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Cruel Serenade: Gutter Trash [v1.0.7] [Bitshift]
Completed   /   RPGM

Cruel Serenade: Gutter Trash [v1.0.7] [Bitshift]

October 17, 2025F95


In the decaying ruins of Midnight City, danger and opportunity lurk in every shadow, beneath every flickering neon light. For Mezz, a cocky and capable crimefighter, a new chance at both has just opened up: A dusty data disc that may be a ticket to the Towers, the gleaming, guarded enclave of the elites. But getting his paws on it may take longer than expected, as the trail leads him straight to the dark, filthy heart of Midnight City: The Gutter.

Thread Updated: 2025-10-17
Release Date: 2025-09-22
Developer: Bitshift Itch.ioSubscribestar
Censored: No
Version: 1.0.7
OS: Windows
Language: English
Genre:
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2D Game, Male Protagonist, Rpg, Turn based combat, Furry, Humiliation, Gay, Anal sex, Sex toys, Mind Control, Rape
Installation:
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1. Extract and run.
Changelog:
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v1.0.7
  General Fixes:
  -Mezz will now be visible in gallery replay scenes with map sections
v1.0.6
Tweaks:
  -Upgraded lighting engine
  -Tweaked datacrystal handling
  -Added Load option to in-game menu
v1.0.5
-The glory hole addiction timer will no longer keep running during capture scenes in the alleys, and will reset after the scenes finish.
-Added Eiga-xx to credits for Japanese translation work.
v1.0.4
General Fixes:
-Playing the tunnel scene from the gallery part of the way through, exiting via the locker and then immediately playing it again would result in a number of things being in the wrong state because switches and variables were not reset. Switches and variables are now reset on exiting via the locker, and the scene should play through normally on restarting it.
-The “2” on the glory hole oxygen gauge is now at the bottom corner of the O, not the top.
v1.0.3
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The third and final content pack is finally on Itch! As I said in a previous post, this finally completes GutterTrash, bringing it to 1.0.3. If you missed the previous post, this pack adds a blowjob mini-game as a second optional job in the plaza, as well as a scene gallery at the main menu. The gallery can be unlocked normally by reaching each scene, or by copying over the Gallery.js file in the “Gallery Unlock” folder to wwwjsplugins. And as always, if you’d like to skip right to the new content, a starter save has been included in “StarterSave”. Just copy both files there to wwwsave (you will need to create this folder if it doesn’t exist).
It’s a strange feeling hitting 1.0. Accomplishment at going up and down one mountain, trepidation as I look at the next, waiting there for me. But despite the best efforts of the rock I call a brain to the contrary, I do seem to be learning as I go, and there is excitement there too. There’s still a LOT I want to explore with these characters and this setting. Looking up the dates for the new copy on the main page, I’ve discovered it’s been a little over TWO YEARS since I first announced work on GutterTrash. It certainly doesn’t feel that long.
Details will have to wait a bit though. I’ll be monitoring this release for further bug fix needs for about a week, then moving ahead with Eiga on the Japanese translation (I’ll patch AFTER too obviously, I’m just hoping to catch the majority before then). I’ll also be working on finishing the gallery for the first game: the programming is fairly straight-forward, but I wanted to create a few new bits of art for it, so getting that finished will probably keep me busy for about two weeks out. All of that to say, roughly speaking, I MAY be getting into talking plans and deadlines for Chapter 3 in about two weeks, but that’s only a rough date. It will be happening soon though; I’m VERY grateful the reception to these packs has been warm enough to make them possible, but I definitely need to finally get started on the next full game before too much longer.
In the meantime, thank you all once again. GT may seem small compared to a lot of games, but for one person working alone, it really did feel like a mountain, something I had to be careful to never think about in totality for too long at any given moment. And now it’s done, because you all voted, with you money and in some cases your time to make it so. Hard work is essential for a project like this, but all the hard work in the world is useless if no one cares. You cared.
v1.0.1
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Third Content Pack Complete!
Both ahead of, and behind schedule! The third and last content pack for GT is finally ready!
This pack adds the long-requested gallery feature: just choose it on the title screen. Scenes can be unlocked by reaching them, or by copying over the gallery unlock file included to the proper folder.
More importantly, it also adds a second job to the plaza! For those who want to head in blind, you can get the new version here (Updated to 1.0.1). Use the included starter save, or any save right before meeting Mahir for the first time, then head over to the strip club and talk to the bartender. I won’t spoil anything. For those who want to know ahead of time though, keep scrolling.
Including new music, new, very fun sounds thanks to OpenNSFWSP sound pack, and a bunch of new art assets, along with a few other extras here and there (be sure to try to play through Entertainment District 1 after you lose all three times!).
For the sake of programming complexity/my sanity, you are locked to one job once you do the first scene, so keep that in mind: you can’t bounce between them.
And with the completion of this pack, GutterTrash is now, officially, at 1.0.0! I’ll be getting into the third game before TOO long here, but there’s still a few fiddly bits first; getting a gallery into the first game for one thing. But in the meantime, enjoy, and as always, let me know what bugs you find.
v0.7.2
-The center path, at last! A new area to explore, and potential “easy” “shortcut”, though knowing how things turn out for Mezz, maybe not so much.
-Mahir’s bad end, when Mezz loses to him, is now fully fleshed out!
-A new outfit!
-A new mini-game/gameplay loop
-New scenes! 4 new scenes, 4 mini scenes, 6 unique CG, and 28 new images overall.
v0.6.2
N/A
0.5.6
  -Fixed the “fix” for the plaza. After completing the first of Mahir’s “jobs,” the player
  has to talk to him before before being able to leave the plaza. Jobs 2 and 3 don’t require
  this. “Fixing” this broke other things, as the interaction with Mahir sets several flags.
  Hopefully this is resolved now.
0.5.5
  -Fixed bug preventing player from leaving plaza after completing job for
  Mahir…again. This time for sure!
0.5.4
  -Fixed porn shop job bug where using stairs to trigger scene wasn’t triggering
  the correct switch to allow Mezz to leave the plaza.
  -Fixed collision bugs in hub, Ent. Dist. I
  -Fixed typo in Raspy Voice scene.
  -Redid alignment on chairs in basement party to tidy things up a bit.
  -Added to kitsune dialog in harem to account for different outfits
  -Clarified Satin’s text-entry box in his quest.
0.5.3
  -Added text file describing DataCrystal system.
  -Fixed porn store clerk getting stuck on other npcs when he comes to check on you.
  -Simply talking to the porn store clerk no longer allows you to leave the plaza:
  you actually have to do the work.
  -Fixed typo in battlesex.
0.5.2
  -Increased save slots to 30.
0.5.1
  -Secret hamburger in Haven now actually gives you a hamburger.
  -Fixed typo in lore computer entry.
  -In fight with two Strikers, defeating one while it’s wound-up shouldn’t freeze the
  other now.
  -Player can no longer interact with anklet Kitsune while running from hyenas, which
  caused various bugs.
  -“Should I fight him” scene no longer triggered outside Mahir’s if player has fought
  him and obtained charm.
  -Added a patch plugin to address a weird render glitch effecting systems with
  powerful graphics cards and high-refresh-rate monitors.
  -The fridge in the Abandoned Bar can no longer be moved while standing beside it,
  only below, avoiding troublesome collision and movement issues.
  -Dazzle Blast is now gated from the final boss fight, and will be…artfully
  removed before the player reaches it.
  -When Mezz is captured while sneaking in Entertainment District I and stripped
  after scene, the scripting now removes, and gives back, the bunny suit as well.
  -Fixed “Beg”, “Flatter” and “Serve” skills sticking around if Mezz loses battle
  with certain timing. Will keep an eye out for other stray skills and statuses
  not being reset correctly.
v0.5.0
Initial Release
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Win: DATANODESMEGAPIXELDRAINVIKINGFILEWORKUPLOAD

fat_fingers_ma_gee thanks for the link

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    Cruel Serenade: Gutter Trash [v1.0.7] [Bitshift]