A Happy Marriage [v1.0] [LazingInTheHaze]
The story of Jenny and Jim married for 5 years but routine has set in the life of the couple. Jenny is sexually and professionally unsatisfied and Jim jerks off to porn whilst fantasizing about his colleague, Claire. Perchance Jenny finds an article in a magazine that acts like a catalyst that gets her back on the fun-loving and adventurous woman she used to be at college. And Jim makes the mistake of leaving his door open during one of his office fapping sessions which eventually leads him to agree to Jenny’s proposal, as indecent as he may think it is. Game on.
- No extra content this time since it will be released with the second and final part of the Chapter.
- A total of 406 new CGs is included.
- Added three steps in three different storylines to be played.
- Added a new feature in the settings screen. You can now enable a simplified handling of the hotspots that will remove them whenever possible; I mean they will remain if they are essential to determine paths in the game .
- Added 328 new CGs as long as 2 new animations .
- Added two steps in two different storylines to be played.
- Both added steps have various paths, based on your choices, so you’ll need to play them at least two times to discover all the new contents.
- Added a new user setting (you can find it in the settings page) to simplify map cohort composition (the characters dragging). If enabled, simply click on the map destinations (the ones with a yellow mark) and you’ll get all characters positioned automagically! I hope this way it will simpler to follow the storylines.
- Changed naming of Chapters Asset files in order to avoid problems from case sensitive contexts.
- No extra content this time since it will be released with the second and final part of the Chapter.
- A total of 386 new CGs is included.
- Added three steps in three different storylines to be played.
- Changed the download mechanism; now if you missed any chapter asset file, the game will open for your a webpage containing all the assets at once, so you can download them in a single zip, if you want to.
- Added five steps in different storylines to be played.
- A total of 933 new CGs is included, along with 3 animations!
- Extra content contains 6 new animations!
- Changed and improved code to handle animations playback
- Implemented a new function to highlight the characters (shiny effect on character’s icon) involved in the step when hovering the mouse over a location in the map. This way it should be simpler to select the relevant cohort.
- Set by default the transition speed to maximum to reduce lags on less powerful PCs.
- No new content for now
- Corrected some minor typos in texts
- Corrected a bug causing a lock after Jenny’s second photoshoot (thanks to Corleone)
- Changed main CDN for Chapters contents
- A total of 786 new CGs are included!
- Continuation of four storylines, with one step each.
- A new storyline is opening.
- Extra content is included (you need the extras code).
- A total of 378 new CGs are included!
- Fine tuned a little more the “Chapter Assets” mechanics, so that the game is able to verify the presence of the right assets when you load a saved game.
- A new storyline and two more steps; obviously, one of them is the first one in the new storyline.
- Extra content is included (…I can only say in the doctor studio…): you’ll need the new extra content key I’m going to publish in the next post.
- As usual from the last release, this is an incremental update to simplify and reduce download size. Simply unzip the files into the game folder you already have. If you deleted it, with the download you’ll be able to play all the contents of Chapter 7 (use the in-game download system to take other chapters).
- Added ~500 new CGs
- Part 1 is including three new steps in three different storylines.
- Based on your comments, I changed the way the game is handling the chapter assets; I hope you won’t experience anymore problems for not having the correct files in your installation. The game now looks for them and advise you if you missed something: there’s also a convenient in-game download system you can use to retrieve the assets you miss; it’s up to you. If you don’t feel comfortable letting the game download the assets for you, you can always do it by yourself from the my main Patreon page.
- Added a new feature: the “Big Picture”. You can click in the upper left text “Storylines” (in the Map Screen) to access a new “Big Picture” map of the complete story. You’ll find the storylines and steps (each one with it’s current state). A legend will help you understand the meaning of what you’ll find. I hope this tool will help you know better your progresses and if you still have something to discover.
- Changed the character’s hints mechanic. Now you’ll see a “pensive” icon over the character in case he/she is involved in an open step. You can click on the character to see what he/she is feeling.
- Added ~670 new CGs
- Three new steps in three storylines (The Challenge, Only the three of us, My prey)
- New feature: the game will show you the important gameplay state for the current scope. This will help you understand better the effects of your actions.
- New feature: added the possibility to rollback (i.e. go backward when playing a step). There’s a new button on the bottom left corner with a double arrow to left direction; simply click on it to go back one CG.
- New feature: added the possibility to skip CGs to the next first option/hotspots. There’s a new button on the bottom left corner with a double arrow in right direction; simply click on it. If no option/hotspots are found it simply moves to the last CG of the storyline step.
- Added the character name when hovering on his/her face.
- Corrected various bugs regarding internal variables handling.
- Corrected a bug that caused an incorrect image being used when saving game.
- Added ~400 new CGs
- Added 1 new animation
- Possibility to open new Storylines
- Improved texts of the tutorial. You can replay it by clicking on the replay icon in the corresponding step in “Narration”.
- Modified the transition logic so that you can completely disable transition moving the slider in settings to 100.
- Modified mechanics adding a shining effect to the location where steps should take place.
- Modified mechanics adding a shining effect to the storyline where there are potential steps to be played.
- Modified mechanics adding an explanation in storyline status description when all the steps for the current release of the game has been played.
- Corrected various bugs when loading previous versions savegames.
- Added Extra content for Chapter 4.
- Correct hotpost position (incorrectly behind the skip button) thanks to @patrickB
- Corrected a bug on the Extra Content logic for previous chapters thanks to @tombed
- All game mechanics have been removed; you will not find the map, the ability to replay single steps or anything else.
- I have kept the various paths in the game, so your choices remain important.
- The six different endings remain. So pay attention to the choices to discover them all.
- I have added several animations over the Unity version. I hope you will like them.
- I reduced a little bit the quality of the images to compress the dimension of the game that is passed from 4.77Gb to 1.71Gb.
Renpy Version
Win/Linux: GOFILE – MEGA – MIXDROP – RACATY – PIXELDRAIN – UPLOADHAVEN
Mac: GOFILE – MEGA – MIXDROP – RACATY – PIXELDRAIN – UPLOADHAVEN
Others: COMPRESSED – ANDROID
Unity Version
Win64: GOFILE – MEGA – NOPY – MIXDROP
Win32 (Ch. 12): MEGA – MIXDROP – NOPY
Mac: ANONFILE – GOFILE – MIXDROP – NOPY
Chapter 12 only
Win64: MEGA – NOPY – RACATY – UPLOADHAVEN
Win32: MEGA – MIXDROP – NOPY
Mac: FILESUPLOAD – MEGA – NOPY
Individual Chapters (1-11): WINDOWS – MAC
Extras: Intro to New Mechanics – Christmas Present – Signature – Walkthrough (Ch. 13) – Extras Code
*This unofficial port/version is not released by developer, download at your own risk.