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Path to Ascension [v3.7] [Shark Bit Games]

Path to Ascension [v3.7] [Shark Bit Games]

February 28, 2024F95


Path to Ascension is an adult text game. In it, you will play as a recently deceased mortal on the path to claim a place among the gods themselves!

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Planned Universes
You will explore several universes each with a different theme and gameplay to them.
Features
Fight fantastical creatures and go on an adventure in the medieval fantasy-themed universe, with RPG elements.
Cruise the stars and manage a mega-corporation in the space-themed universe, with management sim gameplay elements.
Join a race to the west in the wild west themed universe, with Oregon Trail inspired gameplay.
Fill paperwork and despair about contemporary problems in the modern life themed universe, with dating sim style gameplay.
RPG Class System
Base Building System
Dialogue and Choices System
Affection and demeanor System; characters will remember the way you treat them, be it gentle, stoic, playful or impatient.

Thread Updated: 2023-08-11
Release Date: 2023-08-02
Developer: Shark Bit Games PatreonSubscribestar
Censored: No
Version: 3.62a
OS: Windows, Linux, Mac
Language: English
Genre:
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Character Creation, Text Based, Creampie, Female domination, Futa/Trans, Groping, Handjob, Interracial, Lesbian, Teasing, Transformation, Trap, Vaginal sex, Adventure, Combat, Fantasy, Humor, Management, Monster Girl, PoV, Religion, Romance, Rpg, Sandbox, Sci-fi, Simulator, Turn based combat
Installation:
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1. Extract and run.
Changelog:
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v3.7
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PtA 3.7 – Bersa’s Quest and Two New Companions!
Content
Added Allurgard’s last two companions. The gnoll hunter mercenary, Shadira, and Lijo, the shady elf. Lijo is the statue in that alcove right where you start Allurgard. While Shadira is in that Crevasse in front of the Orc Tribe. (Neither has any skills yet, didn’t have time to add them. Also, the fight with Shadira has a placeholder Vine in their place.)
Added seven new events. Technically more, but counting the NPC and Companion things as events feels misleading, even though in the code it’s the same thing. (Btw, did I mention we reached 100 events in the game in the last build?)
Added two new equipments relating to Bersa’s quest, atop the four new equipments of the new companions.
Added two new events for Bersa. The first starts out her side quest, and the second is the silly little first step of it.
Added a new enemy event in the Beach area: the Mermaid. She comes with a sex scene and you will cum too… or something, god I hate myself for actually writing that. The mermaid as a combat enemy stills needs to be implemented, so for now she’s using a placeholder vine.
Fixes
Revised “Daisy’s first visit to Whitewood Village”, “BersaII” event.
Minor changes and adjustments to Bersa events. Mostly changed wording choices and added tooltips for the concepts of Celtica and Odin.
Fixed Lyssa appearance possibly displaying Bersa’s appearance at times.
v.3.65
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Updates Since Last Public Build (3.62a):
3.65 – Eldritch Revamp and Fixes:
Content
Revised the: Eldritch Visions, Eldritch Call, Eldritch Confrontation, the Eldritch Cave area, the Deep One Encounter, the Eldritch Tentacle encounter, the treasure events in the eldritch cave area, the Pit Challenge, the Plant Challenge.
Added a side image for the Eldritch Cave.
Fixes
Fixed the entire text in Lyssa’s First event being in italic due to the angel’s voice line not having a closing tag.
Fixed combat layout, appearing fucked up if the player is the first to move.
Also arranged so that the combat layout consistently appears as intended whenever combat begins, regardless of the situation.
Fixed typos and concordance mistakes in combat and items and other places.
Fixed and added some minor contextual text during the Eldritch god combat.
Fixed the loot events to not show 0 gold amount when none is received, and properly made them display commas when listing items.
Fixed the Choose Class event giving you the wrong weapons. The ids were switched around here, so if you had any of the starting used weapons in hand, they have changed for the correct ones.
Fixed the combat log in the combat screen, slowly increasing in size until it threw the options off-screen.
Changed the combat options to be fixed, so the layout doesn’t keep changing up and down like before. Also, they are limited in height now, so the screen should scale better.
v3.62a
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Fixes (3.62):
  • Items are usable on combat again. The buttons were left wired wrong after a test, oops.
  • Status shouldn’t disappear before actually ending now.
  • Party Members now properly revive with one HP after combat again. Quite a lot of issues people were having with rest and stuff were due to this.
  • Fixed Companions being unable to level up.
  • Fixed Companion’s second skill being repeated and open to be selected.
  • Fixed what are hopefully the last problems with the adventure trio’s first event.
  • Fixed appearance menu not working when intended or duplicating appearances.
  • Changed the alert pop up, so it can be summoned at any moment, rather than relying on the game’s main scene.
  • Added messages and exception handlers thorough common hotspots of trouble in the game so that the playing experience is a bit smoother and I have more information when problems happen there.
  • Fixed skills not saving properly.
  • The refuse option in Bersa’s Sauna now properly leads to the early end of the event.
  • Fixed a couple minor text errors with the Forlorn Ghost.
  • Fixed the Hidden status not being considered when choosing valid targets for players.
  • Fixed Minor Deity Concept not being shown properly.
  • Save names have been optimized for maximum compatibility. This was the cause of some of the save issues people were having.
  • The pathing used when creating saves has also been optimized for extra compatibility. Also, the cause of some save issues.
  • Added a warning to the debug menu, since I saw some people running into certain bugs caused by using it. Granted, this menu will always cause bugs if you don’t know how the game works from the inside out. Be careful using it, save before doing it.
  • Bersa II should properly reach it’s end now.
  • Changed certain UI elements from Allurgard to be event based. This should avoid a few errors in general and when using the debug menu to play with events.
  • Fixed Ivarr Task event bug in the room after dealing with the vikings.
  • Specified date time conversions in save to avoid culture differences and increase compatibility, which was the source of some save issues. Previous saves with different DateTime formats will be shown, but won’t be sorted in any way. Load them and save again to fix that.
  • Fixed the Ice Golem’s Partly Frozen effect, and adjusted how it works.
  • Added messages to the combat log signaling when status effects end.
  • Stopped the game from trying to load empty files in the correct save format, and put in a warning.
  • Added a warning when trying to create a save while there’s no disk space.
  • All dropdown fields in the debug menu now are automatically set on the first item instead of being empty, because apparently some of you can’t help yourselves and must see what happens when you click to start the event when the event field’s clearly empty.
  • Added a warning about the automatic bug reports in the warning screen to make sure everybody is onboard with it.
  • Fixed a rare issue where resting could happen while the party object was not instantiated.
  • Updated the bug report page to reflect the automatic bugs and what still needs to be reported.
  • Fixed the failsafe that teleports the player back to the center of the Beyond when they are in a room that doesn’t exist anymore.
Patch Fixes (3.62a):
  • Placed a warning clarifying that old saves might cause bugs, since some reported bugs are coming from this.
  • Fixed room choices disappearing after trying to create a room when base building and not having enough power.
  • Fixed building mode making map not interactable not working after building only one room.
  • Fixed direction checkboxes, not resetting after building one room.
v3.61
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PtA 3.61 – Mc Hammer Bugs
QoL
  • Added Ringbearer events to even list.
  • Changed how Status Effects work. We now shouldn’t have problems about status effects lasting after they should be gone or anything of the sort. Also added a line to their tooltips that it specifies if they are beneficial or hostile, and how long they last.
  • Owned skills are now green in the Party menu, so you can tell at a glance. The color will be adjusted for something more aesthetically pleasant later.
  • Added a line where Callyanna introduces the girls during the TrioStone, since the player would only know their names if they had stolen their armor due to the optional text.
  • Added a message to confirm you’ve rested on the beach, but the proper description is still to come.
  • Placed a message confirming the Rummage choice is still a WIP.
Fixes
  • Fixed “Jonathan II” event’s question repeating twice.
  • Customized Jonathan’s choice when asking him to join you. It was the same as Daisy’s one before.
  • Fixed a bunch of tags not working properly.
  • Fixed “Trio Stone” event oversight where conditional tag for whether the player had stolen the girls’ armor or not was not implemented where needed.
  • Also fixed me not knowing to count when Callyanna offers a threesome which, should be a foursome.
  • Fixed the game not properly calculating whether you do have big boobs or not. Lol.
  • Fixed the eldritch font not loading properly.
  • Fixed scattered typos.
  • Fixed weird overlapping text in the pond on the Swamp Entrance area.
  • Fixed Skills not being added after levelling up.
  • Fixed “Daisy Joins” event repeating every time she is recruited back.
  • Fixed an error caused when dismissing companions.
Updates Since Last Public Build (3.5):
PtA 3.6 – Swingers and Automatic Bug Reports!
Content:
  • Added an automatic bug reporting system. I found out about a very handy system for bug handling. As long as you have an internet connection, any crashes, exceptions or errors will automatically generate and send bug report logs to me! No private information is collected, only game stuff.
  • Revised Whitewood Crossroads area.
  • Added new NPCs: the Ringbearer dwarven couple, they are located right outside the orc settlement.
  • Added a new sex scene for the NPCs above.
  • Added a new event, which is the one where you meet the couple.
v3.5
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PtA 3.5 – Whitewood Forest Done!
Content:
  • A few more adjusments to the text of certain locations in  Whitewood village. (Location descriptions are hard to get right, fuck  me. Also continuity is important.)
  • New Sex Scene: added the Living Vine Gangbang scene.
  • Revamped these events: Church Stone, Meet Jonathan, Gautr NPC, Felix NPC, Trio Stone, Trio NPC, Starving Fairy Encounter.
Fixes:
  • Fixed an oversight that was causing certain tags for flags to not work.
  • Fixed a bug where the proper “Naked” equipment was not being given to the player upon returning the armor of the C Trio.
v3.4a
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PtA 3.4 – Whitewood Merchants Redux!

Content

  • Revamped the texts in a few events. I’ve begun trying to reduce the amount of “you”s I use, also noticed I am falling into some bad writing habits, will try to fix those in the future. The changed events are: StoneThorssen, ThorssenDrinkBonanza, ThorssenTown (NPC), LyelnasStone, LyelnasTown (NPC), LyelnasCaught, BersaStone, BersaTown (NPC), BersaSauna.
  • Slight alterations to the text of the Whitewood Village area’s stores.
Fixes
  • A Unity bug that made certain buttons unclickable has been fixed this update.
  • Fixed the double dot in the choices of items being sold in stores.
  • Fixed the price of the Climbing Gear.
  • Fixed certain rooms having duplicate appearances.
  • Fixed Bersa second event appearing before the first one was completed.
  • The Elf Appearance is now acquired in the Choose Class event, not when meeting Lyelnas. This is because the elf member of the adventure party is the first elf you meet, not the shopkeeper.
  • Hotfix: Fixed a bug that happens when the player saves before entering Allurgard.
v3.3
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Content:
  • Revamped the following events: Meet Lyssa, Whitewood Village First Visit (Missed a couple things last pass).
  • Added an option to not have sex with Grimwood during their last event, if the options available to you aren’t to your pleasure.
  • Added a highlighted message when finding items in the world.
  • Finally added the option to loot the places of the people you have destroyed in Whitewood Village.
  • Re-implemented attribute restrictions to choose certain skills. This should give players a better sense of progression.
  • Added text in the tooltip of skills in the skill tree to indicate which skills you have and which you don’t.
Fixes:
  • Curly quotes are visible again. When I fixed the font asset last time, I forgot to add a fallback font.
  • Added a fallback font to the title fonts as well.
  • Fixed resting, not doing anything.
  • Fixed layout of dimensions triggering twice through an insane sneaky loop, which could cause problems.
  • Fixed the Display of the Allugard Party not… well.. displaying.
  • Fixed the Grimwood sex scene not working right regarding your chosen sex.
  • Fixed the last room in Grimwood’s lair being impossible to exit.
  • Fixed possible problems if the player has had something about their resolution changed since last booting up the game, like changing monitors.
  • Removed a small debug log that shouldn’t have been there anymore.
  • Fixed angel name being colored weird in the title of their event.
  • Fixed chosen perk during level up not being assigned properly to your character.
  • Removed skills being attributed automatically every level. Forgot to do this when I implemented the skill tree system. Oops.
  • Fixed the second skill button in the level up tree not working. Both in functionality and in sometimes it being selectable when it shouldn’t be.
v3.2
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Added:
  • Revised the text of these events: Intro, Angel NPC, First Travel to Allugard, Choose your Class, Living Vine Encounter, AStoryI (First Daisy scene), and Whitewood Village First Visit. The content is the same, but the prose and grammar should be better, and the typos and inconsistencies that happened as my ideas changed should be gone.
  • Also revised the text of these areas: Beyond Base Domain, Whitewood Forest, and Whitewood Village.
  • Angel now has specific transformation scenes for losing their sex, and the previous scenes where they gain a sex organ have been revamped.
  • You can now change Angel’s pronouns! Probably some concordance errors with They/them pronouns, but I ain’t touch that for a long time to come.
  • You can now change what Angel calls you. You can either insert something yourself, and type something fun like “piece of shit”, or pick a title off a list. Most of the list’s titles are tags, so they are dynamic based on your chosen gender, or even body type!
  • Re-implemented and revamped the dictionary system. You can now hover over important words to get context to them, once again. The system was also reworked to be easier to implement and to change the descriptions of stuff on the fly, which can be used to add information to concepts that the player might discover later.
  • Added a TAG NOT FOUND message in case a tag is not properly working, so you guys can now spot if a double space is a typo or a tag not working. Btw, to be clear: tags are dynamic words that are altered based on player choices. Your character’s name is a tag, for example.
  • Implemented ellipsis back to world choices. Just to make it clear, this was something unity’s new UI lacked, so I was just waiting for them to re-implement it. It wasn’t laziness on my part that the choices have been ugly as fuck, hahah.
  • Quit button has finally received some visuals. It’s still a bit awkward due to unity’s new UI, but it should get better once animation support is out in full. Spent a while figuring out how a diegetic exit button would look like with the available tools, and I am satisfied enough with what I came up with.
  • Animated the “Now loading…” message so that you know the game is indeed loading, even if the bar might appear stuck. Also changed the layout of the loading screen a bit.
Fixes:
  • The Bug Report feature has been disabled. Turns out the third-party tools it utilized were shut down with basically no warning some time ago. The only reason I realized it, is because of a great player that reached out to me about their reports. Fuck me, is sending an email about your services shutting down so hard? I shudder to think how many bug reports went nowhere because of this. I am so, so, so sorry, everyone.
  • Revamped the inner workings of the tooltip system. It should readjust better in case the tooltip is out of the screen.
  • Implemented the angel pronoun tag where it was missing.
  • Implemented the title tag Angel will use to refer to the player where it was missing.
  • Removed an obsolete dialog option from angel which used to serve the same purpose as the Dictionary function now does.
  • Found a bug going on with italic text stopping after only one line, fixed it. But it was a Unity bug that had a workaround. Wasted too much time on this, thanks Unity!
  • Fixed a bug that could cause the game to freeze if you loaded the game before ever going to Allurgard, then tried to talk to Angel.
  • Lightened the size of the game by removing unnecessary packages and outdated files.
  • Fixed an oversight where an exception would occur if a choice had a reaction, but would force you to stay in the same room.
  • Never mind the neverminds, for they shall never be on your mind? I freakin’ fixed it, okay? That’s what I’m trying to say.
  • Specified that a name also cannot be empty when typing a name. Before, the message only told you that a name could not contain spaces.
  • Old saves might not have been displaying Jonathan’s appearance correctly, that should be fixed.
  • Fixed some buttons having their background spilling out upon hovering and clicking them.
  • Fixed the fonts not showing their correct alternate styles. Italic and bold version of the fonts should look better.
  • Implemented a warning telling you that you cannot save during events or combat in the Save Menu.
  • Choices should show their hotkey numbers now, instead of their list index numbers.
  • Fixed Rooms duplicating stuff if they triggered an event.
  • Fixed Daisy not showing up for players who demeaned her, but still asked her to join them.
  • Placed a warning that the font configurations are not working quite yet.
KNOW BUGS:
  • The scroll is not working right. This is a unity bug, and we gotta wait for a fix. Honestly, their new UI is so much better than the old one, but it keeps coming with some painful bugs every patch.
v3.1
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Content
  • New companion: Jonathan the Paladin. He comes with two new equipment items and two new skills.
  • New oral sex scene for Jonathan.
  • Two new relationship events triggered when increasing Jonathan’s affection.
  • One new event when recruiting Jonathan.
Fixes
  • Fixed the Heal skill, healing not the target but the user.
  • Adjusted Daisy and player’s initial stats to have an added defensive attribute point alongside the attack attribute.
  • Fixed and changed some of the text in the Bersa II even so it reads better.
  • Removed useless files from old UI.
  • Implemented code to stop you from getting more than three companions with you at a time. Not relevant yet, but will be in the future.
  • Changed the tile of the room where you ask Draka to join you. Accidentally left it as the same one from Daisy’s room. Oops.
  • Put in affection counter for Draka.
  • Fixed leveling up companions being impossible.
  • Fixed Party Menu not showing the selected party member’s equipment.
  • Fixed the Skill Tree not changing when selecting other party members.
v3.0
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PtA 3.0 – Allurgard’s Main Story’s End!
Content
  • Added the last event for the path where you kill both gods. Not much here in comparison to the others, honestly. There will be a bit more later when I get back to add the character’s reaction to the ends and stuff.
  • Added the epilogue for Allugard. It shows the consequences of some of the stuff already added and completed in Allurgard. But this is also bare for now, since it will be filled later when all the other optional stuff of Allurgard is done.
  • Two new areas, but they are both only one room, since they are meant as saving points between the lengthy ending events.
  • Music is back! New music for the epilogue and main menu!
  • 23 NEW SKILLS! That’s motherfucking right! Finally, I am going to be working on fixing this broken ass combat system. Already begun, actually! Skills are divided into 3 subclass for every class, with 3 skills each. The Warrior and Mage classes are both lacking on subclass each, since I ran out of ideas. Will get to those later. But with these extra tools it should be easier to get through the bosses, and I will feel more comfortable designing the enemies I passed over until now.
  • 14 New status effects! All have to do with the skills, basically. But I felt this deserved its own topic, cause fuck that’s a lot!
Fixes
  • Fixed the combat screen hiding the generated choices behind other UI Elements, stopping you from being able to click them.
  • Fixed a problem where horizontal choices selections for subsequent rows were triggering the choices from preview rows instead of the right ones. Jesus, did this make any sense to anyone?
  • Fixed a bug where a party of more than one character would skip the next character’s turn if they were fighting more than one opponent. There was a repeat method in the target selector when used for basic attacks.
  • Fixed the healing message being entirely blue instead of just the numbers.
  • Fixed a major memory leak problem happening with after every combat. This used to not be a problem, but I forgot to fix it after the whole UI change.
  • Also fixed a duplicate line of the Status effect coding which might have been causing some crashes.
  • Skill damage now properly takes into account the equipment’s spell efficiency. Also spell efficiency renamed to skill efficiency to avoid confusion, since it affects all skills not just the ones flavored as magic.
  • Fixed party card on the info panel stretching past the panel’s bounds. Also fixed some other properties around the UI here to make it all look nicer.
  • Fixed an oversight that led to status effects  triggering their end twice.
  • Fixed the scrollbar for real this time. Unity had generated an object from its old UI stuff that was interfering with the new UI, it’s taken care of now. No more crashes from moving the scrollbar or random freezes.
  • Re-implemented the music. Solely because I wanted some sad shit to play on the epilogue. Seriously, I forgot I had removed it during the UI change, oops. On that-
  • Fixed the configurations not saving properly. Forgot to remove a thing I used to debug, my bad!
v2.5
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Content
  • Added a 17 page(9000+ word), multiple ended, kind important event. It’s another way to get to Grimwood, basically. This event does contain a long sex scene with two partners, male and female.
Fixes
  • Changed locked event choices’ descriptions. Now they only display the reason why they are locked.
  • Added the item that allows you to find Grimwood’s Lair after helping Whitewood in the Freedom event.
  • Put tooltips for items with long description back in the Party Menu screen.
  • Text adjustments on some events per feedback.
  • The experimental unity package that the project used for the UI has been fully released. As a consequence, some performance bugs might have been fixed.
  • Fixed the web version not working on startup.
v2.4
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Content
  • Changed the image to Whitewood village and added an image to the swamp areas.
  • Portal in the Lair Entrance works, but the full functionality of portals in the game is not implemented yet.
  • Added two new areas: Grimwood’s Lair – First Floor, and the optional Beach area. Both are still work in progress, so this is more, so you can read the description and get a feel for what they will be like when done.
Fixes
  • Put colors and functionality to bars in the party menu.
  • Fixed the foldout arrows for the equipment in the party menu. (Still not how it should be, but this is something wrong with Unity.)
  • Fixed the input field not appearing when naming your guardian angel. Also added some feedback on the change and the immediate display of the new name as the event title.
  • Fixed the name of the eyes part of the appearance from “pupil” to “eyes” since you also change the iris inside that part.
  • Changed an “it” pronoun in the pronoun table that previously didn’t exist.
  • Options are now properly loaded upon game start.
  • Volume slider’s values are now fixed. Won’t blow anyone’s ears off if you try to make it louder. Sorry about that.
  • Fixed social attribute panel not showing for the player in the party menu. Also fixes being unable to confirm your level up.
  • Confirm level up button won’t be pressable when starting the level up anymore.
  • Enemies going to negative HP might be fixed. I think. Probably.
  • Fixed the event Bersa II appearing constantly and stopping you from entering the shop.
  • Fixed shops not showing any feedback upon success or failure of a purchase.
  • Changed the “Change” button for the gold option in the debug menu to “Add” to properly reflect its effect.
  • Fixed unequip buttons not showing properly.
  • Fixed the description of the Drained status effect to actually match its effect in game. (The previous description was the initial concept idea for the ability.)
  • Adjusted the appearance of standard choices. They are still not exactly how I want them to look, which is more Unity UI Toolkit’s fault then mine, but they are way better now.
  • Made sure hotkeys can’t trigger locked choices. Not sure if they could before, but now they totally can’t haha.
  • Fixed the description of the Rest option in the hollow tree in Grimwood Lair’s entrance.
  • Changed purpose of the text in the main menu.
v2.3 – Draka, the Berserker!
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Content
Added Draka as an NPC and companion. You can find her in her home, where after the event where you reunite her with her Hardisa, you may recruit her as a companion.
  • Added two new events: the one where Draka joins you, and the one where she guides you through the swamps towards Grimwood’s lair.
Fixes
  • Game Over now does not hide the load button.
  • Bars have been fixed and recede to the left instead of to the center.
  • Fixed the Unconscious status remaining in a fallen companion even after battle when they should return to 1 Hp and become conscious again.
  • Actually implemented back the refresh rate back. (last update didn’t have this fix due to my hard drive dying and messing things up on my end)
  • Minor text fixes.
  • Fixed the Stone Draka event having the personality tags of Hardisa and not of Draka.
  • Changed Living Vine placeholder on Draka quest to an Orc. (also a placeholder, but more accurate)
  • Fixed new areas not having any fog of war.
  • Fixed some questions continuing the event in the Family Reunion event, renamed the event (previously it was Draka & Seer Reunion), and fixed two choices that were swapped in description and consequence.
  • Fixed a bug that was duplicating Status effects on code, causing combat to crash sometimes.
v2.2 – Whitewood News!

Content

  • Implemented another Bersa scene.
  • Implemented a Felix Scene.
Fixes
  • Minor Fixes.
  • Reimplemented Refresh Rates in the resolution Screen instead of automatically selecting them, as this was causing some people black screen problems. Mayhaps, the resolution problems are finally fixed?
2.1 – Complete UI Rework, and New Event!
Content
  • New event in the Hunting Grounds. Find a peculiar character that has something to tell you, which might change everything.
Fixes
  • Implemented tooltips back, they will also show the hotkeys for the menu buttons.
  • Fixed a bug that would make the main menu in the web version not interactable.
  • Scrollbar auto scrolls up.
  • Adjusted visuals of bar elements.
  • Moved event choice’s row counter.
  • Text adjustments in Daisy Companion.
  • A lot of ellipses weren’t showing, this was causing weird empty spaces in the text. This is fixed. This was due to a keyboard character thing.
  • Fixed party menu bug where it wasn’t closing properly.
  • Fixed a bug where new Status weren’t being handled properly when added to a combatant.
  • Fixed quit to menu making the main menu not work anymore.
  • Eliminated loading redundancies.
  • Fixed a freezing issue when playing too hard with the scrollers.
  • Player options reset with every new build now to avoid possible compatibility errors.
  • Player options are displayed correctly and their code now follows best the practices of the new UI.
  • Fixed one loading screen not being displayed.
Changelogs since last public build (1.8):

2.0a – Complete UI Rework:
Content

  • Complete UI rework. Everything is prettier, more immersive and user-friendly. Feedback is appreciated.
  • Saves have been reworked to be more manageable to the user.
  • Achievements are easier to follow.
  • The appearance screen has been reworked and will show the appearance of companions and of NPCs during events.
  • Aspect choosing in the God screen should be more intuitive.
  • Deprecated side image options and UI mode have been removed as they don’t make sense with the new UI.
  • Loading screens are better and will happen whenever you load a new game. The old background dimension images are now loading screen images, ain’t that cute?
  • Hotkeys still work, but most of them are not listed in the UI. Will do that later.
  • Janky deed pop-ups have been reworked into a simple notification in the room after you did said deed.
  • Main Menu now has the patch notes for your convenience.
  • Hopefully no more scaling problems and monitor problems.
Known Issues
  • Text tooltips that define concepts, the ones only present at the beginning of the game, are out until Unity offers supports for them in their new UI next year. Performance has also taken a small hit, but this should improve with new Unity releases.
  • Text options in the Config screen are temporarily not working.
  • The structure to show companions and NPC’s appearance in the appearance screen might be in, but said descriptions are still not implemented.
  • World/Combat Choices are not cutting text and not aligning properly.
  • Quit button on the right is a placeholder until I figure out how to make that side be an obvious quit button without fucking spelling it.
  • Tooltips for most UI elements are still to be re-implemented.
  • Skill trees are out, since their layout will be completely re-done to make it easier to make them. The original way was garbage.
  • Bottom left version text at the main menu is wrong… AGAIN!
Fixes
  • Typos and weird phrasing at the beginning of the game.
  • Fixed some skills and status displaying their info wrong when used.
  • Fixed other stuff not working correctly.
  • Do the million bugs that arose from remaking the UI count? No? Because if they did, this would be one long-ass patch note. It would be more like a patch book, you feel me?
1.9 Evil Update:

Content

  • Added four new events!
  • Meet the band of raiders that takes over Whitewood village when you kill everyone inside! Rangr is the leader located in what used to be Tyr’s Church. Speak with him first to get the ball rolling.
  • After speaking with Rangr there will be three small tasks to do around the camp that will allow you to ingratiate yourself to the raiders and maybe sway their future to your whim in the coming tribulations. Also, did I mention all these tasks have a sex scene? Cause they do. One of them is less obvious, maybe try being an asshole or saying no to a certain sister and see what happens.
  • There is also two new areas! Though this is misleading, haha. One is Whitewood Village, which was simply removed from the Whitewood Forest map, and the other one is the village after the arrival of the raiders. Now, this part is undercooked, and I will be revisiting raider Whitewood as well as Whitewood itself on the future to raise their quality a bit.
Fixes
  • Added the remaining Lyssa events to the debug menu.
  • Put in some fail-safes in case you ever end up transporting to an area or room that doesn’t exist. This is because of the village changing into its own area. Just in case you saved in a room that doesn’t exist anymore. Technically using the debug menu you should always be able to fix this yourself. But still.
  • Minor typos and stuff.
v1.8
Content
  • Added a new event: Ratatosk Roadblock. This event is what will block you from entering the swamp and searching for help from the nearby orcs. HOWEVER, that doesn’t have to be the case! If your stats are high, or if you are plain evil, or just rude upon meeting the messenger of the gods, you might gain entrance via other ways! One of them is a battle of words! A flyt! Now, I am no poet, but I did try here, so I hope you all enjoy it.
  • Added another new event and area in the swamp entrance. You can now find the cursed Berserker by going South in the swamp crossroads. Decide her fate and meet this new character, which will be one of the available companions!
  • The final event added is the reunion of the seer and her grandniece, finishing this quest and unlocking Draka as a possible companion in the future. But that’s not all! The orcs will throw you a feast as thanks, which you can navigate in a few different ways that will have lasting effect on your relationship with them. Learn about the orc’s history and drink a lot, or not at all, or drink something you yourself brought! Also, there are three sex scenes here with Draka.
Fixes
  • Fix the event to gain entry to the orc tribe checking for the wrong background to allow war gods in.
  • Fixed social checks of the event above using the wrong social stats.
  • Fixed travel back from the swamp to the grasslands. Not sure if already broken, or if I broke during making this patch, then fixed it. Who knows?
  • Some other small stuff that, as always, I am sure I forgot to type down.
v1.7
Content
  • Finished the event to gain entry to the tribe. The favor option has been removed, as that is the quest the seer herself will give you. If you have a war background or enough war power, you can enter without a hassle. Or you will have to pass a social check. The way this social check works is how I will be doing all social checks in the future. (Will aso at point go back to past check and make them conform to this style).
  • New oral scene with three whole versions for angel on her relaxation menu. There are versions for all you dicks, cunts and assholes! I mean, for your dicks, cunts and asshoes!
  • Meet the seer! Meet the leader of the orc clan. You can agree or not to help her find her grandniece in exchange for help navigating the swamp. This will be very useful in your journey to find Grimwood.
Fixes
  • Added power change to the Marching Frost’s Conclusion. Still have things to do here, but we will go bit by bit.
  • Fixed debug menu not teleporting you to the orc tribe if you tried.
v1.65
Content
  • Added 7 new areas to the game! The Lair Entrance cannot be reached unless you use the debug menu. That is because the way there is through the deep swamps, and the way to find the right track in them has not been added yet.
  • The entrance to the swamp functions like normal, as does the Lair Entrance. But most of the areas added are part of the deep swamp. The deep swamps are magical and confuse travelers. Unless you know the way, you will keep stumbling around the same places. If you retreat, you will go back to the Swamp Entrance no matter where you are, so you will lose progress if you made any in the right track. For now, enjoy getting lost and try to see all 5 deep swamp areas.
Fixes
  • Fixed things mentioned to me on a forum at the beginning of the month. Didn’t write, nor remember what they were. I am great at this, I know.
v1.6
Content
  • Two new enemies! They populate the previously added areas of the Frozen North
  • Three new sex scenes for one of the new enemies.
  • Forlorn Ghost, a hopeless soul killed in the Frozen North in a horrible manner. Careful about who you bring with you to deal with these creatures. A certain icy someone could elicit a certain aggressive response. Can be found in the abandoned village and mountain base.
  • Yuki-onna, a foreign ghost attracted to the North by a mysterious call from the aspect of ice. Has three sex scenes for both sexes’ tools and the universal backdoor. But perhaps this spirits fits all to well within the norse’s mythos. Can be found in the snow climb and mountain base.
Fixes
  • A few bugs. But there are more fixes incoming to stuff that was pointed out to me on forums.
v1.5
Content
  • A new area, the Orc Tribe.
  • One event to gain entrance to the Orc Tribe that will be tied to the main story.
  • New arena system, fight every foe you have fought before in the training grounds of the orc tribe!
  • New enemy!
  • Two new sex scenes, each with one option for both boy and girl parts!
Fixes
  • Some small stuff.
v1.42
Content
  • A new anal sex scene for the Rutting Faun enemy!
Fixes
  • A false value wasn’t being attributed in a check for the text tags. Now it’s working. You shouldn’t note any difference because I was working around it inadvertently.
  • The last update was displaying the wrong version number, this has been adjusted.
v1.41
Content
  • One new oral scene for Lyssa’s sex menu!
  • One new event that serves as the conclusion for the romance route with Lyssa.
Fixes
  • Fixed a typo since last build. That’s it. It was a space. In an achievement. That was added last update. Don’t judge me.
Alpha 1.4:
Content
  • Six new events, all surrounding Lyssa, the ice witch! This essentially concludes Lyssa’s plot threads, and a major plot thread of Allurgard. I will be revisiting some aspects of the story in the future when Allurgard is finished, but it is pretty much done. To see these, just keep increasing your affection with the witch. This is meant to be done naturally as you progress through the game, but for now: just spam fuck her. Seriously.
  • Three new miniboss battles, horribly unbalanced as always. I will get around to fixing this shit when I get to implementing the player skill tress, I swear!
  • Three new areas of the Frozen Mountain. Explore that thick mountain, thoroughly! From the base, to the shaft, to the tip!
  • One new key item being sold in Lyelnas’ shop, that will be useful in your climb up the mountain! Might wanna swing by the shop before you go hiking! If you encouraged Daisy to bring her stuff, you don’t even have to buy this! She will already have it!
  • A rework of the combat system to a state machine pattern. To the lay-peeps: it work good now. Should solve some bugs too.
Fixes
  • A fuck ton of shit. I don’t know, man! Seriously, I was so focused on getting the big stuff done, that when I fixed something small I didn’t even bother writing it down.
v1.38:
Content
  • A holiday event with two sex scenes! One is eight-pages long and very bisexual, so tread lightly here depending on your preferences. This event is a celebration of The First and kind of subtly hints towards two important things down the line. Enjoy!
Fixes
  • There were a few bug fixes, but I forgot to write them down. Oops!
1.21:
Content
  • The small scene that plays out when you awaken the C trio without having stolen their equipment is completely different and better. It is also fixed, and plays now instead of the game acting as if you had stolen the equipment.
Fixes
  • MAJOR UI CHANGE. I have tested the UI in several aspect ratios. After a slew of changes, all of them are more or less functional. Small kinks are still to be ironed out, though.
  • Valerian’s pussy sex scene is now working. A tag was causing an error, apologies.
  • Fixed a swapped description in the Lyelnas event.
  • Moved the map button, and it now should arrange itself correctly in the screen when resizing it.
  • Re-arranged and put a warning regarding resolutions in the configurations. Configurations will reset in this build due to this, too.
  • Changed some settings around resolutions that should finally deal with some longstanding problems people were having.
  • Fixed a bug with grassland enemies’ achievements.
Alpha 1.2:
Content
  • Your companions now comment on the stuff you do, and won’t act like just ghosts that aren’t there most of the time for the events! The system that allows this is super flexible, which will be good when I add new companions later on. The events that aren’t covered for Daisy and Lyssa are the challenges and the Eldritch Cave. I will get them later.
  • Added the rest of the werewolf sex scene which was missing in the last update. If you have already done the Hallows event, trigger it again via the debug menu to see it! (The event is listed as Halloween unsurprisingly.)
  • Added a few more scattered keywords to some events, but not any significant amount. (I have a bunch ready that I need to retroactively add to events.)
Fixes
  • Minor text adjustments everywhere.
  • Minor UI adjustment.
  • Added missing achievement on the festivities of the gods.
  • Fixed a weird equipment/item bug.
  • Fixed some typos in the Hallows event.
Alpha 1.15:
Content
  • Added a Halloween Event! Commemorate the spooky season with the other gods! The event features two sex scenes, with different versions for the tools used as always. And one incomplete werewolf sex scene, apologies for that. This might be one of the longest events in the game, strangely enough.
  • Added keywords system! They are generally concepts of the game’s universe which you can hover over to get a quick explanation. It’s your godly intuition at work! They are only present in the intro for now.
Fixes
  • Fixed and improved minor UI things.
  • Improved layout of the side image. Also, fixed some problems with its configurations.
  • Changed the power message. Made it more succinct, and hopefully cooler sounding.
  • Small adjustments to text here and there.
  • Made challenges harder to come across than enemies.
  • Fixed old daisy commentary that wasn’t showing up.
  • A lot of adjustments to the intro text.
  • Daisy talking topic of Lyssa is now conditional to Daisy’s presence as a companion.
v1.1:
Fixes
  • Fixed a bug that the debug menu teleport to other dimensions caused.
  • Optimized how items are stored in the database. It should improve performance significantly, me thinks.
  • Added the new events, and one previous forgotten one, to the debug menu’s event list.
  • Cleaned up a few things in the Valerian event. Including a fix for the nudism stuff. (Thank you, Icaros, for the report.)
  • The possible aspect ratios have been restricted once again. In a way, this should help with some scaling issues.
  • Put in a condition to talk to Lyssa about Daisy; Daisy must have joined you at least once for this dialog to be available.
  • Altered main menu save blurb to reflect the recently added compatibility of new versions of the game with saves from previous versions.
  • Angel’s telepathic communications are now in italic, as per an old recommendation that I finally decided on following through after a bit of experimentation with other alternatives. If you spot any formatting weirdness on any of Angel’s dialogue, like the italic no stopping after her thoughts are done, please report it.
v1.0:
Content
  • Added two new areas: The Snow Climb and The Abandoned Frozen Village. Both aren’t too big, but I plan to expand them a bit, later. They do not have enemies yet, but they house the witch’s new events.
  • Three new events for the ice witch. Also, I didn’t mention this before, but she is a companion, which you are now able to recruit! Like Daisy, she can be talked with, has her own unique equipment, an ability and a sex scene!
  • A new anal sex scene for the Living Vine enemy.
  • A new major layout element: the side image. It displays an image relating to the event you are experiencing or the location you are in. Right now it has one image for the major areas of Allurgard and The Beyond. There are a few configurations option for you to tinker with in case you don’t like something about it. This was done to fix the line width problem and possibly enable for artwork to be added to the game in the far future.
Fixes
  • Reworked how the inventory displays items. It now shows stacks, cuts the tooltip if it’s too long, and has no limit of items to display. (Change tabs if it doesn’t appear straight away. I couldn’t get around to fixing that, sorry.)
  • I altered some layout things to make it scale better. There’s I am aware that there are still other things to adjust, so don’t worry.
  • Fixed reported bugs and lots of not reported bugs. Thank you, Icarus, for the continuity reports. I couldn’t get around to all of them just yet, though.
v0.9:
Content
  • Finished the main work on the Grasslands.
  • Added three new skills for the Warrior class: Ground Bash, Inspire and Sweep. All of these are unlocked by levelling up. Also, the level in which you unlock certain skills has been swapped.
Fixes
  • Small fixes to the content of the last patreon build.
v0.87:
Content
  • Added new area: The Grasslands. Enemies here are stronger than in previous areas. This area also isn’t done yet, but the important stuff is here more or less there. Most of the hills to the right of the map have repeated descriptions except for their hilltops. That is part of what I am still working on.
  • Added the Headhunter Gnoll enemy! They have a devastating ability that takes a while to charge and a minor healing one. Don’t draw out the fight with this one for too long! They also have a sex scene!
  • Added the Rutting Faun enemy! They have an ability that might stun you and another that might cause you to receive more damage, be careful! They also have a sex scene as usual.
Fixes
  • I think I have finally fixed the worst of the scaling issues. Tell me if you run into any problems.
  • Fixed the Blueberry and Valerian events. Both had tiny mistakes that made it so the cock scenes would show instead of the pussy ones.
  • Other tiny fixes.
v0.8:
  • Added an event with Bluebell.
  • Finished the groundwork for future save compatibility! No more restarting for every update!
Fixes
  • Fixed swapped decision on both the Starving Fairy, and Daisy’s blowjob events.
  • Fixed the achievement screen fucking with what tab it was selected and which it was showing. Fuck unity’s toggles.
  • Fixed the Party menu crapping itself completely. Seriously, fuck unity’s toggles.
  • Fixed labels on Bluebell and Valerian.
  • Fixed angel being twice on your base after intro.
v0.75:
Content
  • Added two new NPCs: Bluebell and Valerian.
  • Added an event with Valerian with a sex scene, admittedly, on the smaller side. The rest of the event is pretty fun, so I hope it will balance out the smaller sexy scene.
Fixes
  • Fixed most bug reports. Only one to go, that I could try to fix with a bandaid, but it’s better if I do it when I have more time to truly fix it. It will require some refactoring I was already on the process of doing.
  • Added a message when creating rooms with no exit, so I don’t have to receive bug reports about this anymore.
  • Change some words and phrases on the intro when Angel explains base building, nothing major.
v0.7:
Content
  • Added Felix, Jonathan, Gautr and the Trio to Whitewood village! They all have two talking subjects. The church peeps are at the church and the trio at the tavern.
Bugfixes and others
  • Added text to indicate a character’s action during combat. Should make it easier to know who did what and who’s turn it is.
  • The bug report system has been fixed, hopefully permanently this time, and, fingers crossed, it works on the web version of the game too now.
  • Fixed a ton of bugs. It’s always a ton, there’s literally no other metric to measure bugs in.
v0.67:
Content
  • New sections and alterations to the Eldritch Cave’s storyline. Major of which is a sex scene with the Elder God (the two versions of it are more or less the same this time, though). I do recommend playing it all again, speed reading if you must. It is much better, and I am way more proud of this version of this dungeon and story.
  • New Trio event with three different sex scenes! You have to have cured the trio before. It can be triggered when going to the leftmost lower room of that square section in the Crossroads. It only triggers there!
Bugfixes and others
  • Bug Reports are working again.
  • Elf appearance now available after meeting Lyelnas. I believe I forgot to mention this in one of the previous changelogs. Or not. Anyways, this is a thing now.
  • Achievements are all functional now. All but Daisy’s incomplete oral scene achievement.
  • Fixed a major bug with getting naked and unarmed items after equipping stuff.
v0.6
Content
  • Three new items!
  • The Caduceus Mushrooms were added in the crossroads! Find them and gather them to gain immunity to status for nine turns. They respawn with every reset of the game for now. I will change this when I add a simple time system.
  • The Scale Mail! A great armor for all classes really. It has a special effect that lowers every subsequent hit’s damage.
  • The Disgusting Staff! A staff so ugly and mind warping that deals all who look upon it. It has a chance of damaging your opponents every time you act, but it also might damage your party, so be careful!
  • A new Insanity status effect! Every creature in the Eldritch Cave has a chance of driving the party insane. Be careful as that might make you unpredictable!
  • Eldritch God boss fight completed! Now, I am not sure if this is very balanced. But that is mostly because classes don’t have that many skills yet. However, you can definitely beat this, it just might need some levelling.
  • Fog of War mechanic implemented. Now all rooms outside the Beyond are invisible until you visit them. This made exploration that extra spooky and uncertain. A great feature to add alongside the Eldritch Cave, eh?
  • Fuckton of fixes. Seriously.
v0.59:
Content
  • Two new enemies: a tentacle? (You will understand) And the Deep One. Only the latter has a sex scene. By the way when I say a sex scene it is always two: one for pussies and one for dicks, haha.
  • A new area: the Eldritch Cave. Investigate this lovecraftian mystery and delve deeper into the lore of the gods. But only slightly, as we have a whole game ahead of us yet. Beware though, weird things happen in this cave.
  • A (two) new sex scene for the Starving Fairy, alongside more options regarding her fate when you defeat her. I recommend you check out her pussy scene. I might just be retarded but at one point I was laughing a bit too much at a certain part. I promise most of it is sexy though.
  • The introduction of challenges with two new ones! Challenges are tests of your attributes. The ones added are specifically targeted at your defensive ones. You might fail one check, but you can still succeed in the other two. If you lose, you only lose a bit of hp, nothing to worry about if you are carrying around Thorssen’s delicious beverages!
  • Some minor bug and UI fixes.
v0.51:
Content
  • Bug fixes and tweaks to some oversights in 0.5.
  • Reworked the achievement menu screen completely.
  • Put in the achievements for the previous build’s content.
  • Removed a test few test messages on the visual tab that shouldn’t be there.
  • Fixed visual bugs from the visual updates.
  • Put in a prototype version of how Skill Trees will work, It is not functional as of now; it could’ve been, but it would have been broken. So I decided to cut a few of the functions and leave it the framework there to give you guys a look at how Skill Trees will work.
v0.50:
Content
  • One new sex event with Lyelnas! Just visit him after awakening him from the curse!
  • Bersa, Thorssen and Lyelnas have many new talking topics!
  • Complete UI rework! Not from the ground up, but the changes are significant. Everything should look better now! I won’t go into detail since it’s a lot. But you will notice the changes as you play, I am sure.
Bugfixes
  • Fixed all reported bugs and issues. (which was a lot, but I did not keep a full log)
  • Took into account the suggestions.
v0.46
Content
  • New sexy scene with Angel, use “Relax” option when talking to her.
  • Not content per se, but a significant change. The lower bar was removed from the UI, making more space for the central panel.
Bugfixes
  • Small overhaul to item use code. There’s now a confirmation warning before using an item-probably will an option on config later to determine if the player wants this or not-and you can now use items on companions. Also, if the item results in an event, the menu screen is automatically closed. Currently, there’s no UI for companion equips, so don’t.
  • Fixed a problem with rooms of the same type mounting on the same location (twas a database issue).
  • Fixed menus not listing and changing rows properly.
  • Fixed Daisy’s skill back to her proper one.
  • Fixed reported typos and text issues.
  • Fixed a problem with the enemy UI that caused a stackoverflow and trapped the player in the enemy’s turn.
  • Implemented a few suggested UI changes.
v0.45:
Content
  • There’s a debug menu now! Cheat your heart away, friends! This is to make it easy for returning players, since during these early stages saves will most likely always end up deprecated.
  • You can now send bug reports from the game! Seriously, it’s very easy. It will even past the text currently on the screen to it if it’s a bug related issue. It would be amazing if everyone could use that to make the game better! It sadly does not work on the web version though.
  • Added three new skill to the game, one for each class. They are all unlocked at level 2. Fireball for mage, Waiting Strike for warrior and Quick Stabs for rogue.
  • You now need to be level 2 to unpetrify everyone except for Thorssen. So keep that in mind and consider the new skills an incentive to level up.
  • Combatant names are bold and numbers are color coded during battle. Should make it easier to see what’s happening at a glance. Other smaller QOL improvements were made as well.
  • A new and improved conditional tag system that allows for nesting, and choice reaction system. Will make development extremely quicker. This is of course a coding thing, not content.
  • Fixed a stupendous amounts of bugs, typos, and continuity mistakes. Seriously. Twas a fuck-ton. A lot of it was due to the old tag system and choices that made a lot of content on 0,4 not even show up. I advise playing this version again if you played that one.
v0.4:
  • A sexy and alcoholic (or not) event with Thorssen! Just visit him after awakening him.
  • Big bug go splat.
v0.39:
  • A condition tag system that will streamline creation of variation on the events. Still will need tweaking, but most of the new events use it.
  • A sexy sauna event with Bersa! I quite like this one, and I hope so will you!
  • The trio’s awakening event. This one has a lot of variation and I am testing some new things with it. Any feedback you might have in this one would be appreciated.
  • Jonathan can now be cured! And doing so will lead you to have to deal with the rest of the church residents. Now, on account of me still testing the new tag system, the variation of the event without Jonathan is still to be done.
  • Many bugs due to unity upgrade, jeez.
v0.35:
  • Added Blacksmith Bersa and her shop as well as the event to release her of the curse.
  • Added Shopkeeper Lyelnas and his shop as well as the event to release him of the curse.
  • Added Innkeeper Thorssen and his shop as well as the event to release him of the curse.
  • Added shops structure.
  • Added disclaimer at beginning of game and other small improvements to the UI,
v0.31:
Added rough Achievements System, ought to server as a guide to player about current content and how much of it they have seen. Many bugfixes and some typos.
Big Systems added:
  • Affection added to characters and separated from approval. Affection is raised by hanging out with characters (doing deeds while companions are in your party) while approval requires doing things that they approve of (making story choices and selecting dialog that pleases them).
  • Deed system implemented! Gain power in the name of certain aspects! Do war deeds by fighting, lust by fucking, knowledge by talking, and some others spread through events. (Ways to do deeds for other aspects will come later). You can visualize your affinity with each aspect on the god info tab. Whenever a deed is done, you will receive a pop-up notification.
  • Implemented party system and its UI. Party members level up automatically, for now; they appear at the left panel and can be interacted with at any free moment you may have; they will assist you in battles; they will comment in certain events and trigger specific ones.
Content
  • New area with 27 rooms: Whitewood Crossroads! Will add more to it later: like hazard, loot and others.
  • Implemented the Starving Fairy enemy, she only appears at the crossroads, and their intro which will be expanded to use social attributes in the future.
  • A variable sex scene after defeating the Living Vine.
  • New event when arriving at Whitewood Village hinting at its future.
  • New tutorial segment in the intro teaching you about base building.
  • Added the first companion: Daisy! She is combat ready with one area of effect spell that can stop affected enemies from taking an action! She has many talk topics, one event specific to Whitewood Village, one event as you gain her affection, and one when she joins you. She also has a blowjob scene, which will be properly woven into her story later, but can be seen now.
  • Implemented three new talk topics with Angel (your archangel, of course) about: combat, deeds and appearance.
Minor things:
  • Added functionality to the Save Room base room.
  • Social attribute tooltips
  • Quality of Life changes.
  • Optimized code.
  • Many bugs, typos and awkward phrasing fixed.
v0.25
  • Bugfixes and QOL improvments.
  • Interactions with Daisy
v0.2
  • Added three new universes and their introductions.
  • Bugfixes.
  • Nerfed Living Vines.
v0.1
  • Release
Developer Notes:
See More
The game is in alpha, so that means things are more a proof of concept that I have the capacities of delivering what I am promising. Although there is content, and the updates will keep adding to that, keep in mind that the gameplay and systems are still being worked on and smoothed over, to eventually deliver a meaningful and satisfying progression. In conclusion: the things here are always subject to change and fixes in the future, so nothing here is final.
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    Path to Ascension [v3.7] [Shark Bit Games]