CS Campus Project [v0.3.0] [CWM Dev]
A sandbox-style game about a girl starting her new life in college, and trying (or failing) not to be corrupted by its environment.
Thread Updated: 2025-01-07
Release Date: 2025-01-07
Censored: No
Version: 0.3.0
OS: Windows, Android
Language: English
Genre:
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Real porn, Animated, Text based, Female protagonist, Corruption, Group sex, Voyeurism, Sandbox, Submission, Oral sex, Vaginal sex, Anal sex, Exhibitionism, Handjob, Incest, Teasing, Mobile game,
Installation:
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1. Extract and run.
Changelog:
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v0.3.0
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General:
– Quest system refactored, and Elliot sidequest reimplmented
– Events in the city, residential district and family home now happen only at appropriate times
– Added the Mall along with the Electronics and Adult stores
– Players can signup as a camgirl via her laptop once the webcam is acquired. This will be the player’s third possible “side job”
– Added an inventory system, with a temporary UI while I figure out something more permanent
Events:
– Added the Campus Dean’s office with 1 event
– Added the City Alleyways with 3 events
– Added 2 events to the City “Pass time” action that only happen at night
– Added 3 events to the camgirl side job, some require items obtained from the adult store
– Added 3 events to the Parent’s bedroom
– Added 2 events to the residential district
– Added 2 events to the Church’s priest
– Fleshed out the gym events a little more.
Fixes:
– Fixed mobile having big empty gaps to the left and right of the game area
– Fixed the ingame menu text being too big by default
v0.2.0a
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– Fixed Quest system
– Added a preliminary option to increase/reduce text size, this persists with save data (Thanks Sorter!)
– Cleaned up the ingame menu a bit, added buttons for both the features above
– Fixed 4 sunbathing events that weren’t applied properly
– Reimplemented Elliot’s detention event
– Fixed the gym membership price (it was set to charge $1000 instead of $500) (Thanks Sorter!)
– Fixed brother’s bedroom event requirements text (Thanks Sorter!)
– Fixed energy requirements in the Waitress job (Thanks augustiner420!)
– Fixed several typos in some stats earned (Thanks augustiner420, Eris and anemone!)
– Fixed laptop menu visibility in mobile, again… (Thanks augustiner420!)
– Fixed a bug in earning detention strikes on the library
– Fixed one event not spawning on the library
Known issues:
– The ingame menu modal/dialog doesn’t respond well to big text, especially on mobile. Bear with me for a bit as I have to redesign it either way
– Elliot’s sidequest still breaks sometimes and can potentially cause a softlock, I’ll take it down for now and do a deeper dive into quest structures in general to nail it down properly and avoid future issues due to poor code
v0.2.0
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Major Changes:
- Added a Quest system to the game, to more easily implement them in the future
- Added a Quests panel, with a placeholder button at the bottom area to pull it up. Keeps track of your ongoing quests and what the next step is.
- Added the Housemaid side job with 4 events, unlocked by visiting houses in the residential district.
- Added 2 other events to the residential district.
- Added Library area, with 4 events.
- Added the first NPC, Elliot! He also has his first sidequest implemented. This is unfortunately bad news, as he will be acting as your bully through the course of the game.
- Implemented the detention area, with 1 default event and 1 random event, and added triggers for you to end up there if you don’t behave in college.
- Added the Roof area to the campus main building.
- Added 2 simple events to the Park, for now.
- Added a proper exit step to the bus event, this fixes gaining the same stats no matter what you choose.
Minor changes:
- Fixed a bunch of layout stuff, game should hopefully run on pretty much any screen now.
- Fixed three wrong area links that led to weird teleporting after an event
- Fixed some extra typos
- Changed some time ranges for certain areas to be open/closed
- Changed corruption gain in a couple events
- Some code cleanup
v0.1.0
Includes:
– 4 main areas (campus/college, dorms, city, family home) each with several places to visit
– 26 total events of which 20+ are H events, some with variations
– Event variation/unlocking based on player stats, daily/area/story flags, etc.
– Family “ranks” which unlock scenes with your family members
– Detention system (there aren’t any events that build detention “strikes” yet, but the system is already in place)
– A bunch of other technical/backend things too long to list that generally don’t concern the player
This release focuses almost entirely on building the foundations of the game itself, and as such most of the time was focused on technical stuff. I did my best to include a decent chunk of areas and content as not to have a boring, empty release, but please bear with me as some of the events are rather simple and will be fleshed out in the following release.
Now that the boring part’s out of the way, 0.2.0 will focus entirely on gameplay content (namely the Detention system, more events, first side jobs, first chunk of the story and the first NPC with it’s first set of events/sidequests, among other things)
If you encounter any bugs or issues, or want to share your criticism to be considered for the next release, feel free to join our Discord. This will likely remain the largest release for this game (development wise, not content wise) and I’m sure I accidentally missed stuff here and there.
DOWNLOAD
Win: GOFILE – PIXELDRAIN – WETRANSFER – WORKUPLOAD
Android: GOFILE – PIXELDRAIN – WETRANSFER – WORKUPLOAD
Win: GOFILE – PIXELDRAIN – WETRANSFER – WORKUPLOAD
Android: GOFILE – PIXELDRAIN – WETRANSFER – WORKUPLOAD
Extras:
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