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Roll the Dice [v0.2.0 Hotfix 1] [OhMeGa]
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Roll the Dice [v0.2.0 Hotfix 1] [OhMeGa]

May 25, 2024F95


Overview:

Roll the Dice is a semi open-world adventure-RPG played between a real and virtual world, which I started in late 2019.
Since then it’s been through many changes and is evolving into a much bigger thing than I had ever hoped it to be.

Please note that while the game is in development, you may come across placeholder art. The aim is to replace it fully with commissioned artwork as the game funding continues. The game features custom made inventory and battle system both made by my extremely talented friend Goctionni.
Commission art is done by fabulous Greko/BagusR and animations byNightingaleTide.

I sincerely hope you give it a chance and enjoy it enough to join our humble community 🙂

HD Image pack will likely not be making a return due to high workload requirements and poor performance in most tests.

EDIT: Since I now have inherited the thread looks like I’ll have to live with the fact it’s a thing. I have replaced the online link with the official link to the current public build. The most up to date and current information on the build can always be found on TFGamesSite.

Thread Updated: 2021-01-18
Release Date: 2021-01-15
Developer: OhMeGa – PatreonDiscord
Censored: No
Version: 0.2.0 Hotfix 1
OS:  Windows
Language: English
Genre:
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text based, male protagonist, adventure
Installation:
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1. Extract and run.
Changelog:
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v0.2.0 Hotfix 1
Minor fix, I was on a break abroad for most of Jan 🙂
  • Baths Fix Felicia POV (size was too big
  • Tavern Fix Lilly full nude (incorrect image link)
  • Tavern work tweak (users with touchscreens are now informed that they can tap the letters)
  • Dark Alley Fix for accessing scenes (incorrect if statement locked off some content some of the time)
  • A few spelling correction
v0.2.0
The full changelog:
WRITING
  • The overall game size is about 50% bigger in terms of words volume (though personally, I think that is a horrible metric since I deleted a bunch of crap too, making that volume  lower) This includes:
    • Added 4 Major narrative routes for the player to follow depending on their actions in VR (some mutually exclusive, some not) with placeholders for minor diverging routes to happen inside those routes in future updates.
    • Rewrites to some of the older scenes to either fix mistakes in narration, change part of the scenes, or introduce proper new triggers for the new TF engine.
    • Tweaks to some menus like Baths, Dialogue with Alice etc. so now they don’t look like a garbage fire
  • Added Patreon Credits and Special Thanks to the game <3 Thank you guys for supporting me for so long
  • Added 1st transformation sequence (For narrative purposes it works independently of the new TF engine)
ART
  • Replaced all location arts in the VR section with commission arts (18 new arts!)
  • Redone left menu panel to be more informative, but at the same time neater. It now also shows the current look and clothes of the player character / Tali.
  • Added new commission art for multiple characters
    • Alice the Barmaid (8 new assets)
    • Felicia the Foxgirl (12 new assets)
    • Female Centaur (10 new assets)
    • Guild Mistress (7 new assets)
    • Lilly  the Bard (12 new assets)
    • Mistress  of Fate / Vivien (WIP) (16 assets)
    • Dark Alley Stranger (9 assets)
    • Male Centaur (WIP) (9 assets)
  • Added  Battle Animations for
    • Tali, Felix, Brindall, Clax – Full animations
    • Felicia, Centauress, Centaur, Guild Mistress, Alley Stranger, Lilly – Partial 2 frame animations
    • Being dead… doom… dooooooooooom!
  • Even more art is already done and ready to be implemented, but it has been pushed out of 0.2.0 for time reasons. Will be added soon!
  • SO…  MANY… NEW… ASSETS… PASSAGE in the game to replace static images of the main cast  – Tali, Felix, Brindall and Clax, as well as some NPCs with custom paperdoll extracts (meaning the avatars not react to equipment changes!
  • SO… MANY… NEW… ASSETS…
  • And then SOME MORE ASSETS
  • Also, a lot of the assets that were added previously now actually do things. Yay!
  • Variation of commission animation added for one of the POV scenes.
  • Replaced all webm content with GIF! This is a hit to efficiency, but lets iPhone users enjoy the game as intended as well. Hope this will eventually be reverted when iOS updates to handle webm format.
SYSTEM
  • Introduced a new difficulty system with 4 game difficulty levels and 5 battle difficulty  levels and a pretty new slider system for those <3
  • Added placeholder for the levelling system
    • Added  XP system with players already being able to gain some XP from battles in   available content (Levelling not yet implemented, but gained XP will be   recorded and used later)
    • Added placeholder function for the player to be able to swap skills in/out for Tali and other characters (feature not yet implemented) to be able to customize your build with different spells and attacks.
  • Introduced a new system where particular slots in every character can be unequipped without player interaction for narrative purposes.
  • New Transformation now gathers and records all your actions in and out of VR! While the first transformation sequence is independent of it, all others will be driven by it.
  • Tavern Typist minigame got an improvement
  • A new paperdoll system upgrade now allows for dynamic cropping or paperdolls! This comes in handy a looooot.
  • In addition, I rewrote pretty much all my old code to not look like absolute shit. Yay!
DOWNLOAD
Win: MEGANOPYUPLOADHAVENWORKUPLOADZIPPYSHARE
Other: ONLINE

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    Roll the Dice [v0.2.0 Hotfix 1] [OhMeGa]