Chrono Ecstasy [0.2.8] [Pigeon2Play]
You thought about it too, didn’t you? About stopping time.
About the endless people, possibilities and situations you could control with such power.
And now that you have this power… How are you going to use it?
How will you work around its limitations? What about the lives you’re affecting?
What about the peculiar relationships you’re trying to develop? Or all the other Gods coming for your life?
Thread Updated: 2025-04-19
Release Date: 2025-04-19
Censored: No
Version: 0.2.8
OS: Windows, Android
Language: English
Genre:
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2DCG, Animated, Management, Mobile Game, Ahegao, Big Tits, Creampie, Exhibitionism, Internal view, Anal Sex, Lactation, Pregnancy, Vaginal sex, Humor, Strategy
Planned Content: Bdsm, Corruption, Masturbation, Milf, Sex Toys, Transformation, R*mance, H*nd H*lding, W**lesome, Head P*ts, Interracial, Humiliation, Multiple Penetration, Teasing
Installation:
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1. Extract and run.
Changelog:
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v0.2.8
– Preview Build 1 Changelog included
– ➤ Includes the implementation of the revamped Research game-mode
– Preview Build 2 Changelog included
– ➤ Requests now previewed when selecting the Phases in Lobby
– ➤ The Special Request is now previewed in Lobby but also at the end of the Requests phase
– ➤ Added Expiration for Requests
– ➤ Added limit for Requests generation (cannot be easily reached)
– ➤ You can see how much a girl is willing to offer for your services from the Lobby
– ➤ Updated the Requests Panel in Lobby
– ➤ Removed Map Selection from Requests Panel in Lobby
– ➤ Added Item Picker (Shiny Objects) in Requests Panel in Lobby
– ➤ Changed the Request icon to Cum icon during Requests Phase
– ➤ Revamped Client Request Traits
– ➤ Added custom tooltip for Request Traits
– ➤ Removed client Reviews at the end of Requests Phase (obtained items are now previewed all the time instead)
– ➤ Refactored the code for handling Requests on the map (during Requests Phase), they should feel more snappy now
– ➤ Added notification for Requests that are about to expire in Lobby
– ➤ Added notification for Requests that are about to expire during Requests Phase (their price tag becomes red)
– ➤ Added custom decorations for Special Requests previewed both in Lobby and Requests Phase
– ➤ Added drop rate for the Shiny Objects
– ➤ Requests will ask only for vaginal sex now (they will ask for more in the future)
– ➤ Updated the request completion mini-game to support dynamic goals
– ➤ Added priority for Request with specific Traits (e.g.: clients with “Rich” trait will always offer you more money than the others)
– ➤ Added custom offer amount for Special Requests (they offer more money than area’s average)
– ➤ Special Requests will no longer repeat one after another once completed
– ➤ During Requests Phase the Price Tag above a request is averaged per session
– ➤ Added Follow-Up System
– ➤ Added Follow-Up button in the Lobby
– ➤ Added Follow-Up history preview during Requests Phase
– ➤ Added Dynamic Traits (a girl’s initial traits will change the more interact with her)
– ➤ Added Consequences and Consequence Actions (a more important version of Follow-Ups)
– ➤ Added preview for Old + New Client Traits in the Lobby
– ➤ Girls will send you Requests based on how much you walked during Research Phase (average 1 req every 4 Steps)
– ➤ Fixed bug during Story when Options Panel gets displayed under the Narrative Text Box
– ➤ Removed Marketing Campaigns and their effects
– Removed cost to Level Up Memory Fragments (cards)
– Renamed “Research” game-mode to “Campaign” to better reflect the actual gameplay
– Updated the material requirements for Memory Fragments
– Removed old stats from Memory Fragments related to the old “Research” game-mode
– Added a new stat for Memory Fragments (Output) – this value directly impacts the offers given by your clients when receiving a request
– Removed Memory Fragment Refinement
– Added Memory Shards as Level Up material (now instead of “refining” a card with it’s Memory Shards, you can level them up a whole level)
– Added Level Up materials (except Memory Shards) to Shop
– Changed the max level of Cards from 60 > 30
– When leveling up a card, if you click on an already selected material, it will preview the actual item now
– Updated Level Up material selection frame
– Reaching Max Level with a card will no longer give Memory Shards (we will add a conversion for the surplus in the future)
– Added Extra effects in the Campaign’s Result Screen
– Revamped the Lobby Selection screen for Campaign Mode
– Added Map Selection for Campaign mode in Lobby
– Updated the Tutorial System
– Added tutorial for Campaign mode
– Added tutorial for Requests mode
– Added tutorial for card selection in Lobby Selection screen
– Added notification to inform you about new received request during your Campaign
– Added Area Progress for Campaign mode (previously it displayed a static value)
– Added Area Goals for Campaign mode (+added the specific goals for first area)
– Added data related to new systems to the Save file
– Added a new Compatibility Layer to avoid save incompatibilities (+compensation: since cards are reset in order to adapt to the new system, you will receive a helpful compensation for your progress on cards in previous versions)
– Added new Exclusive Event – Alleycat Adventures
– Added a new Memory Fragment “That moment when it all started” – Card which is given for FREE only by completing the Campaign mode tutorial (everyone gets it)
– Added a new Memory Shard item for the new card (some can be obtained even in the new event)
– Memory Fragments are now mandatory to start a Campaign
– Added an Ability System to all existent cards – all cards now have unique abilities to be used in your Campaigns (pay attention to the advantages and disadvantages)
– Added Ability Upgrade system to all existent cards – after you get past Lv.20 with a card it’s ability will get upgraded to next level
– Tweaked the first chapter of the main story
– Updated the objectives related to the old “Research” game mode to fit the “Campaign” one
– Added a new soundtrack for Campaign mode
– Fixed bug where cards were selected in the background of Card Details screen
– Modified the EXP Table for Cards to fit the new system
– The name of the selected area now gets previewed everywhere in Campaign mode
– Tweaked the rewards received from events
– Fully implemented all situations in Campaign mode for the first area
– Added preview banner for the new event
– Increased the Drop Rate of items when completing Requests
– Updated the popups for Level Up and Card Advancement
– Updated the design of Cards in all instances
– Fixed bug where situation cards were weirdly acting when dragging / dropping them
– Fixed bug where you were unable to increase material amount after switching the material
– Many more fixes and improvements which I’m sure you’ll notice while playing
v0.2.4
– Added a new background to replace the placeholder one from the Kaede’s Precious Memory – This and That Happened
– Added multiple logic checks on Unity Services in hope to reduce (or hopefully stop) calls to Unity
– Added a new Exclusive Event – Office Day, Lazy Way
– Added 5 new Talk conversations for Kaede
– Added 5 new Talk conversations for Setsuna
– Added 1 new Special Scene for Kaede
– Added 1 new Special Scene for Setsuna
– Added strip artwork variant for both new Special Scenes
– Fixed bug where player can’t talk with an Actors with max Affection reached
– Added functionality to always get the conversations you haven’t talked yet with an Actor (when all are consumed a random one is picked)
– Added a new OST (used in one of the new Special Scenes)
– Added a new OST to replace the one from the Lobby
– Prolonged the exclusive events launched in version 0.2.1 to the newer version
– Added Reward Notification for the newly added event
– Fixed various bugs related to Exclusive events
v0.2.1
– Added a new Special Request (NSFW) fully animated
– Added new Exclusive event “Wake Up, Play, Eat, Sleep”
– Added new Exclusive event “A Meaningful Conversation”
– Added 2 new OSTs to the game’s soundtrack
– Changed the icons for the Fragments button in Lobby
– Added the Actor Interaction System which includes:
– ➤ A total of 10 Talk Dialogue scenes for the two available main girls
– ➤ A total of 2 Special Cutscenes with each of the available girls
– ➤ Kaede’s Precious Memory : This and That Happened
– ➤ An Affection System with the main girls
– ➤ Option for you to give Gifts to the main girls
– ➤ Rewards for each Affection Level you get to reach for each girl
– ➤ Various QoL features for the Interaction System (e.g.: you can skip Talk scenes and still get Affection points if you already read through all Talk Dialogues)
– Removed the Exclusive events from the previous game version
– Increased the duration of all Marketing Campaigns by 1 day
– Added the Actors button in the Lobby
– Fixed bug where the secondary busts of main characters weren’t fully functional during dialogue
– Added new emotions for Setsuna (all busts)
– Added the option to Save during Tutorial sequence
– Optimized game-files for lower end devices
– Fixed bug where all events would get instantiated even though the event has ended
– Fixed bug where junk data was lingering on a new session after loading saves
– Updated the Instant Special Request Selector to support multiple pages
– The new Special Request was added to the Instant Special Request Selector
– Fixed game’s incompatibility with Android 14
– Fixed various bugs related to Loading Screen and Optimized the loading process for lower end devices
v0.1.4
– Fixed Request score progress bar segmentation – now the progress bar will visually represent the received score
– Added Options button in Story Dialogues
– Added key shortcuts for Story functions (ESC to access Options / ScrollUp to access History)
– Now Options Menu and History Screen (story) can be closed with the ESC key
– Added Quit button in the Start Screen
– Fixed bug where Medium-paid Requests didn’t exist
– Increased the max amount of currency a Request can give
– Fixed bug where Popups / Interactable will first spawn in the middle of the screen
– Added visual UI counter for Special Request progression
– Added VFX for Special Request when unlocked on the map
– Fixed bug where the same Mini-Event (Calendar Events) could’ve been picked after just completing it
– Fixed bug where cards without any EXP added could’ve been “leveled up”
– Added option to increase the amount of “Remember” in Timeless Memories
– Fixed the text inconsistencies for the current banner rate-up
– Fixed bug where the Upgrade Now button was still displayed for the highest tiers
– Fixed the bug where saves weren’t correctly saved in the Browser build
– Added the Text Speed option
– Fixed bug where game would crash on certain Android versions
– Fixed bug where cancel key would present unwanted behavior in Story
– Added option to convert currency to Remember in Timeless Memories
– Added Notifications to various Lobby elements when Rewards are available to be Claimed
– Fixed bug where item text would go on the next line in Inventory when the item gets past certain amount
– Added a different tab to Load game or Save game
– Added the option to Overwrite existent Save slots
– Updated the design of Narrative Transitions in multiple Story chapters
– Tweaked a few narrative texts to be more fluid
– Prolonged the duration of “Sprinting Start” and “New Beginnings” Exclusive events
– Added a new Exclusive event “Journey For Attachments”
– Many other tweaks and fixes added, you can check them in-game
v0.1.3
– First public release
Developer Notes: