start that there should be a contrast between day and night gameplay. In the hope that MC’s innocence would enhance the things that happened to her at night. One of the ways to show it was a normal conversation between her and NPCs. That proves to be a mistake, as making this kind of content is time-consuming and won’t give any significant value. So, there will still be normal ones, but they will be reserved for something that’s important, interesting, or leads to a bad end. If there is still any unimportant conversation at all, it will be compressed like in day 1. The game needs to be finished in the given set of time, after all.
[Minor Improvements]
New MC’s lactation effect
Added toggle zombie gore setting
Fixed some of the bad end CG’s in the clinic encounter
Unique MC’s commentary for milking and staring struggle
Made the climax animation play at least 2 times when MC loses health in struggle (Previously, the climax animation often got cut)
Lowered QTE difficulty for easy mode
Added more animation variants for struggle spectators.
CHEAT: Forward To The Past – Reset the day counter to 0 for the selected load game slot. Can only be done once. If you want to reset another, apply the cheat again.
CHEAT: Ez Pz Lemon Squeeze – Multiply damage by 10x, struggle always wins.
Replaced sleep with a bath in the police station because MC sleeping is not lore-appropriate.
Changed Hugh’s portrait (Owner of the gun store)
Changed POV from first person to third person in all the map and store narrations.
v0.6.5
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[Revamped Intro]
Finally, the new intro is here! With around 200 entries, 8 new CGs, and 3 new portraits. Better storytelling, improved grammar, consistent formatting, and point of view.
Initially, the revamp of day 1 should have been released as well, but it just didn’t fit into the schedule. Apologies for the inconvenience. <(__)>
[New Animations]
New 2 Alivent, 1 SA, and 1 SA+, derived from the previous 2 struggle animations. The SAs anims are available for Duchess supporters, while the alivents are available for Baroness and up, as per the planned update.
[Quality of Life (QOL) and Fixes]
Life is too short to waste on waiting for dialogue and tapping the skip button, so “hold to skip” has been introduced. This feature allows bypassing the current encounter. However, not all encounters can be skipped; only the non-bad ending encounters and the main story. When skipping, the resource benefits from the encounter are still received. If it’s an encounter with options, the least impactful option is chosen by the game, but still maximizing resource gains. For example, in day 11, the MC will decide to take valuables but won’t sell the photos.
The arrow pad will only appear on Android and has been made bigger while preserving its aspect ratio for better control.
Numerous fixes have been addressed: models and textures, portrait scale for different screen sizes, MC name turned yellow for better readability, lore-appropriate TV screens on the battleground, and other internal, unseeable changes.
v0.6.4
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Optimization
The most spontaneous yet crucial improvement. It won’t matter how good the game is if you can’t run it on the device. Additionally, alongside reduced memory usage, the build size is also cut almost in half.
Gallery Control Expansion
Animation speed and health config have been added to the gallery control. Adding variation to the sightseeing experience. Some of the health config really make the MC prettier to look at. Sometimes, showing less can mean more. It enhances the context, like she just got caught off guard. Her clothes mostly still intact, and it’s just the beginning of her gruesome fate, as those thin fabric slowly torn apart more with the abuse she took. Now you can control it! Plus, the speed control allows you to set how fast she got pumped.
New Struggle System
Button mashing now replaced with a fast-paced puzzle. The difficulty is influenced by how many spectators are there and what type of zombie is currently banging the MC (They took turn). The struggle minigame is now longer. It’s pretty unpredictable as it relies on chance too. So, all the struggle will always end in a flashbang (if not game over). And all the flashbang kill is now counted as a normal kill. Meaning you can win the night battle without a single bullet fired!
Note : Desktop users can use the arrow keys on the keyboard in the struggle minigame.
New Animations
3 Animation total : 1 struggle (BJ), 1 aliven’t (BJ) and 1 gangbang (BJ+) are released to the public version.
v0.6.3
New 2 Zombie Variants
3 Zombie Armor Variants
Day 10 and Day 11 Progression
New animations : 1 Aliven’t, 1 SA+
New Skin: Hips Hips Hooray
v0.6.2
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[Difficulty Setting]
Some of you wanted to take it easy, while others really wanted a challenge. So, here comes the difficulty setting. It modifies your damage output, the ease of the struggle stage, and trade benefits. You can change it anytime at any point in the game.
Each save slot has its own difficulty settings. You will need to choose them at the start of a new game. For older saves, the difficulty will be automatically set to normal.
[Zombie Armor on Day 7+]
via RedGIFs
These “armors” act like a literal armor. They have a chance to stop the bullet. Due to this update, there are other considerations regarding balancing. Let’s dive into the stats:
The armor latches onto one of the three zombie’s body parts: Head, Body, Legs. If the zombie has armor on its leg, but you hit its head, the whole damage goes into the zombie. That’s why you saw the zombie die with its armor still intact.
When the bullet hits armor, two things can happen. The armor absorbs the whole damage, or the bullet pierces, putting 75% of the damage to the armor and 25% to the zombie.
Each weapon has its own Armor Piercing (AP) stat, which can be improved by upgrading its damage stat. The rifle has the best AP stat.
Shotgun has the biggest chance to stagger the zombies, even better if you upgrade the damage.
Handgun has the worst of both AP and stagger chance. But at least it’s infinite.
So the Rifle is a needle, shotgun is a broom, handgun is… nerfed.
Sniper support has a flat 90% of AP and best chance to stagger, and barbed wire’s damage always pierces through. You will need them more.
It’s harder to hit the head, slightly harder to the leg. Accuracy is more important now.
[Tier 3 Bad End and Additional Ending for Tiers 1 and 2]
Continuing from the previous tier, this update features 28 new illustrations and over 500 additional dialogue entries. At this point, I’m convinced that this encounter alone is more valuable than the entire game’s story.
I’ve also added an extra ending for the last tier. It should have been included in the previous release, but I was lacking inspiration at the time.
[Stats]
You can check your statistics at the police station. Note that the tracked elements may be subject to change in the future.
[New Animations]
The poll winner. Includes 1 struggle animation, 1 Alivent animation, and 1 SA+ animation. These are available for baroness and up.
In addition to the highlighted changes, there have been numerous bug fixes and other improvements like PC platform users can now use the space key instead of mouse clicks.
v0.6.1
Hotfix
v0.6
Initial Release
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Win: GOFILEMEGAMIXDROPWDHOWORKUPLOAD
Linux
(v0.6.8): GOFILEMIXDROPPIXELDRAINUPLOADHAVENMEGA
Mac
(v0.7.1): GOFILEMIXDROPPIXELDRAINUPLOADHAVENMEGA
Android(v0.7.1): GOFILEMIXDROPPIXELDRAINUPLOADHAVENMEGA

AwfulArchdemon thanks for the share.

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    Siren of the Dead [v0.7.2] [Silkynomaly]