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Battle Sisters [v0.7] [VVTS, Tentacles san and art]

Battle Sisters [v0.7] [VVTS, Tentacles san and art]

May 29, 2024F95


The world of science and magic, whose rulers in search of secrets of the universe,
opened the door to their world to those who had almost enslaved all nations.
After hundreds of years, it is time to restore civilization, whether a sister warrior.., or a powerful monster.

Thread Updated: 2024-05-21
Release Date: 2024-05-14
Developer: VVTS, Tentacles san and art PatreonItch.io
Censored: No
Version: 0.7
OS: Windows
Language: English
Other Games: Link
Genre:
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2dcg, female protagonist, monster, graphic violence, big ass, big tits, horror, fantasy, adventure, turn based combat, Monster girls, futanari, slavery, female domination, bondage,
Installation:
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1. Extract and run.
Changelog:
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v0.7
● Replaced old graphics with new graphics for monster company.
● Changed global map for monster company.
● New starting location: lair (“Test”).
● Changed the logic of event interaction.
● New path maps.
● Body evolution now takes place in the lair.
● Visual display of the monster’s body in the lair followed by its evolution.
● Two new events (in development)
● Initial mechanics of global events on the global map.
● Fixed bugs related to incorrect display of some monster body parts.
● Changed game resolution.
● Diagonal movement.
● Many edits.
v0.5.9
● Continuation of the events related to the witch and the fairy
New sex scene
● Continuation of events related to the hill of flesh and the prisoner.
New sex scene
Four event options.
● Continuation of the Fairy Paths in the Shadows event.
Teleports you to the quest objective.
● Continuation of the Swamp Marauders event.
New enemies
New scene with defeated warriors
● Continuation of the “One-Handed Wanderer” event.
symbiote rose
● Finalized the ending of the dialog in the “Shepherd and Stubborn Futanari” event.
● Finalized the “Sisterhood Inspection” event.
Visual edits.
● Refined the “Ceiling Monster” event.
Redrawn futanari.
Added the ability to send a slave girl.
● Work continued on the “Slowly Changing Kentari” event.
It will now point to a hidden event – the location after healing (in development).Monster Hand
A marker will appear on the global map
Added the ability to send a slave girl to the warehouse in the basement for collection.
5 locations – events.
● Fixed a bug where the she-wolf heals enemies instead of herself
● Fixed a bug with the display of some organs in Flower’s company
● Partially fixed text.
● New lines of text, new dialogs.
v0.5.5
Note: this version is essentially a transfer of the game to a more updated version of the game engine.
● Project transferred from RPG Maker MV to RPG Maker MZ
● Quick Battle (under development)
● Several new visual battle scenes
● The standard battle interface has been redesigned to make combat more convenient.
(The standard interface in RPG Maker MZ took up half the screen).
● Minor improvements and fixes.
v0.5
-Several events related to Blossom’s overabundance of biological waste have been completed.
limit 15
-Completed several events involving an overabundance of contaminated flesh in Blossom’s body.
limit 25
-Both the first and second events can now be helped by an organ: the Swordtail
(will help in the most unpleasant events)
-Fixed a bug where you could get tentacles from hound bodies instead of members.
-Medicines now slightly destroy infected flesh in a monster’s body.
-You can now see visual scenes when you click on units (including slave girls).
Done!
-Now when a unit member dies, they disappear instead of being left hanging as a useless appendage.
-Now when a squad member dies, you can regenerate them with your units. (If there are no resources, regeneration is not possible.)
-The Force Crisis is ready!
(More precisely, its initial, trial version).
-Small fixes
v0.4.5
Interactive monster menu
10 new organs:
Each of the organs is unique in its own way.
1) Primitive Brain: Very necessary for the completeness of the game.
Allows you to search for new organs in some species.
2) Eyes: So far only needed in one place (the event with the chase of the girl), but you can do without them.
Logic works, but doesn’t create the necessary events yet.
Increases the damage from crits.
3) Layer of Grease: Turns food biomass into normal biomass.
4) Tentacles: Now needed for hunting and holding girls.
Also became more dangerous in combat.
5) Tentacle Dick: Without it, tentacles won’t help you at this stage.
Helps you dump your life essence.
6) Tentacle Sphincter:
Necessary for interacting with biological objects.
The other four, so far, mostly act as additional boosters and weapons.
IMPORTANT.
The organ must be set to activate!
Added a couple of new events.
Improved some events
Improved system for extracting resources from corpses (if you have brains).
The exception is the event with the remains in the swamp.
To make the game a little easier.
Six elaborate sex scenes:
A girl hunting scene in the woods:
2 options.
In the first option, you need tentacles and a cock with tentacles for the full scene.
In the second variant, you need tentacles and a tentacle sphincter.
Same algorithm in the other two variants.
Tweaked the faces a bit.
Ability to choose one of the three organs for the flower at the beginning of the game.
A quick start for the Wolfie with the ability to resolve the conflict with a kind word.
A lot of little things.
v0.4
Events on the moors:
Changed from 20 to 30
Events in the swamp forests:
Changed from 18 to 27
Swamp and forest camp events: continued
single digger event: continued
new event after the death of some monsters
(worm, devourer)
new healer event
new event on slavery.
new event in the village.
v0.3
The first improvements to the combat system are complete.
More than twenty combat skills for heroes and enemies have been installed.
Skills now have a limited number of uses,
this will make the missions more complex and more strategic.
Twenty-nine new art scenes, for each skill used.
v0.2
Cocoon Event.
Developed the first block of logic “Biomass Transformation”
the ability to create different resources of the monster’s body,
for future creation of new organs, fighting body parts and the like.
The “Hound Hunt” scenario is complete.
Worm Hunt scenario completed
Ability to get resources from bodies (so far only the worm, the hound and the fallen)
The first development of monster evolutionary logic,
You’ll be able to pump up the stats a little bit, without
visual changes.
(after the second improvement there is a sketch of the first evolution with worm and hound genes)
The real opportunity to beat someone,
will only appear after the first two improvements.
v0.1
Initial Release
Developer Notes:
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That’s true, and I’m mostly working on Katia,
But for a number of reasons that are described in the game, I
decided to publish all the material I was working on for Battle Sisters.
There was (and probably still is) a danger that I would not be able to continue the project for physical reasons.
But that danger has appeared for every citizen of my
country in the last two months.
Publishing the first version of “The Fighting Sisters”
is a principled decision.
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    Battle Sisters [v0.7] [VVTS, Tentacles san and art]