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Beguiled [v0.2.2] [Bad Bucket]

Beguiled [v0.2.2] [Bad Bucket]

July 8, 2026F95


Fuck your way through a Succubus’ castle in a bid to reclaim your town from her wicked ways!
Beguiled is a battlefuck deckbuilder roguelike, there are countless builds, synergises, upgrades, toys to play with. A dozen enemies (currently), events, unique mechanics, and a whole lot of challenge.
Players take on the role of Moira, a confident swindler taking on the Succubus’ castle with aims of saving the town from her wicked clutches, or perhaps she may have an ulterior motive?

Thread Updated: 2026-07-08
Release Date: 2026-06-30
Developer: Bad Bucket – Itch.ioPatreon
Censored: No
Version: 0.2.2
OS: Windows, Android
Language: English, Japanese, Chinese , Spanish, Russian
Genre: Roguelike Deckbuilder
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Roguelike, Deckbuilder, Battlefuck, AI CG, 2D Game, Female Protagonist, Mobile Game, Anal Sex, Ahegao, Bdsm, Big Ass, Big Tits, Bukkake, Creampie, Female Domination, Futa/Trans, Masturbation, Spanking, Tentacles,  Combat, Fantasy, Monster, Monster Girl, Strategy, Turn based combat
Installation:
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1. Download and run.
Changelog:
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v0.2.2
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s a huge amount has changed behind the scenes especially around tracking, balance, and general UIs, I’ll almost certainly upload a bugfix update within the coming days based on feedback received. Thank you in advance for all your help!
Game over (Defeat/Victory) revamp
Initial v0.1.0-v0.2.1 screen showed very little data, was messy, and didn’t have room for Victory/Defeat scenes.
This revamp tracks more stats, displays your deck better, and also displays enemy specific Defeat images (Currently only 3 with a handful of back-ups when unique images don’t exist). I’ll be working on gradually implementing a Defeat for every enemy in the game and using this as a basis for the upcoming Gallery. I’ll also be adding more Victory images in future too.
Game Stats
The goal is to show stat overviews so you can see your pickrate and W/L rate with each card (I’ll try to expand this to include Toys won/lost with in future) as well as total willpower damage taken per enemy and W/L per enemy. Totals sit at the top of the screen so you can see your W/R.
I want to expand and tidy this up a lot in future, but I thought it would be a good to get it in early so people can view all the Cards/Toys as well as their rates with each. I’ll ask people to share their screenshots in future so we can see which enemies are most threatening and which cards are most/least popular! For now all of the Enemy/Card specific data is newly tracked, but existing W/R is also on your local data.
It’s tracked per game version, and the W/L till now and general total stats will be merged into a “legacy” entry in the selector at the top of the screen.
New Game +
There is now a NG+ selector, unlocked after completing your first run. There are currently 6 NG+ difficulties, each with varying effects. They add quite a bit more challenge, so don’t expect to breeze through them! I’ll be balancing them as well as adding more in future based on community feedback.
To facilitate the NG+ screen, there’s now a HeroSelect screen before the game begins, in future this is where alternate heroes will be selectable as well. The UI and Moira animation are a little rough, I’ll polish these up in a future update also!
Balance
I’ve been tweaking a huge amount of things and have kind of lost track, I’ll do my best to cover it all here. One of the major changes is a new fundamental debuff:
There were 2 main design goals behind this.
1. Prevent combats from dragging on too long without increasing 1 Orgasm wins.
2. Add more weight and meaning to enemy orgasms.
I’ve increased some Floor1 enemy WP slightly to balance it as it became a bit too easy. I also reduced the arousal of some Floor2 enemies.
Sex Preference Bonus – No longer activates during the foreplay/taunt stage of sex, only during penetration.
Corrupted Bunny – General damage floor reduction and max arousal lowered. Removed Pinned and gave it to Ssservant.
Cat Maid – Changed Nimble to instead of granting 2 Dodge per turn, now 8 Dodge is granted at Combat start, and after recovering from Sensitive. Dodge no longer expires on round end.
Smaller Changes
Again this will be a rough overview as I’ve been tweaking bits throughout.
  • Added Vaginal Sex textures for Succubutler
  • Bellhop’ Scurry no longer triggers when Pinned is active.
  • Buffed several of the weaker Toys: Condom, Fake Cake (I’ll rework this at some point), Blindfold, DoubleDildo
  • More of a remnant than a bug, but removed the Corrupted Hero fight from Floor2 Event
  • Fixed Dildo/Buttplug
  • Reduced base map encounters by 1
  • Pushing It: removed Soak, increased self-damage 6>10
  • Self Pity: Cost reduced 3>1, Pity 3>4
  • Coin Toss: Uncommon > Rare
  • Delusions of Granduer: Cost reduced 3>2, Lucky 2>1
  • Golden Touch: Uncommon > Rare
v0.2.1
N/A
v0.1.14
bug fix to resolve 2 issues which I’d rather not wait a week to release:
  • Combat Orgasm Cum rewards were sometimes not correctly updating/decrementing after each orgasm
  • Losing a run to a multi-hit attack would not save your Cum Gained that run correctly

v0.1.13
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This update is mostly tweaking the balance and where different builds sit. Some of you may have noticed that in previous versions, playing very defensively and building up Lucky stacks over time was a very optimal playstyle, the main downside being it was time-consuming.
My goal is to keep build variety enjoyable and viable, so in this update I’ve tried to address some of the issues that caused these symptoms.
  • Cum currency gains heavily rewarded dragging fights out and milking enemies; effectively punishing offensive focused decks which won within 1-2 burst windows.
  • The starter deck had 3 defensive cards with Lucky Chance procs on them, and 1 offensive card; pushing defensive playstyles as the focus.
  • Hot Hand has been broken since launch and trivialised the game.
  • The recent changes to Sex Type, introducing Panties/Neutral control were hard for the player to take advantage of due to the starting deck only having 1 Sex Type card.
To resolve this I’ve front-loaded Cum distribution from enemies. Retooled the starter deck to 10 total cards, removing 1 Deep Breath, and adding 2 new cards. Changed Hot Hand to have a trade-off. Also there’s a handful of bug fixes and minor balancing tweaks to try to bring things up a better level of balance.
I’ve been focusing on building the next enemy, voted on within the Discord poll as the Corrupted Bunny Maid for Floor 2. In next week’s patch I’ll share some stills!
Full notes below:
New Starter Cards
  • Push (2x)
1 Energy. 1 Panties. -7 Arousal
  • Feeler
1 Energy. 1 Brown Donut. Deal 7 Arousal, 28% to deal 9 instead.
Balance – Cards
  • Hot Hand
Old: 1 Energy Cost. Gain 1 Energy for each Lucky stack.
New: 0 Energy Cost. Lose half your Lucky stacks. Gain 1 Energy for each Lucky remaining.
  • Dry Spell
Old: Reduce Arousal by 5. Reduce by another 15 if no Lucky Procs this turn.
New: Reduce Arousal by 5. Reduce by another 15 if not engaged in Sex.
  • Delusions of Grandeur
Gain 1 Lucky per turn > Gain 2 Lucky per turn
  • Golden Touch
Gain 1 Lucky on enemy orgasm > Gain 3 Lucky on enemy orgasm
  • Red Joker
Old: Reduce Enemy Lust by 1. Cost 2.
New: Reduce all enemies Lust by 5. SOAK. Cost 0.
  • No Pulling Out
Cost 2 > 1. Removed Soak.
3 Brown Donuts > 2 Brown Donuts.
10 Arousal > 3 Arousal. 2 Pinned > 1 Pinned.
Balance – Card Upgrades
  • New Upgrade: Charm. Gain 1 Lucky.
  • Slick (Draw 1 Card): rarity increased from Uncommon > Rare
  • Flow (Draw 2 Card): rarity increased from Rare > Epic
  • Loaded (Reduce Energy Cost by 1, Draw 1 Card): Removed.
Balance – Enemies
  • Cum Gains Rebalanced.
Enemy currency gains are spread out among 3 tiers, and the 3rd repeats. This led to offensive decks being punished for winning in 1-2 sensitive bursts. The 3rd tier always rewards 1 cum each time now.
Now currency is frontloaded into the 1st orgasm. Rough distributions below:
OLD: 50%/35%/15%
NEW: 70%/28%/2%
  • Corrupted Hero
Willpower 180 > 175
  • Minotaur.
BASE Damage down around 10%. 20% on final Sex attacks.
  • Cat Girl Maid.
General damage increased. Gains 1 Lust on 4th attack in sex attack pattern.
  • Living Armor
Added missing Sex Match Bonus, 3 arousal Vaginal.
Default attacks deal less direct Willpower damage, final default attack deals 12 Arousal instead of Willpower.
Toys
  • Towel. Gain 5/10/15 cum on Health Restore. Now 8/16/24
  • Incense. Gain 1/2/3 map meter bars. Now 2/4/6
  • Tuning Fork. Apply 1/2/3 Pressure if matching enemy arousal at player turn end. Now 2/4/6.
  • Paddle. Rarity Rare > Uncommon.
  • Nipple Clamps. Deal 1/2/3 Willpower for each Energy at turn end, consume energy. Now 2/4/6.
Bugfixes
  • ‘Rare Card Selection’ in Run Start Bonuses wasn’t forced Rare.
  • ‘Red Joker’ didn’t reduce Lust
  • ‘Run Start Bonus’ mobile users couldn’t see Toy tooltip before selection.
  • ‘Perfect’ Toy Blessing broke toys
  • ‘Money Shot’ & ‘Cash Out’ didn’t show damage calculation
  • Scrolling the Card Grid on Android devices was difficult
Map Generation
Improved map generation to prevent bottlenecks at Elite room. Previously players could be forced into fighting the Elite early.
Developer Notes:
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A gameplay focused adult-game, but with the adult elements still absolutely core to the experience. Monthly updates on Patreon and will be paying close attention to public feedback. If you find any bugs, or issues with translations please let me know.
DOWNLOAD
WinBUZZHEAVIERDATANODESMEGAPIXELDRAINVIKINGFILE
Android (v0.1.14): DATANODESKRAKENFILESPIXELDRAINUPLOADHAVENVIKINGFILE

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    Beguiled [v0.2.2] [Bad Bucket]