Defective Sexbot Chop Shop [v0.5.1] [Radnor]

Defective Sexbot Chop Shop [v0.5.1] [Radnor]

April 17, 2024F95

You were an engineer at BioBotics division of Mitsutachi Corporation and accepted an industrial espionage offer from a shady group.
Everything was great, you made quite some money. Until you were found by corporate counter-intelligence. Due to the sensitive nature of your situation and more importantly, due to lots of old favors owed, you were merely thrown out with a large debt, but at least alive.
With your black mark, you were unable to find any half-decent work at any legit company and decided to rent an old chop shop and do what you can do best – repair sexbots.

Thread Updated: 2024-04-17
Release Date: 2024-04-16
Developer: Radnor PatreonSubscribeStarDiscord
Censored: No
Version: 0.5.1
OS: Windows, Mac, Linux, Android
Language: English
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PoV, 3DCG, Mobile Game,  Sci-fi, Dystopian Setting, Male Protagonist, Character creation, Handjob, Oral sex, Vaginal sex, Harem, Sandbox, Management, Trainer
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1. Extract and run.
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Do you like having lots of bots? You probably have tons of storage full of bots but they can’t help in the shop or go on missions. Have you ever wanted more than 6 active bots? If so then the new version of SR24 is for you! If you can afford to pay for upgrades your shop can have more than 6 bot capsules. Upgrade to 10, 15, or even 20 bot capsules! What will you do with all those bots? A word of advice; work out and get in shape and maybe have a couple of housekeepers to prepare you for all the extra work there will be maintaining more than 6 bots!
This feature was intended for the previous version but it was difficult to implement so I had to delay it. This changes the game significantly, I hope for the better! Feedback always welcome! All platforms and the usual long-winded readme in the linked folder.
– quality-of-life: added warranty seals information to bot_preview screen
– internal: allow random events with rolled parameters
– internal: return dummy false object from bot.chassis[invalid_slot_id] to use in mod formulas
– internal: sort asset packs by id, longer first
– internal: rework wchoice to handle floats by normalizing all weights to ints, w=int(w*1000)
– internal: accept strings for more mission related entries
– modding: add “mc_xp_change” entry to mission results
– modding: actually use missions “costs” entry
– internal: allow bypassing “effective_xp” processing, give_xp (“skill”,(“raw”,500)) or (“skill”,500,raw=True) or (“skill_raw”,500)
– modding: add xp gain mults to tunings.json, for mc and bots
– modding: add difficulty hardcore mode setting to tunings.json
– quality-of-life: add “Always” to “Repeat action buttons” settings, overriding difficulty hardcore mode
– quality-of-life: play movie audio on sound channel when maximized, with settings option
– modding: // style comments in json files, only working with leading comment markers
– internal: give_xp accepts “next”/”prev”/”zero”/”<eval>” as xp value to give/take exact raw xp
– internal: move scavenge bot/parts generation to random events
– modding: add more random event/finalization hooks to roaming and common interactions
– fix: various minor issues/tweaks
– gameplay: add random event system
– internal: separate home/work random events from home/work interaction
– internal: add random event hooks to various interactions for future use
– content: sleep event
– quelity-of-life: restore parts stacks/combining
– quality-of-life: do-not-sell now works per-item-type, not per-item
– quality-of-life: show total number of parts with same id
– gameplay: missions system
– content: “scavenge” bot mission
– modding: load bot missions from mods
– gameplay: “warranty seals” flags/system
– fix: various minor issues
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– modding: load mods zip archives from “game/mods/” and “<%USER/GAME%>/saves/” folders
– modding: moddable game constants, “dscs_tunings” dict
– modding: remove existing entities with “-id” format, supporting * wildcard
– modding: moddable name variant tables, “name_tables” dict
– gameplay: generic part slots, allowing bots with different parts layout
– modding: moddable part slots, “bot_part_slots” dict
– gameplay: generic roles, allowing advanced roles, combining two or more simple roles
– modding: moddable roles, “bot_roles” dict
– quality-of-life: movies audio channel played on voice mixer, muted by default
– gameplay: universal xp_mult parameter for bot models/parts/defects, catch-all/per-skill/eval
– gameplay: part damage_on_remove parameter, int/float/list of floats/”destroy”
– code-stub: power_consumption part parameter, powercores will have negative
– code-stub: list of dump site scavenge loot found during current visit
– code-stub: changeable max energy/AP
– code-stub: automatic traits appearing depending on real-time conditions
– code-stub: bot parts special effects
– code-stub: MC implants
– code-stub: MC installed software
– code-stub: bots installed software
– quality-of-life: bulk sell part type at workshop part-tinker screen
– quality-of-life: bulk sell options to workshop inventory, by rate or irreparable defects
– quality-of-life: togglable do-not-sell flag for bots and parts
– modding: use preview image as main if no associated movie/image is found
– quality-of-life: repair-random-bot workshop button, with repeat
– gameplay: “shopkeeper” role, combining techie/clerks roles and passively operating shop
– workshop upgrade: bots storage room, bot interaction costs 1AP to “power up”
– gameplay: NetConsole system, network interactions hub at home
– gameplay: NetConsole, “Grey Market BBS”, buy/sell/trade/flavor offers
– gameplay: combat/social smart/dumb traits
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– json modding system, see /game/mods/modding.txt for more
– replaced tech demo assets with custom-made images, thanks Strenif!
– added pronouncer mixin to characters, allowing for male/female bots/characters
– image/movie full view mode, click on image to enjoy
– bot preview when buying or taking repair order
– some bots from dump site and flea market with come with pre-existing skills
– can train mc social when relaxing at robosechs
– give bit better rewards when working
– roles information screen
– status screens now remember current pages until you return to game
– bot replace part now have pages, allowing more than 6 options
– basic bot capsules management, can move bots between capsules
– tinker button at workshop to repair random part
– repeat action buttons for most repeatable actions
– game settings, ability to disable repeat buttons if you fond of grind
– confirmation when delivering/canceling repair order
– hardcore difficulty level
– changed difficulty settings a bit, making easy easier
– difficulty levels and skills information during intro
– mark most damaged part in bot chassis, red * next to slot
– show part rate next to name, depending on difficulty
– bit more explanations/notes to unclear passages
– bugfix: fix canceling repair bot order crash
– bugfix: restore inherent traits when wiping bot psychocore, if trait is evolved
– bugfix: give techie bots xp when repairing workshop inventory parts
– lots of other minor fixes/tweaks
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Initial public release
Developer Notes:
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Check second post to see my current roadmap/plans/ideas/questions.
Game updates will be posted on Discord and F95.
Browser version currently broken on Chrome and probably other browsers. Known RenPy issue, will be fixed eventually.

Extras: Play in browser (v0.3)

Mods* – More Mods*Installing mods guide(by Mr_Shaky)

Thanks to squirrel24 for the links!

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    Defective Sexbot Chop Shop [v0.5.1] [Radnor]