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Sorcerer [v1.0.0] [Talothral]
Completed   /   Ren'Py   /   VN

Sorcerer [v1.0.0] [Talothral]

February 24, 2024F95


This is the story of Alexander Ward, and him discovering that the world isn’t as simple place as it seems. Follow his journey in this new world.

Thread Updated: 2022-02-27
Release Date: 2022-02-26
Developer: Talothral PatreonBlogspotDiscord
Version: 1.0.0
OS: Windows, Linux, Mac, Android
Language: English
Other games: Link
Genre:
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3DCG, Visual Novel, Big Ass, Big Tits, Creampie, Exhibitionism, Male Protagonist, MILF, GILF, Stripping, Handjob, Harem, Interracial, Oral Sex, Monster Girls, Supernatural, Violence, Lesbian. Pregnancy, Mobile game
All of these (and more) are coming with future updates.
Installation:
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1. Extract and run.
Changelog:
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v1.0.0
  • Epilogue implemented.
  • 1237 Renders.
  • Add a short scene to day 17.
  • Grammar, spelling, and other fixes
v0.37.0
  • Day 37 implemented.
  • 600 Renders (+ couple fixes for earlier days)
  • Grammar, spelling, and other fixes
v0.36.0
  • Day 36 implemented.
  • 405 Renders
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.35.0
  • Day 35 implemented.
  • 426 Renders
  • Grammar, spelling, and other fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.33.0
  • Day 33 implemented.
  • 322 Renders
  • Implemented “click to continue” marker for the remaining scenes that use pause. Should have gotten all of them.
  • Added something cliched to Evie’s scene on day 32.
  • Grammar and spelling fixes (Thanks to Adry Lemon, Shaddy, Orion777, Bread)
v0.32.0
  • Day 32 implemented.
  • 413 Renders
  • Implemented “click to continue” marker, this is only for this update onward at the moment, going through the older scenes where I’ve used pause by the next update.
  • Grammar and spelling fixes
v0.31.0
  • Day 31 implemented.
  • 358 Renders
  • Grammar and spelling fixes (Thanks to Adry Lemon, Shaddy, Orion777)
v0.30.0
  • Day 30 implemented.
  • 513 renders.
  • Grammar and spelling fixes
v0.29.0
  • Day 29 implemented.
  • 279 renders.
  • Grammar and spelling fixes
v0.28.0
Day 28 implemented
389 Renders.
All the scenes are in the new pause controller, or should be.
Fixed some bugs and issues.
Grammar and spelling fixes
0.27.0
  • Day 27 implemented
  • 369 renders
  • Spelling, grammar, bug fixes (Thanks to Adry Lemon, Andro, ShaddyModda)
v0.26.0
Day 26 implemented
398 renders
Some of the older scenes (before day 10) has been converted to obey the new pause controller.
Spelling, grammar, bug fixes (Thanks to Adry Lemon, Andro, ShaddyModda, and probably others who I can’t recall after 4 hours of sleep.)
v0.25.0
Day 25 implemented
354 renders
Grammar, spelling, and few minor bugs fixed (thanks to Adry Lemon, Kaos, ShaddyModda, RayKeaneSky for spotting stuff)
v0.24
Well, this is happening soon, just waiting for one of the packets to upload.
Changelog:
  • Day 24 fully implemented
    – Both branches are available. I do recommend starting from the end of day 23 if you aren’t on Li’s path. On Li’s path you should be safe to start from the save you were prompted to make.
  • 698 Renders (320 in 23.5 and 378 with 24.0)
  • Implemented “Characters” menu for those who need reminders about the characters, this is still a work in progress.
  • Pile of grammar and spelling fixes (Thanks to Adry Lemon and ShaddyModda)
So the releases. This update will be a bit special case but more of that in the actual release post.
0.23.5
There will be release within next 24 hours, depending how pain my net is being. Anyway… I have still some tests to run and build which will take few hours
Changelog 0.23.5
  • First half of day 24 is implement.
    – Li’s branch is available right now.
    – Players are told to save before the branching choice happens if on Li’s branch. Those who didn’t chose to meet Li on day 5 you might want to wait until full version.
  • 321 Renders.
  • Grammar and spelling fixes (Thanks to Adry Lemon, Phaelan Hood, and Shaddy Modda)
I’ll put up the release schedule once I’ve done the final tests and done the release builds.
v0.23.0
Day 23 implemented
v0.22.0
Day 22 implemented
426 Renders
Grammar and other fixes
v0.21.0
Day 21 implemented
276 Renders
Bunch of grammar and spelling fixes. (Adry Lemon, Tora, Phaelan Hood, Shaddy… and few others who I forgot and I can’t find the post at the moment)
v0.20.0
  • Day 20, the association event, implemented.
  • 420 renders…
  • Pause feature patch integrated (Thanks to ShaddyModda).
    This version allows you to either pause or change the delay between image changes (1 to 10 seconds) if you like the auto change but need longer time between them.
  • Pile of grammar, spelling and whatnot fixes (Thanks to Adry Lemon, To_Begin_With, Hunter Sweden, Phelan Hood)
  • Few tweaks for android versions  (the save naming should be disabled now properly, tested on Android 6.0)
v0.19.0
  • Day 19 implemented
  • 373 Renders
  • Dialogue fixes (Thanks to Adry Lemon & ShaddyModda, and To_Begin_With for few errors on paths less visited)
v0.18.0
  • Day 18 implemented
  • 392 Renders
  • Various grammar and spelling fixes (Thanks to Adry Lemon)
v0.17.0
  • Day 17 implemented
    – Finally getting Miyuki back
  • 372 renders
  • Textbox transparency slider implemented (Thanks to ShaddyModda)
  • Save naming implemented (Thanks to ShaddyModda)
  • Pile of grammatical errors fixed (Thanks to Adry Lemon, ShaddyModda, and Wolverine)
  • Added “final save location”, hopefully this will help with some of the issues with saves.
So with this release the “transparent textbox mod” is discontinued and I recommend removing it, instructions will be in the release post.
v0.16.0
Day 16 implemented.
– One step closer for getting Miyuki back and few hooks for the future.
317 renders
And grammar fixes (Thanks to Adry Lemon)
v0.15.0
  • Day 15 implemented
  • 217 Renders, give or take.
  • Dialogue fixes (Thanks to Adry Lemon)
v0.14.0
– Day 14 implemented
– 289 renders
– Dialogue fixes
v0.13.0
  • Day 13 implemented
  • 346 renders give or take.
  • And pile of text fixes in to previous days, thanks to Adry Lemon.
  • And probably so many other things I simply forgot.
v0.12.0
  • Day 12 implemented
  • 234 renders
v0.11.0
  • Day 11 implemented
    – Contains scene with Li if you are on her path, and second chance for those who declined the first invitation.
  • 237 renders
v0.10.0
  • Full day 10 implemented
    – The other half of the branching is done.
    – Small continuation scene where 0.9.5 left, ie closure for the day.
  • In total we are around 435 renders (255 was from the 0.9.5)
  • Update patch from 0.9.0 to 0.10.0 available.
v0.9.0
  • Day 9 implemented
    – There are variations on how you handled things on the previous days so the length of the update varies on what you have chosen.
  • 242 Renders
  • Fixed the missing Day 7 splash screen.
v0.8.0
– Day 8
– Renders 157
– Day 7
– Continuation with Susan from 0.6.0
– Contains a scene for the other path from 0.5.0 (aka not Li)
– Renders 246
v0.6.0
Day 6 implement.
220 renders.
v0.4.0
– Day 4.
– Implemented main character naming.
– Implemented warning splash screen and modified other warnings.
– 210 renders.
– Various tweaks here and there.
v0.3.0
– Day 3, short transition day, no choices, but does include the lesbian threesome.
– 109 renders
– Added transition effects and screens.
– Some code changes.
v0.2.0 Public Release
  – Days 1 and 2
  – Pile of renders and ton of text.
Developer Notes:
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So here I am month later with first public release of the second VN, this one is slower with sex than TRS so if that is what you are after you might want to wait until day 4 arrives with a short scene, well it is on day 3 but planned public release is when day 4 is done simply due the length of day 3 being relatively short. And yes, I know it is dark at the end of day 1, this is intentional as you are supposed to barely see most of the characters. Last two pictures in the preview section are from day 3, so as such they aren’t in until version 0.3.0 is out.
The tags, there are more to come so that is just short version for now. And no, I will not get rid of the girl with the prosthetic leg, nor she will be magically heal up. However unlike in TRS the majority of the sex is optional, to a point, so you can avoid SOME content with her without having too many negative consequences with the relationship with her. And that leads to…
Choices have consequences! Currently there are no sudden “Game Over” choices, but certain choices will affect how certain scenes will play out later on and it might not be positive outcome with certain combinations. This includes sex, so sometimes it isn’t the smartest idea to follow your dick. You have been warned.
And as for final note, all builds will be public eventually. There is a reason why I need to keep them as patron only, for a while at least. And as long as I’m alive this VN will be done regardless of the amount of patrons I have, and fully released to the public once it is done. So if you want to support what I create, thank you. If not, thank you for playing and I hope you enjoyed what I’ve created. And yes, I suck at writing synopsis/overview!
DOWNLOAD
Win/Linux: MEGAGOFILEMEDIAFIREPIXELDRAINUPLOADHAVEN
Mac (v0.31.0): MEGAGOFILEMIXDROPPIXELDRAINUPLOADHAVEN
Android (v0.36.0 Extras): MEGAGOFILEMIXDROPPIXELDRAINUPLOADHAVEN
Other:
COMPRESSED*

Extra: Official Multi-Mod

*This port/version is not released by developer, download at your own risk.

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    Sorcerer [v1.0.0] [Talothral]