Aphrodite’s Gobboree [Beta 107] [Aphrodite]
You are a simple slave girl who has just been captured alongside your sister, and brought to the dreaded Griznak Gobboree! Your new goblin owners LOVE breeding beautiful human women, and their massive cocks and pheromone-laden, hyper-virile cum make it all too likely to happen.
This is a SUPER DIFFICULT and obtusely oldschool roguelike set in the world of The Goblin’s Pet, done in the style of ASCII games like ADOM / Rogue / Dwarf Fortress. Except, you are not some powerful warrior, you are a slave girl who needs to behave like a slave, or you’ll attract goblin attention. The game currently includes simulations for sex, pregnancy, dancing, waitressing, “taking care of” a horse, lockpicking, skitterbones, among others.
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1. Download the Windows installer and run it.
2. Follow the installation prompts.
3. Launch Gobboree.
For the portable version, extract the archive and run Gobboree.exe.
Linux:
1. Download the AppImage.
2. Mark it as executable.
3. Run the AppImage.
macOS:
1. Open the DMG.
2. Drag Gobboree into Applications.
3. Launch the game.
Android:
1. Download the APK.
2. Install it on your device.
3. Launch Gobboree.
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- new tutorial section to help explain the game mechanics
- upgraded graphics and improved game engine
- thousands of new images
- new sex actions
- updated camp map, easier to find stuff
- lots of rebalancing and new mechanics
- new “tribute bride” and owner mechanics (still possibly a couple bugs with this)
- new endgame mechanics with the sister including visuals
- new cross-section animated sex visualizations, DYNAMIC COCKS. New horse cock animations as well
- improved gameplay loop in the horse stables and minigames
- upgraded music engine (all custom done for the game, dynamically generated music)
- tents now have roofs… helps with the rain
- girls now have schedules and move around, more interesting relationships with you
- simplified UI despite deeper mechanics
- cock renders for the goblins, you have to read their emotions and current state based on their cock state
- it’s easier to maintain your pride and lower your corruption through prayer and resistance
- new day and night cycle, goblins laze around by day and hunt in drunk packs after the dusk drum
- nights go dark and red, become more DANGEROUS, and goblin eyes glow in the dark
- new opening: the raid, the march and your first night at Sweet-water
- your sister can get moved around the camp, and the girls who were held with her remember her
- shinies matter now: food isn’t free, tips run out, and you can buy your way out of trouble
- goblins walk up to you, tell you what they want, and gossip and brag about you
- goblins talk, grunt and cry out when they cum
- your face reacts to what’s being done to you during sex
- cum fills you up, locks in your womb and comes out in spurts
- lots of new goblin cock shapes
- ride around the camp under Skarn’s belly, and he’ll dunk you in the cum-troughs
- Skarn’s cock got a full redo, with a hands-on milking close-up
- the Feast Hall is rebuilt around Brisket the cook
- the Pit runs real fight cards
- a pixel journal that shows your tasks on the map
- press H to see everything she notices around her
- learn to walk in heels
- new belly dance songs
- runs much smoother on slower computers, phones and tablets
- and much more!
Beta 90
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Fixes for android
Enhancements to prayer in mindbroken state, more reactivity to if you’ve lost your heirloom prayer bones as a Sandwalker
Fixes for stalled owner situations
Killing the goblin you’re having sex with no longer strands the punishment scene
Searched clutter / thorn thickets refill after 2 days
Support for more resistance, you can maintain lucidity for longer if you avoid ingesting goblin cum early on
Goblins talk about your childbirth for 3 days instead of just 1
Wound-singer: Heal magic also cleans cum / neutralizing goblin pheromones and resetting your energy/stamina
Buwai: better lockpicking, better dance earnings, and bonus goblin happiness when you smile at them or kiss them
Dune-rider: flat stamina recovery every turn, bigger if you’re out in the open (not indoors)
Fixes to the horse stables
Song-keeper: recall sketches the whole camp on the map, pinning its landmarks from the start
When you’re owned, you wont be asked for water/milk you have no way to fetch
A sleeping goblin no longer turns to face someone who steps beside him
Fixes to goblin personality and reactions to things
Unimpressed goblins won’t get immediately stopped by your smiles
Fixes to womb locking
Begging a goblin off during sex will be more likely to work if that goblin is happy / satisfied, he might actually pull out
Bath house fixes
Auto dance is a fair result now
Thornbrush and litter pay fewer shinies and take a minute longer to rummage
Lots of softlock fixes
Prose fixes / cleanup
Fixes for key assignments
Creation, help and tips now say what the game does.
Tribute-bride: your groom only gets pissed off after a whole day of being ignored, not at the first midnight
Optimizations for feast hall
Ration-girls stand out more – they wear teal in their sprites
If you are in full control of a sex scene and cum your brains out, it no longer is as corrupting, you can kind of WIN the sex scenes now
Moonshade is more effective
On the hardware renderer, Settings now says to switch to Software if the screen flickers or old text stays on it.
Corruption speed adjustments
Beta 89
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* Updated the milking tent with a much more choice-based event flow
* Improved resistance and pride mechanics, prayer actually does more to keep your character sane. Willpower is now the moment-to-moment resource, and pride is only chipped away at at the end of scenes depending on how you played them. Interaction with violence, reactions to goblin cum, just a lot more realistic reactions and options for playing a resistant style
* Improvements to the feast hall economy
* New system for having dreams, depending on your current corruption – they relate to things you’ve done or race/background-specific memories ( a new guest writer contributed some of the new dream scenes and things! )
* New difficulty settings: Encounter Difficulty (Easy/Normal/Hard) touches only ambient camp pressure, never authored content. A separate Minigames dial (Full/Short/Auto) lets you trim or autopilot recurring dances
* Bags, lockpicks, bandages, and rattles craftable from held items
* Lots of bugfixes and more!
Beta 85
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– Fixed arriving owners sometimes being mistaken for dead.
– Map (M), Help (H), and Journal (J) can no longer be replaced by local actions.
– Finished milking shifts now disable unavailable stall actions and explain why.
– Lucid characters can complete the swallowed-load part of the sister-captor bargain.
– Feast-Hall shelter now shows its duration and protects the doorway.
– Same-named locations no longer share visit memories or distant head-counts.
– Sleeping captives can be eased away from tent flaps so they cannot trap you.
– The “You Lose” tombstone now scrolls on phones.
– Fixed Android taps and Menu presses sometimes being ignored.
– Interface Size now scales corner cards, lockpicking help, and the King’s Pen checklist.
– The King’s Pen checklist no longer covers the quest list.
– Collar-only characters now show bare-body art instead of “NO OUTFIT.”
– Noble orders now target a nearby active threat before an already-appeased goblin.
– The developer console can now spawn droppable outfits with `outfit <id>`.
– Corrected contradictory moo, resistance, and cow-swallow text during milking.
– Milking status text now clears when the crew leaves, without unrelated outdoor message spam.
– Strut text no longer fires while you are strapped in place.
– Visibly leaking cows recall the crew within one hour, including across sleep and rest.
– Legendary studs now always deliver two stronger loads with matching audio, sire data, and tallies.
– Oversized Cow-Tits scenes now use the largest available art instead of the smallest.
– The Milk-Cow brand stays on the correct cheek and attached to the body art.
– Feast-Hall Regulars now reliably return for later shifts.
– Old saves re-anchor Nettle and other fixed vendors to the current camp layout.
– Ugly dance walk-offs now report the loss before the crowd rushes you.
– F11 and Ctrl/Cmd+Q now provide reliable fullscreen exits through the save prompt.
Beta 82
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– Milk production and capacity interact with the birth system, herbs, and milking. The HUD shows pressure and refill time
– Owner changes work better
– Conception minigame tuning… still working on this
– The map is now accurate on medium/large camps, shows coordinates
– Loose pickups are included in the unsearched-clutter highlight.
– The river-mist veil sprite now should look like actual sheer gauze instead of a brown sack… bug… please let me know any other outfit sprites that just look way off
– Cum on the screen keeps its proportions when hte screen gets resized instead of messing with the liquid sim.
– The cooks heels can no longer be duplicated
– Feast hall fixes
– O-face portraits appear for every open climax, including kneeling and pheromone-triggered climaxes.
– Asking a goblin what he wants repeats the existing request instead of replacing it, and praise matches the completed act… still some issues with the goblin dialogue tbh, but will keep working on it
– Storak’s idol mock option now states its one-point Pride reward.
– The Developer Console raises the touch keyboard
– Title/world-generation key presses no longer trigger the recurring startup renderer error.
Beta 81
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– Restored the full Corruption and Pride tracks to the main HUD with cleaner threshold warnings
– Performance improvements
– Improved map / camera
– Improved lighting / visibility. Clearer highlighting for unsearched clutter – STILL WORKING ON THIS
– Goblins no longer detect you through tent walls, or contradict their own brush offs
– Numerous fixes for the feast hall, less message spam
– Feast hall grading is fairer: sex you were forced into no longer costs you a cot and protection
– Ownership transfers now respect rank – an owner cna only sell or wager you sideways or upward, never from a chief down to a common gobbo
– Improved scene continuity
– Improved on-screen cum smearing physics simulation
– Fixed sleep interruption soft lock, and a few other crash types
– Endings now state why the run ended (imagine that)
– Clearer survival guidance when in owner’s room, plus restored Highb orn command option at Mindbroken
– Windows builds now warn when launched from a network share or mapped drive, where Chromium may otherwise open blank or freeze
Beta 80
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– Option for WASD navigation
– Sprite variations for pregnancy, sleep, sex, etc.
– Player outfits are at least somewhat represented in the sprites too.
– Better lighting effects, and FOV edge dithering. Shadows and lighting should carry most of the actor recognizabillity, but you can turn on additional outlines in the settings.
– Fixed a bunch of UI issues with Beta 79
– The map makes fuller use of widescreen displays.
– The “more” button in the action bar now reacts to how much screen real estate you have -it’s really designed for android devices
Beta 79
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– Hand-drawn goblin sprites, covering different goblin varieties and actions (VERY VERY POORLY DRAWN) – slave girls and player sprites are in progress but its like 1000 variants, so be patient
– Cleaned up UI – focus is on stuff that actually matters – let me know if i’ve cut out anything super important for you
– Lots of new gameplay settings to tweak the experience to your liking
– Technical updates for Windows & Linux users
– Usability / layout updates for Android users… def not perfect yet but should be improved a lot
BALANCE / GAMEPLAY CHANGES
– Camp is denser, less empty walking. However now there is a density setting so you can make the camp bigger and vaster
– I tried to ensure every district still keeps its landmarks, activities, and multiple reachable drink sources
– Better first-day advice from slave girls. IN GENERAL ask again / advice follow the needs / hurts your character is actually experiencing, to help you better
– The journal contains 3 live leads: survival, current progress, and one tempting activity
– Rumors remember broad routes, without acting like quest-GPS coordinates
– Nearby useful items get a little outline
– Visible corners enable diagonal rounding
– Dead actions stay visible and explain what is missing instead of swallowing keypresses
– Better previews for impact of character creation choices
– Body previews name attraction and concealment tradeoffs
– Slwo, normal and fast corruption slider
– Day-end summaries listing what’s currently corrupting you
– More strong influence of time-of-day on how goblins behave. During daytime it’s more likely you’ll just be groped and stuff, at night its better to find cover
– Breaking and Mindbroken characters gain more direct pose and hole choices instead of being funnelled into oral.
– Withdrawal becomes harder gradually
– Action receipts explain the consequence first: bought time, gained leverage, lost ground, changed position, or opened escape/control.
– Exact meter changes live under optional Details.
– Struggling can reach TAKE CONTROL in suitable encounters, but the game now says plainly when an action can only delay him.
– Captive advice uses the real verbs you can do, not the old walking mode
– Masturbation now cares about actual Heat. A cool Lucid body takes patience; a hot or corrupted body reaches the edge faster.
– anal and vaginal finishes remain separate across prose and stuff
– Anal finishes no longer switch to vaginal womb artwork
– A deep-oral blackout no longer presents a conscious spit-or-swallow test
– First-time sexual states happen once and remain remembered.
– Pregnancy gains persistent milestones, including the first kick.
– Birth occurs at the character’s current life-place instead of teleporting her back to the original spawn.
PEOPLE AND GOBLIN CHANGES (trying to reduce annoying stuff)
– Goblins now look occupied before they look horny. Work, tending mounts, watching the Pit, worship, gambling, and Revel gatherings actually change their behavior.
– Women develop day-scale routines and changes (to a degree)
– Relationships now pay in concrete help: water, rest opportunities, warnings, and rescue assistance
– A trusted ally can delay the sister-rack alarm
– The PEOPLE journal keeps known women and relationship history findable.
– Named goblins retain their identity while offstage and return through a readable routine.
– Tribute Bride now keeps Vrakk as Vrakk
– Rooms remember visits
ESCAPE AND RESCUE RELATED THINGS
– Spawn-to-rim escape is no longer a trivial protected stroll, the beginning of game protection expires fast if this behavior is detected
– The captor blocks an obvious armed attempt while watching.
– The time of day of your escape matters a LOT – trying to escape during Revel is not a good idea. Cold dawn is where its at!
– Rescue alarms, hunters, journal warnings, and escape geometry now describe the same threats
TECHNICAL STUFF
– Keyboard controls are now centralized and rebindable from settings
– Map remains on M though
– Rebinding one key SHOULD no longer silently steal another command in the same context
– Dev / cheat console now works on non-US keyboards with Ctrl+Shift+D.
– Touch targets and scrollbar hit areas are larger without bloating the desktop interface
– MInigames now all share one input owner – just a technical architecture thing, hopefully they all work consistently
– Cleaned up the windows packages, they had some android build files gumming them up
– Portable zip build, the slow self-extracting portable exe was retired
– New linux build option – AppImage and a no-FUSE tar.gz
– Hung windows can be closed
– Repeated GPU crashes offer a software rendering restart for black screens, broken tiles, or unstable drivers
– Diagostics added to the bug reporting system so i can better troubleshoot technical problems in future
A REAL SAVE SYSTEM!
– I relented on the one-save policy as I feel like the game is unforgiving enough. Five character slots, and 3 rolling autosaves per character.
– Export and import saves
– Hopefully supporting and migrating saves doesnt kill me… it’s tough
– Older autosaves can be restored through the dev console
– Starting a 6th character requires overwriting one
FEAST HALL UPDATES FOR SEPS
– The Feast rail now labels cups CLEAN or FOULED.
– Fouled cups say RINSE AT WATER TAP, or DUMP, THEN RINSE when still filled.
– The water tap names the cup being washed and confirms the result.
– Concurrent requests receive one visible NEXT call with a reason: impatience, Regular priority, dangerous rank, or age.
– Two simultaneous diners can be served intelligently without intentionally angering one.
– Naked Advertising shifts retain the correct heels without cloning or erasing clothing
– Brief floor harassment remains a beat, not an unexplained shift-destroying scene…
– Regulars no longer build secret resentment for shifts where they never asked for service. ONLY visible refusal
– Declining the settlement post no longer deletes an earned tent offer.
– Regular-owner collection handles flaps, corners, and tent walls more reliably.
– COMPLY follows the goblin’s actual route instead of stalling diagonally behind him.
– Feast service now has a professional progression path: clean boards unlock shorter shifts, optional closing-post work.
– Progress is delivered through the cook and Regular, not an XP bar.
– Off-shift sex does not silently advance the work ledger.
MINIGAMES, UI ETC
– Dance offers Adjacent Tracks, Single Track, and Wide Challenge layouts.
– Optional timing sounds provide more cues
– Dialogue speed, dialogue size, and world-log height are separate controls.
– Instant dialogue remains the default, with Slow, Normal, and Fast available.
– Goblin Skitterbones is now a dangerous variant. Captive games remain the safer social version.
– Skitterbones outcomes leave relationship, Pride, and journal consequences
– Cumshot facials can now mess up the UI, with a real material simulation for cum!
– Milking a captive uses an empty held cup when available; otherwise it lands on the ground
Beta 77
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– Fixes for lots of soft locks
– Fixes for bad starts
– Fixes for the dancing minigame
v1.0.0-beta.76
Initial version.
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This game is made in my custom MYRH game engine, which is based loosely on rot.js, which is itself based on libtocod. The engine includes my 4-channel Amiga-style tracker for playing music called the Gobtracker™. So all music is generated on the fly, old-school style, and actually adapts to the situations on screen even within the same “tracks”. Sex audio exists in simulated 3d space, so if you hear a goblin fucking a slave girl in another tent, the fucking will be muffled / adjusted based on the position of your @ vs the position of the action.
Anyhow as you can probably tell, this is just one big gameplay experiment. It started as a basically a goblin “ant colony” simulator for me to just watch and play with 🙂
See the screenshots for more details!
I’m planning to make a Player’s Handbook that will explain the best strategies to actually win, escaping the Gobboree with your sister. For now, just rely on pressing H, and reading the in-game Glossary.
And there is a cheat menu, press ` (same key as ~) and type “help” for a full list of cheat commands. For instance “unlockgallery”!
Win: PIXELDRAIN – DATANODES – MEGA – BUZZHEAVIER – MEDIAFIRE
Linux: PIXELDRAIN – DATANODES – MEGA – BUZZHEAVIER – MEDIAFIRE
Mac: PIXELDRAIN – DATANODES – MEGA – BUZZHEAVIER – MEDIAFIRE
Android: PIXELDRAIN – DATANODES – MEGA – BUZZHEAVIER – MEDIAFIRE
Thank you to Discord user Seps for all your countless hours of playtesting and bombarding me with massive amounts of bug reporting! And thanks as always to Generic616 for all your help and advice with the images.
