Captain Hardcore [v0.20] [AntiZero]
Board your ship and explore the darkest reaches of the universe in search of the hottest and most depraved space sluts. Bring them aboard your research vessel where you can customise their looks in your bio-metrics lab, probe and experiment on them in your high tech science chamber, or create virtual scenes using your ships Cyber-Masturbatorium – all in the name of science!
- NEW: FUTA CHARACTERS – A new option in the “misc” menu which adds a penis to any female character. Futa characters have both male and female genitals.
- NEW: Orgasm system – Characters can now reach orgasm through stimulation of the genitals, this includes facial and body animation, plus body fluids all synced up!
- NEW: Orgasm gun – Use this on any character to make them climax instantly! This is a placeholder for the “Ultimate Pleasure Device”.
- NEW: The rope gun and orgasm gun now work in desktop mode.
- FIXED: VR player was colliding with light
- NEW: Import any FBX or OBJ 3D mesh! Adjust textures and materials, and build entirely custom environments and objects! There are endless free (and paid) models online that can be imported to the game.
- NEW: Demon Horns accessory.
- NEW: 4 x Kitty Ears accessories.
- IMPROVED: Created a texture cache system for imported textures. It checks and prevents multiple copies of the same texture from being imported, which saves a lot of texture memory if you have multiple of the same mesh or character spawned. The texture cache is emptied whenever a new scene is created or loaded.
- NEW: Added a “Clear Texture Cache” button in the graphics settings menu. This will empty the cache and allow texture memory to be freed up by the UE garbage collector. Only use this if you’re in a scene and notice parts of the level going low res/blurry.
- FIXED: Texture memory leak that was causing some imported textures to be stuck in memory forever.
- FIXED: Table 2 collision was sometimes causing a crash.
- NEW: Facial Expressions – 32 female and 17 male expressions, these are fine tuneable with sliders and it’s even possible to mix different expressions. I’m planning to automate some of these in the future to create dynamic character reactions.
- NEW: Smart Lick – Male and Female characters will automatically lick pussy, ass, nipples and feet when positioned correctly. Characters will also react to being licked!
- NEW: Option for characters to stick out their tongue, this overrides the expression sliders.
- IMPROVED: The look at system has been re built from scratch. Head and eyes rotation now works perfectly, regardless of the overall character orientation. With the old system they would not rotate correctly when the character was on their back, side or upside down.
- IMPROVED: Increased the head constraint limits so that it can rotate further backwards.
- NEW: Smart look at mode – Characters gaze will automatically follow the player, toys and other characters when they notice them.
- Improved: When a toy or other object is inserted into a characters mouth they’ll only track movement with their eyes, this stops animations from being messed up!
- NEW: Suburban Neighbourhood environment – An entire street consisting of 16 houses which are all enterable! This large environment opens up so many scene creation possibilities in a more “realistic” setting, I can’t wait to see what everyone does with it! There’s even a button in the basement of one of the houses to switch between day and night mode! You can also press L to switch lighting scenario.
- NEW: 6 spawnable furniture objects including sunbeds and a jacuzzi. More of these will be added in the future so that you can decorate the houses however you like.
- NEW: Spawnable lights – 2 floor lamps and a lava lamp.
- NEW: Option to hide the laser beams and red dot when the menu is closed.
- FIXED: Skin material settings could not be changed on the default character/scalp bug.
- IMPROVED: Better mouth and teeth textures + material.
- FIXED: Player falling through the floor in some situations when switching between edit and first person mode.
- FIXED: Gimbal lock issue that caused the head and eyes to glitch at certain angles.
- NEW: 23 male skin pre-sets!
- NEW: 29 male face pre-sets!
- NEW: Over 140 male morph sliders!
- NEW: 10 male hairstyles!
- NEW: 16 male clothing items!
- NEW: 2 short female hairstyles.
- NEW: Adjust camera movement speed in desktop mode by scrolling with the mouse wheel while holding right mouse button.
- Improved: Added thrusting command to the Lovense integration for the Gravity toy.
- FIXED: UI bug when resetting morphs.
- FIXED: Issue with the male jaw physics constraint.
- NEW: More than 50 new pre-set faces! I’ve tried to include a wide range of shapes so you can create much more varied characters. Each pre-set can also be adjusted using the old face morphs for even more variation.
- NEW: Broken Core environment.
- NEW: Special fur shader for pubic hair! With 17 pubic hair styles. This hair shader is more than a flat decal, it adds some fuzz/bushiness for extra realism.
- NEW: Customisable pubic hair colour.
- NEW: Fluid settings for lactation. Make their tits leak slowly or grab them to make them squirt. This can be adjusted per character.
- NEW: Image plane improvements from the PC version. Now supports transparent PNGs. There are two blend modes available: Masked and translucent. This opens up lots of new possibilities – use it to create accessories like glasses, ears, horns piercings, or even use it to construct environments!
- NEW: 14 new makeup textures.
- NEW: 16 new tattoos.
- NEW: Customise colour of all toys.
- NEW: Customise glow of all toys.
- NEW: Setting for disabling object collision on the Image Plane and all furniture.
- Improved: Reduced the Image plane minimum scale.
- Improved: New physics/collision system that adjusts character mouth and lip collision automatically, based on morphs.
- Improved: Disabled player collision with the bench in the Dungeon.
- Fixed: Bendy Dildo 1 was sometimes difficult to select.
- Fixed: Eyeball transforms not resetting when resetting the face morphs.
- NEW: More than 40 new built in character skin textures!
- NEW: Skin preset menu and improved UI that allows you to import your own diffuse, normal, specular etc on all skin presets (instead of just the “Texture Import” setting).
- NEW: Special fur shader for pubic hair! With 17 pubic hair styles. This hair shader is more than a flat decal, it adds some fuzz/bushiness for extra realism.
- NEW: Customisable pubic hair colour.
- NEW: 14 new makeup textures.
- NEW: 16 new tattoos.
- NEW: Rera hairstyle.
- NEW: Experimental rope gun for Asstronauts. This gun shoots rope which can attach to characters and other objects. The first object you shoot at will be attached to the end of the rope, and the second point can be grabbed to pull on the object.
- FIXED: Solved an issue with imported normal maps being inverted.
- NEW: More than 50 new pre-set faces! I’ve tried to include a wide range of shapes so you can create much more varied characters. Each pre-set can also be adjusted using the old face morphs for even more variation.
- NEW: Audio import object – import any 16 bit .WAV file for music, ambient sounds etc! With Loop, Spatialization and Attenuation settings. Spatialization makes the sound directional, and attenuation adjusts the volume based on the radius and listeners distance from the sound. Disabling these options will play the sound in stereo non directional mode. Place files inside the AudioImport folder to see them in game.
- NEW: Spiked Choker accessory.
- NEW: Long hair style.
- NEW: Settings for disabling player and object collision on the Image Plane and all furniture.
- NEW: 16 example PNG accessories – Glasses, ears, horns, piercings and wings.
- Improved: Image plane now supports transparent PNGs. There are two blend modes available: Masked and translucent. This opens up lots of new possibilities – use it to create accessories like glasses, ears, horns piercings, etc!
- Improved: Reduced the Image plane minimum scale.
- Improved: New physics/collision system that adjusts character mouth and lip collision automatically, based on morphs.
- Fixed: Simulated hair now fits the head correctly when applying new face presets.
- Fixed: Image plane and camera screens affecting navmesh.
- Fixed: Image plane UI disappearing.
- Fixed: Ball gag and other clothing now fits the new face shapes correctly.
- Fixed: Hand physics going mad when ragdoll is enabled.
NEW:
Space travel – select a destination in the galaxy map and the ship will take you there using its hyperspace drive.- Supports .jpg, .png and .bmp format.
- Place them in the Texture Import folder and select them using the new in game file browser.
- There are slots for diffuse, specular, roughness, normal, bump and decals. Use the decal slot to add custom makeup and tattoos!
- Decal colour and alpha can be adjusted to customise makeup and tattoo appearance. When using a darker skin texture it’s best to darken the decals slightly to help blend them with the skin.
- To create your own makeup or tattoos use the Daz Gen 8 UV templates. Use an image editor like Photoshop to place the decal where you want on the template and save as a transparent PNG file. A couple of examples have been included.
- When loading a character with imported textures the game will pause briefly as it converts the images to textures for use in the engine. A loading screen will be displayed for a few seconds. If any textures were missing or couldn’t be loaded they will be highlighted in red.
- I don’t expect this to be a problem for many users but it’s possible to max out your GPU memory by loading too many textures. This will only happen if you import a lot of textures or your GPU does not have much memory to begin with. This can cause character and level textures to appear blurry. You can fix it by restarting the game and loading less textures into a scene at once. 4GB+ GPU memory is recommended to make use of this feature.
- While testing I noticed an issue with the new thrusting and BJ animations at the last minute – when the character is rotated the animations still play at the original rotation. This means rotating a character 90 degrees causes them to move their head or hip side to side instead of back and forth. I’ll try and fix this in the next build.
- Update v0.5 release notes:
NEW:
Experimental feature – You can now make your own motion capture animations. The focus here is on ease of use – simply press the select button (there’s a prompt that pops up) while grabbing a sphere to start recording. Press it again to stop recording and play back the animation as a loop!You can for example record movement to a characters hip, then while that plays back record another movement to their arms or legs and layer it up. This is experimental and quite basic in functionality (no saving yet), but later I should be able to make it work with elbow and knee controls, maybe it could even be used to record motions for toys, lights and other objects.
NEW: I finally managed to add elbow and knee controls! This has been requested since day one but I hadn’t had a chance to work on it until now. They are hidden by default, with an option to toggle visibility in the animation menu.
NEW: 57 new face morphs, including eye shape, size, position and angle, and new nose and mouth shapes.
NEW: Face morphs are now organised into sub categories (nose, mouth, eyes etc) for ease of use.
NEW: The clothing system has been completely re-done and improved on. It’s now possible to add and remove as many clothing slots as you like, and each slot can have any item of clothing equipped. This makes it possible to combine items and accessories in any way you like.
NEW: Clothing colours can now be edited! Some items have multiple sections to edit.
NEW: Click on a morph name to go into “Thumbstick mode”. You can then adjust and scroll through the list using the thumbstick which makes it much easier to keep your eyes on the girl and see the changes.
NEW: Auto stretch setting – the ass and pussy gradually stretch and become wider as they are penetrated. Afterwards they will slowly return to their original state.
NEW TOY: Doe strap-on. This is still work in progress. Once inserted use the attach system to attach it to the characters pelvis and keep it firmly in place.
NEW: Drink collectables with dynamic fluids (WIP). A few of these are scattered around the ship, they don’t do anything yet but in another update I’ll be adding the names chosen by patrons and a collectable system which keeps track of which ones you’ve found.
NEW: Thumbstick deadzone setting, this should fix any problems with drifting.
NEW: Dark empty environment very similar to the Quest level, it’s simplicity (it’s literally just a floor mesh) should give you better performance than some of the other environments. There’s also no baked lighting so you can create a nice dynamic lighting setup from scratch.
NEW: 10 new clothing items/accessories including 2 pairs of stockings.
NEW: Added 3 new built in scenes and updated the old ones.
NEW: Added 5 new character presets and updated the old ones.
NEW: The attach system for joint handles now works in VR. Select a joint handle by grabbing it and then press the attach button in the Animation menu. The laser will turn blue, aim and press the select button to choose an object and attach. You can attach two characters hips together for example, or attach their hands to a table etc.
NEW: Playing without motion controllers is now much better. This is good if you don’t have a full PC VR system yet, like a DK2 or any cheap mobile headset supported by RiftCat for example. You can now grab and pose characters and move toys and objects with the middle mouse button. The laser is now controlled by moving the mouse instead of turning your head.
NEW: Added Vive tracker instructions to the help menu/startup room.
IMPROVED: Clothing assets are now loaded asynchronously when they are needed which saves memory, improves loading times and eliminates stuttering during loading. This is essential to keep memory usage down in the future when there will be a lot more clothing items.
IMPROVED: Character lights are now turned off by default.
IMPROVED: Clothing system now supports accessories with physics like the bunny ears (more to come later).
FIXED: Grabbing the head should be easier now.
FIXED: Crash when placing a character between the chair and the desk in the captain quarters.
FIXED: When loading a character created in an older build the custom morph values should now be retained and any new morphs will be added to the character with their default value.
Known Issues:
– Motion captured animations do not save yet.
– Object attachments do not save yet.
– Recording animations is experimental and missing some features. There’s no way to control playback or clear a recorded animation yet, and you can not re position an animated point. As a workaround you can save and re load the character in place, or move the overall scale slider which will remove any animations. I will add more controls later.
– When a mocap animation loops it’s not smooth, I should be able to fix this later by adding a blend.
- NEW: Multiple characters can now be added to a scene.
- NEW: Added the main ship level.
- NEW: Added the Cyber Masturbatorium system.
- NEW: Added two basic environments to the Cyber Masturbatorium (“Empty” and “Floating in Space”).
- NEW TOYS: Two butt plugs.
- NEW: Added a “Character Light” that illuminates characters and can be toggled on and off in the “Misc” tab. These can be positioned by grabbing them (look for the small light bulb in front of the character). To save performance it’s recommend switching these off if you have multiple characters in a scene and using one or two main lights instead.
- NEW: Added sprint to the VR thumbstick locomotion. Hold left trigger while moving.
- NEW: Added three original music tracks to the bar.
- NEW: Added a physics quality setting that helps improve CPU performance.
- NEW: Added an anti aliasing sharpening effect which can be adjusted in the settings – improves the clarity of the image in VR and makes it less blurry.
- Improved performance of the characters.
- Created separate point light and spot light objects.
- A lot of bug fixes and general improvements!
- NEW TOY: An experimental soft skin system I’ve been working on, it’s early stages and needs a lot more work. If I can improve it enough then it might be added to the game.
- NEW TOY: Vibrator with 5 speed settings. The speed can be changed from the menu or in VR by pressing trigger while grabbing it.
- NEW: Experimental physics modes “Full Physics” and “Full Physics (Detached)” This is basically a ragdoll mode, but can also blend with animations. It’s quite glitchy at the moment but still fun to play around with.
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Splits
Part 1: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 2: GOFILE – MIXDROP – PIXELDRAIN – WDHO
Part 3: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 4: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Part 5: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Extras: Crack*
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