Help Me, Brave Sir Knight! [R5] [Papel]
The princess has been kidnapped and those naughty monstergirls are asking for a hefty ransom to give her back!
In this action platformer, you’ll have to find the princess and bring her back safely to the exit. Be careful, as you’ll have to carry her, which will slow you down!
Thread Updated: 2024-07-13
Release Date: 2024-07-24
Censored: No
Version: Release 5
OS: Windows, Linux, Android
Language: English
Genre:
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Platformer, Side-scroller, Action, Animated, 2D Game, Male Protagonist, Character Customization, Rape, Furry, Vaginal Sex, Anal Sex, Combat
Installation:
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WINDOWS
1. Have 7zip or something that can open .7z files installed
1. Extract and run.
LINUX
1. Extract
2. chmod -x the .x86 file
3. Run
Changelog:
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Release 5 – July 24, 2024
Stage 2 has been completely overhauled;
Brand new Stage 3;
Old stage 3 is now Stage 4;
Release 4a – Hotfix – May 23, 2024
A small hotfix for the orc gal’s sex scene to no longer show on top of the kobold’s.
Release 4 – May 22, 2024
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Whew, 7 months! Time flies when you’re doing jack shit, huh? Anyway, here’s what’s new
Brand new Android version! You can download the APK and install* on your phone or tablet!
Cumshots! The white, sticky gooey goodness will now fly when you press the Attack button during a sex scene;
Added a new enemy, Orc gal, a punk/goth orc with a big axe! She comes with her own sex animations;
Both the Kobold and the Orc should have variable pitches for their voices during the sex scenes;
Added a small shield that will hover over enemies you can fuck, which also indicates if you have fucked them or not yet;
Fucking an enemy for the first time will recover 1 health. If you fuck while at full health you will waste the recovery;
Added a “mannequin” to the options menu’s Customize and Color tabs, so you can see how your Brave Sir Knight looks like;
That FPS problem should be fixed for good this time;
Reduced VRAM usage, which should make it playable in lower end phones
Release 3 – October 27, 2023
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New stuff
Added config files, now your options will be properly saved across different sessions (keybinds and web saving might not work, do report if they don’t);
Made new graphics for the player knight, now with 2 armor sets. You can change between them in the Options/Customize tab;
Made a new graphic prompt for when the player can grab an enemy, a hand that is the same skin color as the knight;
Added some backgrounds to the stages. Stage 2 still looks like crap, sorry. Stage 3 looks very good now, tho;
Added a death animation to the bat enemy;
Added a short visual effect for hits the player does on enemies;
There’s an option to show FPS and limit it, in case anyone wants it;
Bugfixes
(Hopefully) Fixed a bug that caused players with a connected PS4 controller to be unable to move with the keyboard;
Fixed a bug that allowed lower framerates to make the knight jump extra high;
Fixed a bug that caused the big h-scene to partially clip/interfere with the draw order of objects in the game;
Fixed the option to alternate between anal and vaginal (inside options), now it works as advertised;
Fixed a bug that made it impossible for the player to attack while invulnerable after being hit;
Fixed a bug that let the player set a negative number on the customization options, this was possible only from the main menu;
Fixed a bug that would keep the player’s attack region turned “on” if timed well with a grab;
So, what’s in store for R4? Possibly more stages and a new female enemy type! That or maybe a boss enemy, we’ll see which ends up showing! In either case, expect some new sex stuff (and a long wait time)
Release 2 – October 10, 2023
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* Fixed facial features of the mating press not resetting properly (i never stopped the timer node), which could lead to weird facial expressions during the insertion
* Added some code to the kobold, creating a “gallery version”. She won’t attack and will always play the same sex animation, helpfully stated on the platform she’s on.
* Added anal animations for the two positions. Currently it chooses at random, but I can set enemies to only receive one or the other
* Added a cock transparency button for the big sex animations. It won’t go invisible, but will get very transparent
* Small fix, turning on the “show helmet” option before starting the game will now work
* Small fix, the cock of the big animation now properly copies the color of the player skin. If you changed the skin color during gameplay, it wouldn’t apply.
* Small fix, sometimes the princess’ health would only show 1/1 health. Should always show her actual max now.
* Added a ranking once you finish a stage. Right now, it only takes into consideration how much damage you took and how many enemies you’ve raped. Took a grand total of 15 minutes, so why the hell not, eh?
* Added 1 reward animation for finishing a stage (it’s kinda shitty, but better than nothing). Still need to add shading to the body parts and separate the cockhead to get the proper custom color
* Finished the first princess’ reward animation, cowgirl riding;
** An anal variant will have to wait, as it seems Godot has a bug when you try to apply masks (textures with a “subtract” material blend) to stuff that’s above Z level 1, it just shows a fully black shape.
* Added a gallery version of the stage exit, it plays the animation when you reach it;
** You can also change the princess’ skin color in this gallery mode view, though it will only apply once you restart the animation;
* Added scale details to the kobold’s sex animations
* Added an option to let the player choose if they want anal only, vaginal only, random or alternate between the holes
Release 1 – October 6, 2023
Initial release
Developer Notes:
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[R5] Marks almost a whole year since I began working on this game. From a silly idea to a rush in August 2023 to now. It’s not quite good yet, I’ll be honest, but I know I’ve learned some things that will help me going forward.
[R4] Took forever to happen. In part due to a hard drive failure, but mostly me having to deal with some work stuff, plus not managing (lazing off) to draw a proper orc gal. Relying on bouts of “inspiration” isn’t good development practice. In any case, expect one new enemy for the next release and, hopefully, one or two extra animations with the princess.
[R3] Been quite the journey. R3 took a lot longer to finish than I’d like, mostly due to RL work eating up my time. Backgrounds are still one of the things that I absolutely *suck* at, but I do need to get better at it, sooner or later. In any case, I’ll begin working either on a new enemy type for R4, or a boss enemy. This will take significant time, so don’t expect R4 to drop in less than 20 days.
[R1] Been here on F95 for some time. A couple of folks even saw what I was up to in this thread here, which is my Dev Diary. Of course, the job’s still far from done. I’ll work on adding proper victory scenes for finishing a stage now. The game’s available for free on itch.io and you can play straight on your browser, so this thread is pretty much “free advertising”
How versioning works? -> Just incremental Release numbers. Current is R5, so the next will be R6, then R7, etc. It doesn’t explain much, but it’s easier to grow from there than figuring whether my next release should be 0.0.2 or 0.1.0.
DOWNLOAD
Win: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Linux: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Win: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Linux: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – MEDIAFIRE – PIXELDRAIN – WORKUPLOAD