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Arma’s Quest [v0.19.2] [Mundane Escapists]

Arma’s Quest [v0.19.2] [Mundane Escapists]

June 25, 2026F95


Knight, Arma and her succubus companion, set out to save the kingdom of Evermire

Thread Updated: 2026-06-25
Release Date: 2025-12-05
Developer: Mundane Escapists PatreonSubscribestarItch.ioX/Twitter
Censored: No
Version: 0.19.2 Patreon
OS: Windows
Language: English
Store: Itch.io
Genre:
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2d game, 2dcg, Animated, Fantasy, Adventure, Big tits, Big ass, Monster, Female Protagonist, Vaginal sex, Oral sex, Combat, Platform
Installation:
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1. Extract and run.
Changelog:
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v0.19.2
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– Added a sound when you change Specials;
– Updated coin pick up sound;
– Made Enemies body hitboxes smaller;
– Arma’s Attack hitboxes have been increased;
– Slime’s speed will slowdown during its jump attack;
– Increased the FOV when behind a secret;
– Fixed a collision problem in Stage 1;
– Small improvements to Anurabi’s intro;
– Anurabi jumps higher;
– Anurabi bounces off walls when jumping;
– Added 4 Filters, they can be found in the Graphics Options;
v0.19.1
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– Added a sound when you change Specials;
– Updated coin pick up sound;
– Made Enemies body hitboxes smaller;
– Arma’s Attack hitboxes have been increased;
– Slime’s speed will slowdown during its jump attack;
– Increased the FOV when behind a secret;
– Fixed a collision problem in Stage 1;
– Small improvements to Anurabi’s intro;
– Anurabi jumps higher;
– Anurabi bounces off walls when jumping;
– Added 4 Filters, they can be found in the Graphics Options;
v0.19.0
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– Fixed a crash that could occur when using Gerbera’s Lewd Cure during Anurabi’s fight;
– Added a VFX when wall kicking;
– Updated Enemy and Wall step’s art;
– Wall kicking has a bigger horizontal momentum when not holding a direction;
– Added a new transforming animation when jumping;
– Added particle vfx when Slimes are damaged;
– Added collision damage to enemies. Arma will bounce back and take a small amount of damage when bumping into enemies. Smaller enemies will bump as well, but won’t take damage;
– Arma and Enemies will push each other to avoid collision overlapping;
– Arma will be pushed back instead of moving forward when hitting heavier enemies (Attack 2 and 3 of the combo only);
– Improved Anurabi’s Arena’s visual;
v0.18.1
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– Fixed a crash that can happen when attacking certain objects;
– Adjusted Arma’s Hit VFX to match the attacks angle;
– Updated secret area’s VFX;
– Fixed a bug where the player could cancel the Guard Break animation by inputting certain commands;
– Added a camera zoom and VFX when Arma or Enemies have their Stance Broken;
– Supported Controllers will rumble during lewd scenes;
– Added rumble when Arma’s attacks successfully connect;
– Arma’s guard meter drains twice as fast;
– Fixed a bug where Ant Stalker’s hurtbox wouldn’t turn off after being defeated;
– Improved Arma’s hit vfx;
– Fixed Ant Stalker’s Stun animation;
– Adjusted Anurabi’s Poison projectiles;
– Fixed Poison projectile not causing a knockback;
– Fixed a bug where Butterfly’s hurtbox collision would not disappear after dying;
v0.18
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– Changed Arma’s Up Attack animation to better reflect her new hitbox;
– Fixed Kanesh Archer’s Arrow art;
– Adjusted Baki’s Idle art size;
– Adjusted Baki’s Animation position and hitboxes;
– Adjusted Enemies hit FX when Arma is damaged;
– Added a Guarding FX when guarding against attacks;
– Added a sound FX to the guarding animation;
– Added a small slowdown to successful parries;
– Arma walks forward a little less when her attacks connect;
– Adjusted Anurabi’s Life Bar art;
– Arma’s guarding is now absolute; meaning that she blocks every attack when guarding, regardless of the direction of the attack;
– Arma will flip her animation to face the attacker when hit from the back while guarding;
– Adjusted the dust effect when Arma lands, the bigger the fall, the bigger the size of the dust;
– Added a screenshake effect when Arma’s attacks connect;
– Made Arma slide down faster on walls;
– Added a pulsating light for Gaia Stones (tile and collectable);
– Added a flashing effect when the enemy is damaged;
– Adjusted coin’s VFX when picked up;
– Added VFX when enemies block hits;
– Made Arma recoil back when successfully guarding an attack;
– Updated Kuji’s Lewd 1 art;
– Changes to Ant Stalker:
– She now slows down and turn around when you dodge her flurry attack;
– It’s harder to avoid her jumping attack by just walking forward;
– During her combo attack she only moves forward when the attack is out;
– She slows down when the combo or flurry attack connect;
– Fixed her projectile collision;
– Changes to Slime:
– Fixed a weird behavior where it would get stuck on slopes;
– Fixed Slime’s chase behavior;
– Adjusted Slime’s jump attack reach;
– Expanded Slime’s seeing range;
– Updated Arma’s Rolling animation, making the light reflection not spin with her;
– Added a new animation for ball transformation and de-transformation;
– Changed values to some enemies moves (buffed some, nerfed some);
– Added a little hit stop when stepping on enemies and scarabs;
– Added the stepped on VFX on enemies that can be stepped on;
– Kanesh Archer’s arrows will disappear after a while;
– Added a new frame to Arma’s Damage animation;
v0.17.2
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– Added more camera limiters in a few places;
– Fixed Ant Stalker’s Stage camera;
– Fixed Ant Stalker’s throw animation;
– Fixed a bug where the player would lose control of Arma after receiving a specific move;
– Added a slowdown effect when breaking Ant Stalker’s and Anurabi’s posture;
– Anurabi screams before using the stomp attack;
– Added a small hitstop to Arma’s basic attacks;
– Added a slowdown effect when parrying Baki’s strong attack;
– Added a few sound effects;
v0.17.1
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– fixed a bug where the lewd animations would not play;
– Removed a placeholder sound from Ant soldier;
– Made Baki’s hitboxes shorter;
– Made Arma’s up attack hitbox slimmer, making so that it will rarely work with characters in front of her;
– Shrinked Arma’s down attack hitbox;
– Added a few coins on the new path;
– Fixed a few grass tiles that were incorrectly placed;
– Added a few platforms;
– Added a few more camera points;
– Small bugfixes with the cameras;
v0.17.0
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– Gerbera’s animation speed will be faster the farther away she is from Arma;
– Made a new camera system that works more dynamically;
– Added a few frames to some of Baki’s animations;
– Corrected some of Anurabi’s collisions;
– Increased the distance Arma is thrown after being hit by heavy enemies;
– Changed the Stage design in some points;
– New water animation;
– Changed some of Anurabi’s animations so he’ll be vulnerable for more time after going out of the earth;
– Added FXs to Anurabi;
– Corrected some buggy collision in the stage;
– Removed Gerbera’s tip system for now;
v0.16.2
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– Anurabi intro animation bug fixed;
– Anurabi poison effect bug fix;
– Red scarab bolt effect now stop with parry;
v0.16.1
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– Anurabi intro animation bug fixed;
– Anurabi poison effect bug fix;
– Red scarab bolt effect now stop with parry;
v0.16.0
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– Added a new enemy;
– Updated Kanesh Archer’s behavior;
– Fixed collision of the platforms;
– Window lock fix;
– Graphics Menu bug fix;
– Tileset Bugs fix;
– New visual effects when picking coins and life up;
– Stage 1 Design changes;
– Stage 1 Graphics update;
Version 0.15.0:
  • Updated Background art in Stage 1;
  • New Camera, now the game will auto zoom and show more of some areas;
  • Added New Foreground Art;
  • Added New features to the gallery, now you can change the background while seeing the animations;
  • Fixed lewd display when in the cavern;
  • Fixed a bug where several menu would stack;
  • Fixed a bug where some sounds would not play in the menu;
Version 0.14.3:
– New voice acting added to the game;
– Improved Gallery;
– Updated a few assets;
– Bug fixes;
Version 0.14.0:
– Cumming animations now play indefinitely, press the jump button to end the animation;
– Fixed a bug where muting Arma’s voice would also mute the lewd sounds;
– Can now hold the jump button to step on enemies and objects;
– Improved game’s sound fx;
– Sped up gate’s closing time on Stage 1;
– New sound system for lewds; – Various bug fixes;
Version 0.12.0:
N/A
Version 0.11.1:
– Bug fixing;
Version 0.11.0:
– Changed screen transition;
– Added a short extra section to “Level Test 3”;
– Bug fixing;
– Performance improvement;
Version 0.10.4:
– Added a few signs to Stage 1 indicating places where there are Scarabs;
– Added version name to main menu screen;
– Bug fixing;
Version 0.10.2:
– Arma has more invincibility when finishing lewd animations;
– Bug fixing;
Version 0.9.3:
Cum added to Culex’s cumming animations;
Bug Fixing;
Version 0.9.2:
Closing gates will hurt Arma if she’s below it;
You can now use “Backspace” to exit the teleportation screen;
Added a zoom feature to all animations in the Gallery;
Fixed a bug with a Non-lewd image in the gallery;
Fixed a bug with Crys’s cutscene where spamming jump would lock the scene;
Fixed a bug where Culex would drain Arma’s health even when parried;
Version 0.9.1:
Sped up all of Culex’s animation;
Added a cutscene for Level Test 03;
Added Non-Lewd Illustration “Anurabi x Arma” to the gallery;
Bug fixing;
Hi, everyone! Thanks for waiting! Here’s our newest build: 0.9.0
In this build you’ll see that there have been some pretty good improvements and additions. You can see the full list below:
Version 0.9.0:
– Changed Kuji test stage into “Level Test 03”;
– Added a new enemy: Culex;
– Added a new cutscene on Stage 1;
– Changed a Scarab into a platform;
– Improved Anurabi’s Cutscene;
– Added a new Non-Lewd image to Stage 1 end screen;
– Some Arma animations have been sped up;
– Improved performance for Stage 1;
– Changed the teleport so it shows the checkpoints on the map;
– Coins dropped by enemies now fly towards Arma;
– Changed Gerbera’s talk sequences;
– Changed how much time Kuji would be guarding
Version 0.7.5
– Added Effects when teleporting;
– Changed the font in the tutorial level;
– A Star will appear when completing a Character’s Animation Gallery;
– Minor changes to the text;
– Adjusted a few Sound Effects;
– Bug Fixing;
Version 0.7.2
– Victory pose added when the boss is defeated;
– Result screen after finishing Stage 1;
– Bug fixes;
– Kincaid, Kobold and Crys animations added to the Gallery, you can find them on “Specials”, it’s the last option in the Animation Tab
Version 0.7.1
– Changed the way the camera works on the Tutorial Level;
– Bug fixing;
Version 0.7.0
– Tutorial Stage added;
– Easy mode added;
– NSFW selection moved to Options;
– Some enemies’ health have been adjusted;
– The way enemies’ animations are handled changed so you’ll have to unlock them again if using an old save file;
– After beating an enemy once you’ll unlock a random non-lewd animation;
– After beating an enemy you’ll be able to buy its animations if you don’t want to unlock them by defeating many enemies;
– You no longer bounce on Scarabs (the bugs), but the window to jump on them is increased;
– “Back” button added to return to save selection screen
v0.6.3
– Gallery has been completely redone;
– Stage 1 boss will glow before attacking;
– minor bugs fixed;
– Speed control during lewd scenes;
– Gerbera animations were added:
– Hit
– dying
– Entering a hole in the wall
v0.5.1
Basically, there’s a side quest you can do with Kincaid from the other game after you beat the first stage. Doing the quest lets you see two new animations with Kincaid and one of those green lizard guys. They don’t seem to appear in the gallery afterwards so you have to restart the stage and do the whole quest if you want to see them again :confused:
v0.5.0
Build 0.5.0 is live for Enthusiast MKII and up, and boy we have some interesting news!
First of all:
– Quest system is already working! If you have beaten stage 1 it’ll be already available for you. For this Quest we had the blessing of our friends Cookiedraggy and Nullbunny to have Kincaid making a cameo appearance!
Now for the other changes:
– There’s a bigger chance of Health Drops appearing when fighting Anurabi
– Second Test Stage to showcase the Blue Scarab, Timed Levers and Gerbera Gameplay;
– Improvement to the camera: Now the camera is controlled with the Right Analog Stick or 2,4,6,8 on the numpad
Version 0.3.1:
– Fixed a glitch where the map wouldn’t work properly
– Fixed a glitch where using Lewd-aid no platforms would freeze arma
It’s here! It took us a little more to finish everything we needed, so sorry for posting it so late!
Here’s the list of the changes and new things implemented on this build:
– Dash and Roll were changed to one button (it will be tweaked in the future);
– Arma will bounce on Scarabs (green and red);
– In the place of the Roll Button you’ll be able to change your current Special move;
– An in-game map was implemented, by the press of a button you can check it, at first you won’t be able to see anything, as you activate Checkpoints the map will begin to appear. As of now the secret areas will only appear by entering them, but in the future you’ll be able to buy the locations from a merchant too;
– The first boss (Anurabi) had some changes, now he’ll try to keep his distance and attack you from afar, he has an extra short jump to run away and also has less health.
– Anurabi will drop health while attacking with poison (look for the *Sticky White Stuff*)
– Lewd-aid is a new special move that heals Arma’s health
– There’s a Test level to demonstrate new mechanics: Levers, gates and moving platforms
Demo 2:
The first and most obvious change is that we are using new art for all the props and map, there’s a lot of things and it’s pretty obvious how they changed so I won’t go over that.
The second is the audio. It was necessary to change the sound effects and the music used and it might change again in the future, so don’t get too attached.
Now let’s talk about gameplay:
– Wall Kick is faster;
– You have better control over Arma when using Wall Kick;
– When Rolling the cooldown is longer;
– Dash was changed from 2 buttons to 1, now you press it to dash back or hold forward and press the button to dash forward;
– You can pass through enemies by Dashing;
– There are 10 Gaia Stones instead of 4;
– Gaia Stones emit a sound when they’re nearby;
– Illustrations are unlocked automatically after you get enough Gaia Stones;
– Arma attack animations are faster;
– Green Scarabs can move on set paths;
– Warp using the checkpoints;
– You no longer take damage when having sex if the Lust Bar is filled
– There’s a dedicated button to activate the Lust Bar and enter Lewdserk mode;
– In Lewdserk mode Arma gets faster, stronger and can use a Flurry Attack by mashing the attack button;
– It’s harder to Parry by just mashing;
– Hold the Down button to avoid sticking to the wall;
– Press Down while walking to change into a ball without stopping;
– Press Up while Rolling to change into walking more without stopping;
– Illustrations that you buy using coins are more expensive;
– Press Zoom In and Zoom Out buttons at the same time to reset the zoom;
Demo 1:
First Release
DOWNLOAD
Win: BUZZHEAVIERDATANODESPIXELDRAINMEGAMIXDROP
Win (PuffPuff Test)GOFILEHEXUPLOADKRAKENFILESVIKINGFILEWORKUPLOAD

Extras:

Walkthrough
Blair Winter thanks for the link

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    Arma’s Quest [v0.19.2] [Mundane Escapists]