Network Euphoria [v0.1.14g] [Synthetic Bliss]
Network Euphoria is an adult near future Mystery/SliceOfLife game.
Step into the shoes of Lewis, the son of a tech corporation’s co-founder. While seeking refuge at your uncle’s manor, you stumble upon a hidden AI server behind a cellar door. Utilize your “tools” and intuition to navigate mysteries in your manor and the town of Lynlee. Build relationships with female residents and unravel the truth about your family- as well as the technology, they tried to hide away…
Thread Updated: 2024-05-26
Release Date: 2024-05-26
Censored: No
Version: 0.1.14g
OS: Windows
Language: English
Genre:
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2DCG, 2D game, Animated, Male protagonist, Adventure, Vaginal sex, Creampie, Monster girl
Pixel art
Installation:
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1. Extract and run.
Changelog:
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v0.1.14h:
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FIXES
———-
———-
-Fixed Save corruption
-Fixed Vacum
-Provided Save after cam puzzle. Lets you see bum.
v0.1.14g:
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ADDITIONS
———–
–Content–
-Continuation of story content!
-New Puzzle!
-Added Investigation mode.
-Added Tool-closet room.
-There is now a fusebox in the cellar. Pretend it was always there.
-Roxy has some new busts.
-Annie has some new busts with her hair tied up.
–System–
-Added new Animated Cursor system
-Added investigation system.
-Added notification system.
-Roxy’s new Inspection screen has a subtle 3D parallax effect. Let me know how it looks.
-Added a bunch of new UI icons. Some of these will be implemented later.
-Journal now alerts you when multiple new tasks are added.
-Added code references to the next character that will be added.
CHANGES
———–
-Removed the dialogue skip button in favor of an animated cursor prompt to continue.
-Lewis’s pupils are smaller during his walk cycle. He now also blinks during his run cycle.
-The journal and bag buttons now make a little noise upon hover.
-Several UI elements are now using the tooltip system for labeling.
-Items dragged onto the screen from the inventory no longer use a cross icon.
-Items dragged onto the screen from the inventory now use a return to inventory icon.
-Made some corrections to Annie and Roxy’s busts.
(Euphy’s are still being cleaned up)
-Increased value of the slow typewriting speed.
(It was too slow)
-Some overworld ambient sound emitter was moved to instanced scenes instead of the main scene.
(This will allow the enabling/disabling of overworld ambient sounds during playtime)
-Adjusted day lighting color.
-The double doors down the stairs from the bedroom now lead to the backyard.
(In later versions this will lead to a backyard entrance room.)
-Began the process of cleaning up placeholder UI elements.
-Some UI elements have more sound effects.
-You can now enter Roxy’s room. (she doesn’t really use it at the moment.)
-Removed some pointless colliders.
FIXES
———–
-Creating a save on an empty slot no longer makes the Overwrite window appear.
-Overwriting a save actually deletes the old file now.
-The Heartbeat sound in the intro no longer loops forever.
-The bust animator no longer fucks with the SetNativeSize call. This was stretching larger busts.
-The stairs left of the bedroom properly have collision now
-The robo vacuum should no longer leave a sound instance behind upon disabling.
-Rewrote some code that prevented the save system of recording the states of certain stage objects.
-You can no longer, as my friend would describe it “club penguin walk” on top of the servers in the cellar.
-Some of Annie’s bust sprites no longer get cut off.
-The water in the pool no longer has a strange overlap under it.
-Removed strange glare that was on the main menu.
-The Main Menu buttons no longer have overlapped hitboxes.
-The Main Menu buttons are no longer distorted from post-processing.
-The East Hallway back door no longer vanishes randomly.
-Removed some broken code.
TODO FIXES
———–
-Lots and lots and lots of stuff
-Res Options menu.
-Vacum not stfu.
v0.1.13c:
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Fixes
———-
-The patch notes screen is no longer cloned
v0.1.13b:
ADDITIONS
—————
-The Robo Vacuum.
(It was in the game since 0.1.10 it just never spawned cuz its schedule was screwed up)
-A new painting has been added to the Lobby.
( A lot more detail is going to be added to the sprites for rooms eventually cuz barren hallways are icky)
FIXES
———-
-The post Update Dialogue popup no longer persists every time you enter the bedroom.
-The post Update Dialogue popup waits a little longer before appearing.
-You can no longer cause the East Hallway to vanish by playing with the doors.
-The lobby no longer clips over the player by playing with the doors.
-Fixed a few doors that weren’t vanishing properly
-Fixed a problem with the Robo Vacuum’s schedule so it properly appears.
-Fixed the left and right Catwalks from not resetting their fade state when the player teleports inside of them.
v0.1.13a:
-Fixed a softlock after finishing the first Euphy xxx scene.
v0.1.13:
ADDITIONS
———–
–Content–
-New character and story content!
-New Small sprite sex scene.
-Added boobies.
-Added the indoor pool room.
-Added the change room.
-Added a west and east ground floor hallway.
-The East half of the backLobby is now accessible.
-Made a bunch of new Annie busts.
-Added this Patchnotes screen you’re currently reading.
–System–
-New sleep event system.
(Some story events can now be triggered by sleeping on or past certain times.)
-Added a sleep button to the bed menu to skip to next morning.
-Added a save conversion system.
-Added a number of in-game dev tools to speed up game testing.
(Will potentially release alongside a future-build for an in-game cheat menu.)
CHANGES
———–
-Moved the post carrot game sex scene into an actual cutscene.
(The cutscene will play when you go to sleep after the carrot game.)
-Actually updated the sprite for the cellar door this time.
(The sprite was made but I forgot to put it in the game.)
-Euphy’s day end sex cutscene is now using a sleep event instead of a trigger outside
the bedroom.
-MC’s canonical name is now auto filled in the save name inputfield.
-Cleaned up the main menu.
-Toned down the HDR in Euphy’s second large sprite sex scene.
FIXES
———–
-The Journal now properly switches the objective page on character select.
-The Journal no longer applies greyed out text from a completed objective on another
character’s
ongoing objective.
-Annie no longer clips through the Kitchen sink during the chopping minigame.
-Euphy’s Tail now properly wags during the Flatiron sex scene.
-Reworked Opacity transition trigger code.
-Fixed Annie’s hair in the dishwashing cutscene.
-Removed some floating pixels.
-Corrected some of Annie’s bust sprites.
-Wall opacity triggers no longer endlessly track the player.
-Simplified pause control code. (Was causing softlocks)
-Entering a blank input into the new save input field no longer crashes the game.
v0.1.10:
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Additions
-New Euphy large sprite sex scene!
-New Euphy Optional small sprite sex scene!
(Related to how many times you fuck euphy on day 2)
-New character and story content!
-New Rhythm chopping minigame!
(Wip I didn’t want to take another month on the coding for it)
-The left side of the upstairs hallway is now accessible.
-Added a Dining room, Kitchen and 2 Bedrooms!
-Added the Euphoria Network (VR Dream Space)
-Added some new music
-You can now progress time at the bed!
-You can now save game progress at the bed!
(you can only save after the Arrival intro.)
( you can have a maximum of 3 save slots. The files are marked as
“NetworkEuphoria” 0 1 and 2 .bliss)
———————————————————————
THE GAMES SAVE LOCATION IS username/AppData/LocalLow/Synthetic Bliss
———————————————————————
-Some sex scenes now leave behind “Evidence”
-There are now tooltips to describe better what the cursor is on.
This also gives hints to objectives when hovering over journal tasks.
-Added the ability for quests to have multiple simultaneous tasks that can be completed in any order the player desires.
-Added the ability to have multiple character quests. These can be switched once a new character is unlocked and you are playing after the intro.
-Dialogue text can now vary in speed.
Changes
-Adjusted some bloom settings.
-Changed Menu music (will be extended version in the future)
-The door to the basement inspection artwork now matches the sprite.
-Rebuilt a lot of placeholder systems.
-Rewrote and corrected some dialogue in the intro and second day.
-Euphy’s locations around the manor are now tied to the time of day.
-The dialogue scenes around the manor are now also connected to an objective.
-You can no longer use the door in the basement to go back to the lobby in the Arrival Intro.
Fixes
-Menu SFX is now properly controlled by the SFX slider in the options.
-Corrected some sprite animations related to Lewis’s run.
-The windows next to the landing of the right staircase no longer have sunlight coming through them during the intro’s night switch.
-Euphy’s Large sprite sex scene buttons now make more sense.
-Finished off a lot of technical debt that had accumulated from rushing out the launch.
-A number of softlocks.
-Euphy will no longer turn permanently blue on the couch.
-The transparency toggle for small sprite scenes works properly now.
-The door that leads outside properly fades with the rest of the backlobby now.
-You can no longer clone yourself into an invisible ghost during a small sprite sex scene by pausing.
0.1.5:
Additions (major)
-3 new Euphy Small sprite sex scenes.
-A continuation after the first Euphy love scene.
-Npc Interaction.
(You can now talk to Euphy and have fun with her in multiple areas around the manor)
-You can now explore the backyard after the intro.
Additions (minor)
-The color scheme of the walls has been reworked to look less washed out.
-The door to the cellar has been reinforced.
(The Inspect screen for the door will come later however)
Fixes
-A number of softlocks were fixed.
(A dialogue system overhaul is coming soon and will fix any hiccups)
-Some tweaks to the resolution code
0.1.2:
Resolution fix for the UI breaking on larger than 1080p screens
0.1.1:
-Fixed being able to walk around during intro cutscene.
Note: I’m currently aware of some issues involving the pause menu of the game. Avoid pausing during cutscenes,
if you have good timing you might end up soft-locking yourself. This issue will be addressed very soon.
0.1:
Initial release