Battletits [v0.3.0.56b] [Baron Vampson]
The game is a combat focused turn-based RPG with 3 separate game modes adjacent to the default Main Storyline along with 2 completely unrelated modes; Tower mode (arena battles) and infinite dungeons (a procedurally generated dungeon).
Thread Updated: 2022-12-31
Release Date: 2022-12-30
Developer: Baron Vampson Patreon – SubscribeStar
Censored: No
Version: 0.3.0.56b
OS: Windows
OS: Windows
Language: English
Genre:
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2dcg, 2dgame, big tits, big ass, big dick, adventure, RPG, oral sex, anal sex, vaginal sex, futanari, futa, female protagonist, futa protagonist, mini games.
Installation:
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1. Extract and run.
Changelog:
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v0.3.0.56b
- Fixed an overlooked progression issue in the Freemode/Transformative girl path featuring a black screen that prevented any form of progression. This issue has now been resolved.
The fix due to an oversight in (presumably) one of my old fixes. This was brought to my attention on the F95 forums, and it is unlikely I would have picked it up otherwise due to working on unity 99% more often than RPGMaker. Don’t forget, if you DO happen to run any bugs, just let me know and I will let you know if I can possibly fix them/work on fixing them. Thank you!
- Fixed a bug in the story mode tavern where you would be unable to do any of the bounty board quests thanks to a bug with the bounty board officer displaying picture explicitly via character name. This has since been fixed.
v0.3.0.56
I didn’t actually expect to be doing this, but I finally (more or less) got my head around how unity works so I figured it was high time I actually start to.. Well.. Begin to start Porting game mechanics and things over to unity.
The RPGmaker game in it’s current state is still of course very buggy, some of these are due to in-engine issues as frequently iterated by me, but other things, I have recently discovered, are a result of simple negligence/oversight on my part before shipping. Thus, I’ve tried to identify further issues from my progression, be that as it may there still MAY be issues.
My (NEW) hope is to fully fix all the bugs that I can in the RPGMaker versions, this may be an ongoing process but I would like to reiterate just for the sake of clarity;
No ***NEW*** content will be added on any of these RPGMAKER versions, these are bug fixes/stability patches only.
If you report any further bugs from these versions, I will do my best to fix them but please be aware that RPGMAKER itself is
NOT a stable engine, and is prone to memory leaks and crashes. If it is referring to a missing image, chances are 50/50 it’s my negligence
OR a stability error with the engine and the file IS actually present.
If you report any further bugs from these versions, I will do my best to fix them but please be aware that RPGMAKER itself is
NOT a stable engine, and is prone to memory leaks and crashes. If it is referring to a missing image, chances are 50/50 it’s my negligence
OR a stability error with the engine and the file IS actually present.
But I will ***NOT*** stop working on the Unity version in favor of this *EVER.*
Only bug fixes for the RPGMAKER version from this point forward, although this time if they can be identified and fixed, there will be no ‘last/final version’ per se.
I hope that’s all clear 🙂
These should have been fixed a long time ago, but I never got round to it at the time thanks to oversights/workflow issues
etc.
– Tower, Shop Dialogue Changed – simplified, no longer ties into Main Story. This was included by accident and makes no sense within the context of the game mode.
– Leaving the Tower shop no longer results in the player being teleported into a random wall in Kelpvale
– Fixed Tower bug where the game Crashed upon loading an image of Clarissa (it was pointing to a missing file, this may sometimes happen even if files ARE present though which does create some confusion, in this instance though the error was on my part.)
v0.3.0.56
Developer Note; there will no longer be any “last” version of the RPGMAKER MV version per se, report any bugs/issues to me that you find while playing if you can identify one and I will then do my best to fix it, but the development of the UNITY version will always take precedence and there are bugs with the engine itself and the way the game functions from it that will always ensure fixing every POSSIBLE issue within this build due to the engine limitations as an impossibility without the ability to possibly rewrite core code, and at that point I’d rather just continue working with UNITY, where I CAN write my own code.
Developer Note; there will no longer be any “last” version of the RPGMAKER MV version per se, report any bugs/issues to me that you find while playing if you can identify one and I will then do my best to fix it, but the development of the UNITY version will always take precedence and there are bugs with the engine itself and the way the game functions from it that will always ensure fixing every POSSIBLE issue within this build due to the engine limitations as an impossibility without the ability to possibly rewrite core code, and at that point I’d rather just continue working with UNITY, where I CAN write my own code.
– Leaving the Tower shop no longer results in the player being teleported into a random wall in Kelpvale
– Fixed Tower bug where the game Crashed upon loading an image of Clarissa (it was pointing to
a missing file, this may sometimes happen even if files ARE present though which does create
some confusion, in this instance though the error was on my part.)
– Tower, Shop Dialogue Changed – simplified, no longer ties into Main Story. This was included by accident
and makes no sense within the context of the game mode.
As promised there has been a rollback of features available inside the demo version of the game. Sex content outside of battles (that should includes ALL closeups now) are now patron exclusive.. I’m cautious/wary that this might have the potential for breakage/errors etc, but I’m always open to feedback and input, as per usual. I’ve also taken the links to older demo versions down as of this new update.
v0.3.0.55
>Fixed small segment of code that was possibly preventing the decrease of lust whilst battlefucking
>Enemies in the bandit dungeon should now respawn incrementally each time you leave the dungeon before beating Jeren in her sanctum
>Slightly edited the code for Lust gains increases/decreases, it now should no longer end with a decimal place, unless this has been superceded by the engine.
>General tidy-up of the plugins
>Kelpvale tour guide will now no longer point you in the *opposite* direction(west) in order to access the undercaverns
>Overhauled exp boost items and made them accessible from shops
>Changed coin pouch Item into “Loot Bags”. Loot bags provide the player with a roll which grants the player an opportunity to acquire potions, coins and resurrection items in the field from a single item rather than just a random amount of coins (though the old coin bag is still a RNG drop from the bag itself as well).
>Characters being battlefucked should now no longer be able to evade
>Fixed Faulty lighting in initial bandit cave
>Overhauled Health Potions
>Fixed Bandit Recruitment in prison
>Fixed Missing Jenele Boss Fights in the prison levels
v0.3.0.54
Spent this version just trying to sort out errors and discrepancies of the previous versions
>Lust out in battles should no longer be a permanent affair (this is currently in testing)
>Fuck Party Member is no longer tied to visibility, and should no longer darken the screen..
>Swalian Merc no longer has recruitment differences between versions (as of this update)
>Lighting Overhaul #3; expect visibility changes and improvements in a few in game areas.
>Lust out no longer carries over between battles, and should be removed between them
>In 0.3.0.53 Player spawn was the test area for the primary version. This has been fixed.
>Prison content locked by lack of paving.. Fixed.
v0.3.0.53
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PERFORMANCE: this update should improve average fps in battles somewhat.
>SIMPLIFIED ALL OVERLAYS AND COMBAT ANIMATIONS, THE GAME SHOULD RUN BETTER IN COMBAT AS A RESULT.
>Removed the amount of persistent effects that could potentially tank FPS
>Fixed Player Paving in certain areas
>Fixed Potential blank screen at the beginning of transformation girl mode
>Removed the Maximum limit on how many items/armor pieces you were able to carry.
>Fixed post tutorial Battles so it can no longer result in a game over if Fenix has been downed.
>Fixed Bug with Frelander not rejoining party after ship tutorial
>The Damage floor in the Bandit dungeon should now only affect characters in the players party and not ALL player characters.
In the event that the current level of animation is still tanking your FPS, please download this file and place it in the Battletits/data folder of your game directory and replace the animations.json in that folder
v0.3.0.52
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>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if visibility is affecting gameplay/aesthetics in the slightest
>In certain battles, not all of the battlers would be displayed/show up, creating holes in enemy formations.. I’ve fixed as many as I could find, and consequently certain things should run more smoothly/potentially with fewer crashes as a result
>Fixed Obergard Imageload Crash in Dungeon Mode
>Position Switch no longer causes fatigue to character
>Fixed shop encounter AGAIN
>Fixed Ladder transition in bandit dungeon
>In the breakout sequence, progression to the endgame (of the current version) was locked by a single door. You should be able to access this now, if not, load the game before the planning phase and try again.
v0.3.0.51
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Let there be light!
>I had originally wanted darkness to carry over into battles, in maps it can be atmospheric (if not too obscene like it was in the previous update), but in battles it really does feel detrimental so I’ve gotten rid of it.
>Fixed potential crash with Council Ranger CS state
>Group Relief/Fuck Party Member should now forcibly remove the Lust out and Horny States
>Lighting in the Bandit Dungeon/Undercavern areas was incredibly low, too low to see very clearly, if at all, so this has since been adjusted in light of this.. It is should now be slightly less dark than the Dungeon Mode Lighting.
>Paving in certain areas has been fixed and some areas have been expanded to allow for easier player/npc traversion
>Fixed an issue with the necessary key not appearing in the Bandit dungeon, consequently locking progression.
>Fixed Ladder to nowhere in bandit dungeon, it’s now a seperate transition between floors
>Fixed Bandit respawns leading to no battle/empty dialogues
Transformation girl/Free Mode
>Fixed a missing Nene Image
>Fixed Bug where you could leave the village before finishing all events there
>Fixed Nene Riverside and Burning Village worldmap transitions
>Fixed Player/NPC Paving in certain areas
>Things should generally run more smoothly up until the player reaches Kelpvale, after which point there will simply be overlap with the main story
0.3.0.5
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>Fixed another potential crash in close up sex on battle mode
>Fixed issue with coin sack dispensing 0 gold
>Fixed issues with lighting in certain areas/overhauled some of the lighting systems. If there are any issues with the system as it currently stands, please don’t hesitate to let me know
>Overhaul of the goblin caves in story mode, instead of an area transition leading to total darkness I’ve added some treasure instead.
>Added rod of resurrection to shop menu. For those looking for items that can revive, there are also several potions which can also do the job available from the same shop.
>Overhaul of Fuck Party Member menu to include names of party members instead of Party Member 1, 2, 3, etc.
>Resurrection Items should now be working as intended; targetable on any dead ally. Should work as described in the available description.
>Fixed Inconsistency with shopkeeper in Kelpvale having inconsistent inventories
>Fixed Swalian Merc in the bar being infinitely(?) recruitable
>Fixed Dialogue showing at the wrong time on the ship in story mode (you only find this if you try interacting with the cabin when freeroaming the ship, has since been removed.)
>At certain points in the game Avatar graphics don’t disappear properly, the ones that have been found I’ve seen to but there still could be more.. If there is an avatar graphic onscreen without a dialogue box, chances are that it *is* in fact unintentional, however rarely this might occur..
>The paving in Kelpvale in certain areas was subpar, sometimes NPCs would block routes etc.. This isn’t fixed for all routes mind you, but there should be considerably less than before for the time being.
Transformation Girl Mode:
Managed to fix some things with Transformation Girl Mode but not everything as of yet
Managed to fix some things with Transformation Girl Mode but not everything as of yet
>Changed Clarissa Sex scene to standard multiple choice party member sex.. Unfortunately this means that the raunchy dialogue is now gone, but I’m currently unable to incorporate both unfortunately.
>Fixed collision of first door in Transformation Girl Mode
>Fixed Collision of flames in burning village segment
>Repeating event in Kelpvale outskirts should now be fixed
>Repeating event outside the ivory stream with Fenix and her crew should be fixed, and progression should be possible
This is quite a few changes as you can tell.. If you find any inconsistency’s/broken features in this latest update please don’t hesitate to let me know.
Thank you.
0.3.0.29
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– Seems as though the fixes and problems related to the Closeup Sex scenes/Coomshot animations in/outside of battles could still be ongoing.. Fixed more bugs/problems with it anyway. Only the future will tell whether that’s the last of them or not lol
– Found the softlock issue with the crew gang-bang, one of the states was unintentionally sealing the pass skill
– Additional functionality added for first menu screen
– General fixes and QoL Adjustments
0.3.0.28
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>After disabling the feature of the game incorporating levels with names, you should no longer see error messages with character images not loading because there is a prefix of which level they are on each name automatically.. If this causes trouble with readability/playability down the line then I will fix this the arduous way, but for now this is a much more expedient and simple solution.
>Fixed Enemy HP being non-maxed at the start of a battle when on slowest gamespeed
>Fixed Filename for Council Officer (beforehand it wasn’t showing properly and now it should be fixed.)
>More Battle Cumshot/Close up Sex potential crash fixes
0.3.0.27
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>Fixed Raeley Missing Sex Images
>Sex Close up sequences should now be working as intended, some crashes/errors may still occur but for the time being stability/playability in general should be better
>Smoothed frames for one of the Vaginal Coom sequences, now looks more *fluid* (pun intended)
0.3.0.26
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>Cumshot Sequences weren’t being executed properly, and were referring to missing/non existent files. The Cumshot sequence now no longer refers to an ID database, but a manual switch on each encounter; my old code sequence was unfortunately redundant and not being executed properly, so it had to be scrapped.
0.3.0.25
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With the new update there was a plethora of bugs in the story mode, which I apologise for, this was an oversight made by me.
>There was a progression bug with a missing NPC at the start of story mode, I wrongly assumed that this was spawning in when it actually wasn’t..
As irritating as this was to find (and probably play through for all players!) it has now been fixed. Yes; the demo wasn’t meant to be THAT short.
Hopefully now you can enjoy it as it was meant to be played, I do apologise for that!
As irritating as this was to find (and probably play through for all players!) it has now been fixed. Yes; the demo wasn’t meant to be THAT short.
Hopefully now you can enjoy it as it was meant to be played, I do apologise for that!
>Fixed Cumshot Transformation at the start of story mode
>Enemies should now use Jizz strike more often, expect a difficulty spike!
>Fixed issues battlespeed was having with Enemy Lust
>Fixed Battlespeed storymode application
v0.3.0.21
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>Battlespeed should be fully functioning and operating as intended. Be mindful of health and stats though when changing midgame as it might trigger a game over if lust is above 33%.
>QoL Improvements/General Fixes
>The Chest at the beginning of the dungeon has been changed.. Some items were old/not spawning in properly.. The lack of decent items at the start may prove a more difficult challenge but it’s definitely in tune with the tone of the dungeon itself.
>Fixes with recruitment in general.. New Characters should not be on ANY JB at all, unfortunately I’ve had to ensure that that effects the entire party and not just the newcomer for the time being. Can work around this down the line
>Idle TP gain (outside of combat) was somehow **SIX** points even if you’re just walking 12 paces, which obviously wears thin if you’ve got about 1/3 of the same lust as you would usually. changed it so now it should consistenly be 1.. Tp gain should feel a lot more orgasmic now.
v0.3.0.19b
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– Small Hotfix
>Fixed slight Screenblurring also noticed that this should fix a few issues with performance, but the main ones will still be animations.
>Cumshot bugs should be *FIXED* with this new iteration. If the opposite is true please let me know.
v0.3.0.19
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– Battle speed implemented
Slower – 120 % MAX HP 120 % MAX LUST 100 MAX LUST
Default – Slowish – 100 % MAX HP 100 % MAX LUST
Fast – 75% MAX HP 75% MAX Lust
Fastest – 50% MAX HP 50% MAX LUST 50 % MAX JB
Super Fast – 33% MAX HP 33% MAX LUST 33 % MAX JB
Default – Slowish – 100 % MAX HP 100 % MAX LUST
Fast – 75% MAX HP 75% MAX Lust
Fastest – 50% MAX HP 50% MAX LUST 50 % MAX JB
Super Fast – 33% MAX HP 33% MAX LUST 33 % MAX JB
>Demo Version should also now be up to date on bug fixes, and progression should no longer be hindered by in-game errors.
>Version of game now displayed on title page.
v0.3.0.1
Initial Release
Developer Notes:
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I’m looking for as much feedback as you’re willing to provide, and I hope you enjoy playing, let me know what you think!
Thank you.
Baron Vampson.
DOWNLOAD
Win: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Other: COMPRESSED*
Win: GOFILE – MEGA – MIXDROP – WORKUPLOAD
Other: COMPRESSED*
*this version is not released by dev, download at your own risk