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Aurora’s Fog [v0.12.6.2 Demo] [CATINMASK]

Aurora’s Fog [v0.12.6.2 Demo] [CATINMASK]

May 2, 2026F95



Aurora’s Fog is a story of adventures of a little man in the wonderful Kingdom of Aurora, shrouded in secrets, riddles, and princesses who are waiting for you to save them. And the most important thing… you write this story ! So be patient, have some provisions and go, no adventure awaits!
Thread Updated: 2026-05-01
Release date: 2026-04-03
Developer: CATINMASK BoostyItchYoutubeTwitter(X)F95zone
Censorship: No
Version: 0.12.6.2 Demo
OS: Windows
Language: English, Русский, Español, Português, Български
Genre:
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3DCG, 3D Game, Animated, Combat, Fantasy, Male Protagonist, Monster Girl, RPG, Roleplaying, Romance, Straight Sex, Vaginal Sex, Voiced, Titfuck,
Installation:
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1.  After download is finished, unzip the archive  to any desired location.
2. Click on “Aurora’s Fog.exe” to start the game.
Changelog:
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v0.12.6.2
Added
  • Added the ability to remove items from your belt by clicking on them;
  • Added the ability to lock padlocks to lockpick it in future;
  • Added the ability to passively improve speech skills through dialogues;
  • Added display of subsequent quest stages in some situations;
  • Added a dynamic reward that depends on the cost of quest items;
  • Expanded the number of paint colors by allowing you to set brightness and saturation;
  • Added a bucket of water as an alternative to a jug. Can be purchased from one of the characters in the village;
  • Added an update to the weight of buckets and jugs. Their weight now depends on the amount of liquid in them;
  • Added a visual change to the appearance of campfires/stoves when placing items on them;
  • Added a slot for placing a storage box in the tool slot in crafting mode. The save system has also been adjusted to work with the new boxes;
  • Sounds have been restored when placing tools on a crafting station;
Changed
  • Improved descriptions of some items stats;
  • Increased the duration of all potions by approximately 2 times. Duration also depends on quality: the higher the quality, the longer it lasts;
  • Updated the display of stats in the crafting menu on the right;
  • Decreased experience gain for the Athletics skill;
  • Adjusted the behavior of the Heavy Armor skill;
  • Armor skills no longer affect cold, heat, and poison resistance;
  • Experience gained from Unarmed combat has been doubled;
  • Each Repair item now has a minimum repair value. So, even if a player’s Repair skill drops to zero, they can still repair items;
  • Repair skill experience has been reduced by 20%, but increased at low levels;
  • Attack speed now also affects the rate at which Power Attack refills;
  • Balanced the rate at which Power Attack bar fills. It now fills faster at low Power levels and slightly slower at high Power levels;
  • Reduced the amount of Athletics skill experience gained when swinging weapons;
  • Balanced attack speed for all weapons. Also fixed an issue where the attack speed was incorrectly displayed in the interface;
  • Slightly darkened the color palette of the book for better readability;
  • Reduced the chance of trophies dropping from killed animals;
  • Reduced the effect of the Barter skill on the cost of NPC repair services from 50% to 20%;
  • Updated Vlada’s textures;
Fixed
  • Fixed an issue with the “Cat’s Vision” potion;
  • The game was not calculating the cost of crafting items, preventing the player from crafting an incorrect result;
  • Healing values from items did not take the player’s Healing skill level into account;
  • Equipping armor while the armor slot was already occupied would cause the equipped armor to display incorrectly in the inventory;
  • The third belt slot interface was not working correctly;
  • Dropping an item from the belt would not update the inventory interface;
  • The right-click menu interface in the inventory has been improved and corrected;
  • Using a repair item from the belt will open the inventory after use;
  • The green health bar does not disappear if the last item in the inventory is used;
  • The green health bar in the inventory does not take into account the healing skill;
  • The use sound is played even if the game doesn’t allow the item to be used;
  • The visuals for money’s animation has been fixed;
  • The data for pickup items can be changed upon pickup and subsequent save load;
Vlada’s Animation (Full build)
  • Vlada’s animation has been completely updated. A large number of minor bugs have been fixed;
  • Added genitals physics. Now hero’s testicles do not pass through the partner’s model during penetration;
  • Updated character models. Vlada’s anatomy has also been slightly changed;
  • Vlada’s glutes physics has been updated;
  • Updated animation of Vlada’s upper body. Now she can turn back to look at the hero during the act;
  • Added “winking” animation for Vlada;
  • Added a passive/active style for Vlada;
  • Added a new level for Vlada’s pose. It unlocks the Passive mode;
v0.12.5
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Updated Yotra Handjob animation
  • Fully updated Yotra’s Handjob animation;
  • The position now has two modes: active and passive. Now changing this mode has a slight cooldown;
  • Kissing was added to this position;
  • Added the ability to dynamically change styles by pressing the key. This ability has a cooldown;
  • The position has 3 styles that are unlocked as the pose improves;
  • Viewing angles are adjusted (dynamic cameras). Also added 1 new;
  • The position progression has been adjusted, now it has 4 levels. The number of levels may increase in the future;
Updated Yotra Boobjob animation
  • Fully updated animation of Yotra’s Boobjob;
  • The position now has two modes: active and passive;
Changed
  • The volume of all additional sounds of the act is now dynamic and can change depending on the speed and depth of the act;
v0.12.4
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Updated AI
  • Fully updated AI behavior;
  • Added patrol/wander, rest, sleep, and stealth states for AI;
  • Added a hearing parameter for AI. It now reacts to the sound and can go check the sound source;
  • Optimized AI’s vision. Now the logic of vision is disabled for optimization if the AI is dead;
  • Added disabling of AI’s logic when it dies for optimization;
  • Added separate sounds for AI when hitting the player;
  • Added separate growling and attack sounds for the wolf;
Added
  • Added the ability to load a specific save from the death menu. Also, the buttons are now inactive if the player has no saves;
  • Added the ability to re-examine Brynja’s leg;
Changed
  • Reduced the amount of Stealth skill experience if you stand still by 10 times;
  • The volume of the player’s crouch steps is reduced;
  • The volume of the AI’s footsteps depends on the speed of movement;
  • Increased the chance of AI’s getting stunned and it’s duration;
  • Removed the display of hints on the death screen;
  • Updated fists punch sounds;
  • Slightly increased AI’s health and damage;
  • Fixed/Set punch stop when hitting an opponent/surface;
  • The effectiveness of the lantern on the belt has been increased by 2.2 times;
  • Updated the visuals of the position menu. Added the ability to change positions and launch an act using the keys. Incorrect sizes of the position panels in the position menu on different screen resolutions have also been fixed;
Fixed
  • The AI could bleed after respawning;
  • The bear dealt damage with a blow, and the trigger was in the mouth area;
  • Dirty shirt and quest meat could be sold;
  • When equipping a Pester or a Shaartan amulet, a second/third belt appeared on the player;
  • If Brynja’s leg is examined and not treated, and then Malagdare’s quest is completed, Brynja would have a dialogue soft lock;
  • When picking plants in sitting mode, the animation broke. Animation transitions have also been improved (the character used to get up and then sit down again), as well as plant harvesting in sitting mode is now faster;
  • Fixed an error when displaying the Shaartan’s amulet in the repair menu;
  • Fixed: The quest menu may display simplified names instead of full names when collecting items (if the skill level is low);
  • Fixed: The AI’s patrolling logic bugs at the first game launch (fixes after save reload);
  • Fixed: The AI could stop moving and reacting to the player after reloading;
Act (Yotra)
  • Added a separate kissing camera. Improves first-person immersion and does not prohibit the use of a third person;
  • Fixed: Yotra could blink during orgasms;
  • Fixed: Yotra’s chest twitches during the start of the act;
  • Fixed: Shakes the camera too much at low and medium penetration depths;
  • Increased the minimum penetration depth;
  • Animated use of the right hand at the beginning of the act;
  • Fixed: Sudden animation transition during kissing;
  • Fixed: If Yotra gets up, chest physics “breaks” during the kiss;
  • Improved transitions of waiting animations at the start of the act;
  • Added random body animations playing at the start of the act;
  • Increased min. and max. the speed of the act;
  • Fixed: Too sudden start after penetration;
  • Added a reduced depth for Yotra at the start of the act. A new tightness parameter has also been added;
  • The volume of slaps in the act now also depends on the speed of the act;
  • Fixed: When changing the penetration, the position of the hands was reset;
  • The principle of position leveling has been updated. Now, when you gain a level, positions unlock a much wider range of possibilities;
  • Added an indication of which type of content was unlocked when the position was improved;
  • Fixed Yotra’s body collision;
  • Fixed the problem of head turns for Brynja’s animation;
v0.12.3
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Added
  • Added face rendering in the act in third-person mode;
  • Added customization of the hero’s genitals;
  • Added an update to the hero’s appearance in the act, depending on customization;
  • Added a new food buff that increases the duration of the act;
  • Added Bulgarian language (thanks to the help of the player under the nickname MysticMFer_BG);
Changed
  • Changed the sound when leveling the Lover skill in the act;
  • Reduced Athletics experience gain by 20%;
  • Lover experience gain was changed. It’s based on a new formula, and now simpler poses give less experience;
  • Increased ore respawn time;
Fixed
  • Fixed the issue of losing attributes;
  • Fixed: The “breathing” parameter is not reset at the end of the act;
  • Fixed: Moans continue to be played even after the end of the act (during Yotra’s scene);
v0.12.2
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Added
  • Added the ability to hold a power attack with no time limit. By pressing the [R] button, you can cancel the force attack, and the force attack power parameter has been added and displayed on the main screen in the form of a strip under the crosshair;
  • When adding or updating a recipe/note, the notification now shows the recipe’s name;
  • The notification system has been completely redesigned. The code has been optimized, the visual has been updated, unnecessary data loading and instances creation/deletions has been removed;
  • Added a new notification about received/lost money;
  • Added new item notifications (separate from left corner notifications);
  • Added a new sound when learning/improving the perk;
Changed
  • Increased the number of default quick saves from 10 to 20;
  • The Vertical Synchronization option has been removed. The frame limiter has also been fixed (it didn’t always work correctly);
  • Slightly increased sleep efficiency. Also, if it reaches 100%, and sleep continues, then the accumulation of sleep value is greatly reduced so that the negative effect does not last so long. Increased loss of energy/sleep value while running;
  • Updated animations of the hero’s movement. Bugs have been fixed, animation weight has been optimized, animations have been exported in a new way (animation shaking has been fixed);
  • Updated crouch animations. Fixed bugs, optimized the weight, centered the position of the hero (used to go to the right);
  • Updated sleep animations. Two versions of sleep animation were made: on the side and on the back. Sleep animations are played randomly;
  • Updated the inverse kinematics (IK) for the hero when picking up items. The quality is better and the hands do not bend;
  • Increased kick animations’ speed;
  • All notifications are hidden when you load the save;
Fixed
  • Fixed the problem of weight loss;
  • With the “Quicker Cooking” skill, it was possible to reduce the crafting time by simply exiting and entering back into the crafting menu;
  • Fixed localization that doesn’t always work in the settings menu;
  • Fixed camera twitching after exiting the act scene;
  • The cloud visuals is not updated when changing to volumetric and vice versa;
  • Dynamic resolution is not completely disabled if you select the “Disable” option;
  • Option “Dynamic Resolution Algorithm” is now hidden if “Dynamic Resolution” is disabled;
  • Experience for failed crafting is now given when player collects crafted items, rather than when starting crafting;
  • Time rewind at the beginning of sleep was starting before the hero closes eyes;
  • When the head rotation was turned off (in customization), the eyes continued to follow the camera;
  • Fixed the inability to pick up a club in the vault;
  • If you press the replace key in the controls and do not replace it, but exit by pressing Escape, the selection will not be reset;
Balance
  • Experience gained for harvesting plants has been reduced by 3.3 times;
  • Experience gained for unsuccessful crafting has been reduced by 2.5 times;
  • Experience gained for crafting for the first time is reduced by 50%;
  • Experience gained for repeated crafting has been reduced by 3 times;
0.12.1
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Added
  • Added ripple effect on Yotra’s body during the act;
  • Added the possibility of manul penetration at the beginning of the act;
  • Added the ability to change the penetration depth;
  • Added the possibility of an alternative penetration type;
  • Added the ability to change the depth of alternative penetration;
  • Added the ability to change the penetration type during the act;
  • Added the ability to finish outside;
  • Breathing animation has been added to all characters. Act’s speed and the type of penetration affect the intensity of breathing. Breathing sounds have also been added, which are also affected (volume and speed change) by the intensity parameter of the act;
  • The speed and frequency of the partner’s blinking now varies depending on the satisfaction parameter;
  • Added new moans for Yotra. They are now divided into several categories: weak and strong. They are played depending on the satisfaction of the partner. This parameter also affects the frequency of moans and their volume;
  • Added animations for Yotra’s upper body. They unlocked as you level up the position;
  • Added orgasm animations for Yotra: normal and strong. They are played depending on whether it was the first time in the act or not;
  • Added kiss animations. A total of 4 animations were made, they depend on the position of the Yotra’s upper body and the type of penetration;
  • Hero’s head is now shown in a third-person mode;
  • Added the ability to change the position of the hero’s hands during the act;
Fixed
  • Fixed a bug when exporting animations to the game engine, which caused them to twitch;
  • Quest items are now can’t be sold;
  • The power attack has been fixed, now to use it you need to press and hold left mouse button;
v0.12
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Update from July 3th
  • Added option to limit FPS;
  • Added option to change lighting refresh rate;
  Update from July 13th
  • Fixed a small bug with the frame limiter;
  • Fixed a problem with widescreen monitors: disabled the dynamic resolution on them by default;
  • Fixed a bug where Yotra asks about completing a quest “Yotra’s small problems” every time you start a conversation with her;
  • Fixed: It’s possible to get the poison from Shaartan without collecting the plants;
  • Fixed: If you take/complete multiple quests at the same time, some quest dialogues might not appear;
  • Fixed a regional issue where items in containers with floating point durability could cause an error after reloading the save file in some countries;
Added
  • Added 15 new fallen trees;
  • Coal location has been updated. Added 14 new ones;
  • Ore location has been updated. Added 8 new ones;
  • Added 2 new bird nests;
  • Updated the location of the mushrooms. The total number has been increased by ~3 times;
  • Updated the location of the plants. The total number has been increased by ~2-3 times;
  • Added decorative plants to the landscape;
  • All the missing items and items necessary for crafting have been added to the game;
  • Added the kopeck item;
  • Added respawn of eggs in bird nests;
  • Added respawn of some ores, coal and fallen trees;
  • Added the ability to open residents’ crafting stations, without the ability to cook on them;
  • Added a mortar to the Shaartan’s stove;
  • The ability to craft multiple items at once has been added to the crafting menu;
  • Alice informs the player that he can sleep on the bench;
  • Ancestral Treasure: Added the ability to fail the quest;
  • Added a den for a bear;
  • Added sunken boats;
  • Added huts to the forest;
  • A broken carriage has been added;
  • Items for crafting stations have been added to the game world: a frying pan, a mortar.;
  • Added a random loot system: when starting a new game, items are randomly spawned at certain points;
  • Malagdaer is returned to the demo build;
  • Added difficulty levels that affect several game parameters;
  • Added the ability to use NPC’s crafting stations for money;
  • Added several new wolves to the map;
  • Added the ability to select the Dynamic Resolution algorithm: STP, FSR 2.0, DLSS;
  Changed
  • Improved the quality of the “Seaweed Soup” recipe in the Nami quest;
  • Increased the size of some mushrooms;
  • Updated the visuals of the village;
  • Updated the model of the village’s exterior fence;
  • The wicker fence model has been updated;
  • Building: The colliders on the chair and bench are enlarged so that they cannot be placed close to the wall (on the arrow side) and the player can sit down;
  • Updated the building mode for a new house;
  • Updated the grass visuals and added several new types;
  • Fixed incorrect margins in the main font;
  • Updated 2D cloud visualization. A quick update has also been added when changing clouds from 3d to 2d;
  • Night lighting has become brighter;
  • Updated moon visuals;
  • Red bear now has a unique visuals;
  • Items in the nests are randomly generated when starting a new game;
  • All items that the player places on the stove are now marked so that they can be picked up in the future;
  • Added a new behavior for Shaartan in case of a negative outcome of the “Red Bear” quest;
  • The method for drawing grass models has been changed. This method has significantly increased FPS;
  • Reduced the amount of experience for harvesting plants;
  • The game’s lighting has been improved through post-processing settings. This is especially evident in the example of the hero’s too “white” skin in the light;
  • Updated colliders for interaction with NPCs;
  • Expanded the “Fog in the Head” quest;
  • The sound volume of the lockpick movement is reduced;
  Fixed
  • Completing some quests may block the completion of others;
  • Fixed a data processing error in dialogues. The error led to players in certain regions receiving large coin rewards, respect, and more;
  • “Use” key is resetting after restarting the game;
  • Buffs/debuffs of attributes are not displayed;
  • Fixed a regional issue that could cause some items in containers to “break”, making them impossible to pick up;
  • Fixed some “hanging trees in the air;
  • Fixed getting a thread recipe twice;
  • After loading the save (if the player has loaded in the house), the volume of ambient sounds outside is reset. Also, the trigger of the player’s house is not reset, which allows you to pick up items from other people’s houses;
  • After reload, the slots on the screen are not updated;
  • Fixed a regional error in the dialogue when checking the amount of money and payment;
  • Fixed the hero sliding issue;
  • The game does not disable local shadows when loading the main scene;
  Act
  • Added night lighting in the scene with Nami;
  • The amount of the pose experience that Player gets has been increased by 20%;
  • The duration of the act has been increased by 20%;
  • Updated the act animation for Vlada (full build);
  • Added animation for Brynja (full build);
v0.11
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Added
• Added a new character: Vlada;
• Added three new quests;
• Added Portuguese (thanks to the help of the player under the nickname Trimundial);
• Added automatic language setting for Spanish and Portuguese the first time you start the game;
• Bear traps have been added to the game;
• Added color highlighting of buttons in loading hints and in dialogues;
• Added texture streaming;
Changed
• The text interface in the book has been slightly updated;
• Updated the visuals of the hint text on the main screen;
• Quest descriptions have been updated in some places. Added task indication and quantity: “Collect a White Mushroom x3”;
• Improved main character’s head turns in the main menu. When turning, the neck is now activated, and when turning the back, the algorithm is disabled;
• Reduced difficulty of lockpicking;
• Increased the hitbox of spiders;
• Increased food satiety by 2 times;
• Food is now always digested quickly;
• Slightly reduced health of enemies;
• Hunger growth rate reduced by 40%;
• Slightly updated weather visuals;
Fixed
• Fixed the display of “merchant prices” in the description of the barter skill;
• Fixed a slight delay in translating the names of settings in the options menu;
• If you finish the act with an active dialogue, the previous answers will stay in the next dialogue, or the dialogue will lag;
• Fixed a bug in the NPC’s eye tracking of the player that caused the eyes to not follow the target;
• Nami has always been watching the player;
• Fixed a bug in Shaartan’s bear quest where the player could take it again after a failure;
• When jumping in the house, you can see the roof from the inside;
• In the act with Shaartan (bathhouse), if you press RMB, then hero will look into himself;
• If you start interacting with an object (plant, chest…) while running, then stamina will continue to be spent as when running;
• Fixed a bug in the description of modifications for the knife;
• Fixed a non-working translation in the dialogue with Malagdaer;
• Crafting items in the stove/campfire does not accelerate while sleeping/waiting;
• The pan and the pot have the same icon;
• Alice’s quest to find a frying pan caused an error when adding it to the stove;
• Yotra’s first armor paint was not free;
Act
• Added the ability to change the speed of the act;
• Added a hint about the buttons for the act in the pause menu;
• Fixed a problem with sounds in the act with Nami;
• Poses leveling up speed increased by 2 times;
• Fixed visual bug in the Alice’s act animation;
v 0.1.1
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Added
• Added Spanish language (thanks to the help of a player under the nickname Puniasterus);
• Added a blue mineral to one of the stashes to solve the problem of getting it in the demo build;
Changed
• Total satiety bonus increased from 30 to 60%;
• Changed the sound in lockpicking mode when the lockpick hits the groove;
Fixed
• Fixed english text;
• Assigning the “Use” key to another button does not work;
• Fixed the collision of a fallen tree;
• Fixed too bright candle’s light;
• Lockpicking description has been fixed: You need to move the lockpick to the left, not to the right as written in the hint;
• If you run underwater, the air consumption will depend on the skill of Athletics, not Swimming;
• Incorrect margins when displaying the number of recipes in the book, knowledge section;
• Sometimes possible to rotate a character by changing one of the head customization sliders;
v0.1
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Added
• Added tutorial notification about the new perk system;
• Added nicknames of those who supported the development to the “About the Game” section;
• Added setting for the lighting refresh rate;
• Notifications have been added to the smithing menu when hovered over the buttons;
Changed
• Upgraded to a newer version of the game engine;
• Updated models of houses in the village;
• The grass on the landscape has been replaced with a more optimized one;
• Improved weather and 2D clouds. Now, when the weather changes, the parameters also change: the color of the sun, the brightness of the sun, the density of clouds, the brightness of the sun (sky) behind the clouds;
• The weather in main menu now loads immediately when the game starts;
• The weather now updates immediately after restarting the save;
• Increased satiety of all food by 30%;
• Slightly improved text readability in dialogues;
Fixed
• Fixed the grass hanging in the air;
• Fixed Alice, Shaartan and Yotra textures. Fixed dark spots in the armpits, groin and glutes;
• Fixed a bug where the stove in the bathhouse was not activated in the dialogue with Shaartan;
• When installing the mod for increased weight for armor, the equipped armor did not increase the carry weight;
• The light of the flashlight is too bright and the range of the flashlight is slightly increased;
• Yotra’s first painting was not free;
Act
• All animations of the act from previous builds have been completely reworked. Animations have been extended in duration, face animations have been updated. Physics, animation finish and camera focus have been added;
• The rate of stamina appearance and duration of the act are rebalanced;
• Added poses system and their unlocking;
• Added the ability to select a pose after the dialogue in a special menu;
• The amount of experience gained from intelligence in the act has been reduced;
• Added the ability to finish an act on Space without going to the pause menu;
• Added animation/style “Standing” for Alice’s Reverse Cowgirl;
• Added animation/style “Classic” for Shaartan’s Cowgirl;
• Added Cowgirl animation for Yotra;
v 0.09.8.1
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Added
• Added 30 new perks;
• Implemented a perk level up system through player’s actions;
• Added the ability to zoom in and out of the perk tree;
• Added Nami’s introduction phrase;
• Added saving items in Alice’s stove inventory;
• Blacksmith improvements now are displayed on the altar;
• Dialogue choice to ask Shaartan and Yotra about Alice’s ring has been returned;
Changed
• The axe, club and hammer now have a higher chance of stunning than other types of weapons;
• Updated the visuals of the perks menu;
• The character level system has been removed;
• Reduced fog density for all types of weather;
• Combined settings for disabling volumetric fog and its quality;
• The second village has been deleted, as it is not currently in use;
Fixed
• The block does not reduce the damage received;
• Fixed an error in the settings description;
• When distributing attributes in the customization menu, they are counted as (+#) when displaying attribute values (in book);
• The bear does not spawn on the Shaartan’s quest;
• It is not possible to collect loot from killed enemies after their respawn;
• It is not possible to interact with Yotra until you pay for the Nami’s earring;
• If you put weapons/armor with installed mods in a chest, the mods will disappear;
• Incorrect reading (saving) of weapon/armor stats in chests could lead to an error;
• If you die during the dialogue, then after loading the player’s gaze will be locked on the NPC;
• The lamp does not save the value of the burning candle after reboot;
• No meat is taken from the player in the dialogue with the bear;
• There was no improvement in the village after giving the pumpkin to Alice;
• During an act with an NPC, you can hear them working outside;
• Fixed the position and animation of Nami on the pier;
v0.09.8
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Added
• Added 3 given quests;
• Added 3 repeatable quests;
• Added 3 side quests;
• Added notifications when improving the village;
• Added a delay for re-taking repeatable quests;
• Added a restriction on taking items with toxicity at high toxicity values in the hero;
• Added levels of detail (LOD) for all ores, interactive objects…;
• Added display of attribute changes;
• Added saving/deleting dropped items by the player after reload;
• Added saving of NPC position values in the world and their animations;
Changed
• Updated Brynja’s start dialogue;
• Changed the appearance of Malagdaer in the village;
• Malagdaer’s trade items has been updated;
• Nami’s introductory quest has been reworked;
• The sleep menu interface has been updated: the visuals has been updated and the use of keys has been added;
• The constant display of the crosshair has been returned;
• Updated the visuals of the trading menu;
• Slightly updated repair menu;
• Updated the visuals of the looting menu;
• Updated the visuals of the pause menu;
• Added Alice’s trade unlock after completing the Fish Thief quest;
• Increased the speed and regeneration of the stamina of the character;
• A complete rebalance of food stats has been made;
• The duration of mushroom growth has been increased 1.5 times, and all other plants by 2 times;
• Slightly increased hunger and thirst rate;
• Added a restriction on repeated intake of identical potions until the current one has been digested;
• Optimized trees on the landscape;
• Optimized models: enemies, characters and their clothes;
• Optimized small village props, forge, houses and village interior elements;
• The nettle, cattail and algae models have been replaced with a more beautiful and optimized version;
• The saving system has been updated and optimized. Fixed a bug where the player’s items disappeared in his house after reload;
Fixed
• Fixed resetting the display by item type after successful trading;
• Fixed: Death underwater infinitely triggers the “death” function;
• Fixed an error when it was impossible to deal damage to a wolf after its respawn;
• Fixed a bug with an incorrect stack of recipes in the trade;
• Fixed: Plants grow 2 times faster;
• Save system does not save fallen trees;
• During the repair, Yotra looks away from the player;
• Fixed flowers LODs (disappear too early);
• Fixed incorrect LODs when approaching some objects and flying ore in a forest opening;
v0.09.7
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Added
• Added Attribute leveling when the skills belonging to it reach a certain value;
• Added the “stamina loss” parameter to each weapon;
• Added the use of skills: Archer, Swords, Knives, Blacksmith;
• Added leveling of athletics when swinging weapons;
• Added mechanics to keep the player in place while collecting ores/wood;
• Added mineral’s drop from ores;
• Added the ability to complete Yotra’s quests for repairing nets and rats if the player did not select them during the first dialogue;
• Added highlighting of player-equipped items from the entire list;
• Added highlighting of modified equipment items;
• Added the assignment of keys for attack, block and kick;
• A simplified FPS display option has been added, with the ability to switch to the old option in the settings;
• Added the display of the total weight in the search and trade menu;
• Added the ability to carry items one at a time if the LeftCtrl is pressed;
• Added the ability to drink water from a well;
• When running and jumping, the water jug may spill;
• Added the ability to quickly light a lantern;
• Added damage types: Crushing, Stabbing, Cutting. Each type of damage can be effective against some creatures and not effective against others;
• Added protection types, similar to damage types;
• Added effects: bleeding, poisoning, toxicity;
• Added items: Bandage, Antidote, Backpack;
• Updated the sounds of swinging and hitting the enemy for different weapons;
• Added different impact sounds when hitting surfaces;
• Added a separate weapon’s removal animation;
• Added the ability to inspect weapons, which allows you to find out their condition without entering the inventory;
• Added new animations for all weapons: jump, weapon remove, inspect;
• The belt allows you to install items for quick use;
• Added a stats comparison system;
• Added the reliability/durability parameter;
• Added the ability to rotate weapons in repair mode;
• Added the ability to rotate the armor and zoom in/out of the camera in repair mode;
• Added new potions, ore, and repair items;
• Repair: Added a minimum threshold for repairing items. Each repair item has its own minimum value;
• Using potions can add “toxicity”, especially if the potion is of poor quality;
• Inventory: Added item type switching to the keys;
• The hostile AI is now able to watch the player after the player has entered his range of vision;
• The hostile AI notifies the player with a roar that he should leave his territory. If the player does not move away /leave, then the AI will attack. The AI will also attack if you get closer;
• The hostile AI now turns towards the player’s last sound;
• Added a new Neck armor slot;
• Loot from mobs drops with a certain chance. This chance is affected by the Survival skill;
• The player gains experience of the Survival skill while collecting skins;
• Added the ability to paint armor;
Changed
• Agility is now responsible for the Swords skill, and Charisma for the Knives skill;
• The damage dealt by Unarmed skill is balanced;
• Increased stamina costs per swing;
• The amount of experience gained for skills is balanced;
• The description of skills is now more detailed;
• Weapon damage bonus from skills has been reduced to 50%, and armor bonus to 30%;
• When hunger and thirst are zero, the player begins to lose health (% of max. values), and does not die immediately;
• Reduced silver and gold drop chances from ore;
• Inventory weight now affects the stamina loss;
• Increased kick’s animation speed;
• Updated the interface of the repair menu;
• Updated models: Axe, Hammer, Club, player’s underwear, belt;
• Added models: knife, sword, pants, shirt;
• Updated damage shader for clothes;
• Updated weapon and clothing modifications;
• Expanded trader’s items, as well as added its updating every few days;
• Access to the trader’s items opens as reputation improves, and the items amount expands as you complete quests;
• Added the ability to switch between crafting modes (alchemy/cooking);
• Added additional tools to crafting;
• Added the ability to install and take tools to the workbench (or oven);
• Crafting tools affect the range of processing options;
• RMB Context Menu: added menu output at the click location, not next to the item, removed the delay before hiding, removed it’s call on the LMB, updated the visual;
• Inventory: Removed the display of the quality of the item where it is not used;
• Armor protection settings have been increased and are now working and displayed as a percentage;
• Inventory: Updated the item’s description visuals;
• Added the ability to switch the display mode of item stats to a smaller one;
• Inventory: The book has been increased in size, the item cells take up more space, and the item type buttons have been reduced in size;
• Inventory: The stats on the left page are designed as bars, not text. Also added the display of visual changes in stats when hovering over an object;
• Inventory: Updated the equipment and inventory menu;
• Now the player gets experience from crafting items only when collecting them from the crafting station;
• Added sound when trading successfully;
• Updated loot in bags on the map;
• Updated quest sharpening tool’s icon;
• Reduced the chance of mob’s pain triggering;
• The behavior of the forge has been slightly improved: Now 2 ores are added to the forge, and not all;
• Returned the act scenes after completing some quests;
Fixed
• The NPC’s attributes setting is configured, otherwise the check for showing the NPC’s reaction to the player’s response does not work right (it always worked);
• Fixed: In the trading menu, items transferred to the trading menu do not stack;
• Search/Trading: When transferring an item with sorting enabled, the sorting is reset;
• Fixed: If you shift one item at a time in trading, then it is more profitable in price than transferring everything at once;
• Fixed: The character dies when his health drops to 0.1, not 0.0;
• Fixed: The repair cost of weapons does not take into account mods;
• Fixed: Repair costs decrease with mods installed. Also, the formula for changing the cost is slightly balanced;
• Fixed: Barter reduced the cost of mods and equipment repairs too much;
• Fixed incorrect line margins in the main font;
• Removed over max sleep value at the start of the game;
• Fixed: In the quest with the bathhouse, clay was not used when repairing the bucket;
• Added sound + animation when opening the lock with a key;
• After handing over the ring, Alice will treat the player with cooked food, not raw;
• Shaartan does not give the reward for the Red Bear quest;
• The picture on the recipe remains even after turning the page;
• When hovering over an object in the game world, its real name is displayed, regardless of the character’s knowledge;
v0.09.6
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Added
• Added animations of ears and tails;
• Added different waiting animations for NPCs when they are sitting;
• Added a variety of job animations for NPCs;
• Added sound when using the well;
• Added the sound of the lantern ignition when using and equipping;
• Added hints during game load;
• Added sound effects when cooking an item or when processing an ingredient;
• Added the effect of modifications on the cost and weight of items;
• Added censorship of attribute descriptions, if enabled;
• Added the ability to switch modifications in repair mode via the keys;
• Added the use of information from the save files for future customizations. At the start of a new game, the character will be customized based on the previous version;
• Added influence on attributes of simple food. The effect duration and treatment from food has also been increased;
• Added unique effects for food and top-level potions;
• Added a player detection system (viewing angles and sound response) for the enemy AI based on the Stealth skill. Skill improvement has also been implemented;
• Added player sliding off surfaces at a high angle;
• Added a storage system for crafting stations;
• Added the ability to fail the quest;
• When reading a new recipe, the player gains skill experience;
• Added a key system for padlocks;
• Some NPC answers can train the player by giving experience to a certain skill;
• The recipe may contain text on the back of the sheet and it can be turned over;
• Added the use of the Repair skill;
• Added self-repair mechanics;
• Added a mini-game when smelting ore;
• Added new personal and village quests;
• Updated some interior models;
• The system of your house has been added;
• Added the “comfort” value for your home. High comfort rates accelerate the regeneration of health in the house;
• Added the ability to sit down and wait on a chair and bench. You can also sleep on a bench (but with the old animation);
Changed
• Replaced the animations of waiting for NPCs in the dialogue. And transitions became smoother;
• During the animation of collecting plants, the sight and text will be hidden;
• The duration of the day is balanced;
• Balanced duration of hunger/Thirst/Sleep: hunger rate increased by 50%, thirst by 70%, sleep decreased by 10%;
• Balanced (increased) duration of plant growth;
• The amount of experience for collecting plants has been reduced;
• Now even a failed plant harvest will give experience to the skill;
• Improved plant harvesting: The loot drop chance depend on the Skill level, not on a random variable. If there is not enough level, the probability of collection is calculated depending on the difference with the required level;
• The brightness of the stars is adjusted during the day;
• The starry sky moves over time;
• Too much experience when cooking a new high-quality recipe;
• It is forbidden to cook “Tasteless Mass” from simple ingredients;
• The player will gain experience even for unsuccessful crafting of an item;
• The cost and stats of raw food are balanced;
• Chicory tea now reduces drowsiness;
• Balanced cost and number of recoverable indicators for raw and cooked food;
• Icons of some cooked items have been updated;
• Food restores less health;
• By displaying the health being restored, the Healing skill is also taken into account;
• When crafting a ready-made recipe, the availability of items in the storage is taken into account;
• Redesigned the starting quests and dialogues for a new beginning;
• The model of the pier in the Felis village has been replaced;
• Updated lockpicking hint;
• The player gains experience of the Lockpicking skill, when the lockpick breaks;
• Lockpicking: added an indication of success by sounds;
• The player cannot use NPC’s crafting stations without their knowledge;
• Increased the maximum number of quick saves from 5 to 20;
• Balanced ore loot drop chanches;
+ The pickaxe is now a weapon and can be repaired (uses an axe model);
Fixed
• Fixed NPCs sleep animations;
• Fixed the position of the NPC on the bed;
• It is impossible to craft a candle because the thread is not available for adding to the crafting station of the “Survival” type;
• NPC’s health drops when collecting nettles;
• Fixed the sound of opening a chest if it is a bag;
• Fixed well’s trigger;
• Fixed a sudden change in the position of the moon at night;
• The formula of the sun’s motion has been recalculated, and minor errors have been corrected. The sun now rises and sets in the northeast/west, not the south;
• Fixed the glow of houses in the morning and evening;
• Fixed the lighting multiplier, which caused the daytime lighting to be almost 2 times brighter than needed;
• Fixed moonlight in houses in the evenings;
• When loading a save from the menu lantern lights up;
• The bed cannot be used if an NPC sleeps on it;
• If you talk to Yotra during sleep, she sits on the bed, not rises;
• Modifications are not carried over when selling an item;
• Disabled display of the cooking type selection menu on the workbench;
• Fixed incorrect crafting of fishing nets;
• If you block the spider nest before collecting fangs, the quest will be blocked for completion;
• The quality of food and potions did not affect their cost;
• When selling several identical items but of different quality, some items disappear;
• Fixed the price display in the inventory. Now the price is displayed taking into account Barter and quality levels;
• Fixed the problem of hostile AI colliding with the player (lifts the player onto his back);
Developer Notes:
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Game Features
  • Open World: From the very beginning in the Kingdom, you see a huge world that is worth exploring. Find new villages, help the residents and most importantly — find out what kind of evil has settled in the kingdom.
  • Character Development: Your character does not stand still and develops depending on your actions. So changing certain Attributes changes the appearance of your character, and Skills improve as they are used.
  • Replayability: Many tasks and conflicts can be solved in different ways, it all depends on your style of play.
  • Craft: As you progress through the game, you will find  recipes for alchemy, food, armor…, but to successfully create an item,  you need to repeat everything exactly according to the recipe. The game  will reward the most attentive and diligent with High-Quality items.
  • Relationships: The world of the game is filled with a large number of characters with their own history and character. As the relationship with one of the characters improves, you will be able to learn about their past, and maybe even engage in Love Joys.
  • Unique Races: As mentioned earlier, the world of the game is filled with a huge number of different races: from gentle and caring Felines to howling Minotauresses. Each of the races has unique Skills and Abilities that you can master if you sufficiently improve your relationship with any of the representatives.
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    Aurora’s Fog [v0.12.6.2 Demo] [CATINMASK]