Avarice Dungeon [v1.101] [RR Research Society]
When you play deck-building games, there are times when an abnormal card is mixed in with the cards in your hand.
If you use them, you may be at a disadvantage, but if you don’t use them, you may be in more trouble.
If you fall for ……, it may be too late.
The next thing you know, you find yourself irrevocably “stacked” with “anomalies” or “robbed” of cards from your deck.
Or you may have been “brainwashed” or “mentally controlled” by “hypnosis” or “brainwashing”.
Thread Updated: 2024-10-06
Release Date: 2024-09-13
Original Title: AvariceDungeon デバフカードや状態異常だらけの男性受けデッキ構築ローグライト
Censored: Yes (Mosaics)
Version: 1.101
OS: Windows
Language: English, Japanese
Store: DLsite
Other Games: Link
Genre:
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2DCG, Adventure, Ahegao, Animated, Big Ass, Big Tits, Censored, Creampie, Corruption, Drugs, Fantasy, Female Domination, Footjob, Handjob, Humiliation, Japanese Game, Male Protagonist, Mind Control, Monster Girl, Oral Sex, Rape, Religion, RPG, Sexual Harassment, Strategy, Turn Based Combat, Vaginal Sex
Installation:
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1. Extract and run.
Changelog:
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v1.101
Add “play time” to “Option”.
Clear time is displayed at the end of battle and search.
Other bug fixes
v1.100
New mode <Avarice> added
2 new characters added
and many more
v1.092
Changed the effect activation timing of the card “Aim” to the time of draw
Correction of typographical errors
etc.
v1.091
Fixed a bug that an error occurs when a specific line of a specific enemy is output in English mode.
Bug fixes, etc.
v1.08
Modification of the effect of “mana regression
Added a function to specify events that appear in Custom.
Other bug fixes etc.
v1.06
A lower limit has been set for maximum HP (100).
Fixed a bug that cards of other characters appeared for certain characters.
Fix behavior when there are no cards in the deck or only disadvantageous cards (skip when there are no cards, select disadvantageous cards when there are only disadvantageous cards).
Fixed a bug that an error occurs when returning to the UI after hiding it with Tab.
Fixed a bug in which the options were not working correctly for some enemies.
Fixed a bug that the names of techniques were not displayed correctly in multiple battles.
Fixed a bug that some enemies’ HP did not start at maximum.
v1.05
Fix a bug that the effect of “abundance” does not work correctly.
v1.04
Forced defeat can be selected with the P key during battle.
Fixed a bug in the battle of some characters.
Fixed a bug in which a player can end a turn normally when there is no card that can be used when the turn cannot be ended.
Added some defeat effects.
Fixed a bug in which the effect of the card “Boost” was set to 0%.
Added an “Enchant” card to the initial deck of Magic Sword.
Changed the effect of “Enchant”.
Eased the difficulty level of some enemy characters.
Eased combat difficulty of some enemy characters in Normal mode.
Changed so that HP and other stats are restored after library battles and after viewing the defeat direction.
Fixed a bug that caused effects to remain on the screen.
Fixed a bug that prevented some events from working properly.
v1.03
Fix a bug that the 5 yen coin hypnosis in the battle against Mahoayaka does not open even after completion.
Fix a bug that an enemy which does not exist becomes a target when defeating in the order of right, left, and center in multiple battles.
Fixed a bug related to an event.
Addition to text file Q&A
Fixed a bug in which a reward could be obtained when escaping from a battle against Solano.
Correction of text
v1.02
Correction of the error message “_00.png is not found” when some cards are used.
Fix a bug that “Easy” is displayed when a dungeon is cleared on Normal difficulty level.
v1.01
Addition of a function that can change the state of encounter with the enemy at the start of a battle in the library.
Addition of a function that can subtract enemy/self HP by 10% with O P key only in the battle from the library.
v1.00
Initial Release
Developer Notes:
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If you lose, the exploration will be over.
In most of the previous works, the specification of “even if you lose, you can still progress” was implemented, but it has intentionally not been implemented in this game. If you lose, the exploration ends and you will be returned. It would be bad if you were defeated here, it would be ruined… If you were unexpectedly tempted just when you seemed to be able to clear it in a little while… It has become a specification to enjoy such situations.
Various Scenarios
While all situations are masochistic, there are many more niche situations within them! ※Some specific fetishes can be toggled ON/OFF.
– Unable to move in a sticky situation and violated…
– Having your body painted…
– Being instilled with a worship habit and turned into a worshiping masochist…
– Being drugged…
– Being hypnotized and suggested with dangerous implications…
– Having a joint lock applied by two people…
– Being tempted in gambling to dull normal judgment…
– Having something larger than yourself inserted into a hole…
– Implanting supreme pleasure into the body, never to win again… and many more!
Over 40 diverse characters and situations
※ Trash mobs are not counted in the number of enemies.
※ In battles where multiple entities appear in one battle, even if there are more than 2, they are counted as 1.
※ There is at least one animation for each battle.
※ The images are still under development.
All CGs of being violated are animated!
All defeat CGs move in animation! There are also variations depending on the character…!