Cracking: The Second Strain [v0.3.8b] [Cr4ck]
You’re in control of a highly sophisticated virus capable of turning any man into a sex starved beast and any woman into a cock hungry slut within a matter of seconds. You will start of small, corrupting anything you can get your hands on but as your horde of oversexed servants grow you will move onto taking over small towns, cities, countries, continents and eventually the entire world and repopulate it with nothing but mindless slaves who can think of nothing but to fuck. The game mostly focuses on transforming other people around you against their will but does have some self transformation as well.
Thread Updated: 2020-10-10
Release Date: 2020-10-10
Developer: Cr4ck Patreon – TFGameSite
Censored: None
Version: 0.3.8b
OS: Win, Mac, Linux, Android, iOS
Language: English
Genre:
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Male Protagonist, Corruption, Lesbian, Male Domination, Pregnancy
Installation:
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1. Extract and run.
Changelog:
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v0.3.7
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New Imagery:
Added new imagery for the Hotel
Added new imagery for the Hotel Room
Added new imagery for the Hotel Entrance
New Scenes:
Added a new sex scene with Lucas in Ch 3, it can be accessed by talking to him and selecting “Dominant”. There will be a submissive scene as well as one of each for Sarah as well.
Rewrote and restructured the Hotel in Ch 1 to go better with the new images, further changes to the area will be added as more images are finished.
Other:
Added a notification sidebar that highlights things such as changes during the night, upgrading buildings/research and rewards from raids
Added a new tooltip which will be used to clarify what stuff does. Input on what people would like to see it used on is appreciated
Added a visible number for the base strength values of various types of infected in the Encyclopedia (visible after said unit has been upgraded)
Smoothed out the scrolling effects to make the game look less choppy
Bugfixes:
Fixed bug causing the rewards of a raid to be revealed even on a failed raid
v0.3.6
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Cracking Version 0.3.6
Fully implemented an updated Research System with the following features:
Improve your various types of Infected (including yourself!) and even unlock new types in the future. The current research available are the following:
Experimental Research – Produce scientific materials in exchange for a handful of infected (Sarah is spooky at times :O)
Guidance Pheromones – Improve increase the amount of units you’re able to send on raids
Infected Muscle Density – Improve the combat power of the Infected during raids
Infected DNA Manipulation – Increases Forcer birthrate
Forcer Cell Structure – Improve the combat power of Forcers during raids
Forcer Deductive Reasoning – Improve the reconnaissance capabilities of Forcers during scouting missions
Broodmother Fertility – Increases Infected birthrate
Broodmother Scent Glands – Improve the combat power of Broodmothers during raids
As more units are added a bit down the line you will be able to unlock and improve those as well. (The coding is already done, they just need to be properly implemented through the story)
Bugfixes:
Limited game framerate to 60fps to prevent the game from spiking on certain machines
Fixed bug allowing you to enter negative numbers when scouting, raiding or modifying breeding
Fixed a bug causing max leveled buildings to read as “not enough materials” rather than “MAX”
Other:
A notable change in this patch is the change to Raiding as the amount of units are now tied to your guidance pheromones levels, be sure to keep upgrading it in order to be able to tackle the higher difficulty raids.
Finally, thanks to everyone for being so patient with the start of chapter 3. This release marks the full implementation of all core systems into the game (Raiding, Scouting, Building, Researching) and as such starting from next patch I’m going to be focusing more on adding more lewd stuff which I know is the main reason you’re here! ^^
v0.3.5b
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Fully implemented a Town Overview/Buildings system with the following features:
Upgrade and construct new buildings in order to expand the infected town of Axilton, providing you with new tools and passive bonuses. The current buildings are the following:
Headquarters – Your main building, upgrade to increase the max level of all other buildings.
Laboratory – Improve and unlock new research projects and units (Laboratory functionality will be added in 0.3.6)
Storage Facility – Increases the maximum amount of materials you can hoard.
Breeding Chambers – Increases the amount of Broodmothers you can house.
Scavenging Post – Generates passive Raw materials every day.
Milking Facility – Generates passive Organic materials every day.
Each building can currently be upgraded to level 5 and additional structures will be added in the future. (Note that most of the numbers used for upgrade costs etc are preliminary only and will be tweaked over time)
Bugfixes:
The game now properly registers that you’ve acquired a second Symbiote after infecting Lucas.
The various input boxes now properly nulls/empties between screens, preventing the player from being able to send more Infected and Forcers than available.
Fixed a bug which caused a black screen after entering the Gas Station from the front in Chapter 1.
Other:
Added a quit button
Added a restart button
Improved visual clarity of the Cracked Types Encyclopedia
Total Materials and Current Day can now be seen from the HQ in Chapter 3
v0.3.4
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Fully implemented a raiding/mission system with the following features:
Successfully scouting towns will now generate raids
Raids can be initiated through the tactical overview
You can opt to send Infected and Forcers (more units will be added in the future) to each raid
Completing raids will reward you with resources such as materials and units and will in the future also be how you progress the story
Raids have varying difficulty noted by a risk and difficulty rating. Higher difficulty ratings will prove more challenging (and potentially very dangerous) but will also grant much larger rewards
Amount of raids in progress are noted in the tactical overview under each town
A new menu specifically for Raid Reports can be accessed from the HQ if one or more unread reports are available
Updated the scouting system with the following features:
Can now see how long since you last scouted each town
Getting discovered during scouting missions now has a chance to increase security and panic of target town and is displayed in the scout report if either got increased
Town security and panic will slowly decrease over time
Higher security will now make it harder to successfully scout target town
Bugfixes:
Changed inconsistent wording between several areas of the new menus
Changed scouting requirements to at least need 1 Forcer for each party (aka can no longer send “empty” scouting parties)
Other:
Added an option to skip the tutorial at the beginning of chapter 3 for people who have already played it
Sending infected away on raids now impacts forcer birth rate
Bit of a PSA which I would like to add as well is that the tutorial at the start of chapter 3 is just a placeholder and will be remade once the core mechanics are complete.
v0.3.2
Ch 2:
Ch 2:
- Added back the scent notifiers around town to help locate the Broodmother
- It’s now required to unlock the Broodmother before you can move onto infecting the town hall. An additional objective has been added.
- Updated the Town Overview and added more intractability and information to it. Also made infected buildings more noticeable.
- Re-implemented the minimap
Ch 3:
- Added back some stuff that accidentally had been omitted from the chapter 3 introduction during the initial port
- Fixed the text being cut of at the bottom during the Lab Tutorial (Confirmation that this works on all screens would be great)
- Fixed a bug that caused the Infected number to null when over the limit
- Cleaned up the Breeding and Scout/Raid tutorials a bit
- Fixed a bug that caused the tutorial to bug out if you pressed any of the sidebar buttons during the tutorial
- Fixed some print string bugs
v0.3.1
Overall:
- The whole game has been ported from Twine 2 into Unreal Engine 4
- A lot of minor changes during the porting process
Ch 1:
- Added images for the cashier in the gas station before and after infection
- Rewritten parts of the gas station to better go along with the new pictures
Ch 2:
- All locations in S2 now have one dedicated way to infect them, this is to make it easier to implement art and give every player a more consistent experience.
- The town overview has now been turned into an interactive image that allows the player to fast travel to any location in town at the click of a button. The old “move from building to building” system has been removed as it’s become obsolete.
- Infected buildings now have a purple outline on the Town Overview screen to easily be able to diffirentiate which buildings have been infected and which havn’t.
0.2.30
- All buildings which previously generated no panic will now always at least generate a bit of panic when infected
- Lowered the panic generated when infecting the Mechanic, the Post Office and the Pub
- Increased the panic generated when infecting the College, the Anderson Residence, the Zimmer Residence, the Hairdresser, the Veteran’s Residence, the Abandoned House and the Miller Residence
- The Radio Station is back solely for functional purposes and can be infected when the proper requirements have been met however it’s still a WIP and as such doesn’t have any story/sex scene yet
- The Church, the Fire Station and the Radio Station will now reduce panic once infected
- Lowered the amount of cracked gained through breeding and passive location infection
0.2.29
- Upgrades in chapter 2 can no longer be upgraded immediately for free once the lab has been unlocked
- Sarah will now gradually offer upgrades to the player over time so be sure to check in with her from time to time if you’re finding it hard to infect specific buildings due to upgrade requirements
- Each upgrade now features conversations between the player and Sarah like they did a while back, each conversation has been updated to make sense for the new/changed upgrades
- The “Tips and Rumors” option when talking to Sarah has temporarily been disabled while it’s getting a revamp (Not to be confused with the “Trivia” option)
- Fixed a bug that prevented players from Hibernating properly
0.2.28b
- Main sex scene of the Gas Station in ch1 has been updated
- Updated the formatting of the Gas Station to lower the amount of clicks needed to get through it
- Added a Panic System to chapter 2 that increases when infecting certain buildings/locations/people
- The Panic system is supposed to give some sense of urgency and strategy to the player and cause them to think about which locations to infect first and in which way. Currently only a few locations increase panic as many locations only have one way of infecting them so far but as more of them get fleshed out properly most locations will have some form of panic attached to them upon infection.
- Worth noting as well is that right now all the upgrades are available as soon as you unlock the HQ lab however this wont be the case in the future where you will instead “purchase” the upgrades from there as you go, allowing more strategy for what to upgrade in order to be able to infect which locations and still keeping the panic low
- The Radio Station has been temporarily disabled as it’s due for a rework and is quite outdated
- Hotfixed a bug preventing the player from hibernating and effectively locking off a lot of the game
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0.2.27
- Rewrote the Smith Residence to use the new version of Possession
- Updated the structure and formatting of the Smith Residence
- The “About The Cr4ck Virus” tab has been removed and all the information in there has now been rewritten and moved into Sarah’s trivia tab in chapter 2.
- Rewrote some of the pre-existing trivia
- Sarah now have 12 different Trivia texts, one of them require the Broodmother to be unlocked
- The player will now be notified whenever new Trivia is unlocked (Currently this only occurs at the end of the Broodmother scene)
0.2.22
New/Updated Scenes:
- Rewrote the church to use the new version of Possession
- The church still requires Possession but no longer requires you to lower the Police’s numbers first
- Updated the formatting of the Church as it was outdated
- Updated the structure of the Church to require less clicks to get through
0.2.13
New Imagery:
New Imagery:
Added new imagery depicting the park
Added new imagery depicting the transformation process (Before during and after) when infecting the woman in the park
New/Updated Scenes:
Updated the structure of the Cinema
Updated the structure of the Johnson residence
Updated the structure of the Fire Station
Updated the formatting of the Johnson residence
Updated the formatting of the Library
Updated the formatting of the Sushi Bar
Bug Fixes:
Updated the Infestors who were incorrectly referred to as “Infectors” in some sections
0.2.12
New/Updated Scenes:
New/Updated Scenes:
The school now requires Hyper Spores to infect instead of the Trojan and have been properly rewritten to fit this new narrative. The Hyper Spore path have also been restructured a fair bit to reduce the amount of clicking required to get through it, but the actual amount of content should be pretty much the same.
Updated and rewrote the Shift route for the pub to better reflect the new changes
Updated the structure of the gym to require less clicks to go through, also updated the naming structure for the conversation present in the building
0.2.11
New/Updated Scenes:
New/Updated Scenes:
The pub now has 2 different ways to infect it, one using infect and one requiring shift.
Other Changes:
Updated the Possession text in the ability tab to properly reflect then new version implemented in 0.2.10
Bug Fixes:
The “Trojan” paths now properly gets unlocked when you learn possession. (This is still just temporary until all the Trojan paths have been rewritten.)
0.2.10
New Imagery:
New Imagery:
Imagery depicting Sarah in her uninfected state has been added to the lab
New Unit:
The “Infestor” have been added to the “Cracked Types” tab and is unlocked once you learn Possession
New/Updated Scenes:
Updated the Trojan route at the Miller Residence to require the new Possession ability instead the Trojan one
Updated parts of the Lab
Lightly edited Hyper Spores route at the Mechanic
The Pub now requires Shift in order to infect the beer
Other Changes
The possession ability has been majorly overhauled
The Trojan ability has been removed as it’s become somewhat obsolete by the Hyper Spores and the updated Possession ability. All places requiring the Trojan virus to enter will now be unlocked once you gain the possession ability until I’ve fully rewritten all of them.
Updated multiple of the entries in the “Cracked Types” tab
0.2.9
New/Updated Scenes:
Rewritten the Mechanic
Mechanic alternate route (Requires Hyper Spores)
Partially rewritten the park scene in chapter 1
0.2.8
New Imagery:
Imagery depicting the initial outbreak has been added to the introduction
Imagery depicting the Forcer you play as has been added to the introduction
New/Updated Scenes:
Abandoned House alternative route (Requires Hyper Spores)
Bug Fixes:
Fixed a bug that prevented players from ever entering the Abandoned House
0.2.7
New/Updated Scenes:
New/Updated Scenes:
Abandoned House main route rewritten
Updated structure for the Abandoned House
Updated structure for the Mechanic
Bug Fixes:
Fixed images occasionally not loading in some locations
0.2.6
New/Updated Scenes:
New/Updated Scenes:
Mechanic – Changed building structure, no longer need to pick up oil to get Shift
Hairdresser – No longer need to pick up the wax to get Hyper Spores
Church – Changed the quest to remove the backtracking back and forth between Sarah and the church, no longer need to finish the gold quest to get Possession
Pub – No longer need to get the booze to get Trojan
HQ Lab – Added a new tab to the lab called “Upgrades”
0.2.5
New Imagery:
New Imagery:
All locations in town now have images including generic ones like family houses
New/Updated Scenes:
Changed the structure of the Zimmer residence
Zimmer Residence alternative route
0.2.4
New Imagery:
New Imagery:
All non-generic locations in town now have images
New/Updated Scenes:
Miller Residence alternative route (Requires trojan)
Bug Fixes:
Fixed a bug that prevented the numbers of symbiotes in the horde from ever raising above 0
0.2.3
New Imagery:
New Imagery:
Added imagery to multiple of the locations in chapter two to bring the town more alive. Just like in chapter one these are placeholders that eventually will be replaced by commissioned art
New/Updated Scenes:
Rewritten several house intros so to allow the player to have some idea of the people occupying each house (Referring to the common houses found throughout the town, not notable ones like the fire station for example)
Bug Fixes:
Fixed a bug causing the number of infected to occasionally be reset back to 0
0.2.2
New Imagery:
New Imagery:
Imagery depicting a pair test subjects has been added to the introduction
New/Updated Scenes:
Changed the structure of the Miller residence
Other Changes:
Traces of the fertile woman’s scent can now be found all over town until she’s been captured and converted
Bug Fixes:
Fixed a bug causing the number of infected to show up as “$infected” after hibernating
0.2.1
New/Updated Scenes:
New/Updated Scenes:
Anderson Residence alternative route (Requires hyper spores)
Updated and rewrote the default route for the Anderson Residence to be more extensive
Bug Fixes:
Fixed a bug causing the player to sometimes get stuck in the “tips and rumors” tab when talking to Sarah
Fixed a bug that allowed the oil to be acquired multiple times in a single playthrough
0.2.0
New Imagery:
New Imagery:
“Matriarch” in the “Cracked Types” tab (and in the last scenes of chapter 2)
New/Unlocked Scenes:
Town square orgy
Sarah sex scene
Chapter 2 ending sex scene (optional)
Other Changes:
New unit: The Matriarch
Notes:
Version 0.2.0 now allows for a full proper play through of all of chapter 1 as well as chapter 2 however this doesn’t mean that chapter 2 is completely done, only the “shell” has been completed. I’m still looking to implement improvements to the existing scenes, multiple paths and ways to infect various locations, a couple more mechanics and of course more images.
Edit: I accidentally forgot to update the version watermark in the game so it will still say “0.1.24” on the sidebar, however this is strictly visual and shouldn’t impact the game play at all.
0.1.24
New/Unlocked Locations:
New/Unlocked Locations:
The Town Council
Other Changes:
The structure of the Anderson’s residence has been changed for better flow as sort of an “experiment”. I’m planning on changing all buildings to use this new structure over time as it allows me to easily add multiple ways of infecting each building as well as integrate a few new mechanics I’ve been working on
Bug Fixes:
Images should now always load in at the correct size
v0.1.23
New/Unlocked Locations:
New/Unlocked Locations:
The Atrium
Rewrote the scene in the Zimmer residence to be more extensive
Other Changes:
The “name scan” ability now gets automatically picked up in the introduction to chapter 2 rather than once you infect the lab
I’ve started updating the naming structure in the game to give better clarity to the player who’s talking during dialogue. Before humans were either tagged as their name, their profession or simply as “Man 1” or “Woman 2” etc. Now all future humans will be tagged as “Name (Title)”. For example where before it would either say:
Kate: “Dialogue text” (If you knew the name)
or
Daughter: “Dialogue text” (If you didn’t know the name)
Now it will say:
Kate (Daughter): “Dialogue text”
And since the name scan ability is now given at the start of chapter two, no humans after that point should be unknown to the player. All dialogues have not been updated yet though and I will continue updating the old ones in the background over the coming updates.
0.1.22
New Imagery:
New Imagery:
The Broodmother imagery in the “Cracked Types” tab has been updated
Other Changes:
The Broodmother biology has been altered to go along with the new art, as such multiple areas and descriptions have been updated in accordance with these changes
Bug Fixes:
The police station will now be properly marked as infected after infiltrating the building and corrupting everyone inside
0.1.21b
New Imagery:
New Imagery:
“Broodmother” in the “Cracked Types” tab
New/Unlocked Locations:
Town Hall – Small office
Town Hall – Large office
(Both require you to have dealt with the police first)
Other Changes:
Removed the “legacy sex scenes” tab as all scenes have been properly rewritten back into the game now
“Humans infected” has been changed to “Infected humans”
Humans that’s been infected through buildings will now also increase the amount of “Infected humans”, not just the total amount of infected. Cracked birthed by Broodmothers will still not increase the “Infected humans” however.
Bug Fixes:
The upgrades requiring Oil, Wax and Booze should now be displayed properly on the laboratory screen (They were inverse before)
0.1.20
New/Unlocked Locations:
New/Unlocked Locations:
The Cinema
Other Changes:
Reduced the Forcer’s horde strength to 10 from 3
Reduced the Broodmother’s horde strength from 10 to 5
The “Horde Overview” tab is now unlocked at the start of chapter two. There you can see a detailed breakdown of all the units currently in your horde as well as their combined strength.
“Humans infected” is now it’s own stat and is not increased by infected birthed by your Broodmothers. It’s ONLY increased by actually infecting humans yourself.
0.1.19
New/Unlocked Locations:
New/Unlocked Locations:
Police station part 3 (Final)
Other Changes:
The Mansion has been replaced with a Cinema in preparation for 0.1.20
Bug Fixes:
The Police Station will no longer be incorrectly marked as completed in the “town overview” screen when the radio station has been infected.
0.1.18
New Imagery:
New Imagery:
“Forcer” in the “Cracked Types” tab
You can now see how you look in the “Status” tab
New/Unlocked Locations:
Police station part 2
Other Changes:
The Forcers have changed a bit in design to better fit the imagery now added to the story, as such a large amount of scenes and descriptions have been changed to accommodate for these differences. (Also if you find any that I’ve forgotten to change then let me know ASAP as I might’ve missed one or two :S)
0.1.17
New/Unlocked Locations:
New/Unlocked Locations:
The Post Office (Stealth path)
Other Changes:
You now get a summarization of how much your horde has grown each time you hibernate so you don’t need to manually add up all the numbers from your infected buildings. This makes it a lot easier to gauge your progress especially once you’ve infected a large number of buildings later in the chapter.
0.1.16
New Imagery:
New Imagery:
“Infected/Common Cracked” in the “Cracked Types” tab
New/Unlocked Locations:
Police station part 1
Other Changes:
The Symbiote has been added as one of the units in the “Cracked Types” tab
0.1.15
New/Unlocked Locations:
New/Unlocked Locations:
The School Gymnasium (Essentially part 2 of the school)
Other Changes:
All upgrades and quest paths will now be done directly from the lab rather than the “Tips/Upgrades” section to prevent quest overlapping. This allows for more freedom in choosing which building to infect next and should also fix the bugs that occured for example when trying to infect the church before the radio tower
The ” Tips/Upgrades ” tab has been renamed to “Tips and rumors” to accommodate for the change
Once the Broomdmother gets unlocked new trivia related to the unit type will be available from Sarah
Bug Fixes:
The trivia tab should now work properly again
0.1.14
New/Unlocked Locations:
New/Unlocked Locations:
The School
The Post Office (Alternate path)
New Abilities:
Trojan
0.1.13
New Imagery:
New Imagery:
“Normal human” in the “Cracked Types” tab
New/Unlocked Locations:
The Post Office
The Pub
Woman Interrogation
New Unit Type:
Broodmother – Broodmothers have been added as passive income bonuses during chapter 2. In chapter 3 the management of allocating breeding and such will return like it was in version 0.1.6 of the game.
Bug fixes:
Fixed the “Interrogate woman” option being visible from the start in the lab but removed after infecting the hospital, is now the other way around (Messed up an if statement).
0.1.12
New/Unlocked Locations:
New/Unlocked Locations:
The Smith Residence
The Hospital
Bug fixes:
Fixed a bug that prevented Sarah from teaching you possession, making you unable to access the last parts of the church quest line.
Fixed a bug that for some strange reason occasionally closed the browser.
0.1.11
New/Unlocked Locations:
New/Unlocked Locations:
The Lewis Residence
The Johnson Residence
The Abandoned House
The Church
New Abilities:
(Re-implemented) Possession
0.1.10
New/Unlocked Locations:
New/Unlocked Locations:
The Mall
The Radio Station (Take over)
The Town Hall
Other Changes:
Reworked the fast travel system, you now have access to fast travel to all buildings at the start of chapter two (you still won’t be able to enter all of them immediately though) and their descriptions have been replaced with easier to read “information cards”.
0.1.9
New/Unlocked Locations:
New/Unlocked Locations:
The Library
The Gym
The Fire Station
Other Changes:
The “exhausted” mechanic has been streamlined to better notify the player if they are exhausted or not before they enter a building.
Minor bug fixing and grammar corrections.
0.1.8
New/Unlocked Locations:
New/Unlocked Locations:
The Hairdressers
The Sushi Bar
The Radio Station
The Veteran’s Residence
New Abilities:
(Re-implemented) Shift
Hyper Spores
Radio Tap
Other Changes:
There’s now a radio station in the town that will act as the human’s damage control in an attempt to cover up your existence from the public. You can visit it from time to time to get updates about the events happening in town.
0.1.7
Begun remaking chapter 2, adding multiple new areas, a few new sex scenes, an overhead map and a new core game play loop (no more repetitive grinding!).
Added temporary “legacy sex scenes”
0.1.6
Rewrote chapter 1
Updated intro
Updated virus information
Added overhead map for chapter 1
Added location images for chapter 1
0.1.5
Removed all “WIP” passages
Added sex scene when succesfully attacking the Apartment
Added sex scene when succesfully attacking the Fire Station
Added sex scene when succesfully attacking the Gym
Added sex scene when succesfully attacking the School
Added sex scene when succesfully attacking the Police Station
0.1.4
Added Town Hall and Police Station functionality
Multiple new sex scenes
0.1.3
Added Hospital
Added Communications Tower
Added new unit: Broodmother
Added breeding system
Added a few new sex scenes
0.1.2
Added horde mechanic of attacking certain buildings depending on the strength of the horde
Added several buildings to attack, they are functionaly complete but still needs more expanded writing
Added new infiltration mechanic
Added police interactivity and damage mechanic
Added timelapse/heal mechanic
0.1.1
More story added and several passages have been expanded
Added Horde overview
Added objectives
Added police strength
0.1.0
Changed the name of the game
The first chapter is now completely done (rewrites for some chapters will most likely happen in the future for further improvement though)
A lot of grammar and spelling error fixes
Added “The Cracked” encyclopedia
0.0.3
Added the park
Added the hotel
Added optional route for gas station
Added uses for the “spore” and “agility” power up
Added defeat branches
Added threat level
General spell checking
0.0.2
Added a bit of gameplay with its first sex scenes
Cleaned up some spelling errors, might still be grammatical ones as English isn’t my first language
Added tracking for how many you have infected