Champion of I: Luxuria [v0.0.45] [Idyllune]
“You are your actions, and your actions are you. Keep your wits about you, lest you lose your life.”
Champion of I: Luxuria is an intense Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences.
Spoiler
Thrown into a conflict you never chose, you become entangled in a tug-of-war between your own soul, the Darkness, and the Goddess of Lust. The path you take – whether one of suffering or prosperity – will leave an indelible mark on the world.
Whatever happens, Guardian, the choice is yours…
Spoiler
Breath Play, Cunnilingus, CBT, Domination, Degradation, Dirty Talk, Dildo, Feet, Femdom, Femboy, Fingering, Futanari (Optional), Futa on Male, Hairy, Inflation, Kissing, Masochism, Muscular Women, Nipple Play, Overstimulation, Pegging, Rimming, Slapping, Sounding, Submission, Tease & Denial
Spoiler
Spoiler
Spoiler
- Added the base layout of Floor 2 of the Veznian Forest, including new sub-areas and branching events influenced by previous decisions.
- Added 6 new Live2D lewd scenes featuring:
- Alisa and Lavanya
- Two unnamed Guardians in the Bathhouse
- Kaja’s first Special Training event, which includes both a DOM and SUB path
- An event with a new Side Character
- An event with B’Trauia
- Added a Floor 2 Combat Challenge featuring multi-wave encounters involving your militia, with outcomes that can block alternate narrative routes.
- Added new enemy types, variants, and archetypes, and updated Chaos Boar enemies.
- Added Battlefield Tactics, allowing certain enemies to create effects that persist throughout combat.
- Added the final two Major Companions.
- Added 7 new character sprites, including B’Trauia, alongside new camp sprites.
- Added new daily conversations for Alisa, Aster, Bellona, Lavanya, and Samantha, plus new conversations for Caelion and additional characters.
- Added craftable weapons and equipment, including Dual Wield and Two Handed weapons, and a ring. Certain weapons feature unique passives.
- Added an Eromancy talent, a trading shop for buying and selling items, and lexicon entries for deities and locations.
Gameplay
- Expanded militia recruitment with more Guardian varieties and 3 tiers, with higher tiers contributing more stats.
- Added options to recruit only women and banish Male Guardians, excluding Caelion and Support Characters.
- Added a camp Training Area where all party members can manually train their available skill trees up to Mastery 6.
- Added militia tasks, including automatic resource gathering, and the first two material gathering locations.
- Party members can gather through a timing-based mining mini-game:
- Better timing yields more materials, while STR makes gathering easier and earns STR XP.
- High-Yield Streaks and Golden Glints offer bonus materials.
- Gathering consumes Energy, and depleted locations award Spirit Shards.
- Added Bathhouse upgrades, granting +5 Energy Regen per level when used, and manual selection of Bathhouse scenes.
- Pyanna and B’Trauia can now gather Water.
- Updated Support Skills:
- Sol grants all party members Armor and Energy based on his Intelligence.
- B’Trauia gains a Support Skill under certain conditions.
- Saoirse grants 10 Threat to a random ally and can inflict Fractured Mind on up to two enemies. Enemies with lower WIS than hers, or afflicted with Fractured Mind, also receive Illusory Wind, reducing WIS and Accuracy.
- Removed Pyanna’s Support Skill.
- When enemies act first, you can spend 60 Lustful Motas to cast Aegis Erotica, granting allies 50% bonus Armor and Magic Armor.
- Limited Guardian losses during battle.
- Added an option to skip Saoirse’s introduction.
- Your main tent now changes upon reaching Floor 2.
- Overhauled spell damage to better align with physical damage. Magical attacks now use the average of INT and WIS to overcome Defense Power.
- Reworked Rebirth progression:
- Guarantees +1 to your three highest Core Stats, alongside bonus Stat XP.
- Adjusted Core Stat XP requirements, bonus XP gains, and SE requirements for each Soul Level.
- Updated gains to ACC, Max Weight, Crit Bonus, HP Regen, Energy Regen, and Max Energy.
UI & Quality of Life
- Updated the New Game, Inventory, Relationship, Journal, Character, Skills, Rebirth, Repair Defenses, Weapon Crafting, CG Gallery, Lexicon, and Party Selection screens.
- Added a node location indicator, and a camp setup icon
- Added hover tooltips for portrait debuffs and their tiers, Weapon Passives during skill selection, and additional stats.
- The Rebirth screen now previews growth toward your three highest Core Stats.
- Added dragging through save slots and moved Scrolls into the inventory’s Use section.
- Updated damage-related Combat Tips and smoothed combat flow and Live2D transitions.
- Core Stat XP now updates at additional points, including equipping, unequipping, and Rebirth.
Combat
- Increased enemy difficulty on Floor 1 of the Veznian Forest, with stronger enemies on deeper floors.
- Reduced the Morale Shift from enemy critical hits from 2 to 1.
- Preemptive attacks now grant Riposte even when they miss and grant 2 Resolve instead of 1.
- Reduced enemy Lightning Strikes damage and Chaos Encounter frequency on Floor 2.
- Updated the Floor 1 Chaos Barrier’s Chaos Shard requirement, offset by finding Saoirse.
- Camp Defense now decreases at the end of each day based on Order.
- Combat victories now restore 5% Order while below 75% Order.
Skills & Effects
- Sunder Armor: Increased bonus damage from 20% to 60% of the target’s Max Armor.
- Arrow Rain: Now applies Poison 1 at Level 3.
- Icy Grasp: Enhance bonus damage now scales with the target’s Max Energy instead of missing Energy.
- Accuracy: Increased base duration from 1 to 2 turns.
- Stay Vigilant: Increased cooldown from 1 to 2 turns.
- Hack & Slash: Now grants 2 Tempo at Level 3.
- Heatflash: Enhance now removes 5 Energy plus 15% of the target’s Max Energy and deals raw damage equal to 10% of their Max Energy.
- Tempo, Focus, Hydromancy, and Aethermancy: All Expenders now trigger a Morale Shift when Morale is 3 or lower.
- Poison Cloud: Now deals Terrestrial damage, with additional Unstoppable damage at Level 6. Enhance targets all enemies with less than 50% Terrestrial Resistance.
- Reckless Frenzy: Reduced Threat gain from 7 to 1; can no longer kill you.
- Hammerfall: Now deals 25% of your Max Weight at Level 3.
- Desperate Measure: Now grants 5 Tempo.
- Sickening Appetite: Now costs 0 Focus and has a 1-turn cooldown.
- Hypothermia: Now affects Dexterity; duration reduced to 2 turns.
- Forward March: Level 6 now grants +3 Resolve and Defense instead of +2 Resolve.
Economy & Crafting
- Increased Material requirements for subsequent Bathhouse upgrades.
- Adjusted Material costs for certain weapons and reduced Gold and Material costs for reforging.
- Reduced Kingdom Upgrade costs by 50% on Story difficulty.
Bug Fixes
- Fixed Boarish Tendencies triggering at the start of combat.
- Fixed Albert occasionally targeting dead enemies.
- Fixed Aether Bolt failing to apply Winded and Waterwave failing to apply Stagger at Level 3.
- Fixed Energy Regen failing to apply above 6 Morale.
- Fixed Martial skill tree Buffs and Effects not refunding when respeccing.
- Fixed Focus Shot’s Level 6 effect and missing magical skill cooldowns.
- Fixed empty chests and a micro-stutter when first entering camp areas.
- And many more…
v0.0.4a
Spoiler
- You can now rename the MC again.
- The option is also available at any time from the Options menu.
- A few of you pushed back on its removal. The original reasoning still stands: the MC isn’t a self-insert. He has his own values and motivations, and while you’ll make many meaningful choices throughout the game, you’re guiding the Champion of Lust through his story rather than deciding every path he takes.
- Removed the Rearguard accuracy penalty for melee attacks.
- Added an estimated hit chance display when hovering over enemies.
- When you’ve selected an attack, the resistances of enemies also displays
- Added tooltips for multiple stats throughout the UI.
- Added a Morale tooltip to the combat UI.
- Added additional informational pop-ups.
- When starting a new game and skipping the prologue, you can now choose whether your soul has been stained…
- You can now choose whether Lexicon pop-ups close when you move your cursor away, or only when clicked. The option is available within the Options menu.
Combat & Balance
- Armor now reduces incoming HP damage based on its remaining integrity.
- Armor effectiveness decreases as it becomes damaged during combat, up to a maximum of 80% damage reduction.
Story Difficulty
- The MC’s armor can reduce incoming HP damage by up to 90% instead.
- The MC’s stored Lustful Motas now provide:
- Increased accuracy with each attack, up to your total combined Stats.
- Increased damage dealt, up to your total combined Stats.
- Bonus HP at the start of combat, up to your maximum HP.
- Missing an attack no longer causes a Morale shift.
Skill Changes
- Bloody Cleave now attacks the Rearguard if the Vanguard is dead. At Skill Level 3, it also applies Bleed 1 to all targets hit.
- Debilitating Taunt now targets enemies in the Rearguard if the Vanguard is dead.
- Hack & Slash now applies Bleed 2 instead of Bleed 1 at Skill Level 6.
- Bloody Cross no longer applies Bleed 1. Instead, if you have at least 10 Tempo, it applies Bleed 3.
- Another Round cooldown increased from 1 → 2.
- Adjusted Bruxa’s Bloody Cross.
Progression
- Added the ability to repair camp defenses.
- Adjusted the amount of maximum Style Resources gained.
- Max Resolve = Resolve Mastery × Spirit Level.
Fixes
- Fixed a UI-related error.
- Fixed a bug that could cause conversations to play out of order.
- Fixed a bug with Samantha’s first training conversation.
- Fixed a bug with Lavanya’s second training conversation.
- Fixed a bug where fishing or gathering water upon reaching Vezniel returned you to the ship.
- Fixed a bug where Treant Bulwarks would repeatedly cast Energize.
- Fixed a bug that caused reduced Lightning Resistance to persist after combat.
- Fixed a bug where all stray Guardians recruited in the forest were considered male.
- Fixed a bug where Impale wouldn’t apply Bleed.
- Fixed Rearguard enemy sprites clipping into Vanguard sprites.
v0.0.4 (Chapter 1 Beta)
Spoiler
This build contains the completed first floor of Chapter 1, which is around 8-10hrs of content. Chapter 1 will consist of five floors in total. Below are the full patch notes.
Companion Expansion
Every main companion received new content.
- New Special Training scenes for: Alisa, Aster, Bellona, Lavanya, Samantha
- Both Dominant and Submissive scenes available for training
- First Live2D animated scene added to the game — this will be the standard going forward
- New follow-up conversations for companions after events
- Around 120 new daily companion conversations added (casual/flirtatious interactions, increase Love or Lust, available once per day) — currently focused on the Prologue, with Chapter 1 conversations planned for future updates
New Conversations: Aster, Bellona, Lavanya, Samantha, Sol, Kaja, Albert, Caelion, Saoirse, Noll, Nezran
Expanded Chapter 1
The Veznian Forest has received a massive expansion, adding:
- Numerous new exploration events
- Multiple new lewd events
- New sub-areas and rare exploration routes
- New important story events
- Additional gathering locations and a fishing spot
- Recruit nodes
- Chaos Encounters
- Additional lore books and new Lexicon entries
Chapter 1 now contains significantly more optional exploration and replay value.
Kingdom & Camp Improvements
New Features
- Kingdom Upgrades menu, with an improved UI
- Recruitable Guardians from dungeon nodes
- Auto-Assign duties
- New camp locations
- Water gathering slider
Resource Changes
- Militia stats now contribute to Daily Food, Water, and Defense
- Order generation reworked to be more consistent throughout the game
Combat Overhaul
One of the largest updates since release.
New Systems
- Rupture mechanic for enemies
- Chaos Encounters
- Improved Morale system
- Chaos Shard progression
- Companion weapon specializations
Weapon & Style Changes
- Resolve / Tempo / Overcharge rename
- Weapon dice rebalancing and weight system improvements
- Accuracy penalties based on equipment weight
- Skill XP improvements
- Cooldown adjustments
Enemy Improvements
- Added Goblin abilities, Treant abilities, Boars, new forest enemies, and Chaos enemies
- Enemy AI, morale, resistances, and damage all improved
Crafting & Equipment
Expanded crafting with new progression, including:
- Special Weapons and multiple new unique weapons
- New rings
- Elemental Edge enchantments
- New crafting materials
- Terramancy lore book
- Additional unique weapon passives
- Rebalanced reforging
Character Progression
- Two new Eromancy talents
- Champion of Lust stat adjustments
- Improved elemental enchantments and passive abilities
- Better scaling for physical damage
- Healing changes
- Numerous balance changes across skills
UI Improvements
- Conversation Menu
- CG Gallery overhaul with completion tracking
- Buff descriptions and enemy debuff icons
- Enemy information panel
- Updated exploration UI
- Toggleable weapon display
- Improved militia UI
Visual Improvements
- Updated Main Character artwork
- Updated Bellona sprite
- 36 new generic Guardian sprites across multiple races and classes
- Better Live2D previews
Quality of Life
- Skip Prologue improvements
- Difficulty now saved per save file
- Caelion can heal the party at camp
- Better loading stability and improved save compatibility
- Special Training energy requirement adjustments
- Better gathering interface
- New Combat Style selection during New Game
Bug Fixes
Dozens of fixes, including:
- Save/loading improvements
- Combat stability and call stack optimization
- Relationship progression fixes
- Gallery and event progression fixes
- Live2D fixes
- Support ability and skill fixes
- UI fixes and general polish throughout the game
Overall
Compared to the previous public release, this update includes:
- Complete second Special Training routes for every companion
- ~120 new companion mini-conversations
- The first Live2D animations
- Major Chapter 1 expansion
- A substantial combat overhaul
- Expanded kingdom management
- New exploration systems, including Chaos Encounters
- Large UI and visual improvements
- Dozens of balance adjustments and bug fixes
v0.0.3.1.1
Spoiler
- Added Vezniel, a new area that introduces the foundation for the game’s exploration system.
- Added around 20,000 new words of content.
- Added 6 new CGs, including one with an optional futa variant.
- Added a new femboy scene.
Major Gameplay Changes
- The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Aside from the plethora of changes; due to an internal name change, it’s advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Weapon styles can now use all skills of that style regardless of weapon capability.
- Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
- This change makes more loot usable.
- Added a new “Story” difficulty, which significantly lowers the overall challenge of the game.
New Features
- Added a CG Gallery, available after completing the Prologue.
- Added an Encyclopedia, also unlocked after the Prologue.
- Added a Smithy.
- Added a Keywords tab to the Skill menu.
Adult Content Options
- Added Futanization as a talent within the Eromancy tree.
- Added the option to disable Femboy and Futanari content in the Adult Content settings.
- The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
Quality of Life Improvements
- Added the option to skip the Prologue after completing it once.
- Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
- Chapter 1 must still be entered from a completed save first.
- Added numerous new tooltips and information displays throughout the game.
- Updated the speed of the mental dialogue effect.
- Updated multiple character sprites.
Combat & Balance Changes
- Removed Axes, Daggers, and Polearms.
- Updated core stat gains from skill usage:
- Damaging skills grant 3 stat XP
- Non-damaging skills grant 6 stat XP
- Stat gains are determined by the skill’s core stat tag
- Updated DEX-tagged damaging skills to use the higher of STR or DEX.
- Updated Energy reduction tiers for skills to 3 / 6 / 9.
- Updated Oiled:
- Energy reduction increased to 5 / 10 / 15
- Duration: 2 turns
- Updated Wet:
- Energy reduction: 2 / 4 / 6
- Duration: 5 turns
- Updated Water Wave:
- Now targets the entire enemy team
- Water Enhance value set to 5
- Updated Icy Grasp and Water Bolt.
- Updated Bloody Cross (Level 3).
- Improved skill performance, including fixing frame drops caused by Water Wave.
- Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
- Fancy Footwork now generates 5 Threat and costs 0 AP.
- Skilled Hands costs 0 AP.
- All elemental “call” skills cost 0 AP.
- Lightning Surge costs 0 AP
- Conduction Conversion costs 0 AP
- Refreshing Current costs 0 AP
- Aqua Shield costs 0 AP
- Reckless Frenzy costs 0 AP
- Stay Vigilant costs 0 AP
- Hidden Reserves costs 0 AP
- Glorious Destruction costs 0 AP
- Desperate Measure costs 0 AP
- Bloodhound costs 0 AP
- Riposte doesn’t stay between encounters.
- Sunder Armor deals additional damage based on your total weight if you aren’t wielding a shield.
Updated Auto-Resolve Combat:
- Only activates when your party’s power is significantly higher than the enemy team.
- This is very easy to achieve on Story difficulty
Fixed plenty of bugs and grammatical issues.
v0.0.2
Spoiler
- 7 new lewd scenes
- 5 For the main cast
- 2 CG’s per scene
- 2 For side characters
- A few of these scenes have light animations
- 5 For the main cast
- Over 20k words
- 50+ updated combat skills
- Extensive combat changes
- A slew of minor improvements and fixes
General
Present Content Tags: Anal, Blowjob, Bondage, Cunnilingus, Domination, Dirty Talk, Fingering, Handjob, Kissing, Masochism, Monster Girls, Nipple Play, Orgasm, Pegging, Rimming, Slapping, Sounding, Spanking, Teasing, Use of Sex Toys, Vaginal
These are themes present in the game and vary by character and scene; not all content is mandatory or uniformly emphasized.
New Feature: Crafting Menu – Available within the “Inventory Screen”, this will allow you to craft enchantments
Added a lewd scenario for Bellona
Added a lewd scenario for Aster
Added a lewd scenario for Samantha
Added a lewd scenario for Alisa
Added a lewd scenario for Lavanya
Added a lewd scenario for Bruxa
Added a lewd scenario for the Siren
Added confirmation when discarding items.
Added the ability to loop day 12 on the ship after completing the prologue.
Updated Lustful Mota gains to also grant stat XP.
Updated showing the level of a skill in the “Skills” panel
Updated the amount of Max XP needed for stats. Stats now use a straightforward level curve. You shouldn’t see 999 anytime soon.
Updated “The March of Time” to display when training is available.
Updated allies to now gain armor and magic armor based on their Lustful Motas after the oath has been taken
Updated the amount of energy you gain during “The March of Time” to a minimum of 10
Removed the armor slot for all allies
Fixed a bug where a certain suspicious individual would still be on the ship after a certain event.
Fixed several edge-case bugs involving specific characters.
UI Improvements
Plenty of minor bugs
Combat
New Feature: Auto Resolve Combat – This will show your battle power relative to the enemies. You will lose HP and energy relative to that difference. At minimum 3. This will also reduce the SE you obtain. Combat Challenges and non essential special battles can’t be skipped.
New Feature: Respecialize – The ability to respec skill trees. This only returns active skills and costs 50SE
Added RMB hiding more combat menus now when they are open.
Added the ability to select the enemy portrait in combat to target them.
Added the ability to select enemy sprites when using Row/Column Attacks.
Added more “Combat Tips” in the skills tab.
Added low sanity effects to combat. If an ally is “Unstable”, they will lose 4 energy each turn. If an ally is “Insane”, they will lose 4 sanity, and a morale shift favoring the enemy will trigger. If an ally is “Insane”, their stats won’t be calculated in Auto Resolve Combat.
Removed Creation magic. The intent in the future is to have skills and abilities that can be acquired which will fuse the elements together.
Removed the MC losing 2 energy at the end of combat
Removed the “Items” tab from the combat menu. This will be replaced with another system in Chapter 1.
Fixed the ally Vanguard and Rearguard not being properly structured. Enemies would attack allies who weren’t actually in a location based on prior info. Ally effects such as “Cool Current” would restore the incorrect HP due to this.
Fixed stats getting stuck when losing in “Special Battles”
Fixed stat XP values after combat
Fixed “Glorious Destruction” error
Fixed “Conduction Conversion” error
Fixed damage numbers not showing when Riposte triggers without the enemy having armor
Updated all Magic abilities so they now cost 4 energy. However, stronger effects will only trigger if you have the relative elemental motas for “Elemental Enhance”. This change is due to the restrictive nature of abilities.
Updated a plethora of skills including all skills utilizing Morale Bonus
Updated “Flow” to contribute towards hitting marks
Updated morale to affect hit chance of both sides
Updated the amount of stat XP you gain from using skills
Updated weapon buffs so they are now universal. However, they will only grant mastery XP of the currently equipped weapon, not the origin of the skill buff.
Updated morale to be more impactful
Updated Armor and Magic Armor to no longer completely negate damage. Now, damage will be split in half between the armor, and direct HP. As such, armor values have been increased across the board.
Updated Alisa to have the Terramancy skill tree. She gains XP for it slowly and should have access to the abilities quickly.
Replaced skill menu with the “Martial” menu for physical skills. And the Spell Creation menu has been replaced with a “Magical” menu for magical skills.
v0.0.1.1
Spoiler
- Fixed A preventative bug that occurred on Day 4
- All weapons can now use Magic.
- Added the option to skip combat
Secondary
- Fixed Lust Gain for Alisa
- Love and Lust now display on the Relationship Screen
- An exclamation mark will appear next to the dialogue options when a new conversation is available
- Removed Aster losing 2x love during a situation with Bruxa
- Fixed certain dialogue not triggering during the Bruxa event
- Fixed a blood trigger during the Bruxa Event
- Fixed a dialogue trigger for Aster after the Bruxa Event
- Fixed talking to Aster carrying over previous dialogue
- Fixed the 5th conversation day trigger for Samantha
- Fixed Lavanya’s final conversation looping
- Fixed the “Lustful Watch” motas appearing on characters
- Skills that cost motas will now cost energy.
- A deconstructed Paralytic Puffer can now be used as bait
- Plenty of grammatical/dialogue and minor bug fixes
v0.0.1
Initial Release
Spoiler
Each decision you make will echo throughout the story. Even the smallest decision can unlock or alter the path you walk.
The game will feature a slew of relationships and lots of sexual interactions. Whether conquering foes or meeting other Guardians, Eden will be the place for almost anything.
As development increases, exponentially more content will be added. CoI is intended to be a long project developed alongside the community.
Ultimately, CoI is a Power Fantasy Harem game.
- Turn-Based Combat
- Party Companions
- Narrative Choice and Consequences
- Dungeon Delving : NOT IMPLEMENTED YET
- City Building/Management : NOT IMPLEMENTED YET
- Tags & Fetishes:
- Vaginal, Anal, Tonguejob, Urethral Sounding, Harem, Corruption, BDSM, Girls with dicks, Domination, Femdom, Monster Girls, Muscles, Girl on Girl, Futa on Male(MC), Cum Inflation
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD
Extras:
Italian Translation**This unofficial port/version is not released by developer, download at your own risk.
