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Aurora’s Fog [v0.1.1] [CATINMASK]

Aurora’s Fog [v0.1.1] [CATINMASK]

January 16, 2025F95



Aurora’s Fog is a story of adventures of a little man in the wonderful Kingdom of Aurora, shrouded in secrets, riddles, and princesses who are waiting for you to save them. And the most important thing… you write this story ! So be patient, have some provisions and go, no adventure awaits!
Thread Updated: 2025-01-15
Release date: 2025-01-15
Developer: CATINMASK PatreonBoostyItch  – YoutubeF95zone
Censorship: No
Version: 0.1.1
OS: Windows
Language: English, Русский, Español
Genre:
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3DCG, 3D Game, Animated, Combat, Fantasy, Male Protagonist, Monster Girl, RPG, Roleplaying, Romance, Straight Sex, Vaginal Sex, Voiced, Titfuck
Installation:
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1.  After download is finished, unzip the archive  to any desired location.
2. Click on “Aurora’s Fog.exe” to start the game.
Changelog:
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Aurora’s Fog 0.1.1
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Added
• Added Spanish language (thanks to the help of a player under the nickname Puniasterus);
• Added a blue mineral to one of the stashes to solve the problem of getting it in the demo build;
Changed
• Total satiety bonus increased from 30 to 60%;
• Changed the sound in lockpicking mode when the lockpick hits the groove;
Fixed
• Fixed english text;
• Assigning the “Use” key to another button does not work;
• Fixed the collision of a fallen tree;
• Fixed too bright candle’s light;
• Lockpicking description has been fixed: You need to move the lockpick to the left, not to the right as written in the hint;
• If you run underwater, the air consumption will depend on the skill of Athletics, not Swimming;
• Incorrect margins when displaying the number of recipes in the book, knowledge section;
• Sometimes possible to rotate a character by changing one of the head customization sliders;
Aurora’s Fog 0.1
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Added
• Added tutorial notification about the new perk system;
• Added nicknames of those who supported the development to the “About the Game” section;
• Added setting for the lighting refresh rate;
• Notifications have been added to the smithing menu when hovered over the buttons;
Changed
• Upgraded to a newer version of the game engine;
• Updated models of houses in the village;
• The grass on the landscape has been replaced with a more optimized one;
• Improved weather and 2D clouds. Now, when the weather changes, the parameters also change: the color of the sun, the brightness of the sun, the density of clouds, the brightness of the sun (sky) behind the clouds;
• The weather in main menu now loads immediately when the game starts;
• The weather now updates immediately after restarting the save;
• Increased satiety of all food by 30%;
• Slightly improved text readability in dialogues;
Fixed
• Fixed the grass hanging in the air;
• Fixed Alice, Shaartan and Yotra textures. Fixed dark spots in the armpits, groin and glutes;
• Fixed a bug where the stove in the bathhouse was not activated in the dialogue with Shaartan;
• When installing the mod for increased weight for armor, the equipped armor did not increase the carry weight;
• The light of the flashlight is too bright and the range of the flashlight is slightly increased;
• Yotra’s first painting was not free;
Act
• All animations of the act from previous builds have been completely reworked. Animations have been extended in duration, face animations have been updated. Physics, animation finish and camera focus have been added;
• The rate of stamina appearance and duration of the act are rebalanced;
• Added poses system and their unlocking;
• Added the ability to select a pose after the dialogue in a special menu;
• The amount of experience gained from intelligence in the act has been reduced;
• Added the ability to finish an act on Space without going to the pause menu;
• Added animation/style “Standing” for Alice’s Reverse Cowgirl;
• Added animation/style “Classic” for Shaartan’s Cowgirl;
• Added Cowgirl animation for Yotra;
Aurora’s Fog 0.09.8.1
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Added
• Added 30 new perks;
• Implemented a perk level up system through player’s actions;
• Added the ability to zoom in and out of the perk tree;
• Added Nami’s introduction phrase;
• Added saving items in Alice’s stove inventory;
• Blacksmith improvements now are displayed on the altar;
• Dialogue choice to ask Shaartan and Yotra about Alice’s ring has been returned;
Changed
• The axe, club and hammer now have a higher chance of stunning than other types of weapons;
• Updated the visuals of the perks menu;
• The character level system has been removed;
• Reduced fog density for all types of weather;
• Combined settings for disabling volumetric fog and its quality;
• The second village has been deleted, as it is not currently in use;
Fixed
• The block does not reduce the damage received;
• Fixed an error in the settings description;
• When distributing attributes in the customization menu, they are counted as (+#) when displaying attribute values (in book);
• The bear does not spawn on the Shaartan’s quest;
• It is not possible to collect loot from killed enemies after their respawn;
• It is not possible to interact with Yotra until you pay for the Nami’s earring;
• If you put weapons/armor with installed mods in a chest, the mods will disappear;
• Incorrect reading (saving) of weapon/armor stats in chests could lead to an error;
• If you die during the dialogue, then after loading the player’s gaze will be locked on the NPC;
• The lamp does not save the value of the burning candle after reboot;
• No meat is taken from the player in the dialogue with the bear;
• There was no improvement in the village after giving the pumpkin to Alice;
• During an act with an NPC, you can hear them working outside;
• Fixed the position and animation of Nami on the pier;
Aurora’s Fog 0.09.8
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Added
• Added 3 given quests;
• Added 3 repeatable quests;
• Added 3 side quests;
• Added notifications when improving the village;
• Added a delay for re-taking repeatable quests;
• Added a restriction on taking items with toxicity at high toxicity values in the hero;
• Added levels of detail (LOD) for all ores, interactive objects…;
• Added display of attribute changes;
• Added saving/deleting dropped items by the player after reload;
• Added saving of NPC position values in the world and their animations;
Changed
• Updated Brynja’s start dialogue;
• Changed the appearance of Malagdaer in the village;
• Malagdaer’s trade items has been updated;
• Nami’s introductory quest has been reworked;
• The sleep menu interface has been updated: the visuals has been updated and the use of keys has been added;
• The constant display of the crosshair has been returned;
• Updated the visuals of the trading menu;
• Slightly updated repair menu;
• Updated the visuals of the looting menu;
• Updated the visuals of the pause menu;
• Added Alice’s trade unlock after completing the Fish Thief quest;
• Increased the speed and regeneration of the stamina of the character;
• A complete rebalance of food stats has been made;
• The duration of mushroom growth has been increased 1.5 times, and all other plants by 2 times;
• Slightly increased hunger and thirst rate;
• Added a restriction on repeated intake of identical potions until the current one has been digested;
• Optimized trees on the landscape;
• Optimized models: enemies, characters and their clothes;
• Optimized small village props, forge, houses and village interior elements;
• The nettle, cattail and algae models have been replaced with a more beautiful and optimized version;
• The saving system has been updated and optimized. Fixed a bug where the player’s items disappeared in his house after reload;
Fixed
• Fixed resetting the display by item type after successful trading;
• Fixed: Death underwater infinitely triggers the “death” function;
• Fixed an error when it was impossible to deal damage to a wolf after its respawn;
• Fixed a bug with an incorrect stack of recipes in the trade;
• Fixed: Plants grow 2 times faster;
• Save system does not save fallen trees;
• During the repair, Yotra looks away from the player;
• Fixed flowers LODs (disappear too early);
• Fixed incorrect LODs when approaching some objects and flying ore in a forest opening;
Aurora’s Fog 0.09.7
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Added
• Added Attribute leveling when the skills belonging to it reach a certain value;
• Added the “stamina loss” parameter to each weapon;
• Added the use of skills: Archer, Swords, Knives, Blacksmith;
• Added leveling of athletics when swinging weapons;
• Added mechanics to keep the player in place while collecting ores/wood;
• Added mineral’s drop from ores;
• Added the ability to complete Yotra’s quests for repairing nets and rats if the player did not select them during the first dialogue;
• Added highlighting of player-equipped items from the entire list;
• Added highlighting of modified equipment items;
• Added the assignment of keys for attack, block and kick;
• A simplified FPS display option has been added, with the ability to switch to the old option in the settings;
• Added the display of the total weight in the search and trade menu;
• Added the ability to carry items one at a time if the LeftCtrl is pressed;
• Added the ability to drink water from a well;
• When running and jumping, the water jug may spill;
• Added the ability to quickly light a lantern;
• Added damage types: Crushing, Stabbing, Cutting. Each type of damage can be effective against some creatures and not effective against others;
• Added protection types, similar to damage types;
• Added effects: bleeding, poisoning, toxicity;
• Added items: Bandage, Antidote, Backpack;
• Updated the sounds of swinging and hitting the enemy for different weapons;
• Added different impact sounds when hitting surfaces;
• Added a separate weapon’s removal animation;
• Added the ability to inspect weapons, which allows you to find out their condition without entering the inventory;
• Added new animations for all weapons: jump, weapon remove, inspect;
• The belt allows you to install items for quick use;
• Added a stats comparison system;
• Added the reliability/durability parameter;
• Added the ability to rotate weapons in repair mode;
• Added the ability to rotate the armor and zoom in/out of the camera in repair mode;
• Added new potions, ore, and repair items;
• Repair: Added a minimum threshold for repairing items. Each repair item has its own minimum value;
• Using potions can add “toxicity”, especially if the potion is of poor quality;
• Inventory: Added item type switching to the keys;
• The hostile AI is now able to watch the player after the player has entered his range of vision;
• The hostile AI notifies the player with a roar that he should leave his territory. If the player does not move away /leave, then the AI will attack. The AI will also attack if you get closer;
• The hostile AI now turns towards the player’s last sound;
• Added a new Neck armor slot;
• Loot from mobs drops with a certain chance. This chance is affected by the Survival skill;
• The player gains experience of the Survival skill while collecting skins;
• Added the ability to paint armor;
Changed
• Agility is now responsible for the Swords skill, and Charisma for the Knives skill;
• The damage dealt by Unarmed skill is balanced;
• Increased stamina costs per swing;
• The amount of experience gained for skills is balanced;
• The description of skills is now more detailed;
• Weapon damage bonus from skills has been reduced to 50%, and armor bonus to 30%;
• When hunger and thirst are zero, the player begins to lose health (% of max. values), and does not die immediately;
• Reduced silver and gold drop chances from ore;
• Inventory weight now affects the stamina loss;
• Increased kick’s animation speed;
• Updated the interface of the repair menu;
• Updated models: Axe, Hammer, Club, player’s underwear, belt;
• Added models: knife, sword, pants, shirt;
• Updated damage shader for clothes;
• Updated weapon and clothing modifications;
• Expanded trader’s items, as well as added its updating every few days;
• Access to the trader’s items opens as reputation improves, and the items amount expands as you complete quests;
• Added the ability to switch between crafting modes (alchemy/cooking);
• Added additional tools to crafting;
• Added the ability to install and take tools to the workbench (or oven);
• Crafting tools affect the range of processing options;
• RMB Context Menu: added menu output at the click location, not next to the item, removed the delay before hiding, removed it’s call on the LMB, updated the visual;
• Inventory: Removed the display of the quality of the item where it is not used;
• Armor protection settings have been increased and are now working and displayed as a percentage;
• Inventory: Updated the item’s description visuals;
• Added the ability to switch the display mode of item stats to a smaller one;
• Inventory: The book has been increased in size, the item cells take up more space, and the item type buttons have been reduced in size;
• Inventory: The stats on the left page are designed as bars, not text. Also added the display of visual changes in stats when hovering over an object;
• Inventory: Updated the equipment and inventory menu;
• Now the player gets experience from crafting items only when collecting them from the crafting station;
• Added sound when trading successfully;
• Updated loot in bags on the map;
• Updated quest sharpening tool’s icon;
• Reduced the chance of mob’s pain triggering;
• The behavior of the forge has been slightly improved: Now 2 ores are added to the forge, and not all;
• Returned the act scenes after completing some quests;
Fixed
• The NPC’s attributes setting is configured, otherwise the check for showing the NPC’s reaction to the player’s response does not work right (it always worked);
• Fixed: In the trading menu, items transferred to the trading menu do not stack;
• Search/Trading: When transferring an item with sorting enabled, the sorting is reset;
• Fixed: If you shift one item at a time in trading, then it is more profitable in price than transferring everything at once;
• Fixed: The character dies when his health drops to 0.1, not 0.0;
• Fixed: The repair cost of weapons does not take into account mods;
• Fixed: Repair costs decrease with mods installed. Also, the formula for changing the cost is slightly balanced;
• Fixed: Barter reduced the cost of mods and equipment repairs too much;
• Fixed incorrect line margins in the main font;
• Removed over max sleep value at the start of the game;
• Fixed: In the quest with the bathhouse, clay was not used when repairing the bucket;
• Added sound + animation when opening the lock with a key;
• After handing over the ring, Alice will treat the player with cooked food, not raw;
• Shaartan does not give the reward for the Red Bear quest;
• The picture on the recipe remains even after turning the page;
• When hovering over an object in the game world, its real name is displayed, regardless of the character’s knowledge;
Aurora’s Fog 0.09.6
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Added
• Added animations of ears and tails;
• Added different waiting animations for NPCs when they are sitting;
• Added a variety of job animations for NPCs;
• Added sound when using the well;
• Added the sound of the lantern ignition when using and equipping;
• Added hints during game load;
• Added sound effects when cooking an item or when processing an ingredient;
• Added the effect of modifications on the cost and weight of items;
• Added censorship of attribute descriptions, if enabled;
• Added the ability to switch modifications in repair mode via the keys;
• Added the use of information from the save files for future customizations. At the start of a new game, the character will be customized based on the previous version;
• Added influence on attributes of simple food. The effect duration and treatment from food has also been increased;
• Added unique effects for food and top-level potions;
• Added a player detection system (viewing angles and sound response) for the enemy AI based on the Stealth skill. Skill improvement has also been implemented;
• Added player sliding off surfaces at a high angle;
• Added a storage system for crafting stations;
• Added the ability to fail the quest;
• When reading a new recipe, the player gains skill experience;
• Added a key system for padlocks;
• Some NPC answers can train the player by giving experience to a certain skill;
• The recipe may contain text on the back of the sheet and it can be turned over;
• Added the use of the Repair skill;
• Added self-repair mechanics;
• Added a mini-game when smelting ore;
• Added new personal and village quests;
• Updated some interior models;
• The system of your house has been added;
• Added the “comfort” value for your home. High comfort rates accelerate the regeneration of health in the house;
• Added the ability to sit down and wait on a chair and bench. You can also sleep on a bench (but with the old animation);
Changed
• Replaced the animations of waiting for NPCs in the dialogue. And transitions became smoother;
• During the animation of collecting plants, the sight and text will be hidden;
• The duration of the day is balanced;
• Balanced duration of hunger/Thirst/Sleep: hunger rate increased by 50%, thirst by 70%, sleep decreased by 10%;
• Balanced (increased) duration of plant growth;
• The amount of experience for collecting plants has been reduced;
• Now even a failed plant harvest will give experience to the skill;
• Improved plant harvesting: The loot drop chance depend on the Skill level, not on a random variable. If there is not enough level, the probability of collection is calculated depending on the difference with the required level;
• The brightness of the stars is adjusted during the day;
• The starry sky moves over time;
• Too much experience when cooking a new high-quality recipe;
• It is forbidden to cook “Tasteless Mass” from simple ingredients;
• The player will gain experience even for unsuccessful crafting of an item;
• The cost and stats of raw food are balanced;
• Chicory tea now reduces drowsiness;
• Balanced cost and number of recoverable indicators for raw and cooked food;
• Icons of some cooked items have been updated;
• Food restores less health;
• By displaying the health being restored, the Healing skill is also taken into account;
• When crafting a ready-made recipe, the availability of items in the storage is taken into account;
• Redesigned the starting quests and dialogues for a new beginning;
• The model of the pier in the Felis village has been replaced;
• Updated lockpicking hint;
• The player gains experience of the Lockpicking skill, when the lockpick breaks;
• Lockpicking: added an indication of success by sounds;
• The player cannot use NPC’s crafting stations without their knowledge;
• Increased the maximum number of quick saves from 5 to 20;
• Balanced ore loot drop chanches;
+ The pickaxe is now a weapon and can be repaired (uses an axe model);
Fixed
• Fixed NPCs sleep animations;
• Fixed the position of the NPC on the bed;
• It is impossible to craft a candle because the thread is not available for adding to the crafting station of the “Survival” type;
• NPC’s health drops when collecting nettles;
• Fixed the sound of opening a chest if it is a bag;
• Fixed well’s trigger;
• Fixed a sudden change in the position of the moon at night;
• The formula of the sun’s motion has been recalculated, and minor errors have been corrected. The sun now rises and sets in the northeast/west, not the south;
• Fixed the glow of houses in the morning and evening;
• Fixed the lighting multiplier, which caused the daytime lighting to be almost 2 times brighter than needed;
• Fixed moonlight in houses in the evenings;
• When loading a save from the menu lantern lights up;
• The bed cannot be used if an NPC sleeps on it;
• If you talk to Yotra during sleep, she sits on the bed, not rises;
• Modifications are not carried over when selling an item;
• Disabled display of the cooking type selection menu on the workbench;
• Fixed incorrect crafting of fishing nets;
• If you block the spider nest before collecting fangs, the quest will be blocked for completion;
• The quality of food and potions did not affect their cost;
• When selling several identical items but of different quality, some items disappear;
• Fixed the price display in the inventory. Now the price is displayed taking into account Barter and quality levels;
• Fixed the problem of hostile AI colliding with the player (lifts the player onto his back);
Developer Notes:
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Game Features
  • Open World: From the very beginning in the Kingdom, you see a huge world that is worth exploring. Find new villages, help the residents and most importantly — find out what kind of evil has settled in the kingdom.
  • Character Development: Your character does not stand still and develops depending on your actions. So changing certain Attributes changes the appearance of your character, and Skills improve as they are used.
  • Replayability: Many tasks and conflicts can be solved in different ways, it all depends on your style of play.
  • Craft: As you progress through the game, you will find  recipes for alchemy, food, armor…, but to successfully create an item,  you need to repeat everything exactly according to the recipe. The game  will reward the most attentive and diligent with High-Quality items.
  • Relationships: The world of the game is filled with a large number of characters with their own history and character. As the relationship with one of the characters improves, you will be able to learn about their past, and maybe even engage in Love Joys.
  • Unique Races: As mentioned earlier, the world of the game is filled with a huge number of different races: from gentle and caring Felines to howling Minotauresses. Each of the races has unique Skills and Abilities that you can master if you sufficiently improve your relationship with any of the representatives.
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    Aurora’s Fog [v0.1.1] [CATINMASK]