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Betrayer of Mankind [v0.0.2 Tech Demo] [Sepoficus]

Betrayer of Mankind [v0.0.2 Tech Demo] [Sepoficus]

May 22, 2024F95


You are a Prince to the Human Empire of Mankind. Firstborn to your father – Emperor Sergerius.
For hidden reasons, those of royal blood, like yourself, are superior to normal humans. Physically and magically.

The Empire of your father worships Man-God Fehtle.  As worshipers of said god, your nation  primarily favors men whilst enslaving women.
Your father has given you a city of Ornask. Second in size in the Empire, to the far North. The city is close to the mountain borders of the she-elves, who are mortal enemies to your people for worshiping Alra, goddess of women.

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You find your clergy to be particularly savage in sacrificing  as many she-elves as they could catch in most brutal ways.
Having seen enough of it you put a stop to this and order the execution of the later rebelling clergy, sparing one remaining elf – Ashenchesa who stuck by you.
This how-ever has lead to an all out uprising in the city. The ever fanatical men take arms to slay you and your “pet”

You and Ashenchesa must escape the palace of the now hostile city and perhaps find you a new life among the Alra worshiping Womankind.

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After a cosmic being – a god named Allfather floating in empty cosmos created a world in his head, he filled it with love and beauty.
Following millennia of meditation, exploration and joyous friendships, evil and hardship began finding way into his imagination, destroying what he was creating no matter how much he tried to find sanctuary from it.

Unable to bear witness to cruelty, wastelands and monsters his own thoughts were giving birth to, he ripped his own heart apart. From these pieces two new being were given form: Alra – A goddess of women, beauty, water, cold, night and a god of men – Fehtl, patron of war, day, fire, steel, and honor.
These two confused beings at first tried to coexist on the remains of their predecessor, but not long after they too began clashing against one another.

Each drop of their blood was creating their own beings – Fehtlari and Alranai who eventually, through the nose of the Allfather, found a way into the original god’s dreamworld, appearing as 4 meeter tall winged and muscular demons and angels. A child born from Alranai and human male would create a 3 meeter tall elven race and a child born from Fehtlari and a human female created a 3 meter tall orcish race. (extremely rarely the orcs and elves are also born with wings)

The demons of male form began building deep underground bastions, while female formed angels settled upon high mountaneous sanctuaries with each outworldly race taking rule over most tribes or nations inhabiting the dreamworld,  spreading their respective god’s dogmas, separating the world’s society into two mutually hating and constantly waring camps – males and females.
Thus, being a male in a female society no matter the race is to be a slave or a corpse (sometimes a walking one), while being a female in a male dominated one is to be a fully covered servant to your man or be burned in many constantly burning pyres found in males’ settlements.

Thread Updated: 2023-09-04
Release Date: 2023-09-03
Developer: SepoficusBoostyDiscord
Censored: No
Version: 0.0.2 Pre-Alpha Tech Demo
OS: Windows
Genre:
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3D game, RPG, RTS, LifeSim, Adventure, Animated, Survival, Exhibitionism, Big Tits, Big Ass, Muscular, Elf, Tall, Open World, Monster girl, Sandbox, Simulator, Male protagonist, Combat
Planned Tags: Orc, Angel, Succubus, Goblin, Dwarf, Pregnancy, Female Protagonist, Anal, Oral, Creampie, Female Domination, Male Domination.
Installation:
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1. Extract and run.
Changelog:
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v0.0.1 Pre-Alpha – August
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A 1/4th of a tutorial dungeon (skippable in the future) with basic groundwork for RPG/RTS/LifeSim/Survival/Adventure laid out.
Work started on music and models. (though for some reason couldn’t move models texture or decent hair into this version so had to severely downgrade it for this version)
There are bugs that were not present in the editor – starter text appears again later, first follower cannot leave elevator, and I had a case of a pressure plate not opening the escape gate once.
This version is released in such bare-bones state because my head could not bear with working on something without any feedback or spotlight for it for so long in fear it could turn into endless development hell in my mancave of solitude. (8 months dev learning out of which 3 months on this game in particular)
I anticipate second update in the end of September that will focus on improving this part of the dungeon, visuals/models and mechanics while laying out the second of four parts of the dungeon.)
Youtube video discussing this month’s (August) release is coming soon in a day or two.
v0.0.2 Pre-Alpha – September
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This month has been a hard one for development. I am surprised I could accomplish anything, considering how many obstacles appeared before me. I will not list them, but it took a chip out of 3/4 of my possible work time. You can find more details in September’s development log on my discord.
In any case, the good thing is that I managed to remove a few of the most glaring issues in a bit of a dirty way for now, but there is always a first step.
PRIMARILY:
-Male protagonist. -Spells now work as intended. – Death upon falling from heights or hitting lava. -Death from enemy hits after 0 HP -Fixing weapon pickup from one’s own hand. -Added sprinting/walking. -New story for the main character to raise the stakes.
SECONDLY:
-Fix weapon swing freezing your character. (you need to click attack button couple times now though) -New level, (palace). -New music (sad/militaristic). -Hidden action tracers. -Added overhead Healthbars. -Improved NPC pathfinding. -Converted all models to Nanite for performance. – Added passive regenerations. -Floating damage indication. -Enemies fighting each other is fixed (don’t fight your ally atm though)  -XP system is revived. -Player stats are improved upon. -Bind companion to you so it won’t disappear if it goes too far away from the original spawn location.
NOT DONE:
-Could not give Ashenchesa textures. (Not enough Blender to Unreal experience). -Could not give Ashenchesa animations (simply could not find time this version). -Could not add more enemy variety/item variety (simply could not find time this version) -Could not continue or improve the underground level (the surface “little” training area turned into a whole-out palace+city) -Could not improve camera rotation (Tried, made it worse, returned to original click and drag) -Could not improve lore feed, (could not find time) -Did not not fix selection icons for allies to display health and needs stats. (Cant find how to reference them)
-Could not finish the Palace sufficiently, not enough time. -Could not add main menu of some sort, not enough time. -Could not fix quest system, not enough time -Could not fix the jitter in the enemy movement, what I tried had no effect, etc… Work is moving on.
Mind that the city outside the palace is not for gameplay purpuse, I left it accessable for those with exploration itch.
BUGS:
-Game crashes for me two to three times when I start it (error message different each time, but generally goes OK after the third launch). Idk what is the issue there yet. I find that killing the enemy NPCs instead of running past them tends to delay the crash a bit, so I cut the enemy amount by 2/3rds just in case.
Let me know if you have it too. Will target this bug in the next version.
-The underground level’s lighting and postprocess is unfortunately broken as of v0.0.2 and it’s completely my fault because I could have fixed it, but after trying to release a new version for 10 days and packaging the ne
.w version over 20 times, I could not find strength to fix it after it was just working fine a version ago and I didn’t do anything to break it. I was too depleeted, and left it for the next version 2 weeks later.
Developer Notes:
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(My first ever game release, so sorry for walls of ranting and banther. I’ll cut it all shorter when game will have lore to be found inside it and gemplay is clearer.)
Even though I am a young dev with less than a year experience at the time of releasing the first version this is really my dream game in the making with many inspirations from other settings of my 90’s youth. Learning that I can make video games is a huge change of life for me and I wish to pour my soul and years into making games I can live in for this is how I always played them.
This game is a first of 3 that are in wishful plans with same protagonist (and probably some returning companions) in mind due to ageless plot, so it will be direct story sequels that would be easy to build upon from previous parts due to similar mechanics.
I anticipate 2nd part to be based on “our” modern setting and 3rd part to be a comfy sci-fi, but both with same plot of people at war devided by nations, races and sexes all the way into space exploration times. The main character though will be able to combine many races under his leadership to utilize their strengths, like have female goblin miners, human female farmers, dwarf lasses building, she-orc berserker warriors or she-elf archers or chose to concetrate on a single race of their chosing for each will have units of all required roles.)
I will not be naming any inspirations by names to many movies and games to avoid copyright, how ever if you like some popular or fringe universes, chances are I do as well and want to reflect/honor them in my games. You may even recognize some places. This demo level alone is sneakily built out of 6 pieces from other games’ levels I love.
Gemplay:
The game is going to be very hardcore in nature and I presume will have a 1 life rule closer to it’s completion, and even though your main character will be able resurrect fallen allies due to his rare paladin like abilities, being rather beefy to not easily die himself, reckless acts will cost players their progress or valuable allies who may die to aspects which will not allow resurrection.
I do not anticipate building any units out of any barracks or something, but rather get new ones through quests/exploration or reputation hiring and each unit being extremely valuable and painful to lose. While majority will have minimum personality or romance/sex interaction, I plan to concentrate on some hero like companions you will be able to equip with items.
All of the units and companions how-ever as well as the main character are planned to have most of the biological/emotional needs that will need fulfilling, so prepare for quite the management, yet with the real life time scale so it won’t be a constant headache + they should come out pretty self-autonomous.
The only “unit coming out of the barracks” may be your 4 meter tall angels giving birth to your children, since said angels will act akin to mobile buildings in some classic RTS ways, but I am not yet sure what role will your children play in the game if any besides some LifeSimulation like childcare by their mothers before being sent away at certain age, besides I also plan for child gestation to take around 9 real life months of game time so hardly many may see them in the first place. (no child erotic content of any sort will be involed)
For dungeons in the open world I plan an adventure type with platforming/climbing/crawling on fours/jumping/puzzle solving along your companions as well as mindless corridor/labyrinth type of dungeons just for mind clearing hack and slash. Rarely if ever combining the two.
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    Betrayer of Mankind [v0.0.2 Tech Demo] [Sepoficus]