Cloud Meadow [v0.2.1.1 Patreon] [Team Nimbus]
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills. Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
- Full overhaul for Savannah dungeon F1
- A complete visual and gameplay overhaul to better introduce dungeon gameplay and narrative to players
- The first of many dungeon floors to introduce new quest content, obtained in Katarina Station hub
- 4 new sprite sex scenes as quest reward
- Fully revised Katarina Station introduction sequence
- The sequence now introduces Catarella & Joaqim, NPCs who will routinely offer quests related to Savannah as you progress through the game
- Some UI animation improvements
- Modified 10 recipes to ensure all recipes only contain unique ingredients
- Reduced enemy Lamia healing & Shield buff factor
- Cloverton seasonal clutter (Winter snow, Autumn leaves etc.) should now slowly fade instead of abruptly vanish
- Cloverton event music & confetti should no longer follow the player onto the Farm
- Catarella will become non-interactable instead of giving the quest in progress dialogue to avoid confusion
- Visual and stylistic improvements for new Quest UI
- Grenadier Pirate enemy units will no longer appear more than once per mob
- Accidentally clicking at the wrong time should no longer skip a banner message (item popup, warning etc.)
- Fixed error when opening the Save/Load menu due to impossibly high total play time in save slot; save files with these values will have time progress reset to zero for safety
- Fixed error immediately after loading a save in which the player has collected a quest twice from Savannah F8 Pirates
- Fixed error when talking to Summer Solstice NPCs after planting only some event seeds
- Fixed becoming stuck in combat with a Matron trying to heal itself after being defeated on the first hit of a multi-hit attack
- Wolf’s upgraded War Scent ability should no longer be able to stack infinitely
- Fixed Lamia’s combat buffs adding way more HP than expected
- Fix for quest data-related issue that would prevent the player departing for Katarina Station and could spawn enemy cat visuals on the farm
- Sieger’s Savannah F8 quest should no longer persist after clearing the boss fight and departing the dungeon
- Peasants near locked chest in Savannah F1 should correctly skip their dialogue after dungeon reset & previously being rescued
- Fixed error when Catarella is introducing Katarina for players who’ve just returned from the F3 Cat Ripper boss fight
- Fixed behaviour with F1 waterfall peasants for cases where the nearby enemy mob was already defeated
- Fixed tooltip blocking interaction with the Mill farm building manufacturing queue
- Fixed exception caused by enemy Lamia’s Injection & Defray Cost abilities
- Fixed error when Lamia’s Coil Strike or Roughback’s Roll Out steals a player-only buff
- Fixed crash when harvesting Macrinas nodes on Savannah F5
- Fixed crash when enemy Poacher attempts to summon an ally during the Kiram Getaway sequence
- Fixed crash after the Godseed battle during Summer Solstice event
- Fixed save data handler exception when loading saves from 0.1.2.5e or earlier
- Fixed crash that would sometimes occur when exchanging the Storehouse Key in Savannah F8
- Corrected layering on Katarina Station battlement walls
- Fixed crash in combat when using Kiram’s Take a Swig ability
- Fixed Male Lamia’s portrait showing up as a Female Lamia Silhouette
- Fixed Job Board monster slots becoming unresponsive
Changes
- Migration units are now selected from a 3-tiered unit table that matches the player’s level
- Tiers are divided into level ranges 1 – 14, 15 – 39, 40 – 60
- Third tier also introduces a small chance to include boss units to enemy mobs
- Balancing improvements for migration mobs rules to eliminate unfair combat encounters
- Migrations will also have no more than 1 healer class unit
- Added item drops to numerous enemy unit loot tables
- New music for cave interior rooms
- Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack
- Updated visuals for Alpha Wolf’s Huff n Puff ability
- Fixes monster migration activating on floors that are not yet unlocked for migration
- Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name
- In monster selection UI the party level filter will no longer fully obscure the first row of monsters
- Cloud bridge from Cloverton to Farm now using the correct material again
- Prevented integer overflow when generating fixed random numbers for seeding migration results
- Fixed migration-related error when entering Tro’s Lab or Poacher’s boss stage
- Fixed Joy King locking the player into a repeated dialogue on Prank Day
- Fixed Kaleida’s fortune-telling schedule only meeting with Simon
Changes
- Significantly reduced memory consumption in the method used to load ambient sound fx
- This should also fix a crash in Sieger’s Royal Matchmaker date scene
- Thaumaturgical Absorption Book & Collar of the Companion will now correctly reduce Magical Saturation in monster offspring instead of increasing it
- Corrected all Magical Saturation values (converted from old Domesticity value) for all eggs held by pregnant monsters, all merchants & all eggs stored in the incubator or hot house
- Monsters that had a safe level of Domesticity should no longer immediately go feral upon hatching
- Fixed an error when using Kaleida’s Karmic Intervention in the Poachers boss fight
- Restored missing chest & loot interactables in Savannah 1-3 that would cause an error if the player tried to interact with them
- NPCs should no longer disappear when Kaleida is reading their fortune while on Market Day
- Jerikan will no longer sell contracts for monsters below 100 korona value
- Camera should no longer become stuck after opening the barricade to the Union Camp in Savannah F6
- Interaction bubbles should no longer become detached from characters when repeatedly talking to an NPC
- Fixed error when trying to rename a monster through the Job Board & then deselecting the monster
Additions
- 4 new enemy Wolf units have been added
- Currently these units are only accessible in the Training Hall pending a future update that will include them in dungeon mobs
- Sky backgrounds have been replaced with an overhauled dynamic skybox system, which should also consume less texture memory in most scenes
- Monster ‘domesticity’ stat is now ‘magical saturation’ with almost the same function
- Breeding two monsters of the same species increases magical saturation, which improves the traits passed on, but risks the monster becoming unruly if the saturation reaches maximum
- Building a dock on top of an existing dock should no longer throw an error, nor withdraw the construction cost again
- Restored Kreyton’s sleep combat status visuals
- Kaleida’s frog interaction radius should no longer be overlapping the incubator while on the farm
- Fixed some seasonal visuals in Cloverton
- Reduced memory usage for all Royal Matchmaker date sequences, which was potentially causing crashes
- Widened the gap between two static camera trigger zones by Cloverton docks to prevent player moving off-screen
- Revised ambiguous language in daily log crop harvesting description
- Prevented switching menu tabs or closing the menu while modifying a key binding
- Fixed a crash when moving monsters between barn & pastures
- Revised Kaleida’s Karmic Intervention ability which causes an error during Sting’s boss fight
- Monster UI portraits should no longer appear distorted
- Fertilizer now correctly protects against weather on the last day before it’s expiration
- Fixed in-season fertilizer appearing as if it were the incorrect season
- Fixed lower-middle farm plots on Lucia’s construction UI being linked to the wrong plots
- Fixed jobs board showing the incorrect work amount for Shipping
- Merchants visiting Cloverton should no longer arrive a day early
- Centaur’s Quick Draw ability is now considered a ranged attack
- Sealed walkable space around hole in Savannah F8 poacher island
- Bireli’s sex scene is now correctly categorized as male
- Guidebook UI should no longer be able to open two pages on top of each other
- Adjusted layering of bushes in Cloverton that were overlapping certain merchants
Changes
- Visual updates around the various water/liquid features in the Savannah Dungeons.
- Fixed an issue where a chest on the Savannah 8 dungeon floor was always empty
- Fixed issue where units would not fade out of focus during combat while using the Ghost effect from Hallow Haunt
- Fixed issue where discovering a recipe for an ingredient that’s already in your inventory could cause a duplicate ingredient to appear in cooking experiment options
- Fixed issue where the combat UI HP bars would not start showing the correct health value on enemies during Hallow Haunt.
- Fixed issue where difficulty scaling was affecting more than just an enemy’s primary stats
- Reduced the bonus dodge chance gained by monsters during Hallow Haunt to 33%
- Fixed Farm action buttons no longer being clickable with the mouse
- Fixed click to move handling so that click to move “state” can be held during protagonist animations, such as when interacting with crops on the farm.
- Fixed some sorting issues on the farm
- Adjusted some colliders in dungeon floors to prevent player getting stuck or pushed out of bounds
- Fixed the dropdown arrows on the new game setup not being clickable
- Fixed some typos
- Fixed dialog error triggered when viewing the Savannah 5 Stonebreaker statue after Mason moves to Savannah 7
- Fixed some cases where it was possible to repeat an interaction before it fully completed, causing exceptions when data attempted to update twice
- Fixed Time Played on the the load game menu not displaying total hours when selecting a world slot
- Fixed Male Lamias facing the wrong direction when carrying goods back from storage, while working at the docks
- Attempted a fix to an issue where companion jump animations could fail to complete on slower machines
- Reduced memory usage and improved loading process
- Greatly improved UI scaling solution:
- Added option for scaling to maximize visibility while game is fullscreen
- Alternative options will scale the window without stretching the sprite art
- Numerous UI and usability improvements
- Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
- Updated pregnancy logic, so that a monster with the Dry trait can get pregnant, but can’t make other monsters pregnant.
- Weekly crop logs have been updated with sorting, making it easier to identify events by crop type.
- The Game will now continue running when the window loses focus
- Game time will now pause immediately when opening a UI window
- Enabled opening of pause menu during cinematics & dialogue
- Pressing Escape key will now close one-button popup windows & cancel a two-button confirmation window
- Clicking anywhere on the screen will suppress a banner message
- Exiting a game session will first prompt you to make a save if you haven’t saved already
- Quest tracker entries should be more visible & notable when quests are added or completed
- Updated Combat Rewards UI animations
- Updated Options UI to make components more readable
- Moved difficulty slider to ‘Gameplay options’ panel
- Fixed the Infertile trait not preventing pregnancies
- Fixed the bad page order in the Guidebook farming tab
- Fixed Harpy Skyborn trait so that a higher grade only scales the percentage of evasion, and not also the swiftness required. Swiftness value changed to 150.
- Fixed save conversion issue, preventing many saves from being able to load
- Fixed Brontide Brace damage reflection doing excessive damage
- Fixed an issue with Jaero’s withered Interception Fist ability
- Fixed an issue where the logged amount of harvested crops/seeds could be less than the actual amount added to the inventory
- Fixed an abrupt lighting transition that could occur at midnight when moving from interior to exterior zones
- Fixed inconsistencies with UI windows that would let the player ‘click through’ to objects behind them
- Fixed menu opening/closing sounds playing on unintended windows
- Fixed issue where two sex scenes could be played concurrently while in the Album UI
- Fixed an issue with audio loading
- Fixed an issue with seasonal assets when entering buildings in Cloverton
- Fixed an issue with the game locking up when entering Cloverton
- Fixed an issue with viewing some monsters in the trait window
- Fixed an issue where fewer inheritance rolls were made than intended
- Added flour to the Bitecake recipe
- Tireless and Atlas’ Will traits had their rarity increased to match similar primary stat traits
- Fixed an issue with work calculation that could allow a unit of work to be applied, even when no monsters were working at the related job.
- Fixed issue with incorrect plankton harvest logs appearing in daily logs
- Fixed bad icon positions in the incubator windows
- Fixed bad icon position for the male dragon
- Fixed overhead bar display in combat not clearing when canceling the current ability selection
- Fixed monster dialog sprite positions
- Fixed some typos
- The Demon Magic Harvester trait was incorrectly set up as a bloodline trait, but was only being applied to demon abilities. This trait has been changed to a Demon species trait, and is being removed from non-demons.
- Dungeons no longer reset if you haven’t completed the first dungeon quest.
- Nerfed enemy scaling by 40%
- Enemies scale more with the current floor than the player level
- Nerf the random random of enemy bonus swiftness from “0 to 5” to “-3 to 3”
- Monsters that are unavailable will have their status mentioned in the tooltip
- Changed first cooking tutorial from Shrubstick Tendies to Baguette, also gave the player the correct recipes & some additional Shrubstick Seeds
- Players who have previously completed or skipped the cooking tutorial will receive some bonus Shrubstick Seeds
- Message and item prompts will now last longer (2 seconds, was 1 second)
- Fixed all monsters disappearing when the player has more monsters than barn capacity – however the extra monsters will not be available and may leave the farm due to neglect.
- Fixed all inventories acting like the food bin after using it.
- Fixed not being able to remove items from the food bin.
- Fixed items not being removed from the shop inventory when being bought
- Fixed Jerkian’s collisions on the market day not letting the player in and out of the Union Barrack.
- Fixed an issue where you could buy unlimited amounts of items
- Fixed monsters bought from Jerikian having a blank palette
- Fixed monsters already having a blank palette with a consistent check
- Fixed doors in the dungeons reappearing when they shouldn’t.
- Doubled the wait time to unstop the player from moving from 1/20 of a second to 1/10 of a second
- Fixed the Mill not correctly producing refined items.
- Fixed the Mill not confirming that you received refined items.
- Fixed Jobs eating monsters, the entire monster job system was remade from the ground up to promote stability.
- Fixed an issue when monsters abandoning the farm during the night would cause an endless sleep loop
- Fixed an error caused by talking to Montalvo
- Fixed an issue where monsters would work twice as fast as normal.
- Fixed an issue where monsters would only work on 2/3rd of the field.
- Fixed Eve x Female Holstaur animation showing Evan x Female Holstaur
- Zooming the camera while the player is sleeping should be centred on the bed
- Corrected materials on Farm Mill building and Food Bin
- Fixed some animations not loading correctly
- Fixed some UI window not opening
- Fixed the Market Day not appearing
- Fixed monsters not loading in the barn
- Fixed a bunch of exceptions being thrown throughout the game.
- Added Female Wolf to combat
- Added Female Centaur to combat
- Added Male Cat to combat
- Added Male Holstaur to combat
- Added Kreyton combat overhaul
- Using consumable items in combat will now incur an end of turn
- Improved Fio’s combat UI
- Fio’s relevant ability cooldowns will reset when rolling a jackpot (1 ability reset) or rigged roll (all abilities reset)
- Fixed bugs that prevented progress on the tutorial week story
- Fixed tutorial quests playing again each season
- Fixed some items missing an icon.
- Fixed some items not having a description
- Fixed some typos
- Fixed some animations not playing correctly
- Fixed talking to the captain before talking to Jubelle causing a softlock
- Fixed items in some shops showing a quantity of 1 instead of the correct amount.
- Fixed a bug with dialogue not reading if statements correctly
- Fixed construction window having visual issues on some resolutions
- Fixed some z-sorting with the broken down farm
- Fixed one of Ev’s animations not having it pivot set correctly
- Fixed incubator window not closing when adding the egg during the dialogue with Jubelle
- Fixed monster emoticons being super offset.
- Fixed the the lighting at 7am being too dark
- Fixed the calendar showing incorrect information
- Fixed farm expansions not loading sometimes
- Fixed exiting the wizard tower spawning the player too close to the door.
- Fixed not being able to interact with the egg seller
- Fixed not being able to interact with Valpongis
- Adjusted the placement of stands so they block the player less.
- Fixes issues in Vodan’s dialogue
- Fixed issues in Rekk’s dialogue
- Fixed Kreyton, Jaero, and Camellia’s dialogue having a bug with them.
- Fixed Fio not unlocking HDs in the correct spot.
- Fixed Jubelle following the player around at the market day
- Fixed issues when skipping the tutorial week.
- Fixed it raining on the farming day and preventing the player from completing the farming quests.
- Added Fio X Evan HD scene
- Added a small level scroll towards the bottom of the screen when you arrive at an area.
- Added recruitment dialogue on day 5 for Jaero, Camellia, and Kreyton
- Fixed an issue with the texture swap shader
- Fixed Evan X Female Centaur not setting itself to use the palette shader
- Fixed a quest trying to complete the wrong quest
- Potentially fixed not being able to expand the farm.
- Added the Market Day, comes every weekend, and removed rotating weekly merchants and contests for now
- Reworked the lighting engine
- Added quests telling you that the tutorial day is done and you can rest.
- Added an always run toggle to the options menu. When in this mode Shift will bring you down to walk speed.
- Updated the player’s sprite model
- Updated animation timing on walk cycles
- Slight visual changes to the dialogue window
- Minor dialogue window fixes
- Minor weather fx fixes
- Fixed drakeheart not being stackable
- Fixed a z-sorting issue with the rundown farm.
- Fixed Giev not expanding the farm
- Fixed being able to open the options menu and interact with NPCs during a level scroll.
- Fixed not getting quests after dialogue in some cases.
- Fio’s jackpot should now reset her cooldowns for that ability
- Improved party followers and their speed and distancing to better match the player.
- Expanded the dialogue with montalvo to explain traits.
- Resolved issue where units entering combat with a Dungeon buff would cause an instant defeat
- Some enemy units were missing a sleeping animation, making them difficult to target
- Goldra’s Regrouping should appear in the correct position relative to the target
- Camellia’s missing abilities were restored
- Fixed quests not adding and removing correctly.
- Fixed some dialogue errors
- Fixed the code not unlocking the album when using it from the album
- Potentially fixed giev not expanding your farm.
- Fixed some spelling and grammar issues in dialogue
- Fixed the foreman following the player around after the dialogue
- Fixed Katarina Station NPCs using the old interaction system.
- Fixed the ripper fight not working
- Fixed the KS captian not returning you to Cloverton
- Fixed quests not adding/completing from UI properly.
- Fixed not being able to close the sex scene in the album via Q or ESC
- Fixed white box in the inventory UI
- Fixed Jubelle not being by the door when she should be.
- Fixed Kreyton animating in the wrong direction
- Fixed issues with cat event dialogue and having it lock the game up.
Additions
- Added a new cheat to get all of harvest and groceries, found in the options window.
- Added the tutorial week story into the game.
- Goldra NPC combat reworked: attack abilities will trigger Goldra’s speed demon test, gaining successive stacks to build combat bonuses.
- Dragon attacks apply a minor burn debuff instead of a flat damage bonus
- Minor combat bars & buff tooltip improvements
- Improved alignment of some HD scenes in the album
- Loading screen graphical improvements
- Dialogue window graphical improvements
- Better 1080p resolution support (some UI will permanently appear smaller than usual)
- Better support for ultrawide monitors
- Overworld UI frame improvements – new weather indicator & quick save (pull the chain!)
- New generic combat sound fx, in place until full combat sfx integration
- Combat Health Bar & Buff icon animation improvements
- Fixed dirt turning into a dead crop
- Fixed typos, grammar, and dialogue flow in various dialogues
- Fixed Dire & Argontel using old sprites
- Fixed some of the objects showing the interact flag
- Fixed not being able to turn off certain types of scenes
- Ev’s Genodriver should no longer be accessible before being unlocked via exploit
- Combat floating digits should scale properly to the current resolution
- Leaving combat during fast-forward should restore game speed to normal
- Fixed female cat and Camellia HDs not setting the gender correctly
- Combat unit UI overlapping, visibility & tooltip issues resolved
- Max HP Up buff will now expire only after the buff wears off, instead of immediately when the extra health is lost
- Yonten’s Axe/Hammer throw was showing the wrong weapon sprites
- Combat debuffs that can naturally fail (not dodged/resisted) will show a “Fizzle” message instead of “Resist” or no indication
- Added an evil theme that appears in various plays.
- NPCs have the highlight when you can interact with them.
- Fixed the game starting at midnight
- Fixed being able to open a UI right before cloverton level scroll and having it up the entire time.
- Fixed some of the NPCs showing the interact flag
- Fixed issues in Pondopulous’s dialogue
- Fixed issues in Kellam’s dialogue
- Fixed issues in Other dialogues
- Fixed the code not working in some cases.
- Fixed dialogue portraits not rendering when they should.
- Fixed the union marine showing up as UnionSoldie
- Fixed not being able to talk to the merchant in the monarch inn.
- Fixed some issues with quests not triggering/completing correctly
- Added Fio X Eve HD
- Added Cloverton Night music
- Added Farm Night music
- Added sleep jingles
- Added a new interaction bubble for all dialogue
- Added introductions to a variety of minor NPCs on Day 1
- Fully Implemented farming traits.
- Fixed some old interactions message still existing
- Fixed some missing sprites from the new Monarch Inn
- Fixed the mark of creativity and the Drakeheart not having an icon.
- Fixed an inconsistency with traits referring to both grade and rank on common traits.
- Fixed a bug where monsters would fertilize more crops than they should.
- Fixed the outline of the player not matching the player in some cases.
- Fixed Camellia’s overworld sprite being invisible.
- Fixed upgrading fields thinking you are also building a building.
- Fixed monsters not returning to the list of monsters if you try to breed only 1 monster.
- Fixed passing out on the farm not placing the player in the right spot.
- Fixed cat event not triggering correctly
- Added Camellia’s new kit to combat
- Fixed a variety of combat related bugs.
- Fixed a variety of album & code related bugs.
- Fixed a bug where you could open the cheat panel from the options window
- Fixed an error throw with the cooking window
- Fixed an error throw when upgrading farms
- Fixed an error throw when the inventory automatically restacks items.
- You can no longer sell your monsters on day 1. (If you did this on a save and the day 2 cat event is not working then you need to start a new save)
- Fixed a bug where you could only unlock the album from the main menu.
- Fixed a character being mispositioned in Cloverton
- Fixed the egg seller not being interested in selling eggs.
- Fixed dialogue missing from Sieger after the mine.
- Fixed bugs revolving around Ev’s gender and animations
- Added a tending animation
- Added a petting animation
- Added tooltips to the farm buttons so you can tell what they do.
- You can now cook in bulk when using a recipe
- Added rotating Stock to Jaero it changes every season
- Added rotating Stock to Yonten it changes every week
- Added level scroll to Katarina Station
- Added hotkeys to monster interactions
- Added missing lamia pregnant sleeping animation
- Album buttons in game now opens the album
- Updated the quality star icons to a new ones.
- Echo stone is now consumed on use. Giev will send you a new one if you reach garst after using your first one.
- Changed how the starting crops are randomized
- The water button now disappears if the crop is already watered
- Temp buffs now last for the day.
- Removed the weather protector from the game as it is useless
- You can no longer fill a hole with dirt as there is no reason to do so
- Merchants who come and go like Jerkan and Egg Seller have their stock randomized each time they come.
- Optimized all the fence colliders and reduced their size (There will be another pass on them in a future version to make them even smaller)
- Optimized farm field colliders
- Made the interactions and nameplate more centered on the monster.
- Adjusted fade out time on Sieger’s walk away
- Max zoom on the farm increased from 2x to 2.5x
- You can now use zoom at Katarina Station
- Removed manumission/manumit related words as it was not representative of the farmer monster relationship. Now it’s called Graduation and Release.
- Removed some unnecessary narration from some dialogue
- Updated Camellia’s idle animation
- Updated Poponddopulous’s idle animation
- Updated the visuals of the scroll bar in the history window
- Fixed Beck missing his sprite
- Fixed a missing dialogue when speaking to Beck
- Fixed spelling in Beck’s dialogue
- Fixed a missing word
- Fixed some cases of the old interaction system being in place.
- Fixed a bunch of NPCs not having idle animations.
- Fixed visual issues with the inventory UI
- Fixed being able to sleep through the cat event.
- Fixed some of the old player messages showing up when they shouldn’t
- Fixed crops regrowing themselves instantly
- Fixed dead crops coming back
- Fixed crops instantly dying
- Fixed being able to see the interaction bubble while sleeping
- Fixed having to walk off a crop spot to get the new buttons
- Fixed being able to repeat farm animations while one is animating
- Fixed temp buffs not giving any stats
- Fixed temp buffs never ending
- Fixed being able to build a building in the wrong spot
- Fixed being able break building by trying to upgrade them as if they were a field
- Fixed an error being thrown when you didn’t have a trainer in the training field
- Fixed loading the game inside the hot house not moving the camera
- Fixed egg incubation timing and progress bars not updating correctly
- Fixed an issue with incorrect monster states
- Fixed monster interact buttons being above the monster
- Fixed the cooking window not defaulting food to the first available and only checking to see if you have a 1* quality for that recipe.
- Fixed a harvesting related issue where crops were not harvesting correctly
- Fixed the farm buttons not updating correctly when selecting a seed or fertilizer
- Fixed a bug where sometimes saves would save into a folder not belonging to their save group.
- Fixed ancestry having some save/load issues.
- Fixed a save/load issue with merchants that could cause us to do a save break
- Fixed an error being thrown by the dialogue window
- Fixed part of the quest text not being visible
- Fixed In some abilities of a female character it would show a random }
- Fixed the history window scrolling super slow.
- Fixed Sieger Idle pivot not matching his walk
- Fixed Sieger and the union guards taking longer than intended to fade out.
- Fixed a font error on the inventory window
- Fixed some distortion in some HDs
- Fixed album related bugs
- Fixed eggs taking too long to incubate. (Made the incubation process hourly instead of minutely)
- Fixed the interaction bubble not working in some places.
- Fixed a bunch of interactions not being fully moved over to the new system.
- Fixed training grounds not sizing itself correctly on the job board.
- Fixed crops not updating their sprites over the night.
- Fixed 1 monster being able water all fields no matter their stats.
- Fixed 1 monster being able fertilize all fields no matter their stats.
- Fixed monsters not removing dead crops.
- Fixed the player message in various locations being a thin barely visible line.
- Added a small animated pop-up to let the player know they can interact with the object, in most cases this is in place of a player message.
- Sped up the fading of the player message
- The dialogue cursor’s pointer is a little bit more noticeable.
- Left-aligned the dialogue text
- Fixed some grammar errors
- Fixed a 10% alpha banner showing after the fade
- Fixed a small pop in the banner while fading
- Fixed not being able to select the first seed/fertilizer in the list.
- Fixed the album filters not working
- Fixed some graphical artifacting with the egg emote over monsters.
- Fixed crab’s palettes not working in the album
- Fixed crab’s palette not loading in-game
- Fixed the crab cum animation staying when changing the scene.
- Fixed nameplates with cut-names
- Fixed Sieger and Jubelle animating 10x faster than they should.
- Added a dialogue with Beck the mycoid in the blue liner
- Added 6 loading screen tips
- Changed the visuals of the player message
- Removed a bunch of useless player messages
- Sieger and Jubelle now have idle animations
- Fixed the job board cards being the wrong color
- Fixed wells over filling the watering can
- Fixed Nameplate having cut-off names
- Fixed “Union Soldier” not having a space in the nameplate
- Fixed a grammar error
- Fixed nameplate being too low for large monsters
- Fixed lamia missing sprite while pregnant
- Fixed floating pixels in Montalvo’s idle
- Fixed a bug with the hot house
- Fixed a rare story bug
- Fixed a bug related to crop growth
- Potentially fixed the extra long hatching speed
- Added Eve X Kiram
- Added some deco to the player’s home
- Reworked sleeping so it does all the job math and there is no loading screen
- Updated the cat event collision graphic
- Updated the farm cat event combat scene
- Player breeding with a monster takes 2 hours instead of 4
- Fixed being able to open the chests in the mine more than once
- Fixed tab’s idle animation not animating during story
- Fixed being able to unlock Giev’s tower before getting told to
- Fixed incorrect symbols being placed on dock slots in the construction UI
- Evan X Crab
- Eve X Crab
- Added Farming Job (Auto-Water/Harvest/Tend/Fertilization)
- Added item drakeheart
- Added new storage tabs
- When the monster tab is selected in the inventory you can now search for the following
- Fixed not being able to assign monsters to work dock jobs.
- Fixed swapping palettes during climax makes the animation bug out
- Fixed a layering issue in the party window
- Fixed some missing pixels with the dragon
- monsters do not work while you are asleep
- There is a small visual bug in Eve X Crab loop, will be fixed in the next version
- Added a floor counter in the dungeon
- Added a wait for the next update quest so you know when you have reached the end of the current story content.
- Fixed cut off dialogue options
- Fixed missing character dialogue sprites during some dialogue
- Fixed dialogue arrows showing when they shouldn’t
- Fixed wrong layering with crop fertilizer
- Fixed crops not being watered during the rain
- Fixed Job Board failing to load
- Fixed a layering issue with the party window
- Fixed some dialogue in Katrina Station
- Fixed Shards Currency not showing 0 when you had 0
- Fixed after combat UI not showing Experience rewards
- Potentially fixed pasture monster duplication
- Changed Tea’s recipe to include tea-bag mix
- Adjusted the heights of all dialogue characters
- Changed the visuals of fertilizer
- Fixed Yonten combat not working
- Fixed not being able to talk to shopkeepers